Metal Gear/B1 Basement: Difference between revisions

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Part 2
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== Part 2 ==
== Part 2 ==
At this time, you should be returning to this building from building 2 in an effort to locate Dr. Pettrovich's kidnapped daughter Elen.  Please note that this is an expanded view of the same map presented up above. 
<center>[[Image:Metal Gear MSX map B1 BA2.png]]</center>
You will arrive through the elevator in room '''F4'''.  Make your way around to room '''H3'''.
'''H3''': If you have not taken the opportunity to examine the southern door in this room yet, do so now.  You will find that it opens with card 4, and inside is the '''body armor''', which protects you from bullets by reducing the amount of damage they inflict.  When you're ready, head west to room '''H2'''.
'''H2''': This is where you fought Shoot Gunner.  Stock up on ammo in the lower left room if you like, and continue west to room '''H1'''.
'''H1''': This is where you escaped after finding and rescuing Gray Fox.  The north door was previously inaccessible to you, but you can open it now with card 6.  Open the door and continue to '''G1'''.
'''G1''': A pair of dogs will be resting here.  Take them out if they attack you, then activate card 6 and approach the door to the north.  Once inside, you won't see anything, but you will actually hear someone crying for help.  While your first instinct may be to punch the walls in search of a weak point, be very careful in this room.  As you approach the right wall, you are likely to trigger a pitfall.  If you do, run away and let it expand.  Then return to the wall, and carefully punch various sections of it until you find the weak point.  Then plant a plastic explosive on the wall.  Pass through the hole you created and on the other side, you'll find Elen.  Rescue her and she will thank you for saving her.
At this time, you must return to Dr. Pettrovich on the [[Metal Gear/B2 Floor 2|second floor of building 2]], and you may think that you need to go all the way outside again, but if you happen to have collected the flashlight before you left the builfing, there's another way to return.  Exit the cells and return to '''G1'''.  From here, visit room '''F1''' to the north if you have the flashlight.
'''F1''': Four more dogs guard this room.  Deal with them if you have to, and run up to the door on the north wall.  It opens with card 1.  Step through and enter '''E1'''.
'''E1''': As soon as you enter this room, it will be pitch black.  The only way to see anything will be to activate the flashlight.  With the flashlight you can see how the crates are arranged in the room.  What you ''can't'' see, are the pitfalls.  The bad news is, the next few screens are loaded with them.  The good news is, if you die and continue, you will start from this room.  All of the pitfalls in this room are on the bottom.  From the door, walk straight up.  This is likely to trigger the right pitfall, but you will not be in danger of falling in it.  Once you reach the crate, you need to quickly run clockwise around it.  As you turn the corner, another pitfall should be forming just south of you.  As long as you move quickly around the crate, you won't fall.  Continue north to '''D1'''.
'''D1''': Line yourself up with the left edge of the right set of crates and walk up.  A pitfall may form to your left, and another pitfall is present above and to the right of the top row of crates.  When you reach that top row, hug the bottom as you run to the left, and quickly turn the corner to go north as a third pitfall forms to your left.  Continue north to '''C1'''.
'''C1''': Run up the right side of the middle column of crates.  When you get to the top, a pitfall should be forming above you.  Now you must run to the right, and up as soon as you clear the pitfall, while another pitfall opens up behind you.  Under no circumstances should you attempt to cross via the left passage.  Continue north to '''B1'''.
'''B1''': Be aware that a pitfall will open up at the southern entrance to the path leading up.  You'll have to quickly run up along the right side of the crates and turn the corner so that the pitfall doesn't swallow you.  As you run left, another pitfall will open up ahead of you, but this one is easily avoided by hugging the bottom side of the crates until you are free to run north to room '''A1'''.
'''A1''': Fortunately, there are no pitfalls in this room.  Ironically, Diane will give you a call in this room and advise you to watch out for pitfalls.  This would make sense if you attempted to rescue Elen by coming through this tunnel first instead of returning to building 1 through the outdoors.  Prepare card 6 and open the door, and you will be back in the [[Metal Gear/B2 Basement#Part 2|basement floor of building 2]].


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