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{{Header Nav|game=Nebulus}}
{{Game
|completion=3
|image=Nebulus c64 cover.jpg
|title=Nebulus
|developer=[[Triffix]]
|publisher={{colist|Hewson|U.S. Gold}}
|year=1987
|systems={{syslist|amiga|atarist|zx|cpc|c64|gb|nes|a7800|acorn|wii}}
|ratings={{ESRB|E}}{{PEGI|3}}
|designer=John M. Phillips
|genre=[[Platform]]
|modes=[[Single player]]
}}
'''Nebulus''', also known as '''Castelian''', '''Kyorochan Land''' and '''Tower Toppler''', is a computer game published by [[Hewson]] in the late 1980s for the [[ZX Spectrum]], [[Amstrad CPC]], [[Commodore 64]], [[Commodore Amiga]], [[Atari ST]] and [[Acorn Archimedes]] platforms. A version for the [[Nintendo Game Boy]], [[Nintendo Entertainment System]] and [[Atari 7800]] was also released. The US version, which was published by [[U.S. Gold]], was released under the title ''Tower Toppler''. The Nintendo versions were released as ''Castelian'' (''Kyoro-Chan Land'' in Japan), in which the character is called Julius. There is also an unfinished version for Atari XE/XL computers. In [[2004]] it was re-released on the C64 Direct-to-TV, and on June 20, [[2008]], the same version made its comeback on the [[Wii]]'s [[Virtual Console]] download service in Europe on June 13, [[2008]] and later in North America on May 4, [[2009]].


You're witnessing a typical sparkling, summer morning in downtown Jemmerville.
You're witnessing a typical sparkling, summer morning in downtown Jemmerville. Both suns have risen over the planet Centrus, where summer, of course, is the only season. And it is here, on the island's precious gem-deposits are talked about throughout the Triangulum galaxy, and they're the envy of almost every life-form in this corner of the universe.
Both suns have risen over the planet Centrus, where summer, of course, is the
only season. And it is here, on the island's precious gem-deposits are
talked about throughout the Triangulum galaxy, and they're the envy of almost
every life-form in this corner of the universe.


Julius was asleep in his terraineum when the holographic intercom sprayed out
Julius is asleep in his terraineum when the holographic intercom sprays out its message. It is the president of Domoloco and Sons inc.: "Julius we have a serious situation. The governor has reported that 7 alien towers have surrounded the island. If one more appears, the island will be completely enclosed. The naviports are almost cut off. The hyperfreighters are trapped…nothing is getting in or out."
its message. It was the president of Domoloco and Sons inc.: "Julius we have
a serious situation. The governor has reported that 7 alien towers have
surrounded the island. If one more appears, the island will be completely
enclosed. The naviports are almost cut off. The hyperfreighters are
trapped... nothing is getting in or out."


"I've given the governor my personal promise that Domoloco and Sons would
"I've given the governor my personal promise that Domoloco and Sons would handle these towers... No one knows what they are or where they came from but I want them demolished!  Now that's not too difficult a mission, is it?" Julius slowly opened his eyes and found that the president's personal hologram – not the one of his secretary – was still activated: "Wake up, Julius, and topple that tower!"
handle these towers... No one knows what they are or where they came from but
I want them demolished!  Now that's not too difficult a mission, is it?"
Julius slowly opened his eyes and found that the president's personal hologram
- not the one of his secretary - was still activated: "Wake up, Julius, and
topple that tower!"


As Julius started to say something, the hologram began to dissolve as quickly
As Julius starts to say something, the hologram begins to dissolve as quickly as it appeared.
as it had appeared.


Castelian, which was developed by Triffix, is a fair attempt at a puzzle game.
<gallery>
The concept is interesting but the weaker aspects of the game left a sour
File:Nebulus nes cover.jpg|Nintendo cover art.
taste, specifically the controls, the rather high difficulty, and some other
File:Nebulus usgold cover.jpg|U.S. Gold cover art.
minor issues. This guide will help you for the most part avoid getting killed.
File:Nebulus a7800 cover.jpg|Alternate U.S. Gold cover art.
File:Nebulus jp cover.jpg|Japanese cover art.
</gallery>


==FAQ==
{{ToC}}
Q1: Can you lower the difficulty of this game?


