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(removed table wrong game and added new table)
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==Dark Chips==
==Dark Chips==
==Program Advances==
==Program Advances==
{{Footer Nav|game=Mega Man Battle Network 5|prevpage=Enemies|nextpage=Getting Started}}


{|border="1" cellpadding="2" cellspacing="0" style="background:#f9f9f9;"
{|border="1" cellpadding="2" cellspacing="0" style="background:#f9f9f9;"
Line 558: Line 555:
|-
|-
|style="background:cyan"|'''Name'''
|style="background:cyan"|'''Name'''
|style="width:240px"|
|style="width:240px"|Giga Cannon 1
Giga Cannon 1
|style="background:cyan; width:60px"|'''Reduced name'''||GigaCan1
|style="background:cyan; width:60px"|'''Reduced name'''||GigaCan1
|style="background:cyan; width:60px"|'''Damage'''||300
|style="background:cyan; width:60px"|'''Damage'''||400
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
Line 567: Line 563:
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
|colspan="5"|MegaMan pulls out a large cannon and fires it. Only hits one enemy.
|-
|-
|rowspan="4"|02
|rowspan="4"|02
Line 574: Line 570:
|style="background:cyan"|'''Name'''||Giga Cannon 2
|style="background:cyan"|'''Name'''||Giga Cannon 2
|style="background:cyan"|'''Reduced name'''||GigaCan2
|style="background:cyan"|'''Reduced name'''||GigaCan2
|style="background:cyan"|'''Damage'''||400
|style="background:cyan"|'''Damage'''||500
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Hi-Cannon x3 (L+M+N)
|colspan="5"|Hi-Cannon x3 (D+E+F)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
|colspan="5"|<span style="font-style: normal; ">MegaMan pulls out a large cannon and fires it. Only hits one enemy.</span>
|-
|-
|rowspan="4"|03
|rowspan="4"|03
Line 587: Line 583:
|style="background:cyan"|'''Name'''||Giga Cannon 3
|style="background:cyan"|'''Name'''||Giga Cannon 3
|style="background:cyan"|'''Reduced name'''||GigaCan3
|style="background:cyan"|'''Reduced name'''||GigaCan3
|style="background:cyan"|'''Damage'''||500
|style="background:cyan"|'''Damage'''||600
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Mega Cannon x3 (R+S+T)
|colspan="5"|Mega Cannon x3 (F+G+H)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|MegaMan pulls out a large cannon and fires it. Explosion blasts 3x3 area around where the cannon hits.
|colspan="5"|<span style="font-style: normal; ">MegaMan pulls out a large cannon and fires it. Only hits one enemy.</span>
|-
|-
|rowspan="4"|04
|rowspan="4"|04
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Wide Burner 1
|style="background:cyan"|'''Name'''||Infinite Vulcan 1
|style="background:cyan"|'''Reduced name'''||WideBrn1
|style="background:cyan"|'''Reduced name'''||InfVulc1
|style="background:cyan"|'''Damage'''||300
|style="background:cyan"|'''Damage'''||20
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireBrn1 x3 (F+G+H)
|colspan="5"|Vulcan1 x3 (C+D+E)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Uses a large FireBrn in a radial range.
|colspan="5"|MegaMan pulls out a Vulcan and fires it 20 times.
|-
|-
|rowspan="4"|05
|rowspan="4"|05
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Wide Burner 2
|style="background:cyan"|'''Name'''||Infinite Vulcan 2
|style="background:cyan"|'''Reduced name'''||WideBrn2
|style="background:cyan"|'''Reduced name'''||InfVulc2
|style="background:cyan"|'''Damage'''||350
|style="background:cyan"|'''Damage'''||20
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireBrn2 x3 (S+T+U)
|colspan="5"|Vulcan2 x3 (A+B+C)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Uses a large FireBrn in a radial range.
|colspan="5"|MegaMan pulls out a Vulcan and fires it 24 times.
|-
|-
|rowspan="4"|06
|rowspan="4"|06
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Wide Burner 3
|style="background:cyan"|'''Name'''||Infinite Vulcan 3
|style="background:cyan"|'''Reduced name'''||WideBrn3
|style="background:cyan"|'''Reduced name'''||InfVulc3
|style="background:cyan"|'''Damage'''||400
|style="background:cyan"|'''Damage'''||20
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireBrn3 x3 (C+D+E)
|colspan="5"|Vulcan3 x3 (L+M+N)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Uses a large FireBrn in a radial range.
|colspan="5"|MegaMan pulls out a Vulcan and fires it 28 times.
|-
|-
|rowspan="4"|07
|rowspan="4"|07
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Flame Hook 1
|style="background:cyan"|'''Name'''||Boxer 1
|style="background:cyan"|'''Reduced name'''||FlmHook1
|style="background:cyan"|'''Reduced name'''||Boxer1
|style="background:cyan"|'''Damage'''||300
|style="background:cyan"|'''Damage'''||100
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireHit1 x3 (D+E+F)
|colspan="5"|FirePunch1 x3 (O+P+Q)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Two giant flaming punches hit enemies.
|colspan="5"|Launches a barrage of random fire punches.
|-
|-
|rowspan="4"|08
|rowspan="4"|08
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Flame Hook 2
|style="background:cyan"|'''Name'''||Boxer 2
|style="background:cyan"|'''Reduced name'''||FlmHook2
|style="background:cyan"|'''Reduced name'''||Boxer2
|style="background:cyan"|'''Damage'''||350
