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(all text by Tim Courchene aka Pseudonym ( http://dw.com.com/redir?destURL=http://db.gamefaqs.com/console/nes/file/metal_storm_b.txt ))
 
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{{sidebar2|title=imported GFDL content|contents=This guide has been released under the GNU Free Documentation License (see talk page for more). However it is still in text-only format. If you know how please convert it into wiki format and use subpages accordingly.}}
{{Header Nav|game=Metal Storm}}
<br clear=all />
{{Game
|completion=2
|image=Metal Storm cover.jpg
|title=Metal Storm
|japanese=重力装甲メタルストーム
|developer=[[Irem]]
|publisher=[[Irem]]
|year=1992
|systems={{syslist|nes}}
|genre=[[Action]]
|players=1
|modes=[[Single player]]
}}
{{nihongo|'''''Metal Storm'''''|{{ruby|重力装甲|じゅうりょくそうこう}}メタルストーム|Juuryoku Soukou Metal Storm}} is a side-scrolling platforming video game for the [[Famicom]]/[[Nintendo Entertainment System|NES]], developed by [[Irem]]. It was released in the US during February 1991. Despite generally being well received by critics and reviewers, ''Metal Storm'' has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.


Metal Storm would be your standard run and gun type of game if it wasn’t for
''Metal Storm'' would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.
Irem’s idea for the Gravity Jump, which lets you walk around on the ceiling and
vice versa. The stage and boss designs are also great, since they allow you to
use the Gravity Jump often. The game is really quite a gem among the hundreds
of NES games that have been released.


<pre>
<gallery>
===============================================================================
File:Metal Storm FC box.jpg|Japanese box
Game Basics
</gallery>
===============================================================================


Controls
{{ToC}}
--------


Start Button: Pauses the game.
[[Category:Irem]]
 
[[Category:Action]]
Select Button: Not used.
[[Category:Single player]]
 
B Button: Fires your weapon.
 
A Button: Not used.
 
Directional Pad: Moves your character.
 
Up/Down and A: Gravity Jump.
 
 
Powerups
--------
 
Armor: Allows you to take an additional hit before you’re destroyed.
 
Weapon: Upgrades your basic weapon into a wider and slightly stronger laser.
 
Shield: Blocks enemy bullets. You can move the shield by looking in that
direction where the bullet is coming from.
 
Crush: Destroys all the enemies on the screen.
 
 
Screen Info
-----------
 
Score: Located in the top left corner. It tracks how much points you gain from
killing enemies and the like. It goes back to 0 once you get a game over.
 
Time: Located in the bottom left corner. It tracks how much time you have left
to complete the stage. This isn’t that important really; you should have more
than enough time to do everything.
 
===============================================================================
Walkthrough
===============================================================================
 
Stage 1-1
---------
 
Password: Just start the game.
 
Walk to the right and destroy the mechs you see along the way until you reach
the orange blocks about halfway between the ceiling and the floor that has the
white circular machine moving around on it. Destroy it and the next one that
appears on the ground ahead. Further on, there will be several platforms spaced
upwards toward the ceiling.
 
Destroy the mechs on them, jump onto the lowest platform and then jump to the
orange block. Here’s where you’ll have to use the Gravity Jump technique,
otherwise you’ll fall onto the spikes. Walk along the ceiling until you see
another mech and a turret on another orange block below you. Destroy them both
and continue to the right to enter the second part of stage 1.
 
 
Stage 1-2
---------
 
Use the Gravity Jump again to fall to the floor and destroy the turret ahead.
Jump into the little nook and grab the Armor and Flame powerups. Use the
Gravity Jump here and jump downwards once and jump again onto the orange blocks
until you see the turret ahead. Wait until the turret fires and then walk over
it and destroy it.
 
Use the Gravity Jump again and walk forward a little until you see the turret
on the platform ahead. Jump and fire at it until it’s gone and then use the
Gravity Jump yet again to hit the second turret from above. Destroy the mech
and the turret below you and then the turret to the right. Jump and fire at it
until it’s destroyed.
 
You don’t have to worry about the turret on the low platform unless you want to
get rid of it. You might as well, since they are worth points. =) Destroy the
mech below you when it passes under you and then use the Gravity Jump to fall
to the floor again. Destroy the turret and then use the Gravity Jump again to
get the turret ahead.
 
