Metroid/Brinstar: Difference between revisions

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768 bytes added ,  26 February 2008
→‎Notes: hidden energy tank
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(→‎Notes: hidden energy tank)
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;Next to the Ice Beam chamber: You may think to yourself, if you could blow up a hole on the bridge that leads to the Ice Beam chamber, perhaps you can blow up a hole on the identical bridge to the left.  The fact is that you can and in exactly the same position.  However, this bridge covers a chasm holds nothing of value, and features an annoyingly difficult method of escape involving a series of destructible blocks along the left wall.  In short: avoid it completely.
;Next to the Ice Beam chamber: You may think to yourself, if you could blow up a hole on the bridge that leads to the Ice Beam chamber, perhaps you can blow up a hole on the identical bridge to the left.  The fact is that you can and in exactly the same position.  However, this bridge covers a chasm holds nothing of value, and features an annoyingly difficult method of escape involving a series of destructible blocks along the left wall.  In short: avoid it completely.
;A shortcut to the Varia Suit: After you collect the Ice Beam, it's possible to approach point 7 through the door on the right, instead of the door on the left.  If you return to door that lead to the chamber where you collected the Bombs, you can climb up a few more platforms, and fire your Ice Beam at the Rippers and Weavers that float around in the portion of the shaft that contains no platforms.  If you time your shots right, you can turn the Rippers and Weavers into frozen platforms that will help you rise through the shaft and reach the door at the very top, saving you some time in the process.
;A shortcut to the Varia Suit: After you collect the Ice Beam, it's possible to approach point 7 through the door on the right, instead of the door on the left.  If you return to door that lead to the chamber where you collected the Bombs, you can climb up a few more platforms, and fire your Ice Beam at the Rippers and Weavers that float around in the portion of the shaft that contains no platforms.  If you time your shots right, you can turn the Rippers and Weavers into frozen platforms that will help you rise through the shaft and reach the door at the very top, saving you some time in the process.
;A difficult Energy Tank: As you can see on the map, there happens to be an Energy Tank hidden right in the corridor next to the one you start from.  However, it is located in the ceiling, and it extremely difficult to reach.  The easiest method to collect it involves the Ice Beam and the High Jump boots.  Follow a Zoomer that is crossing the ground to the left, and watch it as it climbs the walls, and up to the ceiling, where it will proceed to move right.  Wait until it reaches the overhang near the hidden tank, and let it comes down close to you.  When it is a little less than half way off the ground, freeze it and use it as a platform to jump from and reach the Energy Tank.  This can be accomplished without the High Jump boots, but its rather difficult.
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