Need for Speed: Most Wanted/Pursuit system: Difference between revisions

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==Initiating a Pursuit==
==Initiating a Pursuit==
When police talk about your car and your offences, it is a warning that Police cars are in the area. You will need to watch out for closing police units using the upper radar (which tracks the location of a nearby unit if it is within a 180 degree range from left to right and how close you are to it). Once a police unit acquires visual contact of your car, the camera zooms in on the police unit to indicate where it is (unless you have the game moment camera turned off). A pursuit will then begin. You can also initiate a pursuit immediately by selecting a unfinished Milestone or by selecting one of the Bounty scenarios.
When police talk about your car and your offences, it is a warning that Police cars are in the area. You will need to watch out for closing police units using the upper radar (which tracks the location of a nearby unit if it is within a 180 degree range from left to right and how close you are to it. Not to be confused with the speed camera radar. The speed camera radar is orange in colour while the cop radar is green in colour). Once a police unit acquires visual contact of your car, the camera zooms in on the police unit to indicate where it is (unless you have the game moment camera turned off). A pursuit will then begin. You can also initiate a pursuit immediately by selecting an unfinished Milestone or by selecting one of the Bounty scenarios.
If you encounter a police cruiser and you aren't committing a crime when you come into his visual range, the pursuit won't happen and you can drive right by him. However, if you commit a crime while in front, behind, or beside him within his visual range, you will instantly engage into a pursuit.
If you encounter a police cruiser and you aren't committing a crime when you come into his visual range, the pursuit won't happen and you can drive right by him. However, if you commit a crime while in front, behind, or beside him within his visual range, you will instantly engage into a pursuit.


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* '''Condition 1''', Civic Involvement, when local police chase your car using Civic Cruisers. Condition 1 is unlocked from the start.
* '''Condition 1''', Civic Involvement, when local police chase your car using Civic Cruisers. Condition 1 is unlocked from the start.
* '''Condition 2''', Civic Involvement, when local police will chase your car using black, unmarked Undercover Civic Cruisers. The police will also begin using roadblocks. Condition 2 is unlocked from the start.
* '''Condition 2''', Civic Involvement, when local police will chase your car using black, unmarked Undercover Civic Cruisers. The police will also begin using roadblocks. Condition 2 is unlocked from the start.
* '''Condition 3''', State Involvement, in this heat level state troopers take over and deploy Pontiac GTO State Cruisers against your car. The state police will also begin to use Light Rhinos. Condition 3 is unlocked after you beat Blacklist #13.
* '''Condition 3''', State Involvement, in this heat level state troopers take over and deploy Pontiac GTO State Cruisers against your car. The state police will also begin to use Light SUVs. These "Rhino" SUV units will speed head on at you from the front. Condition 3 is unlocked after you beat Blacklist #13.
* '''Condition 4''', State Involvement, when state troopers deploy black, unmarked Pontiac GTO Undercover State Cruisers. Heavy Rhinos will take over the role of Light Rhinos, and state police begin deploying spike strips. They will also call in a police helicopter to monitor the chase. Condition 4 is unlocked after you beat Blacklist #9.
* '''Condition 4''', State Involvement, when state troopers deploy black, unmarked Pontiac GTO Undercover State Cruisers. Heavy SUV Rhinos will take over the role of Light SUV Rhinos, and state police begin deploying spike strips. They will also call in a police helicopter to monitor the chase. Condition 4 is unlocked after you beat Blacklist #9.
* '''Condition 5''', Federal Involvement, when federal agents deploy Chevrolet Corvette C6.R Federal Sport Cruisers against your car. Sergeant Cross' elite Street Racing Unit will also participate in the pursuit with Cross in tow. The police helicopter will also intervene by occasionally swooping down and ramming into your car. Condition 5 is unlocked after you beat Blacklist #5.
* '''Condition 5''', Federal Involvement, when federal agents deploy Chevrolet Corvette C6.R Federal Sport Cruisers against your car. Sergeant Cross' elite Street Racing Unit will also participate in the pursuit with Cross in tow. The police helicopter will also intervene by occasionally swooping down and ramming into your car. Condition 5 is unlocked after you beat Blacklist #5.
* '''Condition 6''', Federal Involvement, when federal agents deploy black, unmarked Chevrolet Corvette C6 Federal Sport Undercover Cruisers, Supercharged Rhinos, Police Helicopters, roadblocks, and spike strips. Sergeant Cross will also participate in the pursuit with his Street Racing Unit. Condition 6 is only available during the Final Pursuit and in Challenge 68 of the Challenge Series after 10 minutes in pursuit.
* '''Condition 6''', Federal Involvement, when federal agents deploy black, unmarked Chevrolet Corvette C6 Federal Sport Undercover Cruisers, Supercharged Rhinos, Police Helicopters, roadblocks, and spike strips. Sergeant Cross will also participate in the pursuit with his Street Racing Unit. Condition 6 is only available during the Final Pursuit and in Challenge 68 of the Challenge Series after 10 minutes in pursuit.
* '''Condition 7''', Federal Involvement, when federal agents only deploy Supercharged Rhinos and Police Helicopters. Condition 7 is only available in the Black Edition of Most Wanted in Challenge 69 of the Challenge Series.
* '''Condition 7''', Federal Involvement, when federal agents only deploy Supercharged SUV Rhinos and Police Helicopters. Condition 7 is only available in the Black Edition of Most Wanted in Challenge 69 of the Challenge Series.


