MapleStory/Ursus: Difference between revisions

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145 bytes added ,  29 March 2021
→‎Rewards: fix materials
(→‎Rewards: fix materials)
(→‎Rewards: fix materials)
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==Rewards==
==Rewards==
'''If you disconnected before the result page appears, you cannot get a reward'''.
1 EXP unit:
1 EXP unit:
*Level 100 to 119: <math>34500 \times 1.037^{Level-70}</math>
*Level 100 to 119: <math>34500 \times 1.037^{Level-70}</math>
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Material List:
Material List:
*Bone (You get 2 as a participation reward)
*Bone (You get 2 as an attendance reward)
*Fur (You get 2 as a participation reward)
*Fur (You get 2 as an attendance reward)
*Quality Leather (You get 1 as a participaton reward)
*Quality Leather (You get 1 as an attendance reward)
*Leather (You will get 0~4 randomly, higher damage dealt up to a certain point tend to give more)
*Leather (You will get 0~5 randomly, higher grades tend to give more)
*Claw (You will get 0~2 randomly, higher damage dealt up to a certain point tend to give more)
*Claw (You will get 0~4 randomly, higher grades tend to give more)
*Paw (You will get 0~2 randomly, higher damage dealt up to a certain point tend to give more)
*Paw (You will get 0~4 randomly, higher grades tend to give more)
*Tooth (You will get 0~2 randomly, higher damage dealt up to a certain point tend to give more)
*Tooth (You will get 0~4 randomly, higher grades tend to give more)
*Essence (You will get 0~1 randomly, higher damage dealt up to a certain point tend to give more)
*Essence (You will get 0~2 randomly, higher grades tend to give more)
*Soul Shard (You will get 0~1 randomly, higher damage dealt up to a certain point tend to give more)
*Soul Shard (You will get 0~2 randomly, higher grades tend to give more)
*Leg Ornament (Break off Ursus' Leg Ornament '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the legs only have a small patch of fur left)
*Leg Ornament (Break off Ursus' Leg Ornament '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the legs only have a small patch of fur left)
*Shoulder Ornament (Break off Ursus' Shoulder Ornament '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the shoulder only have 2 small balls of fur left)
*Shoulder Ornament (Break off Ursus' Shoulder Ornament '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the shoulder only have 2 small balls of fur left)
*Horn (Break off Ursus' Horn '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the horn has basically no sharp edges)
*Horn (Break off Ursus' Horn '''fully''' to get 0~3 randomly, denoted by "GREAT" 3 times and the horn has basically no sharp edges)
For Leg Ornaments, Shoulder Ornaments and Horn, the breaking effect is triggered by '''hit count rather than damage dealt'''. For all other materials, it is solely by luck and your damage dealt up to a certain amount, regardless of whether Ursus is taken down.
For Leg Ornaments, Shoulder Ornaments and Horn, the breaking effect is triggered by '''hit count rather than damage dealt'''. For all other materials, it is solely by luck and your own grade, regardless of whether Ursus is taken down (there is no minimum grade to obtain the materials, so even Grade E can obtain the materials at a very low chance). '''The probability for each quantity is not equal and it is weighted heavily towards 0~2 (for soul shards and essence, 0)'''.


===King Destroyer===
===King Destroyer===
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*1st place in total points
*1st place in total points
*Minimum of grade A
*Minimum of grade A
*Started with 18 people in the team (can be quick start or party mode)
*Entered with 18 people in the team including yourself (can be quick start or party mode)
Note that in the case of a tie in total points, the '''character's age will be prioritised''' (older characters will have a higher ranking). Character age is measured from the time the character is created.
Note that in the case of a tie in total points, the '''character's age will be prioritised''' (older characters will have a higher ranking). Character age is measured from the time the character is created.
Because on a no-heal and no-assist situation, the oldest character usually lands a 1st place, it is either super easy or near impossible to obtain this title.
Because on a no-heal and no-assist situation, the oldest character usually lands a 1st place, it is either super easy or near impossible to obtain this title.