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{{Header Nav|game=Magicka}}
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{{Game
{{needinfobox}}
|completion=1
{{needcat}}
|image=Magicka cover.jpg
{{Header Nav|game=Magicka|num=0}}
{{Infobox
|title=Magicka
|title=Magicka
|image=
|developer=[[Arrowhead Game Studios]]
|developer=[[Arrowhead Game Studios]]
|publisher=[[Paradox Interactive]]
|publisher=[[Paradox Interactive]]
|released={{rd|2011|January 25}}
|year=2011
|systems={{syslist|win}}
|version=1.4.6.5
|ratings={{ESRB|T}}{{PEGI|12}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[Windows]]
|modes=[[Single player]], [[Multiplayer]], [[Co-op]]
|modes=[[Single-player]], [[multiplayer]], [[co-op]]
|followed by=[[Magicka 2]]
|ratings=
|series=Magicka
|website=http://www.magickagame.com/
|website=https://magickagame.com/
|pcgamingwiki=Magicka
}}
}}
'''Magicka''' is an [[action-adventure]] game based on Norse mythology and developed by independent developer [[Arrowhead Game Studios]]. It was released via [[Steam]] for [[Windows]] on January 25, [[2011]]. A free demo was also made available for download. The game was developed by eight students at Luleå University of Technology in Skellefteå, Sweden. It was followed by a sequel, [[Magicka 2]].


'''Magicka''' is an [[Action-adventure game|action-adventure]] video game based on Norse mythology developed by
==Story==
 
In Magicka, up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like [[Warhammer]] and [[Diablo]], while also making regular use of comedy and self-referential humor. The game also takes liberties when it comes to the classic fantasy setting, at one point supplying the players with an M60 machine gun. In expansions the game also explores a Vietnam War setting as well as the Lovecraftian Cthulhu universe.
Arrowhead Game Studios. It was released on [[Microsoft Windows]].
 
{{Continue Nav}}
 
== Plot ==
In Magicka four mages from a sacred order fight against an evil sorcerer and his creations.


{{ToC}}
{{ToC}}
{{Magicka}}


== Book-Spells ==
[[Category:Arrowhead Game Studios]]
 
[[Category:Paradox Interactive]]
Where to find spells and how to use them.
[[Category:Action-adventure]]
 
[[Category:Single player]]
{| class="wikitable"
[[Category:Multiplayer]]
|-
[[Category:Co-op]]
! Name
! Location
! Recommended Usage
|-
| Meteor Shower
| Chapter 1
| Use while shielded, or under cover
|-
| Revive
| Chapter 1
| Use when allies are dead
|-
| Haste
| Chapter 1
| Use to run faster
|-
| Grease
| Chapter 1 -- across the river outside the castle
| Not very useful. Grease can be set on fire.
|-
| Rain
| Chapter 2 -- in goblin cave
| Makes things wet. When shielded, you won't get wet -- but enemies will. Perfect target for a thunderbolt!
|-
| Nullify
| Chapter 2 -- next to goblin shaman
| Good for stopping thunderstorms!
|-
| Thunderbolt
| Chapter 3, middle of Stonehenge (after airship ride)
| Massive damage (5000). Wet targets take double damage.
|-
| Tornado
| At very beginning of Chapter 4, in forest to left of path
|
|-
| Conflagration
| In burning inn of Chapter 4 (the detour inn)
| A damage-over-time spell. Takes a lot of button presses to cast (FAFFAFFA) -- only use if you have room to run, or on a large horde.
|-
| Time Warp
| At beginning of Chapter 5, on far left at first checkpoint
| A very useful spell. Gives you much more time to do things.
|-
| Blizzard
| At the very beginning of Chapter 6, on a tiny island on the right.
| Makes everything cold
|-
| Teleport
| Chapter 7, to far left of the place where you start.|
|-
| Thunderstorm
| Chapter 8, in a cave
| Kills everything, especially the caster, pretty quickly. Use from undercover.
|-
| Summon Phoenix
| Chapter 8, after bridge battle with troll, along the bottom path
| Summons a phoenix which dive-bombs the casting position. Move or rock-shield after casting.
|-
| Raise Dead
| Chapter 9, in room with four wizards
| Summons 4 allied zombies with poison vomit. Can be killed with Nullify, useful for distraction. More than 30 zombies can be summoned at the same time by a player (as of 2011-01-29). Zombies are healed by Arcane and damaged by Life. Thunderbolts target enemies first.
|-
| Fear
| Chapter 9, Vampire Castle foyer, top left (in bookcase)
|
|-
|}
 
== Useful Element Combinations ==
 
The Thunderbolt elements (Water + Fire + Lighting + Arcane + Lightning) make a powerful beam or AOE; adding a shield makes powerful bombs. Charge up your sword as well.
 