Stay on the ceiling and jump down to the platforms below. Further on there will
be a large blue mech that’s hogging up all the space ahead. Fire at it until
it’s gone. You may have to back up once or twice so don’t hesitate to do so.
Stay on the ceiling, grab the Weapon powerup, and trash the two remaining mechs
here. Continue to the right to meet the boss.
 
Stage 1-2 Boss: The boss is the pale green piece of mechanical junk that’s
--------------- hanging from the ceiling. It’s quite simple to defeat really
but you’ll have to use your Gravity Jump a few times to avoid getting blasted.
The boss has three potential weak points at the middle and one on either side
but only when the pink dome appears there.
 
The smaller pink orb in the center of the boss fires at you after the dome
disappears. The dome should always appear in the middle first so wait there and
blast it when it appears. It will then appear on either end of the boss and
then back in the middle. You can try to hit the dome while it’s on one of the
sides and then Gravity Jump back down before the smaller orb fires at you.
 
You should Gravity Jump back down before the dome disappears to be on the safe
side since it takes a bit of time to flip over and fall to the ground. If
you’re patient, you can just wait in the middle for the dome to reappear and
blast it there. It should only take about two rounds of firing at the dome to
defeat the boss.
 
 
Stage 2-1
---------
 
Password: BJ6 H0ZQ BHB
 
This stage is... odd, to say the least but it’s one of my favorites. Try firing
upwards or even jumping toward the top or bottom of the screen. The top and
bottom parts wrap around to each other. You start the stage in a corridor. Walk
right and destroy the two mechs on the platform you see here. Now jump up twice
and continue to the right.
 
Continue on until you reach another series of platforms with several green
electrified wall traps at either end. Stand between the two wall traps and
quickly jump twice to the platform above. If you take too long, the two of them
will snap shut and damage you. Walk right and continue jumping up through the
platforms and avoiding the wall traps.
 
There’s one set of them here and further ahead there will be two other sets
above and below you as well as a Barrier powerup on the other side of a wall.
In order to get that powerup, use the Gravity Jump and quickly jump through the
platforms below to the bottom. Use the Gravity Jump again, do a short jump to
activate the wall traps and then jump to the Barrier powerup.
 
Do another short jump and then jump up past the wall traps. Continue to the
right through the corridor, use the Gravity Jump again and then jump down
through set of two wall traps. Destroy the Sentry Ship ahead but watch out for
the bullets it fires out from it’s side. You’ll be safe as long as you’re on
the same level as it, and not above or below it.
 
Do another Gravity Jump to fall to the ground and then jump through the set of
four wall traps. The platforms where the wall traps are angled to the right so
you have to jump a little to the right every time you pass through one to avoid
getting hit. When you make it to the top, the second part of the stage is right
ahead.
 
 
Stage 2-2
---------
 
This part is more of the same stuff but there are a few new things thrown at
you here. Fall off the side and when you’re on the bottom part jump as far as
you can forward over the spiked platform and then do a Gravity Jump to nab the
1-up in the nook on the far right. Don’t allow yourself to land on the spikes
obviously and you have to keep pressing right until you land beside the 1-up.
 
This isn’t for the faint of heart so if you have a hard time doing a Gravity
Jump I’d say just ignore it and fall off the side of the tan structure where
you started and continue to the right. Do a Gravity Jump to the ceiling and
walk to the far right corner where the white and pink door is. Do another
Gravity Jump to make the door swing upwards, and then jump downwards.
 
Don’t do a Gravity Jump through the door. Go to the left corner of this
compartment and do another Gravity Jump. Fall off the side and do yet another
Gravity Jump to open the door. Continue to the right, jump up through the
platform and destroy the two turrets. You can only get the bottom one if you
have the Weapon Powerup.
 
If you don’t have it, just worry about the other turret. Once they are gone,
jump to the right until you get to the spiked platform barring your way, but
you already know what to do right? A Gravity Jump. Walk right a little more and
then fall upwards into the hole. An Armor powerup is waiting there. Do another
Gravity Jump to get out of there and one more to get back on the ceiling.
 
Now, jump across the hole and do a Gravity Jump to the floor and finally jump
through the platforms. Whew. The stage is almost done, don’t worry about that.
In order to get the Barrier powerup in the little compartment below, do a
Gravity Jump to the ceiling, jump through the hole and then do another Gravity
Jump to snag it.
 
