MapleStory/Ursus: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
23 bytes added ,  28 February 2018
Line 88: Line 88:
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression)
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression)
*Revive (+100 per instance)
*Revive (+100 per instance)
*Sand Rescue (+50 per instance)
*Sand Rescue (+100 per instance)
*Falling Rescue (Up to +10,000 based on the success rate, rounded down to the nearest 100. Example: If the '''1st rescue succeeded, team score goes up by 10,000''' but if the '''2nd one fails and the person dies not due to meteors, team score -5,000''' for a '''net gain of +5,000''')
*Falling Rescue
*Rescue someone from getting grabbed by dealing sufficient damage to the hand (+50 per instance, '''+5,000 additional points for the first instance''')
**+50 per instance
**Up to +10,000 based on the success rate, rounded down to the nearest 100. (Example: If the '''1st rescue succeeded, team score goes up by 10,000''' but if the '''2nd one fails and the person dies not due to meteors, team score -5,000''' for a '''net gain of +5,000''')
*Rescue someone from getting grabbed by dealing sufficient damage to the hand
**+50 per instance
**'''+5,000 additional points for the first instance'''


;Pure Reductions
;Pure Reductions
Anonymous user