Spamming rock+fire or water+cold or arcane+rock is a good way to take care of weak groups of monsters.
 
Shield + Rock + Rock + Rock + Rock is useful to give you time to recover. Use as an area of effect for an encircling wall (more rock makes the wall stronger). Use on self to turn into a rock for a bit (very high defense -- you can even withstand a direct lightning hit like this. Be sure to cast this multiple times to keep renewing your rock. You can prepare your next spell in safety like this).
 
Water + Cold makes Ice.
 
Water + Fire makes Steam.
 
Use Ice + Ice + Lightning + Arcane + Shield for a defensive AOE.
 
Rock makes useful area-effect projectiles. Pair it with a few Arcanes (and charge it for a second or so to make sure you don’t damage yourself). Use cold rocks to freeze water, or iced rocks for spiky projectiles or walls.
 
== Weapons ==
 
{| class="wikitable"
|-
! Name
! Location
! Recommended Usage
|-
| Excalibur
| In a field to the far left of the rat lady in Chapter 1
|
|-
| Warhammer
| Outside the blacksmith’s shop in Chapter 2
|
|-
| Sword of the Masters
|  In Fornskogur Forest, just after checkpoint, there’s a river -- freeze this river and go north to find this sword.
| Shoots arcane bolts!
|-
| High Quality Goblin Dirk
| Dropped by Goblin Shaman in Chapter 2
| Second stab is faster
|-
| Skyward Spear
| Dropped in first battle of Chapter 3
| Lightning damage
|-
| Blade of Surt
| At Mill in Chapter 3
| Sets things on fire
|-
| Exotic Blade
| Kill MacLeod (just after airship ride)
| Fast, Armour-piercing
|-
| Mace of the Molten Core
| Dropped by various monsters
|
|-
| M60
| Given by townspeople after defense of Gunpowder Town
| Ranged machine gun
|-
| Blade of Chill
| Against the north wall, just before the Town Grinder in Chapter 4
|
|-
| Thunderblade
| Chapter 5, dropped by a warlock
| Medium Physical and Lightning damage
|-
| Tyrfing
| Chapter 6, on right hand side of giant circular rock (second many-eyed demon)
| Never miss (with uncharged attacks). Teleports if necessary during attack.
|-
| Frost Cleaver
| Chapter 8, dropped by Goblin captains
| Freezes its target
|-
| Stung
| Chapter 8, in mines, after troll, on far left (knock down platform with an ice shield or teleport)
| “Glows when enemies are near” (all I could see was a slight green colour), fast attack
|-
| Morgul-blade
| Chapter 9, drop from one of four undead wizards
| Poisons on hit
|-
| Phantom’s Ring
| Chapter 10, far top left of starting area (white glint, behind a rock formation)
| Low physical damage, knockdown on hit
|-
|}
 
== Staffs ==
 
To use staff active abilities, middle middle click (“self cast”) with no elements active.
{| class="wikitable"
|-
! Name
! Location
! Recommended Usage
|-
| Staff of the White Wizard
| Behind door just outside castle in Chapter 1
| Emits faint light, causes fear in enemies
|-
| Staff of Life
|
* Just north of the Goblin Rat lady in Chapter 1 (looks like a plant)
* Next to house at start of Chapter 3
* In snowy-earth field in Chapter 5 (bottom left corner)
| Constant healing! Keeps your shield charged!
|-
| Rod of Emergency Teleport
| Dropped by Goblin Shaman in Chapter 2
| Middle click to teleport randomly
|-
| Frost Staff
| In Troll Cave on same screen as Moose 3
| Immunity to cold
|-
| Gnarled Staff
| Chapter 3, dropped by Stonehenge druids
| Summons Ents
|-
| Staff of War
| Chapter 4, dropped by HAHAHAHA wizard miniboss
| Double health, fires Arcane Bolts
|-
| Scythe of Malevolence
| Chapter 5, leaning against a fence opposite warlock banging on door
| Poison spray, life resistance (no healing!)
|-
| Tesla Staff
| Chapter 5, second checkpoint
| Double lightning range, shoots lightning
|-
| Staff of Deflection
| Chapter 6, just before killing miniboss
| Active ability is a deflection aura: repels missiles.
|-
| Daemon Arm
| Chapter 6 onwards (demons drop them)
| Beam spells have unlimited duration
|-
| Staff of Fire
| Chapter 8, in the mine, on the right-hand side of the chasm.
| Fire immunity
|-
| Goblin Staff
| Chapter 8, 3rd area of mines (Shaman drop)
| Increased physical resistance, active is temporary damage immunity (with a long cooldown). A five-charged rock to cast on self does half damage (430hp), whereas normally it kills.
|-
| Staff of Invisibility
| Chapter 8, 3rd area of mines, on rocky outcrop right next to checkpoint. Bridges lead to it; it’s easier to teleport.
| Casts invisibility on self. Monsters ignore / stop attacking; invisibility lost on cast / attack.
|-
| Cursed Blade
| Chapter 9, kill four summoned skeleton guardians at second boss meeting (drops)
| Poisons on hit
|-
| Staff of the Dead
| Chapter 9 wizard drop
| Passive ability: “Calls up undead friends. With the staff of the dead, you don’t have to worry about killing your friends.”
|-
| Vlad’s Gauntlet
| Chapter 10 beginning
| Life element removes health from wearer, immunity to Arcane, active: Life Drain from whoever is nearest.
|-  
|}
 
