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Dyna Blade

Stage 1: Peanut Plains

Move Kirby down by ducking on all the platforms. Suck up the Sir Kibble for a cutter. Enter the door, and continue on to the right. At the end of that area, enter the door, and you’ll enter an upwards passage. Suck up the Waddle doo for the beam ability. Go next to the block wall and use the beam for an easy life. Continue left and avoid the Gordo. Go up and use your beam yet again and grab the food to replenish your health. Continue up and watch for enemies. Enter the door at the very top. There are two paths you can take in this room. The lower one starts at a bomb block and winds down and ends up by some food. The top one is short and ends at the same place that the lower on ends. Climb the ladder and continue right. Suck up the Bomber to make this next fight simple. Fall in the hole and go right. Uh-oh, ambush!

Boss: Chef Kawasaki

An orange guy with an apron and a chef’s hat. An easy enough boss. Usually tries to either jump on you, or throw plates at you. Occaisonally, he’ll grab you with a pan and try to cook you. When you see a pan in his hand, float to the top of the screen. If you got the Crash ability like I told you, use it now. Since he rarely moves, both Range and Melee attacks are good on him.

After you’ve given the chef a pummeling he won’t soon forget, suck him up for the one and only Cook ability, which has only appeared in the original Super Star, and the Amazing mirror. Continue right and you’ll see some enemies on a ledge. Use your ability, and they’ll be made into foods. Leave the level and continue to Mallow Castle.

About the end game: When the bar is entirely red, press A to launch Kirby. If you go far, you’ll be awarded with some lives.

Stage 2: Mallow Castle

Continue right and enter the castle.Whatever you do, do not enter the first door in the hallway, it leads to an ambush spearheaded by some Meta Knights! (The little guys you fight in groups on board the Halberd) At the end of the downstairs hallway, you’ll see a bomb block. Destroy that and you’ll have access to a room with a life in it. Press down when you’re on the thin platforms and you’ll fall into some water. Simply let the current carry you to the life. Exit and go up the ladder. Eat the Simirror and use the power to gain access to another secret room. Press the big red button, and you’ll gain access to secret level 1!

Exit and go left. Ascend the ladder and enter the door. You’ll arrive in a fast moving screen room (I call auto screen rooms moving screens). Continue right and stay ahead of the moving screen. At the end, you’ll come across a Warp star. Grab it and exit that room! You’ll end up, mysteriously on the other side of the wall. Go on to the right, and enter the door. You’ll be outside the castle. Eat the wheelie and you’ll be granted the Wheel power. Use the wheel power to go on through the rest of the level. Along the wa, you’ll see a bomb block leading to a Maximum Tomato and a life. Near the end of the corridor, you’ll fight another boss.

Boss: Bonkers

Bonkers looks like a pink chipmunk kind of thing with a big hammer. His attacks include the usual mindless mini boss jumping, and attacking you with his hammer. Occaisonally, he’ll throw those annoying explosive nut things at you. Avoid those. I recommend Melee attacks, because Bonkers likes to stay still and plan out his attacks.

After you kill Bonkers, eat him for the Hammer ability. Go on through the door and you’ll see a couple of food items. At the bottom, you’ll also see a tree stump. Slap it with your hammer, and the Castle will blow up, and you’ll be awarded with three lives.

Stage 3: Cocoa Cave

Before you go to the next level, or the secret level, a moving boss will appear on the map. If it happens to touch you, here’s the boss strategy.

Boss: Iron Mam

Iron Mam has very basic attacks. She’ll either try to slam her round fists into you, or slam her tiny body into you. Sometimes she’ll try to grab you. Melee attacks work the best on this boss, mainly because it stays still so much.

After Iron Mam is dead, you’ll be awarded with a life.

