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{{Header Nav|game=Namida no Sokoban Special}}
{{Header Nav|game=Namida no Soukoban Special|num=1}}
{{Game
{{Infobox
|completion=1
|title=Soukoban
|image=Namida no Soukoban Special FDS box.jpg
|image=Namida no Soukoban Special FDS box.jpg
|title=Namida no Sokoban Special
|japanese=涙の倉庫番スペシャル (Namida no Sōkoban Supesharu)
|developer=[[Thinking Rabbit]]
|developer=[[Thinking Rabbit]]
|publisher=[[ASCII Entertainment]]
|publisher=[[ASCII Entertainment]]
|japanese=涙の倉庫番スペシャル
|year=1986
|released={{jp|1986|July 30}}
|systems={{syslist|fds}}
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[Famicom Disk System]]
|players=1
|players=1
|modes=[[Single player]]
|preceded by=[[Sokoban Toolkit]]
|followed by=[[Sokoban Perfect]]
|series=Sokoban
|series=Sokoban
}}
}}
'''Namida no Soukoban Special''' (which roughly translates into Warehouse Keeper's Tears Special) is a game that was released for the [[Famicom Disk System]] in [[1986]] by [[ASCII Entertainment]]. By 1986, many of Japan's game players were familiar with [[Soukoban]] in one form or another since its introduction in 1982. Rather than publish yet another version of the same old game, ASCII attempted to enhance the Soukoban experience for its debut on the Famicom by providing players with a unique set of tools that let players "cheat" in some fashion in comparison to the original rules. Objects like Magnets and Pulleys provided players with a limited ability to ''pull'' boxes, something which the original versions of the game prohibited. Objects such as these, or pepper, or oil, were discovered by pushing certain boxes that hid the items underneath. Progress through the game could be saved to the disk to prevent forcing players to solve puzzles that had already been solved.
'''Namida no Sokoban Special''' (which roughly translates into Warehouse Keeper's Tears Special) is a game that was released for the [[Famicom Disk System]] in [[1986]] by [[ASCII Entertainment]]. By 1986, many of Japan's game players were familiar with [[Sokoban]] in one form or another since its introduction in 1982. Rather than publish yet another version of the same old game, ASCII attempted to enhance the Sokoban experience for its debut on the Famicom by providing players with a unique set of tools that let players "cheat" in some fashion in comparison to the original rules. Objects like Magnets and Pulleys provided players with a limited ability to ''pull'' boxes, something which the original versions of the game prohibited. Objects such as these, or pepper, or oil, were discovered by pushing certain boxes that hid the items underneath. Progress through the game could be saved to the disk to prevent forcing players to solve puzzles that had already been solved.
 
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<gallery>
<gallery>
Image:Namida no Soukoban Special FDS screen.gif|Level 1
File:Namida no Soukoban Special FDS screen.png|Level 1
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{Sokoban}}


[[Category:Thinking Rabbit]]
[[Category:Thinking Rabbit]]
[[Category:ASCII Entertainment]]
[[Category:ASCII Entertainment]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Family Computer Disk System]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 17:31, 16 July 2022

Box artwork for Namida no Sokoban Special.
Box artwork for Namida no Sokoban Special.
Namida no Sokoban Special
Developer(s)Thinking Rabbit
Publisher(s)ASCII Entertainment
Year released1986
System(s)Family Computer Disk System
Preceded bySokoban Toolkit
Followed bySokoban Perfect
SeriesSokoban
Japanese title涙の倉庫番スペシャル (Namida no Sōkoban Supesharu)
Genre(s)Puzzle
Players1
ModesSingle player
LinksNamida no Sokoban Special ChannelSearchSearch

Namida no Sokoban Special (which roughly translates into Warehouse Keeper's Tears Special) is a game that was released for the Famicom Disk System in 1986 by ASCII Entertainment. By 1986, many of Japan's game players were familiar with Sokoban in one form or another since its introduction in 1982. Rather than publish yet another version of the same old game, ASCII attempted to enhance the Sokoban experience for its debut on the Famicom by providing players with a unique set of tools that let players "cheat" in some fashion in comparison to the original rules. Objects like Magnets and Pulleys provided players with a limited ability to pull boxes, something which the original versions of the game prohibited. Objects such as these, or pepper, or oil, were discovered by pushing certain boxes that hid the items underneath. Progress through the game could be saved to the disk to prevent forcing players to solve puzzles that had already been solved.

Table of Contents

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Namida no Sokoban Special/Table of Contents