Metroid Prime/Controls: Difference between revisions

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{{Header Nav|game=Metroid Prime}}
{{Header Nav|game=Metroid Prime}}
{{Control selector|GameCube, Wii}}
{{Control selector|GameCube, Wii}}
The controls of Metroid Prime are unique, to say the least. The entire action unfolds from a first-person view, and since you're in a suit, it comes out of a visor. Note that you cannot alter controls beyond {{control||swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons, }}inversion of Y-Axis{{control||,}} and Rumble features.
The controls of Metroid Prime are unique, to say the least. The entire action unfolds from a first-person view, and since you're in a suit, it comes out of a visor. Note that you cannot alter controls beyond {{control|inversion of Y-Axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and Rumble features.


==Overview==
==Overview==
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* {{control|{{gc|DownLeft|Control}}|{{wii|DownLeft|Nunchuk}}}}: Visor selection. You'll notice you have two visors to begin with: combat, and scan. Combat is what you'll use about 70 percent of the time. The HUD as I explain it is combat mode, so there's no need to get into it. When in scan mode, you get a telescopic view of things, you drop your weapon, but are able to scan things that have orange or red squares on them. Use {{control|{{gc|Left|Dpad}}|{{wii|Minus}}}} to switch over. Using the {{control|{{gc|L}}|{{wii|Z}}}}, and holding it down, you can scan objects. This is pretty essential, unless of course you're using a guide. By scanning, you can check for structural integrity, find weaknesses, interface with equipment, hack into computers, and unlock art galleries. By pressing {{control|{{gc|A}}|{{wii|A}}}} or {{control|{{gc|Up|Dpad}}|{{wii|Minus}}}} you can return to combat mode.   
* {{control|{{gc|DownLeft|Control}}|{{wii|DownLeft|Nunchuk}}}}: Visor selection. You'll notice you have two visors to begin with: combat, and scan. Combat is what you'll use about 70 percent of the time. The HUD as I explain it is combat mode, so there's no need to get into it. When in scan mode, you get a telescopic view of things, you drop your weapon, but are able to scan things that have orange or red squares on them. Use {{control|{{gc|Left|Dpad}}|{{wii|Minus}}}} to switch over. Using the {{control|{{gc|L}}|{{wii|Z}}}}, and holding it down, you can scan objects. This is pretty essential, unless of course you're using a guide. By scanning, you can check for structural integrity, find weaknesses, interface with equipment, hack into computers, and unlock art galleries. By pressing {{control|{{gc|A}}|{{wii|A}}}} or {{control|{{gc|Up|Dpad}}|{{wii|Minus}}}} you can return to combat mode.   


That about covers it for your HUD. But where are the controls? You'll notice you cannot alter controls beyond {{control||swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons, }}inversion of the Y-axis{{control||,}} and rumble control. Metroid Prime is not a first-person shooter; it is an exploration and adventure game with action sequences. You must use everything at your disposal because the reality is you are not built like a tank. You are a mobile, agile hunter who must outwit your often overpowering and towering foes.
That about covers it for your HUD. But where are the controls? You'll notice you cannot alter controls beyond {{control|inversion of the Y-axis|swapping the Jump and Fire buttons, swapping the Switch Visor and Switch Weapon buttons,}} and rumble control. Metroid Prime is not a first-person shooter; it is an exploration and adventure game with action sequences. You must use everything at your disposal because the reality is you are not built like a tank. You are a mobile, agile hunter who must outwit your often overpowering and towering foes.


==Controls==
==Controls==