Lineage II/Notable Locations/Field of Whispers: Difference between revisions

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= History of Field of Whispers =
= History of Field of Whispers =
[[Image:FoW_Swamp2.jpg|400px|thumb|A view of the Field of Whispers.]]
[[Image:FoW Swamp2.jpg|400px|thumb|A view of the Field of Whispers.]]
''"The field that unfolds to the west of Heine village was a place unvisited by many people for a long time. It became a popular place for going on dates. The field of reeds that were taller than people, the cool wind blowing in from the sea and the sounds of birds made for a romantic area. It was the ideal place for young people in love. <BR><BR>In the past, a girl with a beautiful voice and a blacksmith boy fell in love. These helpers to a vagabond female shaman and a blacksmith were a well-matched couple, but the sons of royalty of Heine were jealous. The girl ended up losing her footing while running away to the field of reeds and died of her injuries. Eva, who loved music and poetry, took pity on this girl and changed her into a spirit of water. Thus, the legend was passed down that she will appear if one whispers of love in the field of reeds."'' -- Official [[NCsoft]] description of the Field of Whispers
''"The field that unfolds to the west of Heine village was a place unvisited by many people for a long time. It became a popular place for going on dates. The field of reeds that were taller than people, the cool wind blowing in from the sea and the sounds of birds made for a romantic area. It was the ideal place for young people in love. <BR><BR>In the past, a girl with a beautiful voice and a blacksmith boy fell in love. These helpers to a vagabond female shaman and a blacksmith were a well-matched couple, but the sons of royalty of Heine were jealous. The girl ended up losing her footing while running away to the field of reeds and died of her injuries. Eva, who loved music and poetry, took pity on this girl and changed her into a spirit of water. Thus, the legend was passed down that she will appear if one whispers of love in the field of reeds."''&mdash;Official [[NCsoft]] description of the Field of Whispers


= Location and Layout =
= Location and Layout =
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== Layout ==
== Layout ==
[[Image:FoW_Swamp.jpg|left|400px|thumb|Another view of the Field of Whispers. Tall Grass abound.]]
[[Image:FoW Swamp.jpg|left|400px|thumb|Another view of the Field of Whispers. Tall Grass abound.]]


'''FoW''' is full of rolling hills and small&sup1; ponds filled with tall vegetation. Trees are not plentiful, but tall grass is everywhere.  
'''FoW''' is full of rolling hills and small¹ ponds filled with tall vegetation. Trees are not plentiful, but tall grass is everywhere.


On its own, the tall grass is sufficient to hide [[Lineage II/Definitions#M|mobs]] and you may run into [[Lineage II/Definitions#M|mobs]] without realising it. Combined with the rolling hills and ridges, if you are not careful and run over a ridge without checking, you can end up retreating over said ridge with a bunch of very irate ''Crokians'' hot on your heels -- that's not a good way to live.
On its own, the tall grass is sufficient to hide [[Lineage II/Definitions#M|mobs]] and you may run into [[Lineage II/Definitions#M|mobs]] without realising it. Combined with the rolling hills and ridges, if you are not careful and run over a ridge without checking, you can end up retreating over said ridge with a bunch of very irate ''Crokians'' hot on your heels&mdash;that's not a good way to live.


There is no real dominating terrain in '''FoW'''. It literally '''IS''' one big swamp. It's a nicely rendered swamp though. :)<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->
There is no real dominating terrain in '''FoW'''. It literally '''IS''' one big swamp. It's a nicely rendered swamp though. :)
''&sup1; "Small" being a relative word, of course. As can be seen in the image, some of the "small" ponds can be rather big, if shallow.''
{{-}}
''¹ "Small" being a relative word, of course. As can be seen in the image, some of the "small" ponds can be rather big, if shallow.''


[[Image:Saints_Necropolis.jpg|400px|thumb|Entrance to the Saints Necropolis.]]
[[Image:Saints Necropolis.jpg|400px|thumb|Entrance to the Saints Necropolis.]]
In Chronicle 3, a Seven Signs Necropolis (Saints Necropolis) has been placed in '''FoW'''. Not much is known about this Necropolis at the moment, except that it is an underwater dungeon for high levels (70s to 80s).<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->
In Chronicle 3, a Seven Signs Necropolis (Saints Necropolis) has been placed in '''FoW'''. Not much is known about this Necropolis at the moment, except that it is an underwater dungeon for high levels (70s to 80s).
{{-}}


== Rest Spots ==
== Rest Spots ==
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* Rakuls
* Rakuls
* Lemnik Lads
* Lemnik Lads
* Lageos''&sup2;''
* Lageos''²''
* Pageos''&sup2;''
* Pageos''²''
''&sup2;'' These [[Lineage II/Definitions#M|mobs]] are newly added in Chronicle 3. Their behaviour and abilities are not known at this time.
''²'' These [[Lineage II/Definitions#M|mobs]] are newly added in Chronicle 3. Their behaviour and abilities are not known at this time.


