Mount&Blade/Mounted: Difference between revisions

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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
Riding a horse gives you an instant advantage against foes on foot, and adds another level of depth to the game.
Riding a horse gives you an instant advantage against foes on foot, and adds another level of depth to the game.


==Encumbrance irrelevancy==
==Encumbrance irrelevancy==
The most important factor to remember is that the weight of your equipment has no effect on the horse's speed. This means that you can wear the thickest (and thus heaviest) armor you can afford while still fighting at your full capacity, whereas if you were to wear that armor on foot your movement speed would be impeded unless you put spent some skill points on [[Mount&Blade/Skills#Athletics|Athletics]].
The most important factor to remember is that the weight of your equipment has no effect on the horse's speed. This means that you can wear the thickest (and thus heaviest) armor you can afford while still fighting at your full capacity, whereas if you were to wear that armor on foot your movement speed would be impeded unless you spend some skill points on [[Mount&Blade/Skills#Athletics|Athletics]].


==Controls==
==Controls==
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Unlike on foot, the length of your weapon is a somewhat bigger factor than weapon speed. While fighting with a short sword you may have to get dangerously close to your enemies, which can result in damage to you and/or your horse. If you have a choice between a short weapon with good damage and a long weapon with mediocre damage, the long weapon is probably the safest choice.
Unlike on foot, the length of your weapon is a somewhat bigger factor than weapon speed. While fighting with a short sword you may have to get dangerously close to your enemies, which can result in damage to you and/or your horse. If you have a choice between a short weapon with good damage and a long weapon with mediocre damage, the long weapon is probably the safest choice.


As far as reach is concerned, the best sword for horseback use is a Tempered Heavy Bastard Sword. Even with the 25% penalty to damage and speed it still has its significant length on its side. The Bastard Sword is the fastest two-hander, so if you lose your horse you can put your shield away and immediately have the full damage and speed advantages. Watered-steel Nomad Sabres and Falchions are a good pick for those who prefer speed and damage over reach, and since these are true one-handed weapons they have no penalty.
As far as reach is concerned, the best sword for horseback use is a Tempered Heavy Bastard Sword. Even with the 35% penalty to damage and speed it still has its significant length on its side. The Bastard Sword is the fastest two-hander, so if you lose your horse you can put your shield away and immediately have the full damage and speed advantages. Watered-steel Nomad Sabres and Falchions are a good pick for those who prefer speed and damage over reach, and since these are true one-handed weapons they have no penalty.


==Shields==
==Shields==
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Longer polearms generally lower more slowly and some cannot be used with a shield. The advantage to these longer polearms is that you can hit targets without having to get as close as with shorter polearms, which can help keep you out of danger. Another consideration is how effective a polearm will be when you are unhorsed; lance-style polearms move very slowly when on foot (meaning you will have a harder time fighting) but spear-style polearms can be used very effectively. Spear-style polearms can be used to block if you have no shield, but lance-style polearms cannot. Spear-style polearms can also be swung like a two-handed weapon if you aren't using a shield.
Longer polearms generally lower more slowly and some cannot be used with a shield. The advantage to these longer polearms is that you can hit targets without having to get as close as with shorter polearms, which can help keep you out of danger. Another consideration is how effective a polearm will be when you are unhorsed; lance-style polearms move very slowly when on foot (meaning you will have a harder time fighting) but spear-style polearms can be used very effectively. Spear-style polearms can be used to block if you have no shield, but lance-style polearms cannot. Spear-style polearms can also be swung like a two-handed weapon if you aren't using a shield.


The damage a couched polearm deals can be further increased by getting a polearm with a better damage rating and by increasing your [[Mount&Blade/Proficiencies#Polearms|Polearms]] proficiency. Increasing your [[Mount&Blade/Skills#Riding|Riding]] skill makes your horse go faster, which increases the speed bonus that determines damage bonuses and penalties. Once you have raised your skills enough and are traveling at top speed you should be able to take out any target with a single touch of your polearm tip, regardless of what the polearm's base damage is.
The damage a couched polearm deals can be further increased by getting a polearm with a better damage rating and by increasing your [[Mount&Blade/Proficiencies#Polearms|Polearms]] proficiency. Increasing your [[Mount&Blade/Skills#Riding|Riding]] skill makes your horse go faster, which increases the speed bonus that determines damage bonuses and penalties. Once you have raised your skills enough and are traveling at top speed you should be able to take out any target (shields included) with a single touch of your polearm tip, regardless of what the polearm's base damage is. Note that when using a couched polearm, it's easier to aim in first-person view ({{kbd|R}} key by default).
 
When fighting another horseman with a polearm, make sure to aim at the horse. When the horse dies, the enemy's attack is cancelled so you won't take any damage. If you aim at the rider, the one with the longer weapon will land a hit, and the other won't. If the polearms are the same length, it may end in a double-KO. That is, of course, considering both riders aim right.


==Horse choices==
==Horse choices==
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The other horses fall somewhere between these two extremes. These particular three horse types are very expensive (especially the [[Mount&Blade/Horses|Charger]]) so if you start losing them in combat you may want to try different ones until you find one that matches your fighting style. The manoeuvrability of the horse is of less importance than its speed, as with a fast horse like the [[Mount&Blade/Horses|Courser]] you can slow down, do a U-turn, and then head off again, only being in danger for a very short period.
The other horses fall somewhere between these two extremes. These particular three horse types are very expensive (especially the [[Mount&Blade/Horses|Charger]]) so if you start losing them in combat you may want to try different ones until you find one that matches your fighting style. The manoeuvrability of the horse is of less importance than its speed, as with a fast horse like the [[Mount&Blade/Horses|Courser]] you can slow down, do a U-turn, and then head off again, only being in danger for a very short period.
The Heavy Hunter is by far the best all around horse in the game.  It combines speed, moderate maneuverability, and a solid punch when charging.  The major "drawback" of this mount is when facing Khergit Lancers as this mount is a bit slower than their courser,but a proper strategy will more than offset the speed disadvantage.  When properly used, the Heavy Hunter can help you decimate enemy heavy infantry and cavalry alike.
==Horse vulnerability==
Just like people, horses take extra damage when hit on the head.
Spirited, Champion and Stubborn horses may become "normal" horses if hurt/killed too much. This can happen while in battle (in such case you will be warned with a message stating that "Your horse has become lame" or after a battle. In the same manner, normal horses may become lame and lame horses may die for good (this means they will disappear from your character/inventory). Note that lame horses, whether they became lame because of an injury in battle or were bought as is, will heal over time when put in your inventory to become "normal" again, and horses in your inventory makes you travel faster on the world map (Horse type/condition doesn't matter for this, they all give the same speed bonus). Normal horses can't heal further and can never become or re-become Spirited, Champion or Stubborn.
Polearms are great for countering cavalry. When on foot, landing a thrust attack will make a horse rear (and thus stop it) under certain circumstances:
* The horse must be running. This won't work against walking/not moving horses.
* The horse must be hit on its front. Attacks from the sides or rear may not work (not tested).
* Works with any Polearm, used with one or two hands, even staves or couched lance-type Polearms. Doesn't work with any other weapon.
* Works against any type of horse.
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