Heat levels can be reduced by changing the physical appearance of you car in a parts shop or by using another car you own to race while storing the other car in your garage (each completed race using that car will reduce the heat level for the other car in storage).
Heat levels can be reduced by changing the physical appearance of you car in a parts shop or by using another car you own to race while storing the other car in your garage (each completed race using that car will reduce the heat level for the other car in storage).
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==Police Vehicles==
==Police Vehicles==
There are several vehicles that the Rockport Police Department use.
There are several vehicles that the Rockport Police Department use.
*'''Civic Cruiser''' The ''Civic Cruiser'' is a hybrid mix between the Chrysler AA Body cars, the fourth generation Chevrolet Caprice, the eleventh generation Chevrolet Impala, and the second generation Ford Crown Victoria. It can be seen anywhere in Rockport and appears in Condition 1. Compared to any other police vehicle, the Civic Cruiser is the weakest and slowest car. The player can drive the Civic Cruiser in Challenge 44 of the Challenge Series.
*'''Civic Cruiser''' The ''Civic Cruiser'' is a hybrid mix between the Chrysler AA Body cars, the fourth generation Chevrolet Caprice, the eleventh generation Chevrolet Impala, and the second generation Ford Crown Victoria. It can be seen anywhere in Rockport and appears in Condition 1. Compared to any other police vehicle, the Civic Cruiser is the weakest and slowest car. The player can drive the Civic Cruiser in Challenge 44 of the Challenge Series. Civic Cruisers are easily to deal with and you can easily evade them.
*'''Undercover Civic Cruiser''' The ''Undercover Civic Cruiser'' is an improved version of the Civic Cruiser. This version is covered in navy blue paint, is slightly tougher and faster, and appears in Condition 2.  
*'''Undercover Civic Cruiser''' The ''Undercover Civic Cruiser'' is an improved version of the Civic Cruiser. This version is covered in navy blue paint, is slightly tougher and faster, and appears in Condition 2.  
*'''State Cruiser''' The Pontiac GTO ''State Cruiser'' appears in Condition 3. It is faster than the Civic Cruiser and Undercover Civic Cruiser and can withstand more damage. The player is able to drive the State Cruiser in Challenge 45 of the Challenge Series.   
*'''State Cruiser''' The Pontiac GTO ''State Cruiser'' appears in Condition 3. It is faster than the Civic Cruiser and Undercover Civic Cruiser and can withstand more damage. The player is able to drive the State Cruiser in Challenge 45 of the Challenge Series.   
*'''Undercover State Cruiser''' The Pontiac GTO ''Undercover State Cruiser'' appears in Condition 4. This version is dark blue and is a more powerful version of the State Cruiser.
*'''Undercover State Cruiser''' The Pontiac GTO ''Undercover State Cruiser'' appears in Condition 4. This version is dark blue and is a more powerful version of the State Cruiser.
*'''Federal Sport Cruiser''' The Chevrolet Corvette C6 ''Federal Sport Cruiser'' appears in Condition 5. The durability and speed is significantly better than the State Cruiser and the Undercover State Cruiser and has nitrous. The player can drive the Federal Sport Cruiser in Challenge 49 of the Challenge Series.
*'''Federal Sport Cruiser''' The Chevrolet Corvette C6 ''Federal Sport Cruiser'' appears in Condition 5. The durability and speed is significantly better than the State Cruiser and the Undercover State Cruiser and has nitrous. The player can drive the Federal Sport Cruiser in Challenge 49 of the Challenge Series.
*'''Federal Sport Undercover Cruiser''' The Chevrolet Corvette C6 ''Federal Sport Undercover Cruiser'' appears in Condition 6. It is a faster stronger version of the Federal Sport Cruiser and also has nitrous.
*'''Federal Sport Undercover Cruiser''' The Chevrolet Corvette C6 ''Federal Sport Undercover Cruiser'' appears in Condition 6. It is a faster stronger version of the Federal Sport Cruiser and also has nitrous. Its almost impossible to evade these speeding demons.
*'''Light Rhino Unit''' The ''Light Rhino Unit'' is the smallest police SUV. It has no bull bars across its front grille, it has the lowest suspension, different road tyres, and standard police rims. It appears in Condition 3 alongside the State Cruisers. They are utilized as roadblocks and will attempt to stop the player by ramming head on into them.
*'''Light Rhino Unit''' The ''Light Rhino Unit'' is the smallest police SUV. It has no bull bars across its front grille, it has the lowest suspension, different road tyres, and standard police rims. It appears in Condition 3 alongside the State Cruisers. They are utilized as roadblocks and will attempt to stop the player by ramming head on into them. You will notice them speeding their way into you from the map radar. Immediately when you see them, use your speedbreaker to dodge their attack.  
*'''Heavy Rhino Unit''' The ''Heavy Rhino Unit'' is the standard police SUV. It has bull bars across its front grille, it has higher suspension, different road tyres, and five spoke black rims. They appear at Condition 4 and 5 alongside the Undercover State Cruiser and Federal Sport Cruiser. They are also used as roadblocks and will attempt to stop the player by ramming head on into them at high speed, ramming them off the road and boxing them in. The player can drive the Heavy Rhino Unit in Challenge 48 of the Challenge Series.  
*'''Heavy Rhino Unit''' The ''Heavy Rhino Unit'' is the standard police SUV. It has bull bars across its front grille, it has higher suspension, different road tyres, and five spoke black rims. They appear at Condition 4 and 5 alongside the Undercover State Cruiser and Federal Sport Cruiser. They are significantly stronger than the Light Rhino Unit. They are also used as roadblocks and will attempt to stop the player by ramming head on into them at high speeds, ramming them off the road and boxing them in. The player can drive the Heavy Rhino Unit in Challenge 48 of the Challenge Series.  
*'''Supercharged Rhino Unit''' The ''Supercharged Rhino Unit'' is a high speed police SUV. It has lower side skirts, more antennas, different road tyres, and five spoke black rims. They appear at Condition 6 alongside Federal Sport Undercover Cruisers and appear at Condition 7 as the only ground units. They use the same tactics as Heavy Rhino Units and can keep up with the player at high speeds.
*'''Supercharged Rhino Unit''' The ''Supercharged Rhino Unit'' is a high speed police SUV. It has lower side skirts, more antennas, different road tyres, and five spoke black rims. They appear at Condition 6 alongside Federal Sport Undercover Cruisers and appear at Condition 7 as the only ground units. They are the toughest police SUV units. They use the same tactics as Heavy Rhino Units and can keep up with the player at high speeds.
*'''Police Helicopter''' The ''Police Helicopter'' appears in Conditions 4-7. It is capable of swooping down and blinding the player with dust, ramming into the players car when in the open, knocking down cartain pursuit breakers, and can keeping up to the player at high speeds. It appears to have a blue and white color scheme.
*'''Police Helicopter''' The ''Police Helicopter'' appears in Conditions 4-7. It is capable of swooping down and blinding the player with dust, ramming into the players car when in the open, knocking down certain pursuit breakers, and can keep up to the player at high speeds. It appears to have a blue and white color scheme. The chopper is a troublesome unit as it has its eyes in the sky and will reveal your location to other police units. To avoid it, simply drive into a tunnel or under bridges and buildings. Once in a while it will bug off to fuel.


