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(It would appear that the two images (that I inadvertently uploaded under the wrong names earlier) have not been renamed yet...)
m (Update infobox)
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{{Header Nav|game=Motos|num=3}}
{{Header Nav|game=Motos}}
{{Infobox
{{Game
|completion=3
|image=Motos flyer.png
|title=Motos
|title=Motos
|image=Motos flyer.png
|japanese=モトス
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=モトス
|year=1985
|systems={{syslist|cade|cpc|zx|c64|x68k}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Arcade]], [[Amstrad CPC]], [[Sinclair ZX Spectrum]], [[Commodore 64]], [[Sharp X68000]]
|released={{rd|1985}}
|players=1–2
|players=1–2
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor.
'''Motos''' is an arcade game, that was released by [[Namco]] in [[1985]]. It was the last of the 7 games from the company to run on the [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in [[Mappy]], [[The Tower of Druaga]], [[Grobda]] (minus the DAC) and [[Dig Dug II]]. It was also their last 8-bit game to use a vertical-orientated monitor.
{{Continue Nav}}


The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.
The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.
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<gallery>
<gallery>
Image:Motos title screen.png|Title screen.
File:Motos title screen.png|Title screen.
Image:Motos high score table.png|Default high score table.
File:Motos high score table.png|Default high score table.
Image:Motos parts selection.png|Power parts selection.
File:Motos parts selection.png|Power parts selection.
Image:Motos gameplay.png|First round of the game.
File:Motos gameplay.png|First round of the game.
</gallery>
</gallery>


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[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Action]]
[[Category:Action]]
[[Category:MAME]]
[[Category:Amstrad CPC]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Commodore 64/128]]
[[Category:Sharp X68000]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]

Revision as of 15:50, 7 March 2022

File:Motos flyer.png
Box artwork for Motos.
Motos
Developer(s)Namco
Publisher(s)Namco
Year released1985
System(s)Arcade, Amstrad CPC, Sinclair ZX Spectrum, Commodore 64/128, Sharp X68000
Japanese titleモトス
Genre(s)Action
Players1–2
ModesSingle player, Multiplayer
LinksMotos ChannelSearchSearch

Motos is an arcade game, that was released by Namco in 1985. It was the last of the 7 games from the company to run on the Super Pac-Man hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system similar to that used in Mappy, The Tower of Druaga, Grobda (minus the DAC) and Dig Dug II. It was also their last 8-bit game to use a vertical-orientated monitor.

The player must take control of the eponymous Motos, a bumper car whose goal is to force enemies over the edge of the playfield, by bumping up against them; however, all the enemies are capable of doing exactly the same thing to it. "Power parts" and "jump parts" can also be collected during the 62 rounds, which will give Motos extra bumping power, and the ability to jump over gaps in the playfield.

The game was later ported for the Amstrad CPC, the Sinclair ZX Spectrum, the Commodore 64, and the Sharp X68000 - and was later featured in the "Encore" edition of their Namco Museum series, for the Sony PlayStation, along with two of Namco's Japan-exclusive titles: Wonder Momo (which was to be their last 8-bit game in 1986), and Rompers (the key-collecting maze game from 1989). One of the enemy characters (the Taitorian) also made an appearance as a bonus character in Tinkle Pit (1993).

Table of Contents

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Motos logo
Motos logo