To get out, do a Gravity Jump where the door is and another to continue on. The
next part is pretty neat. Fall down into the hole. It’s an endless hole. You’ll
just keep falling and falling until you do a Gravity Jump... or go into the
space on the right. Further ahead it’s more of the same. Do a Gravity Jump in
the corners to open the doors and then jump through the opening they make.
 
I’m getting tired of writing Gravity Jump every time here so I think that you
can get this part on your own by now. =) When you get through the two doors,
stay on the ceiling and jump through the platform to nab another powerup. You
can also not go through the platform in order to get a Barrier powerup a little
further ahead. It’s up to you.
 
Continue right until you see many, many platforms layered one on top of
another, as well as Sentry Ships. Turn right side up and head on through. Avoid
being above or below the Sentry Ships as I said earlier and destroy them as
needed. The boss is right ahead.
 
Stage 2-2 Boss: Another simple boss but there’s still a chance you’ll die if
--------------- you’re not careful. This boss consists of five laser turrets on
the far right that fire every 10 seconds or so. There are platforms that you
can jump to when a turret is about to fire so don’t hesitate to if you see that
laser beam coming. Stand on the right and destroy the laser on the platform
you’re on. If it’s going to fire, jump up to a higher platform and start
blasting the next laser. Rinse and repeat until they are all destroyed.
 
 
Stage 3-1
---------
 
Password: 576 5WHD M7D
 
Here’s another odd-ball stage. Notice the parallax scrolling in the background?
The Tram Cars you see moving along the track throughout this stage are the main
enemy here. They don’t do anything but don’t run into one obviously. Walk to
the right and destroy the Tram Cars if they get in your way, which will be
often enough. You’ll be sick of them by them time you’re done this stage.
 
When you get to the spikes do a Gravity Jump and then another to get the Flame
powerup. I wouldn’t recommend getting it if you already have the Weapon or the
Armor powerup since that one will negate it. There will be a Shield and another
Armor powerup just ahead if you do want to get it though. Drop to the floor if
you haven’t already and nab the Armor and then continue to the right.
 
When you get past the wield neon green blocks there will be a White Turret
sitting at the top right side of the screen. You can either stand on the edge
and fire at it, while walking right again when it fires at you or just go head
to head with it under the track. If you still have the Shield, it should absorb
the hits from the White Turret. Once it’s gone, head to the right to find the
second part of the stage.
 
 
Stage 3-2
---------
 
There’s more Tram Car action ahead. Yee haw. Head right until you see the two
powerups. You have a choice here, the Armor or the Weapon powerup. Whatever you
grab, jump back through the platform on the other side of the wall and continue
right. Stick to the ceiling until you reach the wall of flame coming from the
machine below. Do a Gravity Jump to solve that problem.
 
Jump to the platform above the spikes and again to the ground ahead. You have
to time it and don’t jump all the way or you might hit the spikes on the
ceiling. Head right and destroy the White Turret if you have the Weapon
powerup, otherwise jump to the platform ahead and do a Gravity Jump. Do another
Gravity Jump when you come to the long line of spikes on the ceiling and
continue on.
 
Jump across the holes and do a Gravity jump in the corner and jump onto the
small platform sticking out of the wall. Jump over the top and grab the Barrier
in the corner. Walk right again, jump onto the raised part of the ceiling where
the spikes are and do one final Gravity Jump onto the platform below. Go right
to find the boss of this place.
 
Stage 3-2 Boss: I think this boss is considerably tougher than the previous
--------------- two. You have do some timing and a bunch of Gravity Jumps on
the spot so I hope you can do that well enough now. The boss is the round
machine surrounded by the two balls. What it does is wait for about 10 seconds
and then it goes in the quadrant you were in. It doesn’t attack you with
bullets, lasers, or any kind of stuff like that.
 
The area that you fight the boss in is separated into four parts, hence the
term quadrant, and the slow moving lasers that separate the area are as much
trouble as the boss itself. The trick is to blast the boss while counting to
ten in your head and then doing a Gravity Jump through the lasers or moving to
another quadrant BEFORE you reach ten. If you move too soon the boss will just
follow you to new quadrant you’re in.
 
