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{{Header Nav|game=Medieval: Total War}}
{{Header Nav|game=Medieval: Total War}}
;Key
;Key
*'''Range''': How far the projectile can travel. Range is measured in meters.
*'''Range''': How far the projectile can travel. Range is measured in meters.
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|60||0.9||100%*||100||100%||36 seconds**||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.
|60||0.9||100%*||100||100%||36 seconds**||Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.
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* Bounces on impact.
<nowiki>*</nowiki> Bounces on impact.<br /><nowiki>**</nowiki> Can reload and fire later.
** Can reload and fire later.


{{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}}
{{Footer Nav|game=Medieval: Total War|prevpage=Movement speed|nextpage=Cheats}}

Revision as of 13:10, 19 April 2009

Key
  • Range: How far the projectile can travel. Range is measured in meters.
  • Accuracy: The higher the more accurate, 1 being 100% accurate.
  • Lethality: The chance of killing the target if struck. Cannon balls and stones flung by artillery can bounce and hit more men.
  • Power: How many hitpoints of damage it does to the target on a lethal hit. Average soldiers have 1 hitpoint, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed.
  • Armor piercing: Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example.
  • Reload time: For units it is expressed in frames, 14 frames is about 1 second.
Name Range Accuracy Lethality Power Armor piercing Reload Time Description
Short Bow 100 0.6 12% 1 0% 4 The most basic and common missile. Used by archers the world over.
Long Bow 120 0.6 12% 1 50% 4 An improved shortbow. Longer range and armor piercing. Used by Longbowmen and some elite ambush units like sherwood foresters.
Mounted Bow 100 0.55 12% 1 0% 4 The bow most mounted archers use. The same as a shortbow except slightly less accurate. It has, however, the same range contrary to popular opinion.
Crossbow 100 0.7 18% 2 60% 15** Crossbows provide a more powerful shot than regular bows. More accurate, does more damage and pierces armor. It does take longer to reload, however.
Arbalest 120 0.75 23% 3 70% 15** Arbalests are better in every way than normal crossbows. Longer range, more accurate, deadlier and pierces armor better.
Javelin 30 0.15 36% 2 70% 3 Javelins are used by skirmishers. Their poor accuracy is not much of a problem since they have to fire from such a short range. Very damaging to highly armored units.
Grenade 26 0.03 100% 6 100% 6 The grenade of a Naptha thrower is very deadly and short ranged.
Hand Gun 40 0.05 72% 4 98.5% 30** Handguns can be very deadly but have a long reload time, short range and are not very accurate. However, as an added bonus, they cause fear.
Arquebus 80 0.07 72% 4 98.5% 30** An improved Handgun. Has almost the same range as a shortbow, but good luck hitting anything at that range.
Ballista 200 0.9 100% 40 100% 11 seconds** Ballistae have double the range of archers and are highly accurate. Can only kill one man at a time, however, and does only slight damage to buildings.
Catapult 240 0.6 100%* 80 100% 16 seconds** Catapults have a slightly higher range but are much less accurate. They fire rocks which bounce and can kill several men at a time. Does double the damage to buildings as a Ballista, if it can hit it. Has a 2 meter blast radius.
Trebuchet 240 0.6 100%* 150 100% 20 seconds** An improved catapult with more power and the same dodgy accuracy. Has a 2 meter blast radius.
Mangonel 240 0.6 100%* 250 100% 20 seconds** The same as a Trebuchet, just does more damage. Has a 2.5 meter blast radius.
Mortar 240 0.6 100% 100 100% 14 seconds** A primitive gunpowder weapon. Not much better than a catapult. Has a 2.5 meter blast radius.
Bombard 320 0.8 100%* 150 100% 20 seconds** A long range gunpowder weapon. Much better accuracy than siege weapons. Has a 2.5 meter blast radius.
Demi Culvern 320 0.9 100%* 100 100% 16 seconds** Long range, highly accurate but not much power. Has a 2 meter blast radius.
Demi Cannon 320 0.9 100%* 150 100% 20 seconds** Slightly more powerful than the Demi-Culvern Has a 2.5 meter blast radius.
Culvern 480 0.9 100%* 250 100% 16 seconds** Super long range, very accurate and very powerful attack. Has a 2.5 meter blast radius.
Siege Cannon 540 0.8 100%* 450 100% 20 seconds** The most powerful and longest range attack available. Fairly accurate as well. Has a 2.5 meter blast radius.
Serpentine 320 0.9 100%* 40 100% 11 seconds** A long range weapon. Not much power against buildings but good to attack units with. Has a 2 meter blast radius.
Organ Gun 60 0.9 100%* 100 100% 36 seconds** Extremely short range buy can kill many men per shot. Has a 12 meter blast radius.

* Bounces on impact.
** Can reload and fire later.