Lode Runner/Gameplay: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎The enemies: expand about the fact that enemies can pick up loot.
m (Auto Prod Bot moved page Lode Runner/Getting Started to Lode Runner/Gameplay without leaving a redirect: Getting Started -> Gameplay)
(→‎The enemies: expand about the fact that enemies can pick up loot.)
Line 15: Line 15:
===The enemies===
===The enemies===
[[Image:LR A800 Enemy.png|right|64px]][[Image:LR NES Enemy.png|right|64px]][[Image:LR Arcade Enemy.png|right|64px]]
[[Image:LR A800 Enemy.png|right|64px]][[Image:LR NES Enemy.png|right|64px]][[Image:LR Arcade Enemy.png|right|64px]]
Regardless of whether you're the good guy and they are the bad guys, or vice versa, your enemies pursue you relentlessly.  They attempt to find the quickest route to your location, and will only stop when they find themselves trapped or up against an impassable obstacle.  If you dig a hole between you and your enemies, they will fall in to them helplessly.  Unlike you, even if there is no floor beneath the hole, they will become stuck while you can fall harmlessly through.  They will remain in the hole for a short period of time until either they decide they've had enough and pull themselves out, or the hole begins to fill itself back up, crushing the man inside.  Unfortunately, filling the hole back up just redeposits the crushed man somewhere towards the top of the stage, and their pursuit resumes.
Regardless of whether you're the good guy and they are the bad guys, or vice versa, your enemies pursue you relentlessly.  They attempt to find the quickest route to your location, and will only stop when they find themselves trapped or up against an impassable obstacle.  If you dig a hole between you and your enemies, they will fall in to them helplessly.  Unlike you, even if there is no floor beneath the hole, they will become stuck while you can fall harmlessly through.  They will remain in the hole for a short period of time until either they decide they've had enough and pull themselves out, or the hole begins to fill itself back up, crushing them inside.  Unfortunately, filling the hole back up just redeposits the crushed enemy somewhere towards the top of the stage, and their pursuit resumes.
 
It is important to note that enemies can collect and carry pieces of loot if they pass by one.  While holding loot, the appearance of the enemy changes slightly (most often a small change in color) to indicate that this enemy is holding something.  Enemies can voluntarily drop the loot on occasion, but the most certain way to get them to drop it, is to make them fall into a hole that you dig.  Note that you cannot exit a level until every piece of loot is in your possession, even those held by an enemy.  In some levels, you may be required to take advantage of this fact by killing an enemy only to have them reappear above some piece of loot that you cannot otherwise reach.


Interestingly, in the NES versions of the game, developed by Hudson Soft, the enemies in the game bear a striking resemblance to the modern [[Bomberman]] character of today.  Hudson Soft, the developer of Bomberman, confirmed the link between the two games, citing Lode Runner as the inspiration for the Bomberman character.
Interestingly, in the NES versions of the game, developed by Hudson Soft, the enemies in the game bear a striking resemblance to the modern [[Bomberman]] character of today.  Hudson Soft, the developer of Bomberman, confirmed the link between the two games, citing Lode Runner as the inspiration for the Bomberman character.


{{Footer Nav|game=Lode Runner|nextpage=Walkthrough}}
{{Footer Nav|game=Lode Runner|nextpage=Walkthrough}}
61,114

edits