Pokémon Red and Blue/Pokémon Tower: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
cleanup
m (Update {{Pokemon/Trainer}} usage)
(cleanup)
Line 1: Line 1:
{{Header Nav|game=Pokémon Red and Blue}}
{{Header Nav|game=Pokémon Red and Blue}}


'''The situation in Pokémon Tower is grave indeed, but with the Silph Scope, you should be able to dig up whatever is causing all the trouble.  You don't have to do anything special with the scope, but just make sure you have it with you when you enter the tower.  The Silph Scope automatically identifies ghosts and makes it possible to engage them in combat.'''
The situation in Pokémon Tower is grave indeed, but with the Silph Scope, you should be able to dig up whatever is causing all the trouble.  You don't have to do anything special with the scope, but just make sure you have it with you when you enter the tower.  The Silph Scope automatically identifies ghosts and makes it possible to engage them in combat.


== Into the Tower ==
== Into the Tower ==
[[File:Pokemon RBY Pokemon Tower 1F.png|thumb|400px|Pokémon Tower 1F]]
{{sidebar|width=300px|title=Scoping out danger|contents=Without the Silph Scope, you can't identify the ghosts lurking in Pokémon Tower, and therefore you can't fight them. With the scope in hand, you can fight and try to capture these astral aggressors. Note that Normal and Fighting-type moves don't affect Ghost-type Pokémon at all, so use caution in battle. You'll have better luck catching a Gastly or a Haunter if you use Great Balls instead of regular Poké Balls. You can also find some Cubones here.}}


[[File:Pokemon_RBY_Pokemon Tower_1F.png|left|thumb|400px|Pokémon Tower 1F]]
With the '''Silph Scope''' in your hands, it's time to head back to Pokémon Tower and figure out what is going on.
{{sidebar|width=200px|title=Scoping out danger|contents=Without the Silph Scope, you can't identify the ghosts lurking in Pokémon Tower, and therefore you can't fight them. With the scope in hand, you can fight and try to capture these astral aggressors. Note that Normal and Fighting-type moves don't affect Ghost-type Pokémon at all, so use caution in battle. You'll have better luck catching a Gastly or a Haunter if you use Great Balls instead of regular Poké Balls. You can also find some Cubones here too.}}


With the '''Silph Scope''' in your hands, it's time to head back to Pokémon Tower and figure out what is going on.  
Before moving on, if you haven't already, you can get '''HM02''' ('''Fly''') by heading west to a path where a Snorlax blocks the way ([[../Route 16-18|Route 16]]). Cut the tree several steps before the Snorlax and enter through the building on the area inside. Once on the other side, enter the only house there and speak to the girl inside to receive '''HM02''' ('''Fly''').


Before moving on, if you haven't already, you can get '''HM02''' ('''Fly''') by heading west to a path where a Snorlax blocks the way ([[Pokémon Red and Blue/Route 16-18|Route 16]]). Cut the tree several steps before the Snorlax and enter through the building on the area inside. Once on the other side, enter the only house there and speak to the girl inside to receive '''HM02''' ('''Fly''').
Otherwise, the quickest path (if you did not capture a Pokémon that can '''Fly''' after using '''HM02''') is to go back to [[../Route 7-8|Route 7]], hand the guard a frosty beverage to end the baffling "Thirsty Guard" crisis, and then cut through [[../Saffron City/]] on your way East to [[../Lavender Town/]]. On your way through Saffron City, you might just want to stop in at the Poké Mart and grab a Super or Max Repel. The Repel is for the Tower, where you'll be assaulted by Gastly, and occasionally Haunter.
 