 
Stage 4-1
---------
 
Password: 863 9JQZ WQ[heart]
 
Here is where the game starts getting tough. This one in particular is one of
the more unique stages in the game. You start and end the stage inside a large
box that moves you around. It’s supposed to be an elevator from what it says in
the manual but you probably wouldn’t figure that if you didn’t read the manual.
It starts off simple enough, just let it take you for a ride.
 
A Flame powerup up will soon appear, followed by several Pods to ruin the
moment. Grab the Flame if you want but stick to the bottom because a Rotator
Pod will show up there and if you’re on the top you’ll have a tricky time
trying to get through it. The Flame is useful on this stage because you can
pass through enemies with it. You might want to keep that in mind.
 
Another Rotator Pod will appear at the top. Go to the ceiling and destroy it.
More Pods will follow, as well as an Armor powerup nestled amount several Pods
and a Weapon powerup. Soon after this, the elevator will start to move upwards.
A set of three wall traps are ahead. Since you’re moving with the elevator
you’ll have to time it. It’s not hard though.
 
Wait until you’re almost level with the first set of wall traps and then do a
Gravity Jump. You should avoid getting hit this way. Now, stand on the right
side of the elevator and wait until the three White Turrets appear above you
and blast them all. The elevator will turn right at this point. Two sets of two
Pods will form a wall ahead.
 
Walk under the first set and then Gravity Jump over the second set. Further
ahead will be the same set of Pods, except that a Rotator Pod will be at the
top and another one at the bottom. Gravity Jump to the ceiling and destroy the
first one, and then fall back to the ground and destroy the second one. This
next part is the hardest in my opinion.
 
A Blue Turret will appear in the bottom right corner. You can destroy them but
you can’t get rid of them permanently. You can also destroy the shots they
fire. Blast the first one. The elevator will move upwards again and another
Blue Turret will appear in the top left corner. Blast that one and destroy the
bottom right one again. A third and fourth Blue Turret will appear soon after.
 
Get the third one and while it’s gone, get the fourth one. The third one will
reappear again. Gravity Jump to the ceiling and take care of it. The fourth one
will reappear again by this time. Be at the bottom to take it out before it can
fire at you. One last Blue Turret will appear at the top. Gravity Jump to the
ceiling and destroy it. Now, let the elevator take you to the boss.
 
Stage 4-1 Boss: This isn’t really the boss of the stage; it’s more of a mini
--------------- boss to tide you over. The boss consists of four red machines
circling around the edge of the elevator. They don’t attack but they will
gradually speed up and then slow down again and speed up... you get the point.
Just stay where you are and jump over them as they pass by while firing
forward. While they are slowing down again take this time to blast as many of
them as you can. They might fire at you but you should be able to avoid it.
Once the remaining ones pick up speed again, destroy the stragglers to finish
off the boss.
 
 
Stage 4-2
---------
 
The stony Romanesque style elevator will be replaced with a more mechanical
type. The remainder of the stage is also harder. You’ll get a Shield and an
Armor powerup right off the bat. Several small Crab machines will start
appearing around the edge of the elevator and flying at you. The Shield, if you
want to keep it, will protect you from them when they hit it.
 
Three more powerups will appear soon after - a Weapon and a Flame powerup, also
a rare as heck Crush. It will destroy all enemies on the screen. Kind of
useless but interesting. The elevator will do a shimmy downwards around the
time those powerups appear so you don’t have much time to grab them. Soon the
elevator will take you to a Sentry... yeah, that big, round machine.
 
Stand under it, fire at it, and watch it blow up. They are simple to defeat
just don’t stand to the side of it since that’s where it’s bullets tend to go.
Not long after you destroy the Sentry, the elevator will go upwards and you’ll
run into another one on the left side. And after that, yet another one will
appear on the right. The elevator will stop there and start going right again.
 
Destroy the Sentry from the top if you want to get rid of it. Soon after that,
a Wall Sentry will appear on the right. It’s weak point is the green part in
the center but you have to destroy it quickly or you’ll run into it. It also
fires missiles toward the bottom so you should continually jump when you run
into another one, which is right away actually.
 
Stand in the middle of the elevator once the first Wall Sentry is gone. Not
long after that, two more will appear on either side of you. Destroy the left
one first since the elevator will start to move left. After the left one is
gone, destroy the right one. The elevator will start left again right in a
little while. But alas, soon it will start going downward again, through the
toughest part of this stage.
 
