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{{Header Nav|game=Motos | {{Header Nav|game=Motos}} | ||
{{ | {{Game | ||
|completion=3 | |||
|image=Motos flyer.png | |||
|title=Motos | |title=Motos | ||
| | |japanese=モトス | ||
|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Namco]] | |publisher=[[Namco]] | ||
| | |year=1985 | ||
|systems={{syslist|cade|cpc|zx|c64|x68k}} | |||
|genre=[[Action]] | |genre=[[Action]] | ||
|players=1–2 | |players=1–2 | ||
|modes=[[Single player]], [[Multiplayer]] | |||
}} | }} | ||
'''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor. | '''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor. | ||
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield. | The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield. | ||
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<gallery> | <gallery> | ||
File:Motos title screen.png|Title screen. | |||
File:Motos high score table.png|Default high score table. | |||
File:Motos parts selection.png|Power parts selection. | |||
File:Motos gameplay.png|First round of the game. | |||
</gallery> | </gallery> | ||
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[[Category:Namco]] | [[Category:Namco]] | ||
[[Category:Action]] | [[Category:Action]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] |
Revision as of 15:50, 7 March 2022
Motos | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Year released | 1985 |
System(s) | Arcade, Amstrad CPC, Sinclair ZX Spectrum, Commodore 64/128, Sharp X68000 |
Japanese title | モトス |
---|---|
Genre(s) | Action |
Players | 1–2 |
Modes | Single player, Multiplayer |
Motos is an arcade game, that was released by Namco in 1985. It was the last of the 7 games from the company to run on the Super Pac-Man hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in Mappy, The Tower of Druaga, Grobda (minus the DAC) and Dig Dug II. It was also their last 8-bit game to use a vertical-orientated monitor.
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.
The game was later ported for the Amstrad CPC, the Sinclair ZX Spectrum, the Commodore 64, and the Sharp X68000 - and was later featured in the "Encore" edition of their Namco Museum series, for the Sony PlayStation, along with two of Namco's Japan-exclusive titles: Wonder Momo (which was to be their last 8-bit game in 1986), and Rompers (the key-collecting maze game from 1989). One of the enemy characters (the Taitorian) also made an appearance as a bonus character in Tinkle Pit (1993).
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Title screen.
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Default high score table.
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Power parts selection.
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First round of the game.