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{{needcontrols|Apple II}}
{{All_Game_Nav|game=Karateka|num=4}}
{{All_Game_Nav|game=Karateka|num=4}}
{{Infobox|title = Karateka
{{Infobox|title = Karateka
|image =
|developer = Jordan Mechner
|developer = Jordan Mechner
|publisher = [[Brøderbund Software]]
|publisher = [[Brøderbund Software]]
|designer = Jordan Mechner
|designer = Jordan Mechner
|engine =
|releasedates = [[1984]]
|releasedates = [[1984]]
|genre = [[Action]]
|genre = [[Action]]
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|ratings = N/A
|ratings = N/A
|systems = [[Amstrad CPC]], [[Apple II]], [[Atari 8-bit]], [[Atari 7800]], [[Commodore 64/128]], [[MS-DOS]], [[Nintendo Entertainment System|Famicom]], [[Sinclair ZX Spectrum]]
|systems = [[Amstrad CPC]], [[Apple II]], [[Atari 8-bit]], [[Atari 7800]], [[Commodore 64/128]], [[MS-DOS]], [[Nintendo Entertainment System|Famicom]], [[Sinclair ZX Spectrum]]
|media =
|requirements =
|input = Keyboard, controller, joystick
|input = Keyboard, controller, joystick
}}
}}
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== Table of Contents ==
== Table of Contents ==
{{:Karateka/Table of Contents}}
{{:Karateka/Table of Contents}}
{{-}}


[[Category:Brøderbund Software]]
[[Category:Brøderbund Software]]

Revision as of 18:58, 11 February 2007

Template:All Game Nav Template:Infobox

Karateka is a martial arts game designed by Jordan Mechner. It is designed to resemble classic martial arts films, including cinematic techniques such as cross-cutting.

Gameplay

You only have one life for the entire game. If you die you must start over from the beginning. After winning a battle, your maximum health level will usually decrease by one point and your enemy's maximum health level will increase by one point. Your health will always be restored to its current maximum after a battle, so it does not matter how much you are damaged during combat as long as you do not die.

Table of Contents