A1: Nope. It's already set on novice O_O.
[[Category:Triffix]]
 
[[Category:Platform]]
==Game Basics==
[[Category:Single player]]
===Game Options===
Press select at the title screen to enter the options screen.
 
Start – Starts the game.
 
Players – Sets the game at one or two players.
 
Sound – Turns on either the music or the sound effects when you play the game.
 
Difficulty – Sets the difficulty to Novice or Hero.
 
===Controls===
A Button – Shoots bomb. Press together with either left or right to jump.
 
B Button – Doesn't do anything.
 
Start Button – Pauses the game.
 
Select – Doesn't do anything.
 
Up – Enters a door. Goes up an elevator.
 
Right – Goes down an elevator.
 
Left/right – Moves your character around.
 
===Screen Information===
The only information you're provided with is located along the bottom of the
screen. They are separated into little boxes from left to right.
 
Lives Remaining >> Time Remaining >> Score >> Tower Number
 
These are fairly straightforward so I won't bother explaining them.
 
=Walkthrough=
==Stage 1: The Tower of Eyes==
Walk to the right until you reach the door. Enter it. Don't try to walk further
to the right because the platform will disappear and you'll fall down. When you
reappear, walk to the left, avoid the ball, and head onto the elevator to get
taken to the door. After that, go up the two elevators, destroy the two
flashing blocks, and then ball that will likely be coming at you. Once it's
gone, continue to the left, up the ascending platforms to the door at the top.
On the other side, there will be a ball waiting. Destroy it and head up the
elevator. When you're at the top, carefully wall to the lower platform and
destroy the ball.
 
It's better to get rid of it when it's coming toward you rather than it going
away since it will likely reverse direction once you fall toward it. After it's
gone, head to the left, and up the elevator at the other end. Take the elevator
all the way to the top and then jump to the right. If you don't the platform
will disappear and you'll have to start over. Once you're on the other side,
quickly walk into the door and then to the left through the other door. Wait
for the eye to float back to the right before you head onto the elevator or
you'll get knocked off. When you reappear, head through the door to the right
to finish the stage.
 
==Stage 2: The Realm of Robots==
 
Walk to the left and jump over the two gaps ahead. Ride the elevator to the
top, jump to the left, head up the next elevator, and go through the door. Walk
under the diamond enemy to the left and head up the ascending platforms.
Another diamond enemy might be floating by when you approach the elevator ahead
so watch out and try not to get knocked off. If you have to, wait just below it
until it leaves, and then make a break for the elevator and the door. When you
reappear, jump over the diamond enemy and head up the elevator. Once you reach
the top, go to the left and then up the elevator ahead. At the top, go into the
door and you'll appear at the bottom of the descending platforms.
 
Further ahead there will be another elevator. Head up once the diamond enemy
passes by. Ignore the door beside you and continue to the left. Wait at the
bottom of the ascending platforms for the diamond enemy to pass by and then
start going. Stop once you reach the spot where it levels out again and wait
for the next diamond enemy to pass you. Once it does, continue upwards. When
you reach the platform right above the door, jump over it, and then head up
some more until you reach the platform right above the elevator. Wait for the
diamond enemy below to go away and then step on the platform. It'll disappear
and you can head up to finish the stage.
 
==Stage 3: The Trap of Tricks==
This stage is a little tricky but it's much shorter than the others when you
finally get to the top. Walk to the left and kill the ball. Enter the door
after that. Head up the elevator beside you, walk to the right and then wait.
The green molecule floating around will eventually go after you. Let it hit you
and you'll fall to the platform below. Now kill the ball and continue to the
right and the platform above the elevator will disappear, allowing you to use
the elevator properly. Go all the way to the top and enter the door. You'll
fall onto a platform with another elevator close by. Use it to get to the top.
 
