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{{Header Nav|game=Operation Wolf}}
{{Header Nav|game=Operation Wolf}}
<center>[[File:Operation Wolf ARC title.png]]</center>
Operation Wolf is comprised of six stages:
* [[Operation Wolf/Stage 1|Communication Setup]]: successfully clearing this stage prevents enemy counts from increasing in other stages.
* [[Operation Wolf/Stage 2|Jungle]]: successfully clearing this stage allows you to access the Concentration Camp.
* [[Operation Wolf/Stage 3|Village]]: successfully clearing this stage removes twenty units from the Damage Meter, above and beyond the three that are removed at the end of every stage.
* [[Operation Wolf/Stage 4|Powder Magazine]]: successfully clearing this stage will restock your magazines and your mortar rockets
* [[Operation Wolf/Stage 5|Concentration Camp]]: you must rescue at least one hostage to successfully clear this stage.
* [[Operation Wolf/Stage 6|Airport]]: you must rescue at least one hostage to successfully clear this stage.
On the fifth and sixth stages, you must also ensure that no hostages are killed.  In addition to making sure you don't accidentally shoot at them, you must watch out for a single soldier who approaches them from behind with a knife and tires to stab them. If all five hostages are killed, the game ends at the completion of the stage.  If you successfully clear the final stage, the game starts over again at a higher level of difficulty.


Operation Wolf consists of six stages, as shown on the screen.   
Although the instructions on the control panel suggest that the stages can be completed in any order, the order of the stages above is the recommended order. By default, the cabinet's "Difficulty" dip switch (which determines how frequently enemies appear on the screen) is set to "Medium", so the information in this guide will reflect that difficultyThe amount of magazines that you start the game with depends on what the cabinet's "Ammo Magazines at Start" dip switch has been set to (either 4, 5, 6 or 7)  The default setting is "6".  If you are using [[MAME]] to play, you may wish to set it to "7" to increase your chances of survival.


In the arcade, the default configuration is set to medium difficulty, with the difficulty setting adjusting how frequently enemies appear on screen.
If the cabinet's "Allow Continue" has been set to "Yes", you may insert another coin once the Damage Meter has reached the top and a timer has appeared on the screen to continue playing.  However, this will not prevent the game from immediately terminating at the end of the fifth or sixth stage if all five hostages end up being killed on either of them.  If the cabinet still has credits remaining in this situation, it will return to the starting screen after you have entered your initials on the high-score table.


The following enemies appear:
{{Footer Nav|game=Operation Wolf|prevpage=Gameplay|nextpage=Stage 1|nextname=Stage 1: Communication Setup}}
* Soldiers, which are killed in one hit.
* soldiers with bullet proof vests, appearing in stage 4, 5 or 6.  They resist bullets to the main body, requiring a precise shot to the head.
* Ground vehicles, which take 5 shots to destroy.
* Helicopters, which need 10 shots to destroy. 
 
== Stages ==
 
There are six stages in the game:
 
# Communication Facility.  Clearing this stage prevents enemy counts from increasing as you clear other stages.
# Jungle.  Clearing this stage allows you to access the concentration camp
# Village.  Clearing this stage recovers 20 units of damage (in addition to the three removed on each stage)
# Ordinance facility.  Clearing this stage resupplies your magazines and mortars.
# Concentration camp.  You must rescue at least one hostage to clear this stage.
# Airport.  You must rescue at least one hostage to clear this stage.
 
The manual implies that it may be possible to play stages in any order.  Even if it is possible, it is not recommended to do so. 
 
In stages 5 and 6, you need to ensure that hostages are not killed.  In addition to making sure you don't accidently hit them, you need to look for a single soldier that approaches these hostages from behind with a knife.  If all five hostages are killed, the game will terminate at the end of the stage.
 
== Powerups ==
 
As the screen scrolls, a powerup will appear at the side.  There is a slight audio cue when one is about to appear on screen.  It is selected from one of the three following choices, skipping those which do not appear necessary:
 
* Magazine: Provides you with 30 additional bullets.  Even if you run out, you can still fire but at a reduced rate. 
* Mortar Rocket: Adds one mortar.  Referred as mortars in the manual, but Rocket Bombs in-game.  The explosion covers a wide area, destroying helicopters and soldiers in one hit - even targets that you should not attack. 
* Power Drink: Recovers 5 units of health. 
* Super Machine Gun: For 10 seconds, the machinegun does not consume ammo.  In addition, its firing rate is increased.
 
{{Footer Nav|game=Operation Wolf|prevpage=|nextpage=}}

Latest revision as of 20:24, 9 June 2021

Operation Wolf ARC title.png

Operation Wolf is comprised of six stages:

  • Communication Setup: successfully clearing this stage prevents enemy counts from increasing in other stages.
  • Jungle: successfully clearing this stage allows you to access the Concentration Camp.
  • Village: successfully clearing this stage removes twenty units from the Damage Meter, above and beyond the three that are removed at the end of every stage.
  • Powder Magazine: successfully clearing this stage will restock your magazines and your mortar rockets
  • Concentration Camp: you must rescue at least one hostage to successfully clear this stage.
  • Airport: you must rescue at least one hostage to successfully clear this stage.

On the fifth and sixth stages, you must also ensure that no hostages are killed. In addition to making sure you don't accidentally shoot at them, you must watch out for a single soldier who approaches them from behind with a knife and tires to stab them. If all five hostages are killed, the game ends at the completion of the stage. If you successfully clear the final stage, the game starts over again at a higher level of difficulty.

Although the instructions on the control panel suggest that the stages can be completed in any order, the order of the stages above is the recommended order. By default, the cabinet's "Difficulty" dip switch (which determines how frequently enemies appear on the screen) is set to "Medium", so the information in this guide will reflect that difficulty. The amount of magazines that you start the game with depends on what the cabinet's "Ammo Magazines at Start" dip switch has been set to (either 4, 5, 6 or 7) The default setting is "6". If you are using MAME to play, you may wish to set it to "7" to increase your chances of survival.

If the cabinet's "Allow Continue" has been set to "Yes", you may insert another coin once the Damage Meter has reached the top and a timer has appeared on the screen to continue playing. However, this will not prevent the game from immediately terminating at the end of the fifth or sixth stage if all five hostages end up being killed on either of them. If the cabinet still has credits remaining in this situation, it will return to the starting screen after you have entered your initials on the high-score table.