Several Pods will appear right down the middle of the elevator, effectively
splitting it into two. Right after that, a Sentry Ship will appear on the top
right. Try to destroy it since it’s bullets might hit you while you’re on the
way down. You can also just Gravity Jump to the ceiling and wait for it on the
right and then fall back down later.
 
Either way, once the Pods clear out, move toward the right side of the elevator
to make way for a second Sentry Ship that will appear from the left corner.
This one is simpler to destroy. After it’s gone, the elevator will start
zigzagging left and right, while more Sentry Ships will start showing up and
single Pods in the center of the elevator.
 
Destroy the Sentry Ships when they appear and don’t let them fire at you. One
will appear on the top and another on the bottom so you can just wait for them
and jump over the Pods as they show up. After a couple of zigzags, the elevator
will straighten out and a long line of Pods will appear down the center. The
elevator will turn one last time and then you’ll be at the boss.
 
Stage 4-2 Boss: This boss is sort of similar to the stage 4-1 boss but quite a
--------------- bit harder. It’s made up of three parts, but you only have to
destroy the red core bouncing around inside the elevator to defeat the boss.
The other two parts are guns that move along the top and bottom of the
elevator, often following you around, and occasionally firing a long laser beam
at you.
 
The first thing you should do is make sure that you take out at least one of
the guns, preferably both of them, before you concentrate on the red core. The
top gun should be the first to go since it’s easier to fire upwards, and then
the bottom one if you want. You still have to watch out for the red core
bouncing around and make sure you don’t touch it though.
 
Once the guns are gone start, all you have to do is destroy the red core to
finish the stage. Another strategy you can use to defeat the boss right off the
bat is to Gravity Jump right into the red core, but ONLY IF YOU HAVE THE ARMOR
POWERUP from the beginning of the second part of the stage. It don’t know why
it works but it does. And thank God for that.
 
 
Stage 5-1
---------
 
Password: P[heart]S X!R9 X3J
 
Yay! We’re back on old solid ground with no more elevators. However, you have
to be quick on this stage because there’s an energy beam moving behind you that
will kill you if you touch it. In fact, you’ll quickly find out that lasers are
the theme of this entire stage. Walk to the right until you see the Laser
Turret between the two small orange blocks.
 
Don’t walk under it though, just wait for it to stop firing and then destroy
it. There will be two more Laser Turrets ahead. You’ll have to go on the
ceiling to destroy the one on the ground as well as the next one you see. Later
on there will two more. Destroy the vertical one and wait for the horizontal
one to stop firing and then Gravity Jump to the ceiling to take care of it.
 
If you have the Weapon powerup, you can destroy the horizontal one easier by
standing at the edge of it and firing. Continuing to the right you’ll see
another Laser Turret on the ground. Get rid of it and then drop to the ground
but don’t go any further until then. Now, walk forward until you see the
horizontal Laser Turret ahead.
 
Destroy that sucka, do a Gravity Jump to the ceiling, and then destroy the
vertical one. Grab the spoils of war, AKA the Armor and the Flame powerups, and
be on your way. The area will open up now and there will be a lone Laser Turret
in the middle, as well as a whole bunch more of them further ahead. Destroy the
one Laser Turret close to the ground and then grab the Crush.
 
There’s a Shield powerup inside the orange structure if you want it. You don’t
really need it for this stage though. The Crush should have taken care of the
rest of the Laser Turrets here so just casually waltz to the right to find the
exit to this area. The last Laser Turret to the right might still be lingering
so you might want to take care of it, or maybe not.
 
 
Stage 5-2
---------
 
There’s more of the same here: Laser Turrets, the energy beam of death. You
know, the usual. The energy beam will also appear sooner and move faster so you
have to be even quicker than before on this part of the stage. If you still
have the Weapon powerup from earlier, it will make this stage a snap, so hang
onto it if you can. Destroy the first two Laser Turrets and grab the Armor.
 
Continue to the right and head through the middle when you come to the stacked
platforms. Don’t worry about the flying mechs here, they shouldn’t be able to
hit you since they are flying near the ceiling. When you come to the opening in
the middle platform, fall off the side and wait at the wall ahead for the
flying mech to go across the middle.
 
After it does, jump to the middle platform and keep walking until you reach a
group of three Laser Turrets. One last flying mech may get in your way but you
can either jump over it, or jump to the top platform to avoid it. Get rid of
both of the two closer Laser Turrets and then drop next to the third one when
it stops firing and destroy it.
 
