MapleStory/Potential System: Difference between revisions
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→Bonus Potential Stat List: fix critical damage
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{{Header Nav|game=MapleStory}} | {{Header Nav|game=MapleStory}} | ||
This page describes the potential and [[#Bonus Potential|bonus potential]] system used by equipment items. Click [[#Bonus Potential|here]] to be directed to the Bonus Potential section. | |||
{{floatingtoc | {{floatingtoc|limit=4}} | ||
{{-}} | {{-}} | ||
==Regular Potential== | ==Regular Potential== | ||
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|} | |} | ||
=====Critical Damage % | =====Critical Damage +1%===== | ||
;Chance to obtain the stat | ;Chance to obtain the stat | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
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|} | |} | ||
=====Critical Damage % | =====Critical Damage +1%===== | ||
;Chance to obtain the stat | ;Chance to obtain the stat | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
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|} | |} | ||
=====Critical Damage % | =====Critical Damage +1%===== | ||
;Chance to obtain the stat | ;Chance to obtain the stat | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
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|} | |} | ||
=====Critical Damage % | =====Critical Damage +1%===== | ||
;Chance to obtain the stat | ;Chance to obtain the stat | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} |