Geist/Controls: Difference between revisions

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233 bytes added ,  30 November 2008
tabled controls
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(tabled controls)
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{{Header Nav|game=Geist}}
{{Header Nav|game=Geist}}
{|{{prettytable}}
!colspan="2" style="background-color:#888888;color:#ffffff"| General
|-
! Control
! Action
|-
! {{gc|Neutral|Control}} {{gc|Neutral|Cstick}}
| Movement
|-
! {{gc|Up|Dpad}}
| Review objectives
|-
! {{gc|Down|Dpad}}
| Game statistics
|-
! {{gc|Left|Dpad}}
| Map
|-
! {{gc|Right|Dpad}}
| Inventory
|-
! {{gc|Start}}
| Access pause menu, Skip cinematics after being viewed once.
|-
! {{gc|B}}
| Cancel Command
|-
!colspan="2" style="background-color:#888888;color:#ffffff"| Ghost
|-
! {{gc|L}}
| Jump (hold to float)
|-
! {{gc|A}}
| Possess host, drain plant energy, use slipstreams
|-
! {{gc|B}}
| Exit possessed host
|-
!colspan="2" style="background-color:#888888;color:#ffffff"| Object
|-
! {{gc|A}}
| Special function
|-
!colspan="2" style="background-color:#888888;color:#ffffff"| Person or Animal
|-
! {{gc|A}}
| Interact with objects and other hosts
|-
! {{gc|L}}
| Special function
|-
!colspan="2" style="background-color:#888888;color:#ffffff"| Armed person only
|-
! {{gc|Y}}
| Draw weapon, reload, hold to lower weapon
|-
! {{gc|R}}
| Fire, raise weapon
|-
! {{gc|Z}}
| Secondary fire
|}


* '''{{gc|Neutral|Control}}/{{gc|Neutral|Cstick}}''': Move forward/back/left/right
{{Footer Nav|game=Geist|prevpage=Getting Started|nextpage=Characters}}
* {{gc|Neutral|Dpad}}:
** {{gc|Up|Dpad}}: Review objectives
** {{gc|Down|Dpad}}: Game statistics
** {{gc|Left|Dpad}}: Map
** {{gc|Right|Dpad}}: Inventory
* {{gc|L}}:
** Ghost: Jump, hold to float.
** Person/Animal: Host's special function, often jump.
* {{gc|R}}: Fire equipped weapon; raises the weapon if lowered.
* {{gc|A}}:
** Object: Performs the object's special function.
** Ghost: Possesses hosts, drains plant energy, and uses slipstreams.
** Host: Interacts with objects and other hosts.
* {{gc|B}}:
** Exit a possessed object or host.
** Cancel a command.
* {{gc|Y}}: Only used when in host form and wielding a weapon.
** Draw weapon.
** Reload weapon if drawn.
** Hold to lower weapon.
* {{gc|Z}}: Secondary fire (if possible)
* {{gc|Start}}:
** Access pause menu.
** Skip cinematics after being viewed once.
 
{{Footer Nav|game=Geist|nextpage=Walkthrough}}