Gravity Jump to the ceiling and continue walking to the right. There will be
another group of Laser Turrets here, which are a fair bit tougher than the last
group. If you have the Weapon powerup, you can drop the floor again while the
bottom Laser Turret isn’t firing and fire at it through the wall. Otherwise,
you’ll have to drop down on the other side of the wall and destroy it.
 
Once that bottom Laser Turret is gone, you’ll be in the clear from this point
on, unless you want to get the Weapon powerup near the ceiling. In order to get
it, you have to Gravity Jump onto the orange blocks close to the ground, fall
into the hole to grab it, and then Gravity Jump back out. It’s a pretty tough
maneuver but if you want it you should at least have the Armor powerup.
 
Afterwards, walk to the right side where the Laser Turret is firing through the
opening. Wait for it to stop, Gravity jump to the ceiling, and then walk into
the boss room. You should have more than enough time to get in there before the
Laser Turret starts firing again.
 
Stage 5-2 Boss: This strange boss which looks like three clenched fists stuck
--------------- together is pretty damn tough and you will have to use all your
jumping skills to avoid getting hit. The boss also comes in three fantastic
flavors. Blue mode, during which time it will fire angled lasers either toward
the ground or the ceiling. Red mode, during which time it will fire lasers
forward but they will turn 90 degrees depending on their proximity to the
ground or the ceiling.
 
Generally, they will turn upwards when they are closer to the ceiling, and
downwards when they are closer to the ground. The final mode, green, during
which time it will fire a long bar laser. All three modes are fairly simple to
avoid early on but after you damage the boss enough it will start firing
multiple lasers at once and with more frequency, as well as rapidly changing
modes.
 
All I can say is I hope you have the Armor powerup. You can squeeze by the blue
mode and red mode lasers with somewhat more difficulty but the green mode
lasers are a pain in the ass. You will frequently have to Gravity Jump and jump
through the middle of several of these lasers. After blasting it enough times,
it will eventually blow up and you can be on your way.
 
 
Stage 6-1
---------
 
Password: 2QS Q8R8 KKQ
 
Here’s pretty unique stage that also has it’s own new, rather unique set of
challenges from what ones you’ve already encountered. The entire stage doesn’t
have a ceiling or a floor and is much like stage 2 in that the top and the
bottom grab around to each other. It might be disorienting at first but you’ll
get the hang of it soon enough.
 
There are also a lot more of the Barriers, the machines that shoot out fire
unless you’re upside down or right side up, in this stage. Keep this in mind
since there are a few little tricks that the game pulls with them here. Make
your way to the right until you see the first Barrier. Go upside down to
deactivate it and land on the platform beside the second Barrier.
 
Do another Gravity Jump to deactivate this one. There will be another Barrier
ahead, as well as a Shield and a Weapon powerup on the platforms. I suggest you
grab the Weapon powerup. It’s more effective in my opinion. If you’re still
right side up the Barrier here should be deactivated but otherwise... you know
what to do.
 
There will be a White Turret ahead near the middle of the screen, as well as a
second one further on closer to the bottom. They should be simple to destroy
but watch out for their bullets. There will be more Turrets waiting ahead, on
the long gray platform. Destroy the first Turret on the edge and then carefully
walk ahead.
 
A few more Turrets and another White Turret will be waiting on there. The
Turrets will be easy to get but the White Turret is only vulnerable from above
or below, or you can just walk past it. You’ll have to get onto long platform
from above since the orange platform is blocking your way onto it from the
front. A new enemies will appear here.
 
They can appear at any height at which time they fly forward and fire a couple
of bullets at you so take care when you see one. After a couple of them have
flied by, you’ll come up to yet another Barrier. Deactivate it and the second
part of the stage is right ahead. The hard part is yet to come though.
*shudder*
 
 
Stage 6-2
---------
 
There will be Barrier right in front of you. Deactivate it and start jumping to
the right. You’ll find a much needed Armor powerup ahead, close to a small
spiked platform. Trust me when I say much needed, because you’ll need it
alright. Deactivate this Barrier and wait on the small platform beside it until
it’s around the middle of the screen, and then jump.
 