==Infractions==
==Infractions==
*'''Speeding-''' drive in a police vehicles's visual range in excess of 150 MPH (240 KPH)
*'''Speeding-''' drive in a police vehicles's visual range in excess of 150 MPH (240 KPH)
*'''Excessive Speeding-''' drive in a police vehicle's visual range in excess of 180 MPH (288 KPH)
*'''Excessive Speeding-''' drive in a police vehicle's visual range in excess of 180 MPH (288 KPH)
*'''Property Damage-''' ram into property
*'''Property Damage-''' ram into property (Road signs, traffic pylons, street lights.etc)
*'''Ramming a Police Vehicle-''' come into contact with a police vehicle
*'''Ramming a Police Vehicle-''' ram into a police vehicle (when a police vehicle rams you this infraction does not occur on some occasions)
*'''Driving Off Road-''' drive your vehicle off road
*'''Driving Off Road-''' drive your vehicle off road while in a police vehicle's visual range
*'''Resisting Arrest-''' go into Cooldown mode
*'''Resisting Arrest-''' go into Cooldown mode
*'''Hit and Run-''' hit a civilian vehicles while in a police vehicle's visual range
*'''Hit and Run-''' hit any civilian vehicles while in a police vehicle's visual range
*'''Reckless Driving-''' drive in a police vehicle's visual range in excess of 200 MPH (320 KPH)
*'''Reckless Driving-''' drive in a police vehicle's visual range in excess of 200 MPH (320 KPH)


