Metroid/Brinstar: Difference between revisions

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Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
[[Image:Metroid_NES_Brinstar_A.png|frame|left|The east portion of Brinstar]]
[[Image:Metroid_NES_Brinstar_A.png|frame|left|The west portion of Brinstar]]
[[Image:Metroid_NES_Brinstar_B.png|frame|right||The west portion of Brinstar]]
[[Image:Metroid_NES_Brinstar_B.png|frame|right|The east portion of Brinstar]]
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== Points of interest ==
== Points of interest ==
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[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of West Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pips.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pips.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
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[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
;3) Fire farther: While not required by any means, the Long Beam is such an essential upgrade that you should seek to collect it as soon as possible.  And since you've just collected some missiles, you're ready.  Head back across the bridge to East Brinstar, and start climbing again.  Take the next door that you find to the left.  In addition to the Rios and Zoomers that occupy this room, you may have to watch out for the swarming Mellows that descend on Samus when she enters.  At the other end of the room is a red door.  Red doors can only be opened by shooting five missiles at them.  Once opened, they remain open forever.  Blast the door down with your missiles and step inside to collect the first Chozo statue protected Power-Up, the Long Beam.
;3) Fire farther: While not required by any means, the Long Beam is such an essential upgrade that you should seek to collect it as soon as possible.  And since you've just collected some missiles, you're ready.  Head back across the bridge to West Brinstar, and start climbing again.  Take the next door that you find to the left.  In addition to the Rios and Zoomers that occupy this room, you may have to watch out for the swarming Mellows that descend on Samus when she enters.  At the other end of the room is a red door.  Red doors can only be opened by shooting five missiles at them.  Once opened, they remain open forever.  Blast the door down with your missiles and step inside to collect the first Chozo statue protected Power-Up, the Long Beam.
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[[Image:Metroid_NES_Brinstar_4.png|thumb|right|More energy means a better chance for survival]]
[[Image:Metroid_NES_Brinstar_4.png|thumb|right|More energy means a better chance for survival]]
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;B) The fiery home of power: If you think the Power-Ups that you collected in Brinstar were something, wait until you see Norfair.  Some of the best Power-Ups in the game can only be found in its scorching chambers, not to mention the several caches of Missile Packs.  Run to the end of the corridor where you collected your first Missile Pack to find the elevator that will lower you into the depths of [[Metroid/Norfair|Norfair]].
;B) The fiery home of power: If you think the Power-Ups that you collected in Brinstar were something, wait until you see Norfair.  Some of the best Power-Ups in the game can only be found in its scorching chambers, not to mention the several caches of Missile Packs.  Run to the end of the corridor where you collected your first Missile Pack to find the elevator that will lower you into the depths of [[Metroid/Norfair|Norfair]].
[[Image:Metroid_NES_Brinstar_to_Tourian.png|thumb|right|You must defeat the mini-bosses first]]
[[Image:Metroid_NES_Brinstar_to_Tourian.png|thumb|right|You must defeat the mini-bosses first]]
;C) The statues don't lie: If you climbed all the way to the top of East Brinstar and followed the long corridor to the left, you may be surprised to find an unusual chamber that contains statues in the forms of the two mini-bosses, Kraid and Ridley, along with an uncrossable chasm over an acid lake.  If you haven't defeated either boss, the statues will remain dormant.  If you have defeated one or both, then shooting the corresponding statue will cause it to rise.  When both statues rise off the ground, a bridge is formed that will allow you to proceed to [[Metroid/Tourian|Tourian]], the home of Mother Brain.
;C) The statues don't lie: If you climbed all the way to the top of West Brinstar and followed the long corridor to the left, you may be surprised to find an unusual chamber that contains statues in the forms of the two mini-bosses, Kraid and Ridley, along with an uncrossable chasm over an acid lake.  If you haven't defeated either boss, the statues will remain dormant.  If you have defeated one or both, then shooting the corresponding statue will cause it to rise.  When both statues rise off the ground, a bridge is formed that will allow you to proceed to [[Metroid/Tourian|Tourian]], the home of Mother Brain.
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== Notes ==
== Notes ==
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