MapleStory/Ursus: Difference between revisions

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Team score increases naturally as the battle progresses.
Team score increases naturally as the battle progresses.
;Increases (and thereafter reductions)
;Increases (and thereafter reductions)
*Kill Ursus (+20,000)
*Kill Ursus (+20,000. '''If you dealt less than 900 million damage (900,000k), this is not awarded to you'''.)
**'''If you dealt less than 900 million damage (900,000k), this is not awarded to you.'''
*Break Ursus' horn, legs or shoulder (+1,000 per part partially broken, +2,000 bonus if the team manages to break off the part '''fully''', total +15,000 for all 3 parts broken fully, needed to obtain certain body parts. Once broken fully, further breakage of the same part will have no point even though "GREAT!" still shows up. '''If you dealt less than 1 Billion damage (1,000,000k), you will not receive these points'''.)
*Break Ursus' horn, legs or shoulder (+1,000 per part partially broken, +2,000 bonus if the team manages to break off the part '''fully''', total +15,000 for all 3 parts broken fully, needed to obtain certain body parts. Once broken fully, further breakage of the same part will have no point even though "GREAT!" still shows up.
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression. '''If you dealt less than 1 Billion damage (1,000,000k), you will only receive a portion of these points based on how low your damage dealt is'''.)
**'''If you dealt less than 1 Billion damage (1,000,000k), you will not receive these points'''.)
**900,000k ~ 1,000,000k: -5%
*Deal Damage (+107 for the first 1% HP, subsequently every 1% HP killed the increase in Team Score +14, so total +80,000 for 100% HP; in other words arithmetic progression. **'''If you dealt less than 1 Billion damage (1,000,000k), you will only receive a portion of these points based on how low your damage dealt is'''.)
**200,000k ~ 900,000k: -15%
***900,000k ~ 1,000,000k: -5%
**100,000k ~ 200,000k: -50%
***200,000k ~ 900,000k: -15%
***100,000k ~ 200,000k: -50%
*Revive (+100 per instance)
*Revive (+100 per instance)
*Sand Rescue (+100 per instance)
*Sand Rescue (+100 per instance)