Avoid the floating hamburgers at the top and head up the elevator at the far
left. Walk off the left side of the elevator quickly to avoid the floating
hamburger nearby. If you have to, walk to the right to avoid it and then head
back to left. Climb the ascending platforms to the top, destroy the flashing
bricks, and go up with the elevator. If the floating hamburger gets close, just
wait until it passes before you head up the elevator. Near the top, another
floating hamburger will be moving around. There's no wait to avoid this one so
if you get hit by it just continue on. Enter the door at the top and then enter
the next door as well. When you reappear, enter the door to finish the stage.
 
==Stage 4: The Slippery Slide==
There's more tricky involved here. This stage is also harder than the last ones
so be patient. Head to the right and jump over the two square enemies ahead.
Use the elevator to go up and then destroy the flashing brick to the right when
you reach the top. Now head right, destroy the two flashing bricks ahead, use
the elevator, and then enter the door. When you reappear, jump to the left and
enter the next door. Use the elevator beside you and then head through the door
at the top. Carefully, make your way down the descending platforms and enter
the door there. When you reappear, go left and enter the door. There will be a
ball waiting for you near the door so kill it and then destroy the flashing
brick to the far left.
 
Enter the door again and then head up the elevator to the right. Kill the ball
at the top and use the elevator to the right. Wait on the left above the door
you seen on the far right. After the elevator drops, the square enemy will
float to the left. When it does, jump down, stand roughly on the middle on the
rightmost platform before the gap and then jump toward the door. You can't jump
from the edge of this platform because the platform above the door will stop
you and you'll end up falling back down onto the elevator. Enter the door once
you make it. When you reappear, climb the ascending platforms, avoiding the
square enemies going up and down.
 
At the top, avoid stepping on the platform to the left of the door above you.
It will disappear if you do. Kill the ball, jump to the left, and then use the
elevator. You're almost done at this point. When you reach the top, stay here
until the balls bounce to the right. After that, walk to the right and destroy
the balls but don't walk onto the stack of platforms above the door below. They
will disappear as well and you'll have to climb the tower again. Go to the far
right and wait for the purple molecule to appear level with you. Let it hit you
and you'll fall to the platforms below. Now all you have to do is walk to the
right, jump onto the elevator and enter the door to finish the stage. Yay!
 
==Stage 5: The Broken Path==
This stage is a bitch. Don't be surprised if you curse a little while you're
here. Start off by going up the elevator and right. The platform to the right
of the eyeball will disappear when you step on it so you have to jump from this
spot. It's a little tricky but you can manage it. Once you make it to the other
side, destroy the flashing brick and use the elevator. Climb the ascending
platforms and enter the door at the top. Keep going to the right and onto the
elevator. Jump over the two holes to the left and the fall onto the platform
above the first elevator and it will disappear. Shoot the two flashing bricks
on the second elevator, fall off the right edge.
 
You'll be back at the second set of ascending platforms. Head back to the top
and then left again to the two elevators. This time jump over the hole above
the first elevator and fall onto the platform above the second elevator. The
platform will disappear and you'll be able to use the elevator. Take it to the
top, walk to the left, jump over the two holes, and then the ball. This is a
dead end, but you'll see a flashing brick far to the left that's important. Hit
it, jump back over the ball, and then fall into the hole. You'll land on an
elevator. Take it up. Ignore the door to the right and jump to the left where
the ball is bouncing. Duck under the ball, fall to the left and take the
elevator there up.
 
Walk off the right side when they ball isn't around, and wait beside the
elevator. When it goes back down, center yourself on the platform, and then
jump across. Continue to the left but watch out for the ball when you're going
up the ascending platforms ahead. There will be two more balls, this time going
vertically ahead. Slip under them and use the elevator ahead. Enter the door at
the top. Climb the ascending platforms and enter the door at top.  Duck under
the first ball, and then wait for the other ball you'll see to pass by, and
then climb until you see the second to last door. Enter it. When you reappear,
wait for the ball you saw earlier to pass by again, and then make a break for
the elevator.
 