Otherwise, the quickest path (if you did not capture a Pokémon that can '''Fly''' after using '''HM02''') is to go back to [[Pokémon Red and Blue/Route 7-8|Route 7]], hand the guard a frosty beverage to end the baffling "Thirsty Guard" crisis, and then cut through [[Pokémon Red and Blue/Saffron City|Saffron City]] on your way East to [[Pokémon Red and Blue/Lavender Town|Lavender Town]]. On your way through Saffron City, you might just want to stop in at the Poké Mart and grab a Super or Max Repel. The Repel is for the Tower, where you'll be assaulted by Gastly, and occasionally Haunter.


== 2F ==
== 2F ==
[[File:Pokemon_RBY_Pokemon Tower_2F.png|left|thumb|400px|Pokémon Tower 2F]]
[[File:Pokemon RBY Pokemon Tower 2F.png|thumb|400px|Pokémon Tower 2F]]
 
{{-}}


When your rival gets in your way on the second floor, he'll pick a fight as usual. Like some of the previous battles, he isn't going to be that hard on you, so again you should have an easy time.
When your rival gets in your way on the second floor, he'll pick a fight as usual. Like some of the previous battles, he isn't going to be that hard on you, so again you should have an easy time.
Line 26: Line 23:


To easily deal with the rival's Pokémon, use the following on him:
To easily deal with the rival's Pokémon, use the following on him:
*Electric attacks on the Gyarados (remember that it has a 4x weakness to them), Shellder, Wartortle, and the Flying-type Pokémon.
* Electric attacks on the Gyarados (remember that it has a 4x weakness to them), Shellder, Wartortle, and the Flying-type Pokémon.
*Ice attacks (the recently acquired Ice Beam is an great option) on Exeggcute, Ivysaur, Sandshrew, and the Flying-type Pokémon.
* Ice attacks (the recently acquired Ice Beam is an great option) on Exeggcute, Ivysaur, Sandshrew, and the Flying-type Pokémon.
*Water attacks on Growlithe, Vulpix, Charmeleon, and Sandshrew.
* Water attacks on Growlithe, Vulpix, Charmeleon, and Sandshrew.
*Ground type attacks on the Magemite and use powerful physical attacks on Kadabra. The Eevee can be dealt with by using anything you have.
* Ground type attacks on the Magemite and use powerful physical attacks on Kadabra. The Eevee can be dealt with by using anything you have.


===Rival battle #5===
===Rival battle #5===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 61: Line 57:
{{Pokemon/Trainer mon|RB|002|25}}
{{Pokemon/Trainer mon|RB|002|25}}
|}
|}
</div>
{{ContentBoxContainer}}
{{Pokemon/Trainer|YEL}}
{{Pokemon/Trainer|YEL}}
|+'''If rival will get Vaporeon'''
|+'''If rival will get Vaporeon'''
Line 91: Line 89:


== 3F and fighting ghosts ==
== 3F and fighting ghosts ==
[[File:Pokemon RBY Pokemon Tower 3F.png|thumb|400px|Pokémon Tower 3F]]


[[File:Pokemon_RBY_Pokemon Tower_3F.png|left|thumb|400px|Pokémon Tower 3F]]
{| {{prettytable|float=right|style=font-size:smaller}}
 
{| {{prettytable|float=left|style=font-size:smaller}}
|-
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|-
|-
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|-
|-
|style="background:#c080ff"|A||Escape Rope
|style="background:#c080ff"|A||Escape Rope
|}
|}
{{-}}