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Upon evading the police, you are still required to avoid the police for a certain amount of time, known as a "Cooldown" period, until they give up and cancel the search. Cooldown periods will be indicated in a bar where the pursuit status bar was. In this period, the police will still initiate search of your car; thus it is usually required that you avoid police units to avoid another new pursuit. In order to endure a Cooldown period, you will usually required to stop at an area that will rarely or never be seen by the police, usually off roadways and in covered spots. Hiding spots are also provided on the map; driving into these zones will speed up Cooldown time and shorten the Cooldown period.
Upon evading the police, you are still required to avoid the police for a certain amount of time, known as a "Cooldown" period, until they give up and cancel the search. Cooldown periods will be indicated in a bar where the pursuit status bar was. In this period, the police will still initiate search of your car; thus it is usually required that you avoid police units to avoid another new pursuit. In order to endure a Cooldown period, you will usually required to stop at an area that will rarely or never be seen by the police, usually off roadways and in covered spots. Hiding spots are also provided on the map; driving into these zones will speed up Cooldown time and shorten the Cooldown period.


At higher Conditions, however, Cooldown periods will be longer. More police units will be searching for your car and cars with Condition 4 or higher heat levels will be sought for by Police Helicopters, which are capable of finding your car easily if you are not in a hiding spot.
At higher Conditions, however, Cooldown periods will be longer. More police units will be searching for your car and cars with Condition 4 or higher heat levels will be sought for by Police Helicopters, which are capable of finding your car easily if you are not in a hiding spot.You can also stop a little further away from the pursuit breakers until the police icon disappears from your map(at lower conditions , as the heli's can easily find you).


==Busted==
==Busted==
When your Pursuit Status Bar on the bottom of your screen goes all of the way to the left (Busted), the game will switch to a cut-scene showing you being taken into custody. A Condition 1 police car is shown in the cut scene, regardless of your condition.  A police officer will simply arrest you or in some instances, your character will try to resist and the police officer will retaliate (hence the "T" rating). After an arrest you are required to pay fines owed on the current pursuit as well as fines from others that you have evaded. You also have the option to use a "Get Out of Jail Free" Marker to avoid having to pay any fines at all (you will be given three Get Out of Jail Free Markers from the start). In the case where you happen to not have enough money to pay your fine or you have three strikes against the car your driving, your car will be impounded. You cannot release your car from the Impound immediately after its impounded, unless you have an "Impound" Marker. After a certain amount of time, if you do not have an Impound Marker, you will have to pay a fine that is equal to 1/4 of the price of the car.
When your Pursuit Status Bar on the bottom of your screen goes all of the way to the left (Busted), the game will switch to a cut-scene showing you being taken into custody. A Condition 1 police car is shown in the cut scene, regardless of your condition.  A police officer will simply arrest you or in some instances, your character will try to resist and the police officer will retaliate (hence the "T" rating). After an arrest you are required to pay fines owed on the current pursuit as well as fines from others that you have evaded. You also have the option to use a "Get Out of Jail Free" Marker to avoid having to pay any fines at all (you will be given three Get Out of Jail Free Markers from the start). In the case where you happen to not have enough money to pay your fine or you have three strikes against the car your driving, your car will be impounded. You cannot release your car from the Impound immediately after its impounded, unless you have an "Impound" Marker. After a certain amount of time, if you do not have an Impound Marker, you will have to pay a fine that is equal to 1/4 of the price of the car. If you get three strikes on your only one car, and you do not own any other car, its game over, and you will have to start career mode from the beginning.