|style="background:cyan"|'''Damage'''||150
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireHit2 x3 (R+S+T)
|colspan="5"|FirePunch2 x3 (H+I+J)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Two giant flaming punches hit enemies.
|colspan="5"|Launches a barrage of random fire punches.
|-
|-
|rowspan="4"|09
|rowspan="4"|09
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Flame Hook 3
|style="background:cyan"|'''Name'''||Boxer 3
|style="background:cyan"|'''Reduced name'''||FlmHook3
|style="background:cyan"|'''Reduced name'''||Boxer3
|style="background:cyan"|'''Damage'''||400
|style="background:cyan"|'''Damage'''||200
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireHit3 x3 (A+B+C)
|colspan="5"|FirePunch3 x3 (E+F+G)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Two giant flaming punches hit enemies.
|colspan="5"|Launches a barrage of random fire punches.
|-
|-
|rowspan="4"|10
|rowspan="4"|10
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Power Wave 1
|style="background:cyan"|'''Name'''||Super Spread 1
|style="background:cyan"|'''Reduced name'''||PwrWave1
|style="background:cyan"|'''Reduced name'''||SuprSpr1
|style="background:cyan"|'''Damage'''||400
|style="background:cyan"|'''Damage'''||100
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|WaveArm1 x3 (E+F+G)
|colspan="5"|WideShot1 x3 (L+M+N)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Powerful shockwaves travel down the rows in V formation.
|colspan="5"|Launches 3 WideShots that pierce through obstacles.
|-
|-
|rowspan="4"|11
|rowspan="4"|11
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Power Wave 2
|style="background:cyan"|'''Name'''||Super Spread 2
|style="background:cyan"|'''Reduced name'''||PwrWave2
|style="background:cyan"|'''Reduced name'''||SuprSpr2
|style="background:cyan"|'''Damage'''||500
|style="background:cyan"|'''Damage'''||120
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|WaveArm2 x3 (L+M+N)
|colspan="5"|WideShot2 x3 (E+F+G)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Powerful shockwaves travel down the rows in V formation.
|colspan="5"|Launches 3 WideShots that pierce through obstacles.
|-
|-
|rowspan="4"|12
|rowspan="4"|12
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Power Wave 3
|style="background:cyan"|'''Name'''||Super Spread 3
|style="background:cyan"|'''Reduced name'''||PwrWave3
|style="background:cyan"|'''Reduced name'''||SuprSpr3
|style="background:cyan"|'''Damage'''||600
|style="background:cyan"|'''Damage'''||140
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|WaveArm3 x3 (R+S+T)
|colspan="5"|WideShot3 x3 (S+T+U)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Powerful shockwaves travel down the rows in V formation.
|colspan="5"|Launches 3 WideShots that pierce through obstacles.
|-
|-
|rowspan="4"|13
|rowspan="4"|13
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Corn Fiesta
|style="background:cyan"|'''Name'''||Shake Parade 1
|style="background:cyan"|'''Reduced name'''||CornFsta
|style="background:cyan"|'''Reduced name'''||ShakPar1
|style="background:cyan"|'''Damage'''||600
|style="background:cyan"|'''Damage'''||80
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|CornSht1 x3 (J+K+L) or CornSht2 x3 (C+D+E) or CornSht3 x3 (P+Q+R)
|colspan="5"|SpShake1 x3 (G+H+I)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Random shots are fired in a 3x3 area next to user. Also creates Grass Panels.
|colspan="5"|Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
|-
|-
|rowspan="4"|14
|rowspan="4"|14
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Parallel Shell
|style="background:cyan"|'''Name'''||Shake Parade 2
|style="background:cyan"|'''Reduced name'''||ParaShl
|style="background:cyan"|'''Reduced name'''||ShakPar2  ||style="background:cyan"|'''Damage'''||110
|style="background:cyan"|'''Damage'''||350
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|IronSh1l1 x3 (J+K+L) or IronShl2 (C+D+E) or IronShl3 (L+M+N)
|colspan="5"|SpShake2 x3 (B+C+D)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|3 IronShells, one on each row, appear from back column. They go upto fifth column from left then return back.
|colspan="5"|Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
|-
|-
|rowspan="4"|15
|rowspan="4"|15
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Destroy Pulse
|style="background:cyan"|'''Name'''||Shake Parade 3
|style="background:cyan"|'''Reduced name'''||DestPuls
|style="background:cyan"|'''Reduced name'''||ShakPar3  ||style="background:cyan"|'''Damage'''||140
|style="background:cyan"|'''Damage'''||400
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|ElcPuls1 J + ElcPuls2 J + ElcPuls3 J
|colspan="5"|SpShake3 x3 (S+T+U)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Fires off a red ElcPuls in a T-shape ahead of MegaMan, dealing Elec damage and pierces Invincibility. Causes paralysis, blind, and HP Drain Bug.
|colspan="5"|Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
|-
|-
|rowspan="4"|16
|rowspan="4"|16
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Time Bomb +
|style="background:cyan"|'''Name'''||Cactus Dance 1
|style="background:cyan"|'''Reduced name'''||TimeBom+
