Mega Man Xtreme/Weapons and equipment: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
 
(8 intermediate revisions by 2 users not shown)
Line 2: Line 2:


== Special weapons ==
== Special weapons ==
{|{{prettytable|text center=1|sortable=1|notwide=1}}
! Maverick !! Weapon !! Normal !! Charged
|-
| Storm Eagle    ||''' Storm Tornado  '''|| ''Trajectory: (straight)'' <br>'''Special:''' pierces through all enemies || '''Trajectory:''' vertical up & down <br>'''Special:''' pierces through all enemies
|-
| Flame Stag      ||''' Speed Burner  '''|| ''Trajectory: (straight)'' <br>''Special: (none)'' || '''Trajectory:''' body attack <br>'''Special:''' mid-air dash
|-
| Chill Penguin  ||''' Shotgun Ice    '''|| '''Trajectory:''' bounce & split <br>''Special: (none)'' || '''Trajectory:''' along floor <br>'''Special:''' carries Mega Man
|-
| Spark Mandrill  ||''' Electric Spark '''|| '''Trajectory:''' split vertically <br>''Special: (none)'' || '''Trajectory:''' wide; front & backwards <br>''Special: (none)''
|-
| Armored Armadillo ||''' Rolling Shield '''|| '''Trajectory:''' along floor <br>''Special: (none)'' || '''Trajectory:''' barrier <br>'''Special:''' protects even from spikes
|-
| Morph Moth      ||''' Silk Shot      '''|| '''Trajectory:''' arc & split <br>'''Special:''' gets capsules in special areas || '''Trajectory:''' arc & split <br>'''Special:''' gets capsules in special areas
|-
| Magna Centipede ||''' Magnet Mine    '''|| '''Trajectory:''' remote control <br>'''Special:''' press Up/Down || '''Trajectory:''' remote control <br>'''Special:''' press Up/Down
|-
| Wheel Gator    ||''' Spin Wheel    '''|| '''Trajectory:''' along floor <br>'''Special:''' repeated damage || '''Trajectory:''' 8 directions <br>'''Special:''' destroys breakable walls
|-
| {{n/a|-}}      ||''' Hadouken      '''|| {{n/a|-}} || ''Trajectory: (straight)'' <br>'''Special:''' hold Down while shooting
|-
| {{n/a|-}}      ||''' Shouryuken    '''|| {{n/a|-}} || '''Trajectory:''' vertical up <br>'''Special:''' hold Up while shooting
|}
=== Damage chart ===
=== Damage chart ===
In the cells containing two numbers, the first one refers to the uncharged shot, the second one to the charged shot. A hypenation means that the Maverick is immune to the weapon; N/A means that the weapon is not available for that battle.
In the cells containing two numbers, the first one refers to the uncharged shot, the second one to the charged shot. A hypenation means that the Maverick is immune to the weapon; N/A means that the weapon is not available for that battle. Green cells refer to the suggested weapon for each Maverick, red cells refer to weapons obtained from the same Maverick.  


