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'''Paladin''' is a defensive melee warrior. He uses swords and blunts with shield and heavy armor. He can stun and gets a large palette of skills specifically against undead. | '''Paladin''' is a defensive melee warrior. He uses swords and blunts with shield and heavy armor. He can stun and gets a large palette of skills specifically against undead. | ||
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Against Undead, he gets better fight values with the passive skills '''Holy Armor''' and '''Holy Blade''', and the active skills '''Holy Strike''' and '''Sanctuary'''. | Against Undead, he gets better fight values with the passive skills '''Holy Armor''' and '''Holy Blade''', and the active skills '''Holy Strike''' and '''Sanctuary'''. | ||
== Key Skills == | ==Key Skills== | ||
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...) | Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...) | ||
=== Active === | ===Active=== | ||
*'''Aegis Stance''' (1) - Lowers shield success rate for protection from all directions. (46) | *'''Aegis Stance''' (1) - Lowers shield success rate for protection from all directions. (46) | ||
*'''Aggression''' (49) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2) | *'''Aggression''' (49) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2) | ||
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*'''Ultimate Defense''' (2) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20/46) | *'''Ultimate Defense''' (2) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20/46) | ||
=== Passive === | ===Passive=== | ||
*'''Armor Mastery''' (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2) | *'''Armor Mastery''' (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2) | ||
*'''Final Fortress''' (11) - Automatically increases P. Def. when HP level falls. (52/55/58/60/62/64/66/68/70/72/72) | *'''Final Fortress''' (11) - Automatically increases P. Def. when HP level falls. (52/55/58/60/62/64/66/68/70/72/72) | ||
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*'''Weapon Mastery''' (3) - Attack power increases. (5/10/15) | *'''Weapon Mastery''' (3) - Attack power increases. (5/10/15) | ||
=== Outdated === | ===Outdated=== | ||
*'''Divine Heal''' (9) - Recovers one's HP. (28+3/32+3/36+3) | *'''Divine Heal''' (9) - Recovers one's HP. (28+3/32+3/36+3) | ||
*'''Drain Health''' (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3) | *'''Drain Health''' (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3) | ||
*'''Power Strike''' (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3) | *'''Power Strike''' (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3) | ||
== Equipment == | ==Equipment== | ||
Naturally, the Paladin tries to get the best one-handed sword or blunt and shield of the level. | Naturally, the Paladin tries to get the best one-handed sword or blunt and shield of the level. | ||
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Paladins need the following spellbooks: Level 40: Holy Blessing, Remedy; Level 43: Iron Will; Level 46: Holy Strike; Level 52: Sacrifice. | Paladins need the following spellbooks: Level 40: Holy Blessing, Remedy; Level 43: Iron Will; Level 46: Holy Strike; Level 52: Sacrifice. | ||
== Playstyle == | ==Playstyle== | ||
Tanks are obviously quite easy to solo, only a little boring maybe. | Tanks are obviously quite easy to solo, only a little boring maybe. | ||