|style="background:cyan"|'''Reduced name'''||CacDanc1
|style="background:cyan"|'''Damage'''||700
|style="background:cyan"|'''Damage'''||30
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|TimeBom1 x3 (F+G+H) or TimeBom2 x3 (C+D+E) or TimeBom3 (L+M+N)
|colspan="5"|CactBal1 x3 (H+I+J)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|MegaMan creates a count bomb that has a very high durability.
|colspan="5"|Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
|-
|-
|rowspan="4"|17
|rowspan="4"|17
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Stream Head
|style="background:cyan"|'''Name'''||Cactus Dance 2
|style="background:cyan"|'''Reduced name'''||StreamHd
|style="background:cyan"|'''Reduced name'''||CacDanc2
|style="background:cyan"|'''Damage'''||150
|style="background:cyan"|'''Damage'''||40
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|AuraHed1 x3 (B+C+D) or AuraHed2 (D+E+F) or AuraHed3 (F+G+H)
|colspan="5"|CactBal2 x3 (Q+R+S)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Fires off 5 AuraHeds in a straight line and pierces through enemies, dealing Breaking damage.
|colspan="5"|Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
|-
|-
|rowspan="4"|18
|rowspan="4"|18
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Super Spread
|style="background:cyan"|'''Name'''||Cactus Dance 3
|style="background:cyan"|'''Reduced name'''||SuprSpr
|style="background:cyan"|'''Reduced name'''||CacDanc3
|style="background:cyan"|'''Damage'''||150
|style="background:cyan"|'''Damage'''||50
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|WideSht x3 (P+Q+R)
|colspan="5"|CactBal3 x3 (L+M+N)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Fires off 3 WideShts that pierces through anything, dealing Aqua damage.
|colspan="5"|Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
|-
|-
|rowspan="4"|19
|rowspan="4"|19
Line 795: Line 789:
|style="background:cyan"|'''Name'''||Hyper Burst
|style="background:cyan"|'''Name'''||Hyper Burst
|style="background:cyan"|'''Reduced name'''||H-Burst
|style="background:cyan"|'''Reduced name'''||H-Burst
|style="background:cyan"|'''Damage'''||60
|style="background:cyan"|'''Damage'''||50
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Spreadr1 x3 (L+M+N) or Spreadr2 x3 (A+B+C) or Spreadr3 x3 (Q+R+S)
|colspan="5"|Spreader x3 (C+D+E)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Acts like a 10-hit Spreadr.
|colspan="5"|Acts like a 6-hit SpreaderGun.
|-
|-
|rowspan="4"|20
|rowspan="4"|20
|rowspan="4"|
|rowspan="4"|[[File:MegaEXESword.png|center|B]]
|-
|-
|style="background:cyan"|'''Name'''||Life Sword
|style="background:cyan"|'''Name'''||Life Sword
Line 811: Line 805:
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Sword + WideSwrd + LongSwrd (all in the same code) or Sword * + WideBlde B + LongBlde B
|colspan="5"|Sword S + WideSwrd S + LongSwrd S or<br />Sword L + WideBlde L + LongBlde L
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|MegaMan creates a giant energy sword that hits 2 columns in front of him.
|colspan="5"|MegaMan slashes the area of 3x2 in front of him with a huge sword.
|-
|-
|rowspan="4"|21
|rowspan="4"|21
Line 824: Line 818:
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|YoYo x3 (L+M+N)
|colspan="5"|YoYo x3 (D+E+F)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
Line 833: Line 827:
|-
|-
|style="background:cyan"|'''Name'''||Pit Hockey
|style="background:cyan"|'''Name'''||Pit Hockey
|style="background:cyan"|'''Reduced name'''||PitHocky
|style="background:cyan"|'''Reduced name'''||PitHoky
|style="background:cyan"|'''Damage'''||100
|style="background:cyan"|'''Damage'''||100
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|AirHocky x3 (L+M+N)
|colspan="5"|AirHoc x3 (Q+R+S)
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
Line 850: Line 844:
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|PoisSeed P + PoisSeed P + Anubis P
|colspan="5"|BugBomb A + Geddon3 A + Anubis A
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
Line 858: Line 852:
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Body Guard
|style="background:cyan"|'''Name'''||Cosmo Prison
|style="background:cyan"|'''Reduced name'''||BodyGrd
|style="background:cyan"|'''Reduced name'''||CsmoPris
|style="background:cyan"|'''Damage'''||100
|style="background:cyan"|'''Damage'''||60
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|AntiNavi * + AntiSword * + AntiDmg *
|colspan="5"|Astroid3 C + Astroid3 C + CosmMnSP/DS C
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Sets up a trap. When an enemy attack hits MegaMan, MegaMan will disappear in a puff of smoke and then reappear. Shurikens (10 hits) then rain down on the enemies, homing in on them.
|colspan="5"|[[CosmoMan.EXE|CosmoMan]] appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.
|-
|-
|rowspan="4"|25
|rowspan="4"|25
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Double Hero
|style="background:cyan"|'''Name'''||Wild Bird
|style="background:cyan"|'''Reduced name'''||DblHero
|style="background:cyan"|'''Reduced name'''||WildBird
|style="background:cyan"|'''Damage'''||60
|style="background:cyan"|'''Damage'''||200
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|WideBlde B + LongBlde B + ProtoMnSP B
