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{{stub}}
{{Header Nav|game=Goblin Hack!|num=0}}
{{Header Nav|game=Goblin Hack!|num=0}}
{{Infobox
{{Infobox
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|publisher=SourceForge
|publisher=SourceForge
|released={{rd|2006|August 27}}
|released={{rd|2006|August 27}}
|genre=[[Hack and slash]], [[RPG]]
|genre=[[Hack and slash]], [[Roguelike]], [[RPG]]
|systems=[[Linux]], [[Microsoft Windows]]
|systems=[[Linux]], [[Microsoft Windows]]
|version=1.18 (Fiery Minotaurs)
|version=1.18 (Fiery Minotaurs)
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}}
}}


'''''Goblin Hack!''''' is a [[free software]] [[hack and slash]] [[RPG]] (a roguelike) developed in [[2006]] by Neil McGill who published it through SourceForge.net.
'''''Goblin Hack!''''' is a [[free software]] [[roguelike]] ([[hack and slash]] [[RPG]]) developed in [[2006]] by Neil McGill who published it through SourceForge.net. It is an "opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games."


Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character.
Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character.
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[[Category:Linux]]
[[Category:Linux]]
[[Category:Microsoft Windows]]
[[Category:Microsoft Windows]]
[[Category:Roguelike]]
[[Category:RPG]]
[[Category:RPG]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 03:01, 25 September 2009

Template:Infobox

Goblin Hack! is a free software roguelike (hack and slash RPG) developed in 2006 by Neil McGill who published it through SourceForge.net. It is an "opengl-based smooth-scrolling ASCII graphics game! Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today's world of over-rendered games."

Players can choose one of several classes before being thrown into the first floor of a randomized, ongoing dungeon. Unlike typical roguelikes, players of Goblin Hack! can manually save their game. An unsaved game, however, results in a lost character.

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