Gradius II: Gofer no Yabou/Stage 4: Difference between revisions

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Edited for brevity, expand Option Hunter info
(Stage 4)
 
(Edited for brevity, expand Option Hunter info)
 
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[[File:Gradius II Stage 4a.png|left]]
[[File:Gradius II Stage 4a.png|left]]
* The fourth stage of Gradius II pays homage to its predecessor, not just by having a volcano stage, but by placing it on the [[Gradius/Stage 4|same stage]] as the original [[Gradius]].  As such, any Gradius veteran will know exactly what to expect here: lots and lots of enemy forces trying to shoot you down, and run you into the terrain.  If you chose the A or C types of power meters, you may very well opt for the Double cannon on this stage, as there will be plenty of targets above you.
* The fourth stage of Gradius II pays homage to its predecessor, not just by having a volcano stage, but by placing it on the [[Gradius/Stage 4|same stage]] as the original [[Gradius]].  As such, Gradius veterans know exactly what to expect here: lots and lots of enemy forces trying to shoot you down, and run you into the terrain.  If you chose the A or C types of power meters, you may very well opt for the Double cannon on this stage, as there will be plenty of targets above you.
* One distinct difference contained in this stage from earlier volcano stages are the elevated plateaus that appear from time to time, balanced atop a small column.  You must pay special attention to the layout of the terrain this time so as not to get caught in a dead-end.  In the beginning of the stage, they are small and easy to spot, but as you go farther, they become a little more deceptive, waiting a while longer to the correct path.
* One distinct difference contained in this stage from earlier volcano stages are the elevated plateaus that appear from time to time, balanced atop a rocky column.  You must pay special attention to the layout of the terrain this time so as not to get caught in a dead-end.  In the beginning of the stage, they are small and easy to spot, but as you go farther, they become a little more deceptive, waiting a while longer to reveal the correct path.
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[[File:Gradius II Stage 4b.png|right]]
[[File:Gradius II Stage 4b.png|right]]
* After you've been in the stage for a while, you will be forced down into a lower channel.  This channel is particularly dangerous for a number of reasons.  Cannons line the terrain and rain bullets at you.  Duckers appear from the left side of the screen and approach to take shots at you.  Shortly after you pass through this channel, you will need to pass through the opening to enter the upper half of the screen, but there's a hatch directly above that releases enemies down through the opening.  You must either bravely enter the opening quickly before the enemies appear, or wait for them to finish.  But if you wait, the screen may be so flooded with enemies and bullets, you'll have a hard time proceeding.
* After you've been in the stage for a while, you will be forced down into a lower channel.  This channel is particularly dangerous for a number of reasons.  Cannons line the terrain and rain bullets at you.  Duckers appear from the left side of the screen and approach to take shots at you.  Take a position near the left side of the screen that allows you to shoot the enemies hanging from the plateau, but also allows you to bomb enemies below with Missiles.
* Although it's not guaranteed to show up at this time, it is very likely that if you have had four Options activated for a long time, the Option Hunter will appear.  It shows up on the left side of the screen, and a siren will announce its arrival.  It will hang back to the left for a number of seconds, tracking your vertical movement, before rushing straight forward to the right in an effort to capture one or more of your Options.  If it manages to collide with any of them, it will remove them from your ship and fly away with them.  Once it does that, move quickly out of its way in an effort to lure the Options out of its way.  However, be mindful of the terrain and any enemies.  Note that the Vic Viper can safely collide with the Option Hunter.
* Shortly after you pass through this channel, you will need to pass through the opening to enter the upper half of the screen, but there's a hatch directly above that releases enemies down through the opening.  You must either bravely enter the opening quickly before the enemies appear, or wait for them to finish.  But if you wait, the screen may be so flooded with enemies and bullets, you'll have a hard time proceeding.
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{{sidebar|title=The Option Hunter|contents=[[File:Gradius II Option Hunter.png|left]] Although it's not guaranteed to show up at this time, it is very likely that if you have had four Options activated for a long time, the Option Hunter will appear.  Unlike most enemies, Option Hunters are not scripted to appear at particular points within a stage.  Rather, they show up after a period of time has passed, regardless of where you happen to be (with a few exceptions.)