|colspan="5"|Katana1 S + Katana1 S + LarkMnSP/DS S
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network. MegaMan and ProtoMan charge up side by side, and both unleash attacks on the entire enemy side of the field. Hits 10 times.
|colspan="5"|[[SwallowMan.EXE|SwallowMan]] appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.
|-
|-
|rowspan="4"|26
|rowspan="4"|26
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Darkness
|style="background:cyan"|'''Name'''||Football
|style="background:cyan"|'''Reduced name'''||Darkness
|style="background:cyan"|'''Reduced name'''||Football ||style="background:cyan"|'''Damage'''||180
|style="background:cyan"|'''Damage'''||300
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|VDoll F + VDoll F + Bass F
|colspan="5"|MrkCan2 F + MrkCan2 F + GridMnSP/DS F
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 2. A shadow of MegaMan appears, holding out a Gospel Head and shoots out a Flame Breath, which deals Fire damage. Bass then appears and unleashes a sword slash.
|colspan="5"|[[GridMan.EXE|GridMan]] appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times.
|-
|-
|rowspan="4"|27
|rowspan="4"|27
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Master Cross
|style="background:cyan"|'''Name'''||Big Noise
|style="background:cyan"|'''Reduced name'''||MstrCros
|style="background:cyan"|'''Reduced name'''||BigNoise
|style="background:cyan"|'''Damage'''||100
|style="background:cyan"|'''Damage'''||400
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|FireHit3 A + AquaNdl3 A + ElcPuls3 A + RskyHny3 A
|colspan="5"|Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 3. MegaMan splits into 3, then launches a hit with each cross (depends on version of game what crosses are used). Deals 100 damage each hit for each cross (5 crosses total). Then the 3 MegaMans combine the last attack for an additional 100 damage.
|colspan="5"|ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies.
|-
|-
|rowspan="4"|28
|rowspan="4"|28
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Sun and Moon
|style="background:cyan"|'''Name'''||Time Bomb +
|style="background:cyan"|'''Reduced name'''||SunMoon
|style="background:cyan"|'''Reduced name'''||TimeBom+
|style="background:cyan"|'''Damage'''||40/200
|style="background:cyan"|'''Damage'''||600
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Meteors R + Atk+30 * + Uninstll R
|colspan="5"|TimeBom1 H + TimeBom2 H + TimeBom3 H
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 4. A MeteorRedSun appears, firing 5 small meteors 3 panels ahead, dealing 40 damage per hit. Then it switches to BlueMoonRay, firing a laser 3 panels ahead that pierces Invincibility, wrecks the NaviCustomizer enhancements for the rest of the battle, and deals 200 damage. Finally, it switches back to MeteorRedSun, who then crashes 3 panels ahead to deal 200 damage to 3x3 area around the panel it drops and cracks all panels.
|colspan="5"|MegaMan creates a count bomb that has a very high duration.
|-
|-
|rowspan="4"|29
|rowspan="4"|29
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''||Twin Leaders
|style="background:cyan"|'''Name'''||Body Guard
|style="background:cyan"|'''Reduced name'''||TwinLdrs
|style="background:cyan"|'''Reduced name'''||BodyGrd
|style="background:cyan"|'''Damage'''||200
|style="background:cyan"|'''Damage'''||70
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|ColonelSP C + AntiNavi * + ProtoMan * or ProtoManSP B + AntiNavi * + Colonel *
|colspan="5"|AntiDmg M + AntiNavi M + Muramasa M
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Attack based on Mega Man Battle Network 5. ProtoMan and Colonel appear side-by-side and charge up. ProtoMan strikes first by doing a WideSwrd attack in front of the closest enemy. Colonel then does a X-shaped Screen Divider centered on the closest panel on the middle row where an enemy could be struck with the center of the X taking two hits.
|colspan="5"|Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.
|-
|-
|rowspan="4"|30
|rowspan="4"|30
|rowspan="4"|
|rowspan="4"|
|-
|-
|style="background:cyan"|'''Name'''
|style="background:cyan"|'''Name'''||Pile Driver
|style="width:240px"|Cross Over
|style="background:cyan"|'''Reduced name'''||PileDrvr
|style="background:cyan"|'''Reduced name'''||CrosOver
|style="background:cyan"|'''Damage'''||30
|style="background:cyan"|'''Damage'''||???
|-
|-
|style="background:cyan"|'''Battle Chips'''
|style="background:cyan"|'''Battle Chips'''
|colspan="5"|Django D + DjangoV2 D + DjangoV3 D
|colspan="5"|GunDelS3 D + GunDelS3 D + DjangoSP/DS D
|-
|-
|style="background:cyan"|'''Explanation'''
|style="background:cyan"|'''Explanation'''
|colspan="5"|Django appears where MegaMan was standing, while MegaMan appears at the back of the enemy area in the same row. Django uses his Gun del Sol, hitting the second column from the player's position, while MegaMan fires Buster shots down the row from behind. Then, both Django and MegaMan move up as far as they can and perform a cross slash.
|colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.
|}
|}
{{Footer Nav|game=Mega Man Battle Network 5|prevpage=Enemies|nextpage=Getting Started}}