These varies from mid 30's to low 40's. The density of [[Lineage II/Definitions#M|mobs]] is moderate, but adequate for hunting purposes. The range of [[Lineage II/Definitions#M|mobs]] make this an ideal hunting ground for [[Lineage II/Definitions#P|PCs]] who are close to their 2nd Profession Change, or around level 35 or so. Solo level 32s or so can also hunt here, as the ''Rakuls'' and ''Crokians (basic)'' in particular are only yellow, and give very good [[Lineage II/Definitions#X|XP]]/ [[Lineage II/Definitions#S|SP]] and [[Lineage II/Definitions#A|adena]].
These varies from mid 30's to low 40's. The density of [[Lineage II/Definitions#M|mobs]] is moderate, but adequate for hunting purposes. The range of [[Lineage II/Definitions#M|mobs]] make this an ideal hunting ground for [[Lineage II/Definitions#P|PCs]] who are close to their 2nd Profession Change, or around level 35 or so. Solo level 32s or so can also hunt here, as the ''Rakuls'' and ''Crokians (basic)'' in particular are only yellow, and give very good [[Lineage II/Definitions#X|XP]]/ [[Lineage II/Definitions#S|SP]] and [[Lineage II/Definitions#A|adena]].


[[Image:FoW_Crokian.jpg|left|400px|thumb|Nice Crokian, Good Crokian...]]''Crokian (basic)'' are known to be aggressive, and typically will cause the most problems as they are plentiful. ''Crokians (basic)'' also use ''Might'' to self-buff. ''Crokians (basic)'' seem extremely vulnerable to stuns; it is fairly easy to chain-stun them. ''Crokians (basic)'' and ''Dailaons'' are known to be social to each other, which creates a lot of problems as the two are typically spawned near each other. Care must be taken when engaging or being engaged by ''Crokians (basic)'', especially if a ''Dailaon'' is nearby.<BR style="clear:both;"><!-- This BR is to adjust for images -->
[[Image:FoW Crokian.jpg|left|400px|thumb|Nice Crokian, Good Crokian...]]''Crokian (basic)'' are known to be aggressive, and typically will cause the most problems as they are plentiful. ''Crokians (basic)'' also use ''Might'' to self-buff. ''Crokians (basic)'' seem extremely vulnerable to stuns; it is fairly easy to chain-stun them. ''Crokians (basic)'' and ''Dailaons'' are known to be social to each other, which creates a lot of problems as the two are typically spawned near each other. Care must be taken when engaging or being engaged by ''Crokians (basic)'', especially if a ''Dailaon'' is nearby.
{{-}}


''Crokian Warriors'' are known to be aggressive. It is assumed that ''Crokian Warriors'' are social to all ''Crokians''.
''Crokian Warriors'' are known to be aggressive. It is assumed that ''Crokian Warriors'' are social to all ''Crokians''.
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''Farhites'' are known to be non-aggressive.  
''Farhites'' are known to be non-aggressive.  


[[Image:FoW_Rakul.jpg|400px|right|thumb|One Undead Fish, coming up!]]''Rakuls'' are Undead Fish (and smelly to boot), and have a spinning special attack that can do a lot of damage. Thankfully, this special attack is interruptable, and they are vulnerable to stuns. ''Rakuls'' are non-aggressive, but are social to other ''Rakuls''. In Chronicle 3, their statistics and abilities seems to have been tweaked to be better than previously.<BR style="clear:both;"><!-- This BR is to adjust for images -->
[[Image:FoW Rakul.jpg|400px|right|thumb|One Undead Fish, coming up!]]''Rakuls'' are Undead Fish (and smelly to boot), and have a spinning special attack that can do a lot of damage. Thankfully, this special attack is interruptable, and they are vulnerable to stuns. ''Rakuls'' are non-aggressive, but are social to other ''Rakuls''. In Chronicle 3, their statistics and abilities seems to have been tweaked to be better than previously.
{{-}}


''Lemnik Lads'' are aggressive, and can use ''Poison'' (about Intensity 3).This is fairly annoying as the ''Lemnik Lads'' are actually fairly easy prey otherwise.
''Lemnik Lads'' are aggressive, and can use ''Poison'' (about Intensity 3).This is fairly annoying as the ''Lemnik Lads'' are actually fairly easy prey otherwise.


= Special Mention =
= Special Mention =
{To be continued}
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