==Milestones==
==Milestones==
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Length: Every 10 seconds during a pursuit, the bounty increases. At Condition 1, the bounty increases by 100. At Condition 2, bounty increases by 500. At Condition 3, it increases by 1,000. At Condition 4, it increases by 5,000. At Condition 5, it increases by 25,000. At Condition 6, it increases by 30,000.
Length: Every 10 seconds during a pursuit, the bounty increases. At Condition 1, the bounty increases by 100. At Condition 2, bounty increases by 500. At Condition 3, it increases by 1,000. At Condition 4, it increases by 5,000. At Condition 5, it increases by 25,000. At Condition 6, it increases by 30,000.


Immobilizing police vehicles: Each vehicle has varying bounties. If you immobilize multiple vehicles, the bounty is increased, to a maximum of x3. Bounty begins at 250 for Civic Cruisers, 500 for Undercover Civic Cruisers, 2,500 for State Cruisers, 5,000 for Undercover State Cruisers, 10,000 for Light Rhinos Units, 15,000 for Heavy Rhino Units, 25,000 for Federal Sport Cruisers, and 30,000 for Undercover Federal Sport Cruisers and Supercharged Rhino Units. For disabling Sergeant Cross's vehicle, the player receives 100,000, value that can also be influenced by immobilizing combos, which could go up to 200,000 or 300,000 if timed very well.
Immobilizing police vehicles: Each vehicle has varying bounties. If you immobilize multiple vehicles, the bounty is increased, to a maximum of x3. Bounty begins at 250 for Civic Cruisers, 500 for Undercover Civic Cruisers, 2,500 for State Cruisers, 5,000 for Undercover State Cruisers, 10,000 for Light Rhinos Units, 15,000 for Heavy Rhino Units, 20,000 for Federal Sport Cruisers, and 25,000 for Undercover Federal Sport Cruisers and Supercharged Rhino Units. For disabling Sergeant Cross's vehicle, the player receives 100,000, value that can also be influenced by immobilizing combos, which could go up to 200,000 or 300,000 if timed very well.


Milestones have varying bounty rewards. These are awarded at the end of a pursuit after you successfully evade, providing you fulfilled the Milestone.
Milestones have varying bounty rewards. These are awarded at the end of a pursuit after you successfully evade, providing you fulfilled the Milestone.


==Rap Sheet==
==Rap Sheet==
Your ''Rap Sheet'' is a database where the Rockport police can access your street racing files. These files include your vehicle database, rankings compared to the 15 other Blacklist racers, cost to state, pursuit information about your top 5 police pursuits, and a summary, which summarizes your pursuit statistics and in the centre of summary summarizes how dangerous you are depending on how many infractions you have. If you have 0-400 infractions, your summary will say "Minor Code Infractions: Perform Routine Check For Citations And Infractions If Encountered". If you have 400-600 infractions, your summary will say "Major Code Infractions: Perform Routine Check For Citations And Infractions If Encountered. Proceed With Caution". If you have 600-800 infractions, your summary will say "Chronic Violations Of Vehicle Code: Apprehend At Reasonable Cost". If you have 800-1,000 infractions, your summary will say "Gross Violations Of Vehicle Code: Request Heavy Backup If Encountered. Apprehend On Sight". If you have more than 1,000 infractions, your summary will say "Wanton Disregard Of Vehicle Code: Apprehend At All Cost. Request Heavy Backup". The more infractions you have, the more aggressive the police will be. Your rap sheet is accessible from your safe house in Career Mode after you defeat Blacklist #14.
Your ''Rap Sheet'' is a database where the Rockport police can access your street racing files. These files include your vehicle database, rankings compared to the 15 other Blacklist racers, cost to state, pursuit information about your top 5 police pursuits, and a summary, which summarizes your pursuit statistics and in the centre of summary summarizes how dangerous you are depending on how many infractions you have. If you have 0-400 infractions, your summary will say "Minor Code Infractions: Perform Routine Check For Citations And Infractions If Encountered". If you have 400-600 infractions, your summary will say "Major Code Infractions: Perform Routine Check For Citations And Infractions If Encountered. Proceed With Caution". If you have 450-800 infractions, your summary will say "Chronic Violations Of Vehicle Code: Apprehend At Reasonable Cost". If you have 800-1,000 infractions, your summary will say "Gross Violations Of Vehicle Code: Request Heavy Backup If Encountered. Apprehend On Sight". If you have more than 1,000 infractions, your summary will say "Wanton Disregard Of Vehicle Code: Apprehend At All Cost. Request Heavy Backup". The more infractions you have, the more aggressive the police will be. Your rap sheet is accessible from your Safe House in Career Mode after you defeat Blacklist #14.
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