Revision as of 00:07, 13 April 2013

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Standard Chips

Chip #001 - Cannon

Cannon
Cannon
  • Code(s) : A, B, C, *
  • Power: 40
  • Description 1: "Cannon for 1 enmy(enemy)"
  • Description 2: Fires a cannon at the closest enemy in your row.
  • Where to find: Starter Deck, Green Mystery Data of ACDC area, Scilab mainframe.
  • Rarity: 1 Star
  • Element: None

Chip #002 - HiCannon

Hi-Cannon
Hi-Cannon
  • Code(s): D, E, F
  • Power: 80
  • Description 1: "Cannon for 1 enmy(enemy)"
  • Description 2: Fires a cannon at the closest enemy in your row.
  • Where to find:...
  • Rarity: 2 Stars
  • Element: None

Chip #003 - M-Cannon

M-Cannon
M-Cannon
  • Code(s): F, G, H
  • Power: 120
  • Description 1: "Cannon for 1 enmy(enemy)"
  • Description 2: Fires a cannon at the closest enemy in your row.
  • Where to find: ??

Rarity: 3 Stars

  • Element: None

Chip #004 - AirShot

AirShot
AirShot
  • Code(s): *
  • Power: 20
  • Description 1: "Knock Enemy Back 1 Square"
  • Description 2: fires a blast of air at the first enemy in the row and knocks it back 1 square, but does not make the enemy flinch.
  • Where To Find:Starter Deck, 3-Chip Trader, Green Mystery data in ACDC areas.
  • Rarity: 2 Stars
  • Element: Wind

Chip #005 - Vulcan 1

Vulcan 1
Vulcan 1
  • Code(s): C, D, E, *
  • Power:10 x 3
  • Description 1: "3-shot to pierce 1 panel!"
  • Description 2: fires a 3 shot machine gun hitting the first opponent in the row and the square directly behind it.
  • Where to Find:Starter Deck, Mystery Data in ACDC, Higsby's Shop, 3-Chip Trader
  • Rarity: 1 star
  • Element:None

Chip #006 - Vulcan 2

Vulcan 2
Vulcan 2
  • Code(s): A, B, C
  • Power:10 x 5
  • Description 1: "5-shot to pierce 1 panel!"
  • Description 2: fires a 5 shot machine gun hitting the first opponent in the row and the square directly behind it.
  • Where to Find:NetStores, Higsby's Shop
  • Rarity: 2 stars
  • Element:None

Chip #007 - Vulcan 3

Vulcan 3
Vulcan 3
  • Code(s): L, M, N
  • Power:10 x 7
  • Description 1: "7-shot to pierce 1 panel!"
  • Description 2: fires a 7 shot machine gun hitting the first opponent in the row and the square directly behind it.
  • Where to Find:NetStores
  • Rarity: 3 stars
  • Element:None

Chip #008 - Spreader

Spreader
Spreader
  • Code(s): L, M, N, *
  • Power:30
  • Description 1: "Creates a Large Explosion"
  • Description 2: Fires a blast at the nearest object or enemy in the row. if it hits, there is a 1-square radius around the impact zone, hitting a max of 9 squares if the opponent is at the centre of their row and columns.
  • Where to Find:Mystery Data in ACDC, NetStores, Higsby's Shop
  • Rarity: 2 stars
  • Element:None

Chip #009 - MarkCannon 1

  • Code(s): K, M, S
  • Power:?
  • Description 1: DoomerEX locks onto 3 panels
  • Description 2: a cursor is fired that sweeps the 3 panels in front of you moving outwards. it will lock onto the first enemy it targets
  • Where to Find:chip from DoomerEX, Mystery Data in ACDC
  • Rarity: ? stars
  • Element:Cursor

Chip #010 - MarkCannon 2

  • Code(s): D, F, Z
  • Power:?
  • Description 1: DoomerEX locks onto 3 panels
  • Description 2: a cursor is fired that sweeps the 3 panels in front of you moving outwards. it will lock onto the first enemy it targets
  • Where to Find:chip from DoomerEX 2
  • Rarity: ? stars
  • Element:Cursor

Chip #011 - MarkCannon 3

  • Code(s): E, R, Y
  • Power:?
  • Description 1: DoomerEX locks onto 3 panels
  • Description 2: a cursor is fired that sweeps the 3 panels in front of you moving outwards. it will lock onto the first enemy it targets
  • Where to Find:chip from DoomerEX 3
  • Rarity: ? stars
  • Element:Cursor

Chip #012 - Pulsar/Bat Shot 1

Chip #013 - Pulsar/Bat Shot 2

Chip #014 - Pulsar/Bat Shot 3

Chip #015 - Tank Cannon/BigTank 1

Chip #016 - Tank Cannon/BigTank 2

Chip #017 - Tank Cannon/BigTank 3

Chip #018 - WideShot 1

Chip #019 - WideShot 2

Chip #020 - WideShot 3

Chip #021 - ElecReel 1

Chip #022 - ElecReel 2

Chip #023 - ElecReel 3

Chip #024 - SabotenBall/CactusBall 1

Chip #025 - SabotenBall/CactusBall 2

Chip #026 - SabotenBall/CactusBall 3

Chip #027 - GunDelSol 1

GunDelSol 1
GunDelSol 1

Chip #028 - GunDelSol 2

GunDelSol 2
GunDelSol 2

Chip #029 - GunDelSol 3

GunDelSol 3
GunDelSol 3

Chip #030 - Elemental Arm/Elemantal Rage

Chip #031 - Thunder

Chip #032 - Tornado

Tornado
Tornado
  • Code(s):D, L, R
  • Power: 20 x 8
  • Description 1:...
  • Description 2:Fires an 8-hitting Tornado 2 squares ahead
  • Where To Find:Chip Trader, NetShop, Mystery Data
  • Rarity: 3 Stars
  • Element: Wind

Chip #033 - NoiseStorm/Static

Static
Static

Chip #034 - MiniBomb

Minibomb
Minibomb

Chip #035 - EnergyBomb

EnergyBomb
EnergyBomb

Chip #036 - MegaEnergyBomb

MegaEnergyBomb
MegaEnergyBomb

Chip #037 - CrackBomb

Chip #038 - Paralyse Bomb

Chip #039 - ResetBomb

Chip #040 - Quake 1

Chip #041 - Quake 2

Chip #042 - Quake 3

Chip #043 - BugBomb

BugBomb
BugBomb

Chip #044 - CannonBall

CannonBall
CannonBall

Chip #045 - BlackBomb

BlackBomb
BlackBomb

Chip #046 - Geyser

Ol' faithful.
Ol' faithful.