Once you go up to 3F, you'll start fighting Ghost-type Pokémon which are completely invulnerable to Normal and Fighting moves, so many of your Pokémon's attacks will be useless here. Because of the only Ghost evolution line's secondary type, Poison, they are weak to Psychic and Ground-type moves.  Anything that can use Dig, especially a speedy one like {{bp|Diglett}}, can pretty much get an instant K.O due to the Gastly and Haunter's poor defense stats. Pokémon like {{bp|Kadabra}} and {{bp|Drowzee}} are very powerful too. If you don't want to deal with lots of random encounters, just pop open the Max Repel... ''after'' you catch a {{bp|Gastly}} for yourself if you want. Many Channelers also lurk this tower, and they seem possessed.
Once you go up to 3F, you'll start fighting Ghost-type Pokémon which are completely invulnerable to Normal and Fighting moves, so many of your Pokémon's attacks will be useless here. Because of the only Ghost evolution line's secondary type, Poison, they are weak to Psychic and Ground-type moves.  Anything that can use Dig, especially a speedy one like {{bp|Diglett}}, can pretty much get an instant K.O due to the Gastly and Haunter's poor defense stats. Pokémon like {{bp|Kadabra}} and {{bp|Drowzee}} are very powerful too. If you don't want to deal with lots of random encounters, just pop open the Max Repel... ''after'' you catch a {{bp|Gastly}} for yourself if you want. Many Channelers also lurk this tower, and they seem possessed.
{{-}}


===Trainers===
===Trainers===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 130: Line 125:


===Pokémon found===
===Pokémon found===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Wild|RB}}
{{Pokemon/Wild|RB}}
Line 137: Line 131:
{{Pokemon/Wild row|RB||104|20,22|9|bp=1}}
{{Pokemon/Wild row|RB||104|20,22|9|bp=1}}
|}
|}
</div>
{{ContentBoxContainer}}
{{Pokemon/Wild|YEL}}
{{Pokemon/Wild|YEL}}
{{Pokemon/Wild row|YEL||092|18-25|95}}
{{Pokemon/Wild row|YEL||092|18-25|95}}
{{Pokemon/Wild row|YEL||093|20,25|5}}
{{Pokemon/Wild row|YEL||093|20,25|5}}
{{Pokemon/Wild row}}
|}
|}
</div>
</div>


== 4F ==
== 4F ==
[[File:Pokemon RBY Pokemon Tower 4F.png|thumb|400px|Pokémon Tower 4F]]


[[File:Pokemon_RBY_Pokemon Tower_4F.png|left|thumb|400px|Pokémon Tower 4F]]
{| {{prettytable|float=right|style=font-size:smaller}}
 
{| {{prettytable|float=left|style=font-size:smaller}}
|-
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|-
|-
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|-
|-
Line 163: Line 154:
|style="background:#c080ff"|C||Elixer
|style="background:#c080ff"|C||Elixer
|}
|}
{{-}}
{{-}}


===Trainers===
===Trainers===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 190: Line 179:


===Pokémon found===
===Pokémon found===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Wild|RB}}
{{Pokemon/Wild|RB}}
Line 197: Line 185:
{{Pokemon/Wild row|RB||104|20,22|9|bp=1}}
{{Pokemon/Wild row|RB||104|20,22|9|bp=1}}
|}
|}
</div>
{{ContentBoxContainer}}
{{Pokemon/Wild|YEL}}
{{Pokemon/Wild|YEL}}
{{Pokemon/Wild row|YEL||092|18-25|95}}
{{Pokemon/Wild row|YEL||092|18-25|95}}
{{Pokemon/Wild row|YEL||093|20,25|5}}
{{Pokemon/Wild row|YEL||093|20,25|5}}
{{Pokemon/Wild row}}
|}
|}
</div>
</div>


== A chance for rest on 5F ==
== A chance for rest on 5F ==
[[File:Pokemon RBY Pokemon Tower 5F.png|thumb|400px|Pokémon Tower 5F]]


[[File:Pokemon_RBY_Pokemon Tower_5F.png|left|thumb|400px|Pokémon Tower 5F]]
{| {{prettytable|float=right|style=font-size:smaller}}
 
{| {{prettytable|float=left|style=font-size:smaller}}
|-
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|-
|-
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''4'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''4'''||style="background:#c080ff"|Channeler
|-
|-
Line 222: Line 207:
|}
|}


The leader of the Channelers has broken free of the dark power that held her, and created a reusable healing zone on the 5th floor. Make sure you heal and save while you have the opportunity, since there are a number of surprises ahead. Move one step forward and three steps down from the stairs to snag a hidden '''Elixir'''. Elixirs restore 10 PP for all moves for the Pokémon it is used on.
{{-}}
{{-}}
The leader of the Channelers has broken free of the dark power that held her, and created a reusable healing zone on the 5th floor. Make sure you heal and save while you have the opportunity, since there are a number of surprises ahead. Move one step forward and three steps down from the stairs to snag a hidden '''Elixir'''. Elixirs restore 10 PP for all moves for the Pokémon it is used on.