<br/><br/>It shows up on the left side of the screen, and a siren will announce its arrival.  It will hang back to the left for a number of seconds, tracking your vertical movement, before rushing straight forward to the right in an effort to capture one or more of your Options.  If it manages to collide with any of them, it will remove them from your ship and fly away with them.  Once it does that, move quickly out of its way in an effort to lure the Options out of its way.  However, be mindful of the terrain and any enemies.  Note that the Vic Viper can safely collide with the Option Hunter.}}
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[[File:Gradius II Stage 4c.png|left]]
[[File:Gradius II Stage 4c.png|left]]
* When you reach the mid-point of the stage, the terrain will turn red, and a volcano will appear along the top terrain.  It won't take long for this volcano to begin spewing a massive amount of boulders.  Gravity for all these boulders is directed up to the top of the screen.  You'll want to focus as much firepower just below the mouth of the volcano in order to shoot down as many boulders as possible.  You must also watch out for Duckers who appear on the bottom and fire up at you.  Use Missiles to remove them.
* When you reach the mid-point, the terrain will turn red, and a volcano will appear along the top terrain.  It will begin spewing a massive amount of boulders.  Gravity for all these boulders is directed up to the top of the screen.  You'll want to focus as much firepower just below the mouth of the volcano in order to shoot down as many boulders as possible.  You must also watch out for Duckers who appear on the bottom and fire up at you.  Use Missiles to remove them.
* As you continue along, you'll be forced to fly up to the middle of the screen, below a hatch.  Watch out for the enemies that appear as you continue to fly toward a second ceiling volcano.  Once again, you need to hand back to the left and fire as much as possible at the mouth until the boulders stop appearing.  Once it does, you can fly forward and begin to attack the cannons that line the bottom of the screen.  However, be prepared to fly up to the top in order to advance.
* As you continue along, you'll be forced to fly above a plateau.  Watch out for the enemies that appear from the hatch above as you continue to fly toward a second ceiling volcano.  Once again, hang back to the left and fire as much as possible at the mouth until the boulders stop appearing.  Once it does, you can fly forward and begin to attack the cannons that line the bottom of the screen.  However, be prepared to fly up to the top in order to advance.
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[[File:Gradius II Stage 4d.png|right]]
[[File:Gradius II Stage 4d.png|right]]
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== Boss: Death Mk-II ==
== Boss: Death Mk-II ==
[[File:Gradius II Boss 4.png|right]]
[[File:Gradius II Boss 4.png|right]]
Adding to the link between this game and [[Salamander]], the boss of this stage is an upgraded version of Death.  The first version of Death was a bit of a pushover, but that's not the case any longer.  Like the original, this version of Death has two attack phases, but the phase have been substantially altered.  This Death's first phase is to launch five missiles from the rear of the ship which arc around and fly to the left.  These missiles are indestructible.  The Vic Viper is safest if you steer through the gap between the first and second missiles, or the fourth and fifth missiles.  The gap between the center missiles is too small and risky.  The front of Death is vulnerable throughout this phase.  Once you punch through it and expose the core, the missiles will stop and Death begins its second phase.  Death will fly up or down until it stops and fires a gigantic laser before resuming its attack.  You have no choice but to move out of its way in order to avoid the laser.  Once it's done, continue your attack on the exposed core until Death stops flying again and fires another laser.
Adding to the link between this game and [[Salamander]], the boss of this stage is an upgraded version of Death.  The [[Salamander/Stage 5#Boss: Aircraft Carrier Death|first version of Death]] was a bit of a pushover, but that's not the case any longer.  Like the original, this version of Death has two attack phases, but the phase have been substantially altered.  This Death's first phase is to open its front shield and launch five indestructible missiles at you.  The Vic Viper is safest if you steer through the gap between the first and second missiles, or the fourth and fifth missiles.  The gaps between the center missiles are too small and risky.  Death is only vulnerable when the shield is open and its about to fire.  Once you punch through it and expose the core, the missiles stop and Death begins its second phase.  Death will fly up or down until it stops and fires a gigantic laser before resuming its attack.  You have no choice but to move out of its way in order to avoid the laser.  Once the laser ends, continue your attack on the exposed core until Death stops flying again and fires another laser.


{{Footer Nav|game=Gradius II: Gofer no Yabou|prevpage=Stage 3|nextpage=Stage 5}}
{{Footer Nav|game=Gradius II: Gofer no Yabou|prevpage=Stage 3|nextpage=Stage 5}}
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