Chip #047 - MagmaSeed

Chip #048 - SeaSeed/WaterSeed

Chip #049 - IceSeed

Chip #050 - GrassSeed

Chip #051 - Sword

Sword
Sword

Chip #052 - WideSword

WideSword
WideSword

Chip #053 - LongSword

LongSword
LongSword

Chip #054 - WideBlade

File:MMBN5 Standard 054.gif
WideBlade

Chip #055 - LongBlade

File:MMBN5 Standard 055.gif
LongBlade

Chip #056 - Custom Sword

Custom Sword
Custom Sword

Chip #057 - Variable Sword

Chip #058 - Slasher

Slasher
Slasher

Chip #059 - Wind Racket

Wind Racket
Wind Racket

Chip #060 - Kunai/MoonBlade 1

Chip #061 - Kunai/MoonBlade 2

Chip #062 - Kunai/MoonBlade 3

Chip #063 - SamuraiSword/Katana 1

Chip #064 - SamuraiSword/Katana 2

Chip #065 - SamuraiSword/Katana 3

Chip #066 - Yoyo

Chip #067 - DrillArm 1

Chip #068 - DrillArm 2

Chip #069 - DrillArm 3

Chip #070 - Air Hockey Puck

Chip #071 - SkullChain/Skully 1

Chip #072 - SkullChain/Skully 2

Chip #073 - SkullChain/Skully 3

Chip #074 - WaterTornado/AquaWhirl 1

Chip #075 - WaterTornado/AquaWhirl 2

Chip #076 - WaterTornado/AquaWhirl 3

Chip #077 - AirWheel/Hurricane 1

Chip #078 - AirWheel/Hurricane 2

Chip #079 - AirWheel/Hurricane 3

Chip #080 - Fire Punch 1

Chip #081 - Fire Punch 2

Chip #082 - Fire Punch 3

Chip #083 - BodyBurn 1

Chip #084 - BodyBurn 2

Chip #085 - BodyBurn 3

Chip #086 - Side Bubble 1

Chip #087 - Side Bubble 2

Chip #088 - Side Bubble 3

Chip #089 - CustomBolt 1

Chip #090 - CustomBolt 2

Chip #091 - CustomBolt 3

Chip #092 - Boomer

Chip #093 - Asteroid/Meteors 1

Chip #094 - Asteroid/Meteors 2

Chip #095 - Asteroid/Meteors 3

Chip #096 - Satellite 1

Chip #097 - Satellite 2

Chip #098 - Satellite 3

Chip #099 - InazumaKing 1

Chip #100 - InazumaKing 2

Chip #101 - InazumaKing 3

Chip #102 - WoodNose 1

Chip #103 - WoodNose 2

Chip #104 - WoodNose 3

Chip #105 - Lance

Chip #106 - TsumaniBall/Wave

Chip #107 - RedTsumaniBall/LavaWave

Chip #108 - MudTsumaniBall/MudWave

Chip #109 - ComeOnRain/Rainy Day

Chip #110 - Snake

Chip #111 - Magnum

Magnum
Magnum

Chip #112 - CircGun

Chip #113 - TimeBomb 1

Chip #114 - TimeBomb 2

Chip #115 - TimeBomb 3

Chip #116 - BoyBomb 1

Chip #117 - BoyBomb 2

Chip #118 - BoyBomb 3

Chip #119 - Mine

Mine
Mine

Chip #120 - RockCube

RockCube
RockCube

Chip #121 - Wind

Wind
Wind

Chip #122 - Fan

VacuumFan
VacuumFan

Chip #123 - Fanfare

Fanfare
Fanfare

Chip #124 - Discord

Discord
Discord

Chip #125 - Timpani

Timpani
Timpani

Chip #126 - Silence

Silence
Silence

Chip #127 - RedFruit 1

Chip #128 - RedFruit 2

Chip #129 - RedFruit 3

Chip #130 - Voodoo Doll

VDoll
VDoll

Chip #131 - Guard 1

Guard 1
Guard 1

Chip #132 - Guard 2

Chip #133 - Guard 3

Chip #134 - CurseShield/CrushShield 1

Chip #135 - CurseShield/CrushShield 2

Chip #136 - CurseShield/CrushShield 3

Chip #137 - Crack Out

Crack Out
Crack Out

Chip #138 - Double Crack Out

Double Crack Out
Double Crack Out
  • Code(s):*

Chip #139 - Triple Crack Out

Triple Crack Out
Triple Crack Out

Chip #140 - Recover 10

Recover 10
Recover 10
  • Code(s): A,L,*
  • Description:Recovers 10 Hp
  • Where Found:Starter Deck, Mystery Data in ACDC and SciLab Mainframe, 3-Chip trader at Higsby's
  • Rating:1 Star
  • Element: Recovery

Chip #141 - Recover 30

Recover 30
Recover 30
  • Description : Recovers 30 HP
  • Rarity : 1 star
  • Element : Recovery

Chip #142 - Recover 50

Recover 50
Recover 50
  • Description : Recovers 50 HP
  • Rarity : 1 star
  • Element : Recovery

Chip #143 - Recover 80

Recover 80
Recover 80
  • Description : Recovers 80 HP
  • Rarity : 2 stars
  • Element : Recovery

Chip #144 - Recover 120

Recover 120
Recover 120
  • Description : Recovers 120 HP
  • Rarity : 2 stars
  • Element : Recovery

Chip #145 - Recover 150

Recover 150
Recover 150
  • Description : Recovers 150 HP
  • Rarity : 3 stars
  • Element : Recovery

Chip #146 - Recover 200

Recover 200
Recover 200
  • Description : Recovers 200 HP
  • Rarity : 4 stars
  • Element : Recovery

Chip #147 - Recover 300

Recover 300
Recover 300
  • Code(s): Y
  • Description: Recovers 300 Hp
  • Where Found: Bugfrag Trader in Nebula Area 6, Mystery Data in Nebula Area 2
  • Rating: 5 Stars
  • Element:Recovery

Chip #148 - Panel Grab

Panel Grab
Panel Grab
  • Code(s) : *

Chip #149 - Area Grab

Area Grab
Area Grab
  • Code(s) : A, L, S, *

Chip #150 - Meta Gel

Meta Gel
Meta Gel

Chip #151 - Grab Banish

Chip #152 - Grab Revenge

Chip #153 - Panel Return

Chip #154 - Death Match/Geddon 1

  • Code(s):
  • Description:"Cracks All Panels!"
  • Where Found:3-Chip Trader
  • Rating: 2 Stars
  • Element:None

