Namcorules (talk | contribs) (It would appear that the two images (that I inadvertently uploaded under the wrong names earlier) have not been renamed yet...) |
BrownDerby (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Header Nav|game=Motos | {{Header Nav|game=Motos}} | ||
{{ | {{Game | ||
|completion=3 | |||
|image=Motos arcade flyer.jpg | |||
|title=Motos | |title=Motos | ||
| | |japanese=モトス | ||
|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Namco]] | |publisher=[[Namco]] | ||
| | |year=1985 | ||
|systems={{syslist|cade|cpc|zx|c64|x68k}} | |||
|title1=Arcade Archives Motos | |||
|developer1=[[Namco]] | |||
|publisher1=[[Hamster Corporation]] | |||
|year1=2022 | |||
|systems1={{syslist|switch|ps4}} | |||
|ratings1={{IARC|3}}{{ESRB|E}}{{PEGI|7}}{{ACB|G}} | |||
|genre=[[Action]] | |genre=[[Action]] | ||
|players=1–2 | |players=1–2 | ||
|modes=[[Single player]], [[Multiplayer]] | |||
|series=Arcade Archives | |||
}} | }} | ||
'''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor. | '''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor. | ||
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield. | The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield. | ||
Line 20: | Line 27: | ||
<gallery> | <gallery> | ||
File:Motos title screen.png|Title screen. | |||
File:Motos high score table.png|Default high score table. | |||
File:Motos parts selection.png|Power parts selection. | |||
File:Motos gameplay.png|First round of the game. | |||
</gallery> | </gallery> | ||
Line 29: | Line 36: | ||
[[Category:Namco]] | [[Category:Namco]] | ||
[[Category: | [[Category:Hamster Corporation]] | ||
[[Category:Action]] | [[Category:Action]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] |
Latest revision as of 22:35, 19 June 2022
Motos | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Year released | 1985 |
System(s) | Arcade, Amstrad CPC, Sinclair ZX Spectrum, Commodore 64/128, Sharp X68000 |
Series | Arcade Archives |
Japanese title | モトス |
---|---|
Genre(s) | Action |
Players | 1–2 |
Modes | Single player, Multiplayer |
Arcade Archives Motos | |
---|---|
Developer(s) | Namco |
Publisher(s) | Hamster Corporation |
Year released | 2022 |
System(s) | Nintendo Switch, PlayStation 4 |
Rating(s) |
Motos is an arcade game, that was released by Namco in 1985. It was the last of the 7 games from the company to run on the Super Pac-Man hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in Mappy, The Tower of Druaga, Grobda (minus the DAC) and Dig Dug II. It was also their last 8-bit game to use a vertical-orientated monitor.
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.
The game was later ported for the Amstrad CPC, the Sinclair ZX Spectrum, the Commodore 64, and the Sharp X68000 - and was later featured in the "Encore" edition of their Namco Museum series, for the Sony PlayStation, along with two of Namco's Japan-exclusive titles: Wonder Momo (which was to be their last 8-bit game in 1986), and Rompers (the key-collecting maze game from 1989). One of the enemy characters (the Taitorian) also made an appearance as a bonus character in Tinkle Pit (1993).
-
Title screen.
-
Default high score table.
-
Power parts selection.
-
First round of the game.