Need for Speed: World: Difference between revisions

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{{Header Nav|game=Need for Speed: World|num=0}}
{{Header Nav|game=Need for Speed: World}}
{{Infobox
{{Game
|completion=1
|image=Need for Speed- World US cover.jpg
|title=Need for Speed: World
|title=Need for Speed: World
|image=
|developer={{colist|EA Black Box|EA Singapore|Quicklime Games}}
|developer=[[EA Black Box]], [[EA Singapore]]
|publisher=[[EA Games]]
|publisher=[[Electronic Arts]]
|year=2010
|genre=[[:Category:Racing|Racing]]
|systems={{syslist|win}}
|systems=[[Windows]]
|ratings={{ESRB|E10}}{{PEGI|7}}
|released={{rd|2010|July 27}}
|genre=[[Racing]]
|players=
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|E10}}{{PEGI|7}}
|preceded by=[[Motor City Online]]
|preceded by=[[Motor City Online]]
|series=Need for Speed
|series=Need for Speed
|pcgamingwiki=Need for Speed: World
}}
}}
'''Need for Speed: World''', called '''Need for Speed: World Online''' in ASEAN (Association of Southeast Asian Nations), was the fifteenth installment in the [[:Category:Need for Speed|Need for Speed series]]. It was the first free-to-play MMORG (Massively Multiplayer Online Racing Game) in the Need for Speed series (though Motor City Online was originally conceived as a Need for Speed game) and was available exclusively for Windows-based computers. World was released worldwide on July 27, 2010. However, people who ordered the ''Need for Speed: World Starter Pack'' had an early head-start in the game, which started on July 20, 2010. The game's servers shut down in 2015, rendering the game unplayable. However, a fan-made server mod exists that allows the game to played in single-player post-closure.


'''Need for Speed: World''' (previously known as '''Need for Speed: World Online''') is the 15th installment in the long-running racing video game ''Need for Speed'' series published by Electronic Arts. This iteration has been co-developed by EA Black Box and EA Singapore. It is the first free-to-play MMORG (Massively Multiplayer Online Racing Game) in the ''Need for Speed'' series (though Motor City Online was originally conceived as a ''Need for Speed'' game) and is available exclusively for Windows-based computers. ''World'' was released worldwide on July 27, 2010. However, people who ordered the ''Need for Speed: World Starter Pack'' had an early head-start in the game, which started on July 20, 2010.
{{YouTube
 
|video=H7_rYGpGXs4
{{Continue Nav}}
|float=right
|width=300
|title=Need for Speed: World-Official Announcement Trailer [HD]
|duration=1:10
|description=Need for Speed: World trailer.
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==Starter Pack==
==Starter Pack==
The Starter Pack is a small bundle that costs $20. Players who purchased it before the release got a favoured login, a free orange and black Mazdaspeed 3, removed level 10 cap, and 8000 SpeedBoost points (SpeedBoost is a second in-game currency that you can only get with the exchange of real life currency). This pack is only purchasable until December 31, 2011.  
The Starter Pack is a small bundle that costs $20. Players who purchased it before the release got a favoured login, a free orange and black Mazdaspeed 3, removed level 10 cap, and 8000 SpeedBoost points (SpeedBoost is a second in-game currency that you can only get with the exchange of real life currency). This pack is only purchasable until December 31, 2011.


Before September 8, 2010, the Starter Pack had to be purchased in order to remove the level 10 limit. Although many gamers felt that they had been ripped off after the level 10 cap was removed on September 8, 2010. EA gave those who purchased a Starter Pack a free one-week rental of the Audi R8, Lamborghini Gallardo, and BMW M3 GTR as consolation.
Before September 8, 2010, the Starter Pack had to be purchased in order to remove the level 10 limit. Although many gamers felt that they had been ripped off after the level 10 cap was removed on September 8, 2010. EA gave those who purchased a Starter Pack a free one-week rental of the Audi R8, Lamborghini Gallardo, and BMW M3 GTR as consolation.
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==Gameplay==
==Gameplay==
The game's enviroment is a mixture of of Rockport from Need for Speed: Most Wanted and Palmont City from Need for Speed: Carbon. Players advance through the game by participating in race events and engaging in police pursuits. Cars  handle in a similar manner as Need for Speed: Most Wanted, although vehicles will loose significantly more speed if they collide with an obstacle. The players progress is measured by their current level with a cap upon reaching level 50. Players can unlock more events by reaching higher levels. Players are offered reward cards after completing an event or finishing a police pursuit. This is similar to the reward card scheme in Need for Speed: Carbon. Players can only choose one of five cards. The rewards given to the player can be either power-ups, additional in-game currency, additional reputation, or high level performance parts.  
The game's environment is a mixture of Rockport from [[Need for Speed: Most Wanted]] and Palmont City from [[Need for Speed: Carbon]]. Players advance through the game by participating in race events and engaging in police pursuits. Cars  handle in a similar manner as Need for Speed: Most Wanted, although vehicles will loose significantly more speed if they collide with an obstacle. The players progress is measured by their current level with a cap upon reaching level 50. Players can unlock more events by reaching higher levels. Players are offered reward cards after completing an event or finishing a police pursuit. This is similar to the reward card scheme in Need for Speed: Carbon. Players can only choose one of five cards. The rewards given to the player can be either power-ups, additional in-game currency, additional reputation, or high level performance parts.