Chip #155 - Death Match/Geddon 2

  • Code(s):
  • Description 1: Makes all empty Sq. Hole
  • Description 2:Breaks all unoccupied squares on both sides of the field.Panels regenerates after. Effect on MegaMan can be negated with AirShoes and OmniShoes Programs, or GyroShoes.
  • Where Found:Undernet Market, 10-Chip Trader
  • Rating: 3 Stars
  • Element:None

Chip #156 - Death Match/Geddon 3

  • Code(s):
  • Description 1:Changes all Panels to swamp!
  • Description 2:Changes all the panels on the field to poison, damaging everyone, including Megaman. Can be negated with OmniShoes Program, or Gyro/Shadow Shoes
  • Where Found:10-Chip Trader
  • Rating: 4 Stars
  • Element:None

Chip #157 - Slow Gauge

Chip #158 - Fast Gauge

Chip #159 - Buster Up

Chip #160 - Blinder

Chip #161 - North Wind

Chip #162 - Holy Panel

Chip #163 - Invis

Chip #164 - Barrier

Chip #165 - Barrier 100

Chip #166 - Barrier 200

Chip #167 - Bubble Wrap

Chip #168 - Anti-Fire

Chip #169 - Anti-Water

Chip #170 - Anti-Electricity/Anti-Elec

Chip #171 - Anti-Wood

Chip #172 - Anti-Damage

Chip #173 - Anti-Sword

Chip #174 - Anti-Navi

Chip #175 - Anti-Recover

  • Description 1 : Damages enemy in recovery
  • Description 2 : causes you enemy to receive damage equal to the HP it was trying to recover
  • Rarity : 3 stars
  • Element : None

Chip #176 - Copy Damage

  • Description 1 : Duplicate damage to 2nd enemy
  • Description 2 : makes the first enemy in Megaman's row receive the damage of other enemies
  • Rarity : 2 stars
  • Element : Cursor

Chip #177 - Life Sync

  • Description 1 : Makes HP same as enemy
  • Description 2 :makes the HP of all enemies the same as the one 2 squares ahead of Megaman
  • Rarity : 2 stars
  • Element : Cursor

Chip #178 - Attack + 10

  • Code(s):*
  • Description 1 : +10 for selected atk chip
  • Description 2 : adds +10 attack to the previously selected battlechip
  • Location : Starting deck, ACDC mystery data, 3-chip trader
  • Rarity : 1 Star
  • Element : +/-

Chip #179 - Navi + 20

  • Code(s): *
  • Description 1 :+ 20 for selected Navichip
  • Description 1 :adds 20 attack to the previously selected chip if it is a Navi Chip.
  • Rarity : 3 stars
  • Element : +/-

Chip #180 - Colour Point

  • Code(s): *
  • Description 1 :+10 for next chip attack
  • Description 2 :sacrifices one column of your area, but adds 10 attack per square to your next chip.
  • Rarity : 2 stars
  • Element : +/-

Mega Chips

Chip #001 - SuperVulcan

  • Code(s):
  • Power : 10 x 12
  • Description: 12 shot Vulcan Cannon
  • Rarity: 4 Stars
  • Element: None

Chip #002 - NeoVariableSword

  • Code(s): V
  • Power: 240
  • Description: A Magical Shifting Sword
  • Description2: the sword an change shape depending on the input command when the chip is activated.
  • Rarity: 5 Stars
  • Element: Sword

Chip #003 - Meteors

Chip #004 - NumberBall

Chip #005 - Guardian

Chip #006 - Jealousy

Chip #007 - Poltergeist

Chip #008 - BugFix

Chip #009 - FullCustom

Chip #010 - LifeAura

Chip #011 - Sanctuary

Chip #012 - Attack +30

  • Code (s) : *
  • Description: adds +30 attack to selected chip

Chip #013 - DoublePoint

Chip #014 - MuraMasa

Chip #015 - Anubis

Chip #016 - BlackWing

Chip #017 - JusticeOne

Chip #018 - Z-Saver/Z-Sabre

Z-Sabre
Z-Sabre
  • Code(s): Z
  • Power: 100 x 3
  • Description 1: Repliroid Swrd (Reploid Sword) cuts 3 times
  • Description 2: Slashes 3 Swords, LongSword, WideSword and HeroSword(not in this game, a 3-panel LongSword), each doing 100 Damage.
  • Where to find: Liberation Mission 6(DarkProto/DarkColonel), and completing it in 8 turns or less.
  • Rarity : 5 Stars
  • Secret : to release a fourth sword attack, a Boom-Slash, or Sonicboom, hold A button and input B button and Left dpad on the third slash (HeroSword).
  • Element : Sword

Chip #019 - Roll

  • Code(s): R
  • Power: 20 x 3
  • Description: Attacks an Enemy, then Heals you
  • Description 2: attacks the nearest enemy to MegaMan in stoptime, then heals the same amount of Hp to Megaman.
  • Where To Find: Maylu Gives you the Chip.
  • Rarity : 3 Stars
  • Element: Recovery

Chip #020 - RollSP

  • Code(s): R
  • Power: ??? (base = 30) x 3
  • Description: Attacks an Enemy, then Heals you
  • Description 2: attacks the nearest enemy to MegaMan in stoptime, then heals the same amount of Hp to Megaman.
  • Where To Find: Maylu gives you the Chip.
  • Rarity : 4 Stars
  • Secret : the attack Power of RollSP is dependent on the number of Holy Panels on MegaMan's side of the field.This chip can only be used by Light MegaMan.
  • Element: Recovery

Chip #021 - RollDS

  • Code(s): R
  • Power: ??? x 3
  • Description: Attacks an Enemy, then Heals you
  • Description 2: attacks the nearest enemy to MegaMan in stoptime, then heals the same amount of Hp to Megaman.
  • Where To Find: Undernet 2.
  • Secret: this chip can only be used by Dark MegaMan. the attack power of the chip is dependant on DarkMega's own evil power.
  • Rarity : 4 Stars
  • Element: Recovery

