Gradius III/Stage 10: Difference between revisions

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==Boss: Dellinger Core==
==Boss: Dellinger Core==
The final boss of the stage appears from the last hole in the ground. Dellinger Core has the same killing patterns as the other bosses here (destroy the shields and then the core). However, it can open up to fire 18 lasers. Every few times, it points its arms diagonally to make the lasers catch you off guard. This boss is difficult, but can be defeated with ease.
The final boss of the stage appears from the last hole in the ground. Dellinger Core has the same killing patterns as the other bosses here (destroy the shields and then the core). However, it can open up to fire 18 lasers. Every few times, it points its arms diagonally to make the lasers catch you off guard. This boss is difficult, but can be defeated with ease. After you defeat Dellinger Core, go into the hole where he rose, and the final stage begins.
 
== SNES Differences ==
 
The Tetran has been removed. No bosses rise from holes in the ground. Crystal Core comes from behind. The order of the four bosses before Dellinger Core was reversed(Now Death Mk 2, Crystal Core, Big Core Mk 2, and Covered Core) . Dellinger Core was changed, as it can now ram you, and it can only fire 12 lasers. This boss rush is now the 8th stage.
 
= Stage 10-2 =
 
*This stage starts out pretty hard, as a little bit after it starts, the lights flicker on and off. Try to stay alert so you won't get killed.
 
*Like Gradius, Zabus occasionally appear. After the screen stops flickering, the floor will start to tear up into pieces. The pieces lanch towards the Vic Viper, but they can be destroyed.
 
*After that, you will see ships that look a little like Big Cores. The path splits itself into parts at this time, and the Big Core-like ships fire a laser at you, so it can get pretty tight.
 
*After your done there, the floor and ceiling will start moving. These parts of the area can block you off if your not quick enough, or they can crush you if your not careful.
 
*The next section splits into two, and then you will see small spider robots that look like the Shadow Gear, except they walk, and have six legs, and are smaller. It forces you to hide in holes on the ceiling or floor, but you might pass it easily. The path then reconnets, and one more mini-spider will appear.
 
*After that, you will see cannons using spinning lasers that can make things pretty tight, since more than one laser spins at a time. After that, you will meet the sub-boss.
 
== Sub-Boss: Disrupt ==
 
Disrupt is a Gun Wall with three cores that have four barriers each, along with four indestructable enemy generators, and eight laser cannons. Parts of the floor and ceiling move during this time, so stay in the middle.
Just go wherever and shoot whatever until all three cores are destroyed. You will then start to meet the final obstacle before the final boss.
 
== Sub-Boss 2: Shadow Gear ==
 
Shadow Gear is an indestructable spider that has 8 legs. Its sets of legs slide on the floor while Duckers constantly appear. The holes in the ground are your only hope.
 
*After Shadow Gear leaves, the area will get an organic background, and the regenerating tissue reappears from the
6th stage. In between parts with the tissue, indestruuctable bouncing balls will appear that must be dodged. After that, you will approach the final boss.
 
== Final Boss: Bacterion ==
 
Baterion, like any Gradius final boss, is the easiest boss. All he does is spit out fast but easy to dodge energy balls. The weakpoint is the mouth.
 
After that, you have to go through a high-speed section to escape the enemy base. The scrolling is fast, and there is a maze to go through. After you make it out, the ending and the credits appear. Then, you will start at Stage 1 at a higher degree of difficulty.
 
== SNES Differences ==
 
The base is now Stage 9. There are so many differences that I'm not gonna name them all. If you want to see the differences, play the game yourself.


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