The ''"Hadou-ken & Shouryu-ken"'' column is larger on purpose: this way, the separation bertween the special weapons in Normal mode (to the left) and Hard mode (to the right) is more apparent.
The ''"Hadouken & Shouryuken"'' column is larger on purpose: this way, the separation bertween the special weapons in Normal mode (to the left) and Hard mode (to the right) is more apparent.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1}}
! Maverick !! X <br /> Buster !! Storm <br /> Tornado !! Speed <br /> Burner !! Shotgun <br /> Ice !! Electric <br /> Spark !! Hadou-ken <br /> & Shouryu-ken !! Rolling <br /> Shield !! Silk <br /> Shot !! Magnet <br /> Mine !! Spin <br /> Wheel
! Maverick !! X <br /> Buster !! Storm <br /> Tornado !! Speed <br /> Burner !! Shotgun <br /> Ice !! Electric <br /> Spark !! Hadouken <br /> & Shouryuken !! Rolling <br /> Shield !! Silk <br /> Shot !! Magnet <br /> Mine !! Spin <br /> Wheel
|-
|-
| || || || || || || || || || ||  
| Storm Eagle      || 1;2;3 || {{no|-}} || || || || {{yes|4}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}
|-
|-
!colspan=11| Normal Mode
| Flame Stag        || 1;2;3 || {{yes|3;4}} || {{no|-}} ||  1  ||  1  || 4 || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}
|-
|-
| Storm Eagle      || 1;2;3 ||  - ||  1  || || || {{yes|4}}
| Chill Penguin    || 1;2;3 ||  1  || {{yes|3;4}} || {{no|-}} ||  1  || 4 || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}
|-
|-
| Flame Stag        || 1;2;3 || {{yes|3;4}} || - || || || 4
| Spark Mandrill    || 1;2;3 ||  1  ||  1  || {{yes|3;8}} || {{no|-}} || 4 || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}
|-
|-
| Chill Penguin    || 1;2;3 ||  1  || {{yes|3;4}} ||  -  ||  1  || 4
| '''Zain'''        || 1;2;3 ||  -  ||  -  || {{yes|3;8}} ||  -  || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}
|-
| Spark Mandrill    || 1;2;3 ||  1  ||  1 || {{yes|3;8}} ||  -  || 4
|-
| '''Zain'''        || 1;2;3 ||  -  ||  -  || {{yes|3;8}} ||  -  || {{n/a}}
|-
|-
!colspan=11| Hard Mode
!colspan=11| Hard Mode
Line 28: Line 48:
| Vava              || 2;4;4 || 1;2 || 1;2 || 1;2 || 1;2 || {{yes|5}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}  
| Vava              || 2;4;4 || 1;2 || 1;2 || 1;2 || 1;2 || {{yes|5}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}}  
|-
|-
| Armored Armadillo || 1;2;3 ||  1  ||  1  ||  1  || {{yes|3;4}} || 4 || 1 ||  1  ||  1  || 3;1
| Armored Armadillo || 1;2;3 ||  1  ||  1  ||  1  || {{yes|3;4}} || 4 || {{no|1}} ||  1  ||  1  || 3;1
|-
|-
| Morph Moth        || 1;2;3 ||  1  || 3;4 ||  1  ||  1  || 4 || {{yes|3;4}} || 1 ||  1  || 2;1
| Morph Moth        || 1;2;3 ||  1  || 3;4 ||  1  ||  1  || 4 || {{yes|3;4}} || {{no|1}} ||  1  || 2;1
|-
|-
| Magna Centipede  || 1;2;3 ||  1  ||  1  || 1;0 ||  1  || 4 ||  1  || {{yes|3;4}} || - ||  1
| Magna Centipede  || 1;2;3 ||  1  ||  1  || 1;0 ||  1  || 4 ||  1  || {{yes|3;4}} || {{no|-}} ||  1
|-
|-
| Wheel Gator      || 1;2;3 ||  1  ||  1  || 1;2 ||  1  || 4 ||  1  ||  1  || {{yes|3;4}} || -
| Wheel Gator      || 1;2;3 ||  1  ||  1  || 1;2 ||  1  || 4 ||  1  ||  1  || {{yes|3;4}} || {{no|-}}
|-
|-
| '''Geemel'''      || 1;2;3 ||  1  || {{yes|3;4}} || 1;2 ||  1  || 4 ||  1  ||  1  ||  1  || 3;1
| '''Geemel'''      || 1;2;3 ||  1  || {{yes|3;4}} || 1;2 ||  1  || 4 ||  1  ||  1  ||  1  || 3;1
Line 49: Line 69:
|}
|}