Chip #022C - Colonel

Chip #023C - Colonel SP

Chip #024C - Colonel DS

Chip #025C - ShadowMan

Giga Chips

Dark Chips

Program Advances

01
File:MegaEXECannon.png
C
Name Giga Cannon 1 Reduced name GigaCan1 Damage 400
Battle Chips Cannon x3 (A+B+C)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
02
File:MegaEXECannon.png
C
Name Giga Cannon 2 Reduced name GigaCan2 Damage 500
Battle Chips Hi-Cannon x3 (D+E+F)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
03
File:MegaEXECannon.png
C
Name Giga Cannon 3 Reduced name GigaCan3 Damage 600
Battle Chips Mega Cannon x3 (F+G+H)
Explanation MegaMan pulls out a large cannon and fires it. Only hits one enemy.
04
Name Infinite Vulcan 1 Reduced name InfVulc1 Damage 20
Battle Chips Vulcan1 x3 (C+D+E)
Explanation MegaMan pulls out a Vulcan and fires it 20 times.
05
Name Infinite Vulcan 2 Reduced name InfVulc2 Damage 20
Battle Chips Vulcan2 x3 (A+B+C)
Explanation MegaMan pulls out a Vulcan and fires it 24 times.
06
Name Infinite Vulcan 3 Reduced name InfVulc3 Damage 20
Battle Chips Vulcan3 x3 (L+M+N)
Explanation MegaMan pulls out a Vulcan and fires it 28 times.
07
Name Boxer 1 Reduced name Boxer1 Damage 100
Battle Chips FirePunch1 x3 (O+P+Q)
Explanation Launches a barrage of random fire punches.
08
Name Boxer 2 Reduced name Boxer2 Damage 150
Battle Chips FirePunch2 x3 (H+I+J)
Explanation Launches a barrage of random fire punches.
09
Name Boxer 3 Reduced name Boxer3 Damage 200
Battle Chips FirePunch3 x3 (E+F+G)
Explanation Launches a barrage of random fire punches.
10
Name Super Spread 1 Reduced name SuprSpr1 Damage 100
Battle Chips WideShot1 x3 (L+M+N)
Explanation Launches 3 WideShots that pierce through obstacles.
11
Name Super Spread 2 Reduced name SuprSpr2 Damage 120
Battle Chips WideShot2 x3 (E+F+G)
Explanation Launches 3 WideShots that pierce through obstacles.
12
Name Super Spread 3 Reduced name SuprSpr3 Damage 140
Battle Chips WideShot3 x3 (S+T+U)
Explanation Launches 3 WideShots that pierce through obstacles.
13
Name Shake Parade 1 Reduced name ShakPar1 Damage 80
Battle Chips SpShake1 x3 (G+H+I)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
14
Name Shake Parade 2 Reduced name ShakPar2 Damage 110
Battle Chips SpShake2 x3 (B+C+D)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
15
Name Shake Parade 3 Reduced name ShakPar3 Damage 140
Battle Chips SpShake3 x3 (S+T+U)
Explanation Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.
16
Name Cactus Dance 1 Reduced name CacDanc1 Damage 30
Battle Chips CactBal1 x3 (H+I+J)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
17
Name Cactus Dance 2 Reduced name CacDanc2 Damage 40
Battle Chips CactBal2 x3 (Q+R+S)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
18
Name Cactus Dance 3 Reduced name CacDanc3 Damage 50
Battle Chips CactBal3 x3 (L+M+N)
Explanation Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.
19
Name Hyper Burst Reduced name H-Burst Damage 50
Battle Chips Spreader x3 (C+D+E)
Explanation Acts like a 6-hit SpreaderGun.
20
File:MegaEXESword.png
B
Name Life Sword Reduced name LifeSrd Damage 400
Battle Chips Sword S + WideSwrd S + LongSwrd S or
Sword L + WideBlde L + LongBlde L
Explanation MegaMan slashes the area of 3x2 in front of him with a huge sword.
21
Name Great Yo-Yo Reduced name GreatYo Damage 100
Battle Chips YoYo x3 (D+E+F)
Explanation MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.
22
Name Pit Hockey Reduced name PitHoky Damage 100
Battle Chips AirHoc x3 (Q+R+S)
Explanation Fires an AirPuck that bounces in the enemy area 18 times before disappearing.
23
Name Poison Pharaoh Reduced name PoisPhar Damage Poison
Battle Chips BugBomb A + Geddon3 A + Anubis A
Explanation A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.
24
Name Cosmo Prison Reduced name CsmoPris Damage 60
Battle Chips Astroid3 C + Astroid3 C + CosmMnSP/DS C
Explanation CosmoMan appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.
25
Name Wild Bird Reduced name WildBird Damage 200
Battle Chips Katana1 S + Katana1 S + LarkMnSP/DS S
Explanation SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.
26
Name Football Reduced name Football Damage 180
Battle Chips MrkCan2 F + MrkCan2 F + GridMnSP/DS F
Explanation GridMan appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times.
27
Name Big Noise Reduced name BigNoise Damage 400
Battle Chips Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
Explanation ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies.
28
Name Time Bomb + Reduced name TimeBom+ Damage 600
Battle Chips TimeBom1 H + TimeBom2 H + TimeBom3 H
Explanation MegaMan creates a count bomb that has a very high duration.
29
Name Body Guard Reduced name BodyGrd Damage 70
Battle Chips AntiDmg M + AntiNavi M + Muramasa M
Explanation Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.
30
Name Pile Driver Reduced name PileDrvr Damage 30
Battle Chips GunDelS3 D + GunDelS3 D + DjangoSP/DS D
Explanation A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.