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{{Infobox
{{Infobox
|title=Metal Slug Anthology
|title=Metal Slug Anthology
|image=Metal_Slug_Anthology_boxart.jpg
|image=Metal Slug Anthology boxart.jpg
|developer=[[Terminal Reality]]
|developer=[[Terminal Reality]]
|publisher=[[SNK Playmore]]
|publisher=[[SNK Playmore]]
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{{sys|ps2}}{{us|2007|March 28}}{{eu|2007|July 6}}{{au|2007|July}}
{{sys|ps2}}{{us|2007|March 28}}{{eu|2007|July 6}}{{au|2007|July}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|platform=[[Wii]], [[PlayStation Portable]], [[PlayStation 2]]
|systems=[[Wii]], [[PlayStation Portable]], [[PlayStation 2]]
|ratings={{ESRB|T}}
|ratings={{ESRB|T}}
|preceded by=[[Metal Slug 6]]
|preceded by=[[Metal Slug 6]]

Revision as of 04:32, 12 August 2008

Template:Infobox

Metal Slug Anthology is a video game compilation for the Wii, PlayStation Portable and PlayStation 2. It has unique controller functionality and marks the return of SNK Playmore as a third-party developer for a Nintendo console for the first time since the Super NES era. It was first released on December 14, 2006 for Wii, in North America.

Wii version

A video demonstrates five new ways of controlling Metal Slug Anthology using the Wii Remote:[2]

  • "Nunchuk Control Stick" - movement controlled with Nunchuk; fire controlled with B, jumping with A, and grenades are tossed by flicking the Wii Remote.
  • "Tilt Wii Remote" - tilts control movement; D-pad "up" to jump
  • "Wii Remote" - classic controls; flick to toss grenades
  • "Arcade" - hold Wii Remote vertical against surface (emulates joystick); nunchuk fires and jumps (flick for grenades)
  • "Nunchuk Only" - Nunchuk controls all (except weapon switch and alternate attack)[3]
  • "GameCube Controller" - can be used instead of the Wii remote for a more traditional control style, however the digital pad is not supported for movement. The button configuration can be changed with this setting.

It is worth noting that Metal Slug Anthology on the Wii does not support use of the Classic Controller for gameplay. The reason behind it is that according to Ben Herman, in the beginning, "Nintendo initially intended for that controller to be used primarily for the Virtual Console only."[4]. Thus Terminal Reality did not receive instruction on how to implement the Classic Control configuration in the game. On an internet show called "On the Spot", a representative from Terminal Reality demoed the different types of control. One question on the show asked if it supports the Classic Controller, and the representative did not know what it was. Some say that the Wii was still new and Terminal Reality did not know about the Classic Controller.

Unlockables

These Unlockable are purchased with points gained at the end of each game. However, there is a special track and gallery that must be won by taking off infinite credits.

  • Music tracks
  • Concept art for characters, vehicles, soldiers, and miscellanea.
  • An interview with the production crew.

References