===Trainers===
===Trainers===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 252: Line 235:


===Pokémon found===
===Pokémon found===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Wild|RB}}
{{Pokemon/Wild|RB}}
Line 267: Line 249:


== Surprise on 6F! ==
== Surprise on 6F! ==
[[File:Pokemon RBY Pokemon Tower 6F.png|thumb|400px|Pokémon Tower 6F]]


[[File:Pokemon_RBY_Pokemon Tower_6F.png|left|thumb|400px|Pokémon Tower 6F]]
{| {{prettytable|float=right|style=font-size:smaller}}
 
{| {{prettytable|float=left|style=font-size:smaller}}
|-
|-
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''1'''||style="background:#c080ff"|Channeler
|-
|-
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''2'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|style="background:#c080ff"|'''3'''||style="background:#c080ff"|Channeler
|-  
|-
|style="background:#c080ff"|'''4'''||style="background:#c080ff"|Ghost
|style="background:#c080ff"|'''4'''||style="background:#c080ff"|Ghost
|-
|-
Line 284: Line 265:
|style="background:#c080ff"|B||Rare Candy
|style="background:#c080ff"|B||Rare Candy
|}
|}
The first surprise is at the stairway to the top floor, where the Ghost that you needed the Silph Scope for finally reveals itself as a level 30 {{bp|Marowak}}. Make sure you have some strong Pokémon for this fight! It should be a pretty easy battle if you have Water, Grass, or Ice attacks. You cannot catch this Pokémon, as it will dodge any Poké Ball you throw its way, even a Master Ball! There is also a glitch where you can use a Poké Doll on the Ghost so you won't have to use the Silph Scope to fight it at all, allowing you to completely skip the [[../Rocket Hideout/]] if you want.
{{-}}
{{-}}
The first surprise is at the stairway to the top floor, where the Ghost that you needed the Silph Scope for finally reveals itself as a level 30 {{bp|Marowak}}. Make sure you have some strong Pokémon for this fight! It should be a pretty easy battle if you have Water, Grass, or Ice attacks. You cannot catch this Pokémon, as it will dodge any Poké Ball you throw its way, even a Master Ball! There is also a glitch where you can use a Poké Doll on the Ghost so you won't have to use the Silph Scope to fight it at all, allowing you to completely skip the [[Pokémon Red and Blue/Rocket Hideout|Rocket Hideout]] if you want.


===Trainers===
===Trainers===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 314: Line 294:


===Pokémon found===
===Pokémon found===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Wild|RB}}
{{Pokemon/Wild|RB}}
Line 329: Line 308:


== At the top ==
== At the top ==
[[File:Pokemon_RBY_Pokemon Tower_7F.png|left|thumb|400px|Pokémon Tower 7F]]
[[File:Pokemon RBY Pokemon Tower 7F.png|thumb|400px|Pokémon Tower 7F]]


{| {{prettytable|float=left|style=font-size:smaller}}
{| {{prettytable|float=right|style=font-size:smaller}}
|-
|-
|style="background:#8000ff"|'''1'''||style="background:#8000ff"|Rocket
|style="background:#8000ff"|'''1'''||style="background:#8000ff"|Rocket
|-
|-
|style="background:#8000ff"|'''2'''||style="background:#8000ff"|Rocket
|style="background:#8000ff"|'''2'''||style="background:#8000ff"|Rocket
|-  
|-
|style="background:#8000ff"|'''3'''||style="background:#8000ff"|Rocket
|style="background:#8000ff"|'''3'''||style="background:#8000ff"|Rocket
|-  
|-
|style="background:#ffff00"|'''4'''||style="background:#ffff00"|Jessie & James
|style="background:#ffff00"|'''4'''||style="background:#ffff00"|Jessie & James
|}
|}