You don't have much time so you have to be very quick. Occasionally, a ball
from the far left will be bouncing toward you when you're coming up the
elevator. Start tapping A and you should hopefully kill it before it knocks you
off. You're almost done at this point. Walk to the left and carefully make your
way under the two balls floating around. Wait for them to line up so that you
can just walk straight to the other side. You can also just stand under the
first one, and wait until the second one goes back up and then walk to the
other side. Don't wait here two long or one of those annoying brown molecules
will appear. Once you're through, walk to the left, use the elevator and enter
the door to finish the stage. Yay!
 
==Stage 6: The Swimmer's Delight==
 
Walk to the right and use the elevator there. Jump over the elevator below for
now and duck under the two balls to the platform below. Walk left and hit the
flashing brick above the elevator and then head to the right and use the
elevator there. Head to the top, face left and fire at the flashing brick far
to the right. After that, go under the ball on your left and enter the door.
When you reappear, jump over the ball to the left and use the elevator. After
that, walk to the right, hit the flashing brick in the distance, and then head
back down elevator. Now, wait for the ball to go up and then fall into the hole
and use the elevator at the far right.
 
Yeah, you're back at the beginning but now the path is clear. Use the elevator
further ahead and then another one at the top. Climb the ascending platforms to
the right and enter the first door at the top. When you reappear, jump up the
ascending platforms and then head over the hole to the door on the left. Now,
get onto the elevator but don't take it up. Instead, jump onto the stack of
platforms to the right and they will disappear. Take the elevator you land on
to the top and hit the flashing brick you see ahead. Head back down and take
the elevator right beside you, and then the next one further to the right.
 
Enter the door. Jump onto the elevator beside you and take it up. Now carefully
make your way through the three balls bouncing around ahead. The best way to do
this is to wait for all three to line up and then walk pass them cleanly. It's
the middle ball that's the most trouble, since it has the least distance to
travel. You can't wait too long though, or the elevator will go back down again
and you'll have to make your way back up. When you make it, jump across the
hole to the right when the ball isn't around. Stand on the right edge of the
elevator before you jump or you might not make it. Now finally jump up the
ascending platforms ahead to finish the stage. Avoid the balls that materialize
while you're jumping. They are fairly easy to dodge but don't get hit.
 
==Stage 7: The Nasty One==
 
Walk to the right until you reach the first elevator. The platform will
disappear above it. Wait here until the Cube goes back to the left. Take the
elevator up and walk to the right until the rightmost platform disappears.
You'll fall onto another elevator. Use it and hit the flashing brick when you
reach the top. Walk back to the left and use the first elevator again. Press up
again and it will continue up. Walk onto the rightmost platform and it will
disappear, allowing you access to the elevator right below. Take it to the top
and walk to the right until you reach the elevator. Destroy the flashing bricks
and use the elevators ahead to get to the top. This next part is a little
tricky.
 
Duck under the Cube ahead and stay there until the other one goes by. Now
quickly jump over the all of the platforms that are lower than the others. The
reason being is that you'll fall through and have to start over again. When you
reach the far right, jump onto the elevator and take it up. Stay here until the
Cube from the left passes by and then start walking to the right again. Stay on
the lowest platforms to avoid getting hit by it. Use the elevator at the far
right. Duck under the two Cubes bouncing around and use the third elevator to
reach the top. Walk to the right and you'll eventually find a platform that
will disappear. You'll fall through a series of them and land on a elevator.
Use it to reach the door you saw earlier to finish the stage.
 
==Stage 8: The Edge of Doom==
 
This stage is fairly simple but very long. You have to be quick here or you'll
be short on time. Walk to the right, avoiding the Cylinders, until you find an
elevator. Take it up. Ignore the door beside you for now and carefully walk to
the left, destroying the balls there. Destroy the flashing brick at the far end
and then head through the door back to the right. When you reappear, walk to
the left, and try to jump over the platform to left of the second door. You
won't make it but the platform will disappear and you'll land on a elevator
below. Take the elevator up and enter the door. Climb the ascending platforms
until you reach the top.
 
A Cylinder will usually be floating here but it has quite a distance to travel
so you have a good amount of time to jump. Wait until the two Cylinders to the
right are going up and then jump to the platform ahead. Continue jumping until
you reach the elevator. The last Cylinder in your way is slightly out of sync
with the others so you have to wait for a second before jumping or you'll jump
right into it. Go up the elevator and then back to left. Destroy the flashing
brick on top of the elevator to the left, and use the elevator you're on now to
go up. Enter the door at the top. When you reappear, jump to the left and head
through the door at the bottom.
 