===Reputation===
===Reputation===
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* Circuit - Players earn more reputation by completing the race in a high finishing position and successful use of power ups.
* Circuit - Players earn more reputation by completing the race in a high finishing position and successful use of power ups.
* Sprint - Same as Circuit
* Sprint - Same as Circuit
* Pursuit - Players earn more reputation depending on the total amount of disabled police vehicles, cost to state, pursuit length, and infractions when they evade.  
* Pursuit - Players earn more reputation depending on the total amount of disabled police vehicles, cost to state, pursuit length, and infractions when they evade.
* Team Escape - Players earn reputation depending on how many players cross the finish line. Players earn maximum reputation if all 4 players cross the finish line.
* Team Escape - Players earn reputation depending on how many players cross the finish line. Players earn maximum reputation if all 4 players cross the finish line.
* Treasure Hunt - Players earn reputation by collecting all 15 gems that have been hidden around a certain location. Gems are hidden in a different location every day.
* Treasure Hunt - Players earn reputation by collecting all 15 gems that have been hidden around a certain location. Gems are hidden in a different location every day.


===Free Roam===
===Free Roam===
The roads in World are a mix of Rockport and Palmont City. Both cities and their districts are connected by highways. The weather system in World doesn't feature rain or nighttime racing but does cycle daytime from sunrise to sunset. A Treasure Hunt element was added on June 28, 2011. The golf course in Rosewood was temporarily covered in snow during Christmas 2010 and in December 2011, the golf course will be temporarily covered in snow again.
The roads in World are a mix of Rockport and Palmont City. Both cities and their districts are connected by highways. The weather system in World doesn't feature rain or nighttime racing but does cycle daytime from sunrise to sunset. A Treasure Hunt element was added on June 28, 2011. The golf course in Rosewood was temporarily covered in snow during Christmas 2010 and in December 2011, and now December 2012.


===Pursuits===
===Pursuits===
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Players are given a large amount of visual and performance parts. Cars can be equipped with bodykits, carbon fibre hoods, rims, and neons, however they have to be bought with SpeedBoost points. Cars can also have vinyls added to their bodies using in-game currency. The performance modding system is reminiscent of the one seen before in Need for Speed: Most Wanted. Each part can be replaced or modified by one of four Street, Race, or Pro performance parts made by various manufacturers.
Players are given a large amount of visual and performance parts. Cars can be equipped with bodykits, carbon fibre hoods, rims, and neons, however they have to be bought with SpeedBoost points. Cars can also have vinyls added to their bodies using in-game currency. The performance modding system is reminiscent of the one seen before in Need for Speed: Most Wanted. Each part can be replaced or modified by one of four Street, Race, or Pro performance parts made by various manufacturers.


{|{{prettytable}}notwide=1
{| {{prettytable}}notwide=1
! Package !! Performance Increase !! Unlock
! Package !! Performance Increase !! Unlock
|-
|-
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| Substantial
| Substantial
| Unlocked at higher player levels.
| Unlocked at higher player levels.
|-
|}
|}


===Power-Ups===
===Power-Ups===
The game features two types of power-ups: Event and Pursuit. Overall there is ten power-ups that can aid players and that can be upgraded the higher a player's Driver Skills are. Each power-up has a active delay (how long a power-up lasts), a cooldown period (how long before you can use the power-up before and after you use it), and upgrade skills (what skills will upgrade each power-up). Power-ups can only be acquired if the player gets a power-up reward card after an event or pursuit or if it is purchased for 100 SpeedBoost.
The game features two types of power-ups: Event and Pursuit. Overall there is ten power-ups that can aid players and that can be upgraded the higher a player's Driver Skills are. Each power-up has a active delay (how long a power-up lasts), a cooldown period (how long before you can use a power-up and  how long before you can use the same power-up again), and upgrade skills (what skills will upgrade each power-up). Power-ups can only be acquired if the player gets a power-up reward card after an event or pursuit or if it is purchased for 100 SpeedBoost.
 
{|{{prettytable}}


{| {{prettytable}}
! Power-Up !! Description !! Type !! Upgrade Skill !! Active Delay !! Cooldown
! Power-Up !! Description !! Type !! Upgrade Skill !! Active Delay !! Cooldown
|-
|-
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| ''Eliminates the remaining cooldown period for Power-Ups making them ready to use again.''
| ''Eliminates the remaining cooldown period for Power-Ups making them ready to use again.''
| Event
| Event
| Lightnig Reflex
| Lightning Reflex
| 0 Seconds
| 0 Seconds
| 90 Seconds
| 90 Seconds
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| 20 Seconds
| 20 Seconds
| 60 Seconds
| 60 Seconds
|-
|}
|}


===Driver Profile===
===Driver Profile===
The Driver Profile keeps a running tally of how many Events a player has participated in, won, and lost as well as their average finishing position. Players can find details of their Driver Profile in the Safehouse section of the game.
The Driver Profile keeps a running tally of how many Events a player has participated in, won, and lost as well as their average finishing position. Players can find details of their Driver Profile in the Safehouse section of the game.
===Driver Skills===
Driver Skills are a series of upgradable attributes for players. There are three Driver Skill classes: Race, Pursuit, and Explore, with each having its own unique benefits. Players earn a ''Skill Point'' upon reaching a new level. A ''Skill Point'' can be assigned to a single skill attribute to unlock its benefits. Players can continue to add their Driver Skills as they level up with more Driver Skills becoming unlocked as they progress to higher levels and increase the Ranks of certain Driver Skill classes. Some Driver Skills are locked until the player reaches a certain rank in another skill or has placed a certain number of ''Skill Points'' into a particular class.
Driver Skills also extend the duration, increase the effectiveness, and reduce the cooldown period of power-ups.


{{ToC}}
{{ToC}}
{{Need for Speed}}


{{Need for Speed}}
[[Category:EA Games]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Multiplayer]]