Lineage II/Paladin: Difference between revisions

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{{All Game Nav|game=Lineage II}}
{{Header Nav|game=Lineage II}}
'''Paladin''' is a defensive melee warrior. He uses swords and blunts with shield and heavy armor. He can stun and gets a large palette of skills specifically against undead.
'''Paladin''' is a defensive melee warrior. He uses swords and blunts with shield and heavy armor. He can stun and gets a large palette of skills specifically against undead.


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Against Undead, he gets better fight values with the passive skills '''Holy Armor''' and '''Holy Blade''', and the active skills '''Holy Strike''' and '''Sanctuary'''.
Against Undead, he gets better fight values with the passive skills '''Holy Armor''' and '''Holy Blade''', and the active skills '''Holy Strike''' and '''Sanctuary'''.


== Key Skills ==
==Key Skills==
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)
Format: Name (Max. Level) - Description (Level[+Updates]/Next Level ...)


=== Active ===
===Active===
*'''Aegis Stance''' (1) - Lowers shield success rate for protection from all directions. (46)
*'''Aegis Stance''' (1) - Lowers shield success rate for protection from all directions. (46)
*'''Aggression''' (49) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
*'''Aggression''' (49) - Provokes opponent's desire to attack. (24+3/28+3/32+3/36+3/40+3/43+3/46+3/49+3/52+3/55+3/58+3/60+2/62+2/64+2/66+2/68+2/70+2/72+2/74+2)
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*'''Ultimate Defense''' (2) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20/46)
*'''Ultimate Defense''' (2) - Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. (20/46)


=== Passive ===
===Passive===
*'''Armor Mastery''' (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2)
*'''Armor Mastery''' (5) - Increases P.def for heavy / P.def and Evasion for light armor. (5/10+2/15+2)
*'''Final Fortress''' (11) - Automatically increases P. Def. when HP level falls. (52/55/58/60/62/64/66/68/70/72/72)
*'''Final Fortress''' (11) - Automatically increases P. Def. when HP level falls. (52/55/58/60/62/64/66/68/70/72/72)
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*'''Weapon Mastery''' (3) - Attack power increases. (5/10/15)
*'''Weapon Mastery''' (3) - Attack power increases. (5/10/15)


=== Outdated ===
===Outdated===
*'''Divine Heal''' (9) - Recovers one's HP. (28+3/32+3/36+3)
*'''Divine Heal''' (9) - Recovers one's HP. (28+3/32+3/36+3)
*'''Drain Health''' (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3)
*'''Drain Health''' (13) - Absorbs HP. (20+2/24+2/28+3/32+3/36+3)
*'''Power Strike''' (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3)
*'''Power Strike''' (9) - Extra Damage on target. Sword/Blunt only. Over-hit available. (5+3/10+3/15+3)


== Equipment ==
==Equipment==
Naturally, the Paladin tries to get the best one-handed sword or blunt and shield of the level.
Naturally, the Paladin tries to get the best one-handed sword or blunt and shield of the level.


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Paladins need the following spellbooks: Level 40: Holy Blessing, Remedy; Level 43: Iron Will; Level 46: Holy Strike; Level 52: Sacrifice.
Paladins need the following spellbooks: Level 40: Holy Blessing, Remedy; Level 43: Iron Will; Level 46: Holy Strike; Level 52: Sacrifice.


== Playstyle ==
==Playstyle==
Tanks are obviously quite easy to solo, only a little boring maybe.
Tanks are obviously quite easy to solo, only a little boring maybe.