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{{Header Nav|game=Gyruss|num=1}}
{{Header Nav|game=Gyruss}}
{{Infobox
{{Game
|completion=1
|image=Gyruss flyer.jpg
|title=Gyruss
|title=Gyruss
|image = Gyruss flyer.jpg
|developer=[[Konami]]
|developer = [[Konami]]
|publisher=[[Konami]], [[Centuri]]
|publisher = [[Konami]], [[Centuri]]
|year=1983
|distributor=[[Xbox Live Arcade]]
|systems={{syslist|cade|a2600|a5200|a8bit|cv|c64|nes|fds|360}}
|designer = Yoshiki Okamoto
|designer=Yoshiki Okamoto
|released = {{rd|1983}}
|genre=[[Shooter]]
|genre = [[Shooter]]
|modes = [[Single player]], [[Multiplayer]]
|players=Up to 2 players, alternating turns
|players=Up to 2 players, alternating turns
|systems=[[Arcade]], [[Atari 2600]] [[Atari 5200]], [[ColecoVision]], [[Commodore 64]], [[NES]], [[Famicom Disk System]], [[Xbox 360]]
|modes=[[Single player]], [[multiplayer]]
}}
}}
{{marquee|Gyruss marquee.jpg}}
{{marquee|Gyruss marquee.jpg}}
{{nihongo|'''Gyruss'''|ジャイラス|''Jairasu''}} is a shoot 'em up video arcade game developed by [[Konami]], and released in [[1983]]. It was designed by Yoshiki Okamoto, who had earlier created [[Time Pilot]] for Konami. Gyruss was licensed to [[Centuri]] in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as [[Space Invaders]] and [[Galaga]].
{{nihongo|'''Gyruss'''|ジャイラス|''Jairasu''}} is a shoot 'em up video arcade game developed by [[Konami]], and released in [[1983]]. Gyruss was licensed to [[Centuri]] in the United States, and was ported to numerous games consoles and home computers. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined [[Capcom]], where he would write [[1942]] and the first [[Street Fighter]] game.


Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined [[Capcom]], where he would write [[1942]] and the first [[Street Fighter]] game.
The gameplay is very similar to that of [[Galaga]] but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing "into" the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a [[Tempest]]-like cylinder. This gameplay style is called a "tube shooter," and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.


The game's background music is an electronic, fast-paced arrangement of J. S. Bach's ''Toccata and Fugue in D minor, BWV 565''; this particular arrangement is superficially similar in sound to "Toccata," a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using "stereo" sound, which according to the bonus material for [[Konami Arcade Classics]], was achieved by utilizing discrete audio circuits.
The game's background music is an electronic, fast-paced arrangement of J. S. Bach's ''Toccata and Fugue in D minor, BWV 565''; this particular arrangement is superficially similar in sound to "Toccata," a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using "stereo" sound, which according to the bonus material for [[Konami Arcade Classics]], was achieved by utilizing discrete audio circuits.
{{Continue Nav}}


<gallery>
<gallery>
Image:Gyruss cocktail cabinet.gif|Arcade cocktail cabinet.
File:Gyruss ARC title.png|Title screen
Image:Gyruss atari cover.jpg|Atari cover art.
Image:Gyruss coleco cover.jpg|ColecoVision cover art.
Image:Gyruss c64 cover.jpg|Commodore 64 cover art.
Image:Gyruss nes cover.jpg|NES cover art.
</gallery>
</gallery>


{{ToC}}
{{ToC}}


[[Category:Arcade]]
[[Category:Atari 2600]]
[[Category:Atari 5200]]
[[Category:ColecoVision]]
[[Category:Commodore 64/128]]
[[Category:NES]]
[[Category:Famicom Disk System]]
[[Category:Xbox 360]]
[[Category:Xbox Live Arcade]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Centuri]]
[[Category:Centuri]]

Latest revision as of 23:20, 4 December 2021

Box artwork for Gyruss.
Box artwork for Gyruss.
Gyruss
Developer(s)Konami
Publisher(s)Konami, Centuri
Year released1983
System(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64/128, NES, Family Computer Disk System, Xbox 360
Designer(s)Yoshiki Okamoto
Genre(s)Shooter
PlayersUp to 2 players, alternating turns
ModesSingle player, multiplayer
LinksGyruss ChannelSearchSearch
Gyruss marquee

Gyruss (ジャイラス Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing "into" the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a "tube shooter," and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.

The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is superficially similar in sound to "Toccata," a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using "stereo" sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits.

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