== Equipment ==
=== X's upgrades ===
[[File:MMX-CyberMission Ally04_Armor.png|frame|left|The main 4 upgrades]]
A staple of the games in the ''Mega Man X'' series is the presence of four (at least) capsules that provide upgrades for X.
When X collects all four, his sprite changes to a new form.
{{-}}
In Normal Mode, the four upgrades are as such:
<br />[[File:MMX-CyberMission Stage01 Storm.png]]  '''1. Head Upgrade:''' it is necessary to get one or two important items; found in [[../Storm Eagle|Storm Eagle's stage]].
<br />[[File:MMX-CyberMission Stage02 Flame.png]]    '''2. Body Upgrade:''' it halves the damage suffered by X; found in [[../Flame Stag|Flame Stag's stage]].
<br />[[File:MMX-CyberMission Stage03 Chill.png]]  '''3. Leg Upgrade:''' it allows to dash-jump from walls; found in [[../Chill Penguin|Chill Penguin's stage]].
<br />[[File:MMX-CyberMission Stage04 Spark.png]] '''4. Arm Upgrade:''' it allows to charge up the special weapons; found in [[../Spark Mandrill|Spark Mandrill's stage]] (Head part required).
In Hard Mode, the same four upgrades are located in different stages:
<br />[[File:MMX-CyberMission Stage11 Armor.png]] 1. [[../Armored Armadillo|Armored Armadillo]]: Head Upgrade
<br />[[File:MMX-CyberMission Stage13 Magnet.png]] 2. [[../Magna Centipede|Magna Centipede]]: Leg Upgrade (Head part required)
<br />[[File:MMX-CyberMission Stage14 Wheel.png]] 3. [[../Wheel Gator|Wheel Gator]]: Arm Upgrade (Leg part required)
<br />[[File:MMX-CyberMission Stage12 Moth.png]] 4. [[../Morph Moth|Morph Moth]]: Body Upgrade (Wheel Gator's weapon required)
Blocks to be crushed with the '''Head Upgrade''':
# in Spark Mandrill's stage, to get the Arm Upgrade.
# in Armored Armadillo's stage, to get an Energy capsule.
# in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble.
Blocks to be crushed with the '''Legs Upgrade''':
# in Spark Mandrill's stage, to get the Sub-Tank.
==== The fifth upgrade ====
[[File:MMX-CyberMission Stage05 Core.png|left]] A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the Hadouken ("Fireball Punch") and Shouryuken ("Sho-Ryu-Ken" = "Rising-Dragon-Punch") from [[Street Fighter II]], another success by [[Capcom]]. This game spells both moves with a hyphenation, which is not the grammatically correct spelling of it.
=== Sub-Tanks ===
There are four Sub-Tanks in the game.
<br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal Mode);
<br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal Mode);
<br />[[File:MMX-CyberMission Stage11_Armor.png]] 3. In [[../Armored Armadillo|Armored Armadillo]]'s stage (Hard Mode);
<br />[[File:MMX-CyberMission Stage13_Magnet.png]] 4. In [[../Magna Centipede|Magna Centipede]]'s stage (Hard Mode).
=== Zero Scramble programs ===
In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X owns already the four Upgrades. Therefore, the same capsules give new powers: the Zero Scramble programs.


{|{{prettytable|text center=1|notwide=1}}
{|{{prettytable|text center=1|notwide=1|sortable=1}}
!colspan=5| Zero Scramble Programs
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses !! Location
|-
|-
! Zero Scramble !! Energy !! Effect !! Damage <br /> on bosses
|''' Z1: Dash        '''||  6 ||align="left"| Damages all enemies on a horizontal line ||  1 ||align="left"| 1. [[File:MMX-CyberMission Stage11 Armor.png]] A. Armadillo
|-
|-
|''' Z1: Dash        '''||  6 ||align="left"| Damages all enemies on a horizontal line             ||  1
|''' Z2: Rising      '''||  4 ||align="left"| Damages all enemies on a vertical line   ||  1 ||align="left"| 3. [[File:MMX-CyberMission Stage14 Wheel.png]] W. Gator
|-
|-
|''' Z2: Rising      '''|| 4 ||align="left"| Damages all enemies on a vertical line                ||  1
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen            ||  1 ||align="left"| 4. [[File:MMX-CyberMission Stage12 Moth.png]] M. Moth
|-
|-
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen                        ||  1
|''' Z4: Final        '''|| 20 ||align="left"| Massively damages one enemy             || 10 ||align="left"| 2. [[File:MMX-CyberMission Stage13 Magnet.png]] M. Centipede
|-
|''' Z4: Final        '''|| 20 ||align="left"| Massively damages one enemy; effective against bosses || 10
|}
|}


== Equipment ==
* '''Errata corrige:''' the game says "Gaizer", but it's a mispelling for "Geyser".
{{sect-stub}}
[[File:MMX-CyberMission Ally04_Armor.png|frame|right|The main 4 upgrades]]


Items to collect:
=== Ride Armors ===
* 5 Upgrades for X
[[File:MMX-CyberMission Ally03 RideArmor.png|left]]
* 4 Sub-Tanks
[[File:MMX-CyberMission Ally03 RideArmor2.png|right]]
* 4 Zero Scramble programs


Blocks to be crushed with the head:
In two stages X can find a Ride Armor, a powerful item that allows great defense and powerful attack. Unfortunately, it has limited mobility, and X has to leave it after a portion of the stage.
# in Spark Mandrill's stage, to get the Arm Upgrade.
# in Armored Armadillo's stage, to get an Energy capsule.
# in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble.
 
Blocks to be crushed with the legs:
# in Spark Mandrill's stage, to get the Sub-Tank.




{{Footer Nav|game=Mega Man Xtreme|prevpage=|nextpage=}}
{{Footer Nav|game=Mega Man Xtreme|prevpage=|nextpage=}}