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Non-specific moves
These are the moves and abilities common to many, if not all, characters.
Move | Description | Command | Notes |
---|---|---|---|
Dash | Dashes towards the opponent. | ||
Back dash | Dashes away from the opponent. | ||
Small jump | Hops a little. | Tap or or or press the control stick part way. | |
Normal Jump | Hops normally. | or or | |
High Jump | Hops higher. | Press or or | |
Running Small Jump | Hops a little towards to opponent. | Press shortly during dash or backstep | If your Stand is active, you will jump higher. |
Running Normal Jump | Hops normally towards to opponent. | Press during dash or backstep | If your Stand is active, you will jump higher and you will go further. |
Double Jump | Jumps a second time while in air. | in air |
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Triple Jump | Jumps a third time while in air. | in air |
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Dodge | Dashes foward slightly behind the opponent | , , at the same time |
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Taunt | Taunts the opponent. | ||
Throw | Throws an opponent. | When close, or + | |
Advancing Guard | Breaks a guarded attack and moves forward. | When guarding, , , at the same time. | |
Air Recovery | After being juggled into the air, regains control. | Any direction+ or | |
Guard Cancel | Breaks a guarded attack into a counterstrike. |
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This motion changes between the two games! |
Stand Appearance Attack | The Stand appears and attacks the opponent. | + |
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Tandem Attack | Stores up a series of moves, then releases the stand to attack the opponent. | +, hold , input your moves while holding , release |
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