Now for reeeal! Stage 3: Cocoa Cave

Kill the knuckle Joe and enter the cave. Go to the right, near the end you’ll see a door. In side the door, you’ll find a couple Gordos, a Maximum Tomato, and a life. After you’ve got what you came for, exit and enter the door next to it. This room is along windy passage with a few enemies between you and the door. Go right and avoid the spikes and holes. Enter the door to find a passageway down that curves left and right. Along the way, you’ll see another Bomb block. Underneath you’ll see a door. Enter it for yet another life chamber. To get this one, position yourself above the life and detonate the bomb. After you hear that life sound, puff up to the top of the room. Exit the door and go left, then down, then to the right. Near the end of the room, you’ll see some lave. Avoid that. You’ll end up in a room with 2 Chillys. Avoid them and go to the right. Head down and you’ll see a little gray platform on a track. These things move you while you do your guard move, making you temporarily invincible. Move along and grab the Warp Star. You’ll finally be outside that stupid cave. Go right and you’ll fight the boss.

Boss: Buggzy

A beetle with an attitude. When it’s jaws are facing outwards, that means he’s going to try to grab you. Avoid those. He’ll also make some babies appear in midair and try to have them attack you. He also tries to fly and land on you. Range attacks are more effective on him, since he’s always moving.

Stage 4: Candy Mountain

Candy Mountain Charlie, Candy Mountain! Go right until you see some watermelons in a dwon arrow shape. Then, take a hint and you’ll bypass a little bit of the next room. Enter the door and go on to the third room. In the third room, use a go through walls ability if you have one on the left for a shortcut up, and an invincibility lollipop. If you do not have one, continue right and head up. Destroy the bomb block to reveal a door. Eat the Burnin’ Leo and light the fuse back at the beginning of the room for a life, and 2 maximum tomatoes. Exit. In this room do not, repeat not blow up any bomb blocks unless I tell you to. If you do, some lava will appear and I guarantee that’s not going to make this an easy rest of the level. Go left as soon as you enter and go throught the door. You’ll be awarded with another big red button, and the Copy ability. Exit and climb up. You’ll find the door near a pool of water. Enter, and go right. You should see a Walky (Walking microphone). Suck him up for the Mike ability. That ability should make it easy to go through the corridor full of Scarfies. Enter the door at the top.

Boss: Mid Boss all stars

You’ll start out near a miximum tomato and a Rocky. Go right and you’ll face a Mr.Frosty.

Boss: Mr. Frosty

A walrus with a bad attitude. He mainly attacks by trying to jump on or slam into you. If you want to use an ability, I recommend Range attacks. Being next to Mr. Frosty for too long can be dangerous, considering his hyper personality. He also does this attack where he’ll put you in his mouth and shoot you into the wall at the other end of the room.

Continue on and you’ll face another Bonkers.

Boss: Bonkers

Bonkers looks like a pink chipmunk kind of thing with a big hammer. His attacks include the usual mindless mini boss jumping, and attacking you with his hammer. Occaisonally, he’ll throw those annoying explosive nut things at you. Avoid those. I recommend Melee attacks, because Bonkers likes to stay still and plan out his attacks.

Go on and you’ll face 2 Poppy Bros. Seniors!

Boss: Poppy Brothers senior pair

2 big Poppy Bros.They’ll occaisionally throw bombs at you and jump about on their oversized feet. When they jump backward, that means They’re going to jump forward, so either get out of the way or duck. They’ll also slide tackle you, so jump over them when he tries that.

That should have been too easy to accomplish. After that exit the level.

Stage 5: Dyna Blade’s nest

Go right and climb up the mountain. Enter the door, and grab the Sword ability, then grab the Warp Star.

Boss: Dyna Blade

Enjoys stomping around more that Bonkers. She’ll also try to spit hot air pockets at you,, and grab you with her talons. If she grabs you, she’ll try to strangle you also. This boss is really easy, despite her size.

After Dyna has been given the beating she’s been asking for, the game will automatically move Kirby forward. What’s this! Baby birds? So that’s why Dyna was stealing the crops!

Kirby will push the babies to Whispy woods, who gladly donates his apples to feed Dyna’s young. Kirby also teaches the babies how to fly. And that my friends is the end of yet another mode.