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< Freeciv
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These are all the available building in Freeciv. Images are current as of revision 17574, info as of 2.2.1.

This is a work in progress list.

Picture Name Cost (in gold) Info Upkeep Requirements
Freeciv Airport.png Airport 120
Allows a city to produce veteran air units (including helicopters). Also, damaged air units (again, including helicopters) which stay in town for one full turn without moving are completely restored. Two cities with Airports can airlift one unit per turn. Airlifting instantly transports the unit from one city to another and will use all of the unit's movement points. A unit must have some movement points left to be airlifted.
3 Radio
Freeciv Aqueduct.png Aqueduct 60
Allows a city to grow larger than size 8. A Sewer System is also required for a city to grow larger than size 12. Allows Sewer System (with Sanitation).
2 Construction
Freeciv Bank.png Bank 80
Together with the Marketplace improvement, a Bank increases the luxury and tax production within a city by 100%. Allows Stock Exchange (with Economics).
2 Banking and a Marketplace in the city