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{{subpage|some of this info belongs on series page}}
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{{Header Nav|game=Hang-On|num=0}}
{{Header Nav|game=Hang-On}}
{{Game
{{Game
|completion=0
|image=HangOn arcadephoto2.jpg
|title=Hang-On
|title=Hang-On
|image=HangOn_arcadephoto2.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|year=1985
|systems={{syslist|cade|sg1000|sms|ss|msx|gba}}
|designer=Yu Suzuki
|designer=Yu Suzuki
|released={{rd|1985}}
|genre=[[Racing]]
|genre=[[Racing]]
|systems=[[Arcade]], [[Sega SG-1000]], [[Sega Master System]], [[Sega Saturn]], [[MSX]], [[Game Boy Advance]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Super Hang-On]]
|followed by=[[Super Hang-On]]
|series=Hang-On
|series=Hang-On
}}
}}
{{series disambig}}
{{marquee|HangOn_marquee.png}}
{{marquee|HangOn_marquee.png}}
'''Hang-On''' is an [[arcade]] game released by [[Sega]] in [[1985]]. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in, in some versions of the [[Sega Master System]], as well being released as its own game and as combo cartridges with other games, such as [[Safari Hunt]] and [[Astro Warrior]].
'''Hang-On''' is an [[arcade]] game released by [[Sega]] in [[1985]]. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in, in some versions of the [[Sega Master System]], as well being released as its own game and as combo cartridges with other games, such as [[Safari Hunt]] and [[Astro Warrior]].
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There were two arcade cabinet designs - the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. To steer, the player leaned to tilt the bike, which then steered the in-game bike. The screen was mounted into the windshield area of the bike.
There were two arcade cabinet designs - the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. To steer, the player leaned to tilt the bike, which then steered the in-game bike. The screen was mounted into the windshield area of the bike.
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[[Category:Sega]]
[[Category:Sega]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Arcade]]
[[Category:Sega SG-1000]]
[[Category:Sega Master System]]
[[Category:Sega Saturn]]
[[Category:MSX]]
[[Category:Game Boy Advance]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]
[[Category:MAME]]

Revision as of 17:01, 27 April 2022

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Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

This is the first game in the Hang-On series. For other games in the series see the Hang-On category.

Box artwork for Hang-On.
Box artwork for Hang-On.
Hang-On
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1985
System(s)Arcade, Sega SG-1000, Sega Master System, Sega Saturn, MSX, Game Boy Advance
Followed bySuper Hang-On
SeriesHang-On
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
LinksHang-On ChannelSearchSearch
Hang-On marquee

Hang-On is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in, in some versions of the Sega Master System, as well being released as its own game and as combo cartridges with other games, such as Safari Hunt and Astro Warrior.

Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Reaching a checkpoint at the end of each stage extends the time limit. The game ends if the time runs out.

The arcade game contains in-game billboards for Bridgestone (and their Desert Dueler tires), Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor," an obvious parody of Marlboro cigarettes. There would be a controversy over cigarette ads in games marketed to children upon the release of another Sega racing game, Super Monaco GP in 1989.

There were two arcade cabinet designs - the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. To steer, the player leaned to tilt the bike, which then steered the in-game bike. The screen was mounted into the windshield area of the bike.

Sequels and ports

In 1987, it was followed by a sequel Super Hang-On for arcade, and later for a range of platforms including the Sega Genesis, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga and Atari ST. A polygon based sequel, developed by Genki, was released for the Sega Saturn, named variously Hang-On GP '95 (Japan), Hang-On GP (USA) and Hang-On GP '96 (Europe). It also appeared for the Game Boy Advance as part of the compilation Sega Arcade Gallery.

In Power Drift, the motorcycle is a hidden vehicle and can only be accessed by finishing first place for all five tracks on courses A, C, and E. It is only playable in the Extra Stage.

In Sonic Riders, there is an unlockable Gear called the "Hang-On", which plays the song from this game during use. Sonic Riders: Zero Gravity has this gear as an unlockable (in the form of the sit-down arcade cabinet), however, collecting 100 rings and pressing a button during a race changes the gear (and main music) to the sequel's sit-down arcade cabinet and Outride a Crisis from said game.

The Sega Dreamcast games Shenmue and Shenmue II both feature "Hang-On" as a mini-game, as well as the ability to win miniature toy versions of the bikes from gashapon machines.

In Daytona USA, if one enters "H.O" as his initials, a clip of the main theme from Hang-On will play.

Table of Contents

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Hang-On/Table of Contents