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'''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows NT]], [[Xbox]], and [[PlayStation 2]] systems. Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography: specifically, the use of camera effects such as bullet-time. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on [[October 15]], [[2003]] and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lackluster sales upon its debut.
'''Max Payne 2: The Fall of Max Payne''' is a third-person shooter developed by [[Remedy Entertainment]] for [[Windows NT]], [[Xbox]], and [[PlayStation 2]] systems. Max Payne 2 continues the story of [[Max Payne]], a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography: specifically, the use of camera effects such as bullet-time. The Fall of Max Payne was published by [[Rockstar Games]] and initially released on [[October 15]], [[2003]] and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lackluster sales upon its debut.
 
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== Table of Contents ==
{{:Max Payne 2: The Fall of Max Payne/Table of Contents}}
{{:Max Payne 2: The Fall of Max Payne/Table of Contents}}



Revision as of 03:47, 17 December 2006

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Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for Windows NT, Xbox, and PlayStation 2 systems. Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax. The game, like its predecessor, is a film noir that includes very stylistic cinematography: specifically, the use of camera effects such as bullet-time. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. Despite critical acclaim and an enthusiastic fanbase, the game was met with lackluster sales upon its debut.

Table of Contents