MapleStory/Ursus: Difference between revisions
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→Team Score: fix
(→Individual Score: fix) |
(→Team Score: fix) |
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*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression) | *Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression) | ||
*Revive (+100 per instance) | *Revive (+100 per instance) | ||
*Sand Rescue (+ | *Sand Rescue (+100 per instance) | ||
*Falling Rescue | *Falling Rescue | ||
*Rescue someone from getting grabbed by dealing sufficient damage to the hand | **+50 per instance | ||
**Up to +10,000 based on the success rate, rounded down to the nearest 100. (Example: If the '''1st rescue succeeded, team score goes up by 10,000''' but if the '''2nd one fails and the person dies not due to meteors, team score -5,000''' for a '''net gain of +5,000''') | |||
*Rescue someone from getting grabbed by dealing sufficient damage to the hand | |||
**+50 per instance | |||
**'''+5,000 additional points for the first instance''' | |||
;Pure Reductions | ;Pure Reductions |