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Notmyhandle (talk | contribs) (header/footer fix) |
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{{Header Nav|game=JoJo's Bizarre Adventure | {{Header Nav|game=JoJo's Bizarre Adventure}} | ||
==Non-specific moves== | ==Non-specific moves== | ||
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|{{cade|Up}} in air | |{{cade|Up}} in air | ||
| | | | ||
*Must be performed in Stand-on mode. | |||
*Only characters with an Active Stand can perform. | |||
|- | |- | ||
!Triple Jump | !Triple Jump | ||
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|{{cade|Up}}{{cade|Up}} in air | |{{cade|Up}}{{cade|Up}} in air | ||
| | | | ||
*Must be performed in remote-Stand mode. | |||
*Only Avdol, (New) Kakyoin, and Polnareff's Stands can perform this move. | |||
|- | |- | ||
! | !Roll | ||
|Dashes | |Dashes forward slightly behind the opponent | ||
|{{ | |{{cade|3xPunch}} | ||
| | | | ||
*Can only be performed in Stand-off mode. | |||
*Character can't be hit during a roll (but can be grabbed). | |||
|- | |- | ||
!Taunt | !Taunt | ||
|Taunts the opponent. | |Taunts the opponent. | ||
|{{ | |{{cade|Start}} | ||
| | | | ||
|- | |- | ||
!Throw | !Throw | ||
|Throws an opponent. | |Throws an opponent. | ||
|When close, {{cade|Left}} or {{cade|Right}}{{plus}}{{ | |When close, {{cade|Left}} or {{cade|Right}}{{plus}}{{cade|HPunch}} | ||
| | | | ||
|- | |- | ||
!Advancing Guard | !Advancing Guard | ||
|Breaks a guarded attack and moves forward. | |Breaks a guarded attack and moves forward. | ||
|When guarding, {{ | |When guarding, {{cade|3xPunch}} | ||
| | | | ||
|- | |- | ||
!Air Recovery | !Air Recovery | ||
|After being juggled into the air, regains control. | |After being juggled into the air, regains control. | ||
|Any direction{{plus}}{{ | |Any direction{{plus}}{{cade|2xPunch}} | ||
| | | | ||
|- | |- | ||
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|Breaks a guarded attack into a counterstrike. | |Breaks a guarded attack into a counterstrike. | ||
| | | | ||
# | #JoJo's Venture: When guarding, {{cade|Qcf}}{{plus}}{{cade|Punch}} | ||
#JoJo's Bizarre Adventure | #JoJo's Bizarre Adventure: When guarding, {{cade|Dp}}{{plus}}{{cade|Punch}} | ||
|This motion changes between the two games! | |This motion changes between the two games! | ||
|- | |- | ||
!Stand Appearance Attack | !Stand Appearance Attack | ||
|The Stand appears and attacks the opponent. | |The Stand appears and attacks the opponent. | ||
|{{cade|Qcf}}{{plus}}{{ | |{{cade|Qcf}}{{plus}}{{cade|Special}} | ||
| | | | ||
*Can only be performed in Stand-off mode. | |||
*Only available to active Stand characters. | |||
*If you do it with Avdol, (New) Kakyoin, or Polnareff, it will release their Stands. | |||
|- | |- | ||
!Tandem Attack | !Tandem Attack | ||
|Stores up a series of moves, then releases the stand to attack the opponent. | |Stores up a series of moves, then releases the stand to attack the opponent. | ||
|{{cade|Qcb}}{{plus}}{{ | |{{cade|Qcb}}{{plus}}{{cade|Special}}, hold {{cade|Special}}, input your moves while holding {{cade|Special}}, release {{cade|Special}} | ||
| | | | ||
*Uses a Super Combo level. | |||
*Only available to active Stand characters. | |||
**Unavailable to weapon Stand characters (see Custom Combo, below). | |||
|- | |||
!Custom Combo | |||
|The character quickly and automatically moves toward his foe, his Stand gauge rapidly depleting. During this time, attacks have no recovery time on hit, allowing lengthy, otherwise-impossible chains. | |||
|{{cade|Qcb}}{{plus}}{{cade|Special}} | |||
| | |||
*Uses a Super Combo level. | |||
*Only available to weapon Stand characters (Old Joseph, Chaka, and Alessi). | |||
|} | |} | ||
{{Footer Nav|game=JoJo's Bizarre Adventure | {{Footer Nav|game=JoJo's Bizarre Adventure|nextpage=Controls}} |