Continue on to the right until you reach another long platform with more White
Turrets on it. The simple way to do this part is to make your way onto the
larger blue platform above it and then jump across to the smaller blue
platforms until you’re clear. That way you can cleanly avoid most of the White
Turrets on that platform.
 
You’ll still have to destroy the one at the back and a few Turrets but that’s
fairly easy to do. Jump onto one of the smaller blue platforms and destroy the
Turret on the edge of the long platform ahead. Now jump onto it and carefully
make your way to the other side, destroying the rest of the Turrets on that
side. A few of the flying ships might try to fire here.
 
Once you’re at the end, jump onto the large orange structure and make your way
onto the spiked platform that’s very close to the Barrier. You have to be
upside down here to do this. Walk left a little bit so you don’t hit the
Barrier and then do a Gravity Jump to deactivate it. Walk to the edge of the
blue platform and do another Gravity Jump.
 
All that you have to do now is wait for the platform to be near the bottom of
the screen, fall off the side, and then do a Gravity Jump. Press right while
you’re falling and you’ll land right on the safe side of the spiked platform.
You have to do this all quickly or you’ll get hit. The end is just to the
right. Jump onto one of the platforms and walk right to greet the boss.
 
Stage 6-2 Boss: The boss is made up of three blocks that move counter clockwise
--------------- around the sides of the screen. Usually two of the blocks are
closer together and the third one is further apart. They don’t fire at you but
I guess they really don’t need to since you can’t touch the ground or the
ceiling at all. You have to stay on the blocks to avoid being damaged.
 
There are several ways to approach fighting this boss, this is the easiest way
to do it in my opinion. Wait on the block you start on until it starts going up
the right side of the screen. Jump or fall off the side of it onto the block
behind you and you should be alright for awhile. Fire at the blocks when you
can and they will eventually turn red, which means they are weak.
 
The trouble really begins after you destroy the first block. Now you won’t be
able to stay off the ground so easily since the two remaining blocks are
further apart. If you didn’t destroy the closer block, you might have an easier
time but otherwise you’ll have to Gravity Jump onto the bottom of the second
block and then jump or fall back onto first block. It’s not easy to do.
 
Once the second block is destroyed, you’ll need some luck to destroy the last
one. You should make sure that it’s red beforehand otherwise you might need an
Armor powerup to survive. Jump onto it and blast it. Hopefully you’ll destroy
it. Congrats. Woosh... onto the final stage of the game.
 
 
Stage 7-1
---------
 
Password: 94J LZH3 93G
 
You start in a long corridor with three powerups, a Weapon, a Shield, and a
Flame, at the other end. Grab what you want and head right... to face every
major boss in the game, again. *shudder* Luckily, they are all the same as
before. Every time you get a game over, you’ll start in the corridor again, and
you can fight the same boss you lost your last life on.
 
The first six bosses should go down quickly since you know what to do and have
more experience now. You can’t do the Gravity Jump trick against the stage 5
boss here but the stage 6 boss should be easier now because you have access to
a readily available Weapon powerup. After you defeat all six major bosses again,
you can move on to the final boss of the game.
 
Stage 7 Boss: A large white machine will slowly move from the right to the left
------------- side of the screen, gradually exposing the four cores in it’s
center. Jump up and destroy them as the machine moves along but you have to be
quick since you’re on a strict time limit. After all four cores are gone, it
will blow up and the game will end. Congrats!
</pre>
 
===Ending===
The text scrolls too fast for me to write it out here but it basically says the same old thing. Thanks for saving the Earth, yada, yada, yada.
 
 
===Expert Mode===
Password: N5T D!36Q 71
 
Expert Mode is a lot more difficult since there are more enemies, the bosses have much more energy than before. Good luck! You’ll need it.
 
[[Category:NES]]

Latest revision as of 02:54, 4 October 2022

Box artwork for Metal Storm.
Box artwork for Metal Storm.
Metal Storm
Developer(s)Irem
Publisher(s)Irem
Year released1992
System(s)NES
Japanese title重力装甲メタルストーム
Genre(s)Action
Players1
ModesSingle player
LinksMetal Storm ChannelSearchSearch

Metal Storm (重力装甲じゅうりょくそうこうメタルストーム Juuryoku Soukou Metal Storm?) is a side-scrolling platforming video game for the Famicom/NES, developed by Irem. It was released in the US during February 1991. Despite generally being well received by critics and reviewers, Metal Storm has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.

Metal Storm would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.

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