Shoot the flashing brick and then head back through the door. Don't bother
going back up. Just drop off the side and jump back toward the two elevators.
Take the second elevator up. Jump off the left side when you reach the top, and
continue to the left. The leftmost platform will disappear as well as the stack
below it, until you land on the elevator below. Take it up. When it stops,
don't do anywhere, press up again until it reaches the top. Continue to the
left and destroy the flashing brick and then head back to the right until you
see an elevator below. The platform above the platform will disappear. Walk
onto it when the Cylinder below isn't around and take the elevator up.
 
Go right and fall off the edge. Stay on the lowest platform here to avoid the
Cylinder but hit the flashing brick and use the elevator afterwards to continue
up. Duck under the two Cylinders ahead and enter the door. There are two
different paths you can take here but I'll go with the shortest one. When you
reappear, face right and hit the flashing brick. A molecule will usually appear
but you don't have to worry about it. After that continue up the ascending
platforms to the left. When you reach the top platform, stay on the right edge
of it and jump. You should land on the platform below, not the higher one,
which will disappear when you fall on it.
 
Jump to the left twice until you reach the platform closest to the elevator.
Don't bother trying to fall onto the platform to the right and jumping across
like you did before. It will disappear and you'll be SOL. Instead, stand on the
right edge of this platform and jump to the left. Another molecule will usually
appear to the left so you have to be fairly quick. You should land on the
elevator below. Take it up and enter the third door to finish the stage.
Congrats, you completed the game!
 
==Ending==
There's no ending but it will say congratulations and show your score.

Latest revision as of 16:13, 5 April 2023

Box artwork for Nebulus.
Box artwork for Nebulus.
Nebulus
Developer(s)Triffix
Publisher(s)Hewson, U.S. Gold
Year released1987
System(s)Commodore Amiga, Atari ST, Sinclair ZX Spectrum, Amstrad CPC, Commodore 64/128, Game Boy, NES, Atari 7800, Acorn Archimedes, Wii
Designer(s)John M. Phillips
Genre(s)Platform
ModesSingle player
Rating(s)ESRB EveryonePEGI Ages 3+
LinksNebulus ChannelSearchSearch

Nebulus, also known as Castelian, Kyorochan Land and Tower Toppler, is a computer game published by Hewson in the late 1980s for the ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST and Acorn Archimedes platforms. A version for the Nintendo Game Boy, Nintendo Entertainment System and Atari 7800 was also released. The US version, which was published by U.S. Gold, was released under the title Tower Toppler. The Nintendo versions were released as Castelian (Kyoro-Chan Land in Japan), in which the character is called Julius. There is also an unfinished version for Atari XE/XL computers. In 2004 it was re-released on the C64 Direct-to-TV, and on June 20, 2008, the same version made its comeback on the Wii's Virtual Console download service in Europe on June 13, 2008 and later in North America on May 4, 2009.

You're witnessing a typical sparkling, summer morning in downtown Jemmerville. Both suns have risen over the planet Centrus, where summer, of course, is the only season. And it is here, on the island's precious gem-deposits are talked about throughout the Triangulum galaxy, and they're the envy of almost every life-form in this corner of the universe.

Julius is asleep in his terraineum when the holographic intercom sprays out its message. It is the president of Domoloco and Sons inc.: "Julius we have a serious situation. The governor has reported that 7 alien towers have surrounded the island. If one more appears, the island will be completely enclosed. The naviports are almost cut off. The hyperfreighters are trapped…nothing is getting in or out."

"I've given the governor my personal promise that Domoloco and Sons would handle these towers... No one knows what they are or where they came from but I want them demolished! Now that's not too difficult a mission, is it?" Julius slowly opened his eyes and found that the president's personal hologram – not the one of his secretary – was still activated: "Wake up, Julius, and topple that tower!"

As Julius starts to say something, the hologram begins to dissolve as quickly as it appeared.

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