== Bosses ==
 
* Chapter 2, Giant Snake: Kill it with lightning or earth walls.
* Chapter 3 onwards: Kill with thunderbolt beam or thunderbolts.
* Chapter 5 onwards: Cast Time Warp first to let you thunderbolt faster.
* Chapter 9: kill undead with life mines (Life + Shield)
* Chapter 10: spam life mines: hold shift, W + E + right click once per second.
 
== Moose locations ==
 
# Chapter 1, at beginning of path North outside castle.
# Chapter 2, just inside Fornskogur Forest (north of Halldor)
# Chapter 2, screen after killing Goblin Shaman (on the right)
# Chapter 3, down slightly and to the right of the Thunderbolt book location
# Chapter 4, just above crashed airship, before entering town
# Chapter 5, just before first wizard battle, just south of smashed cart in snowy-earth field (just before the icy-river battle)
# Chapter 6, after big statue (on far left, just below checkpoint)
# Chapter 8, third area of mines (just after killing goblin shaman, at the top left)
# Chapter 9, in Vampire Castle, above foyer fireplace
# Chapter 10, far right of spawning area, behind a rock formation
 
== Other Useful Hints ==
 
Cast Shield on yourself. Healing when shielded recharges the shield, not your health. The shield also allows you to
stay dry in wet areas (rain, rivers) which makes casting spells involving lightning much easier.
 
Grab the Staff of Life (looks like a plant) from next to the "Rat" woman in Chapter 2 -- its healing aura is very helpful.
 
Beams can be steered faster by holding the mouse cursor close to your character.
 
Putting up a strong rock wall all around you can prevent you from getting swarmed, and allows you to heal and choose a target. Firing the thunderbolt beam breaks the rock only in one place and then kills the target.
 
== Notes ==
 
* Explore north of Gunpowder Town during fight (only time this area is accessible)
* Check staffs in Chapter 6 Mind Battle

Latest revision as of 05:31, 31 March 2023

This is the first game in the Magicka series. For other games in the series see the Magicka category.

Box artwork for Magicka.
Box artwork for Magicka.
Magicka
Developer(s)Arrowhead Game Studios
Publisher(s)Paradox Interactive
Year released2011
System(s)Windows
Followed byMagicka 2
SeriesMagicka
Genre(s)Action-adventure
ModesSingle player, Multiplayer, Co-op
Latest version1.4.6.5
Rating(s)ESRB TeenPEGI Ages 12+
LinksOfficial websiteMagicka at PCGamingWikiMagicka ChannelSearchSearch

Magicka is an action-adventure game based on Norse mythology and developed by independent developer Arrowhead Game Studios. It was released via Steam for Windows on January 25, 2011. A free demo was also made available for download. The game was developed by eight students at Luleå University of Technology in Skellefteå, Sweden. It was followed by a sequel, Magicka 2.

Story[edit]

In Magicka, up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like Warhammer and Diablo, while also making regular use of comedy and self-referential humor. The game also takes liberties when it comes to the classic fantasy setting, at one point supplying the players with an M60 machine gun. In expansions the game also explores a Vietnam War setting as well as the Lovecraftian Cthulhu universe.

Table of Contents

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