More non-Gastly foes await on the top floor and they're from Team Rocket. Red and Blue players have to go through three Rocket guards, while Yellow players just have to deal with a single visit from Jessie and James, the pair of losers that's been trailing you all along.
Didn't you just pummel these guys at the Game Corner?  No sooner have you defeated the ghost guarding the 7th floor in the Yellow version than Jesse and James show up again, trying to keep you from talking to Mr. Fuji. Their Ekans and Koffing have evolved into Arbok and Weezing, but you should still win the battle easily if you have a Psychic or Ground-type Pokémon. They'll run away, but don't think for a second that you've seen the last of these two troublemakers!
{{-}}
{{-}}
More non-Gastly foes await on the top floor and they're from Team Rocket. Red and Blue players have to go through three Rocket guards, while Yellow players just have to deal with a single visit from Jessie and James, the pair of losers that's been trailing you all along.
{{sidebar|width=360px|title=Prepare for trouble...make it double!|contents=Didn't you just pummel these guys at the Game Corner?  No sooner have you defeated the ghost guarding the 7th floor in the Yellow version than Jesse and James show up again, trying to keep you from talking to Mr. Fuji. Their Ekans and Koffing have evolved into Arbok and Weezing, but you should still win the battle easily if you have a Psychic or Ground-type Pokémon. They'll run away, but don't think for a second that you've seen the last of these two troublemakers!}}


===Trainers===
===Trainers===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Trainer|RB}}
{{Pokemon/Trainer|RB}}
Line 364: Line 342:
{{Pokemon/Trainer mon|RB|041|23}}
{{Pokemon/Trainer mon|RB|041|23}}
|}
|}
</div>
{{ContentBoxContainer}}
{{Pokemon/Trainer|YEL}}
{{Pokemon/Trainer|YEL}}
{{Pokemon/Trainer row|YEL|Rocket||810|image=Pokemon YEL Jesse and James.png}}
{{Pokemon/Trainer row|YEL|Rocket||810|image=Pokemon YEL Jesse and James.png}}
Line 375: Line 351:


===Pokémon found===
===Pokémon found===
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/Wild|RB}}
{{Pokemon/Wild|RB}}
Line 392: Line 367:
After you've bested the Rockets, you'll find the missing Mr. Fuji. He'll thank you for your efforts with dealing with the Marowak Ghost which was the dead mother of a child Cubone, and will reward you with a gift of a '''Poké Flute''', which you can use to awaken any sleeping Pokémon, and which finally makes that Rest skill useful.
After you've bested the Rockets, you'll find the missing Mr. Fuji. He'll thank you for your efforts with dealing with the Marowak Ghost which was the dead mother of a child Cubone, and will reward you with a gift of a '''Poké Flute''', which you can use to awaken any sleeping Pokémon, and which finally makes that Rest skill useful.


You can also use it to wake up that sleeping {{bp|Snorlax}} that was blocking the passage between [[Pokémon Red and Blue/Route 11|Route 11]] outside of [[Pokémon Red and Blue/Vermilion City|Vermilion City]] and [[Pokémon Red and Blue/Route 12-13|Route 12]] south of [[Pokémon Red and Blue/Lavender Town|Lavender Town]] or you can wake up the sleeping Snorlax on [[Pokémon Red and Blue/Route 16-18|Route 16]] near [[Pokémon Red and Blue/Celadon City|Celadon City]]. You can see what's up ahead or you can pay a visit to [[Pokémon Red and Blue/Saffron City|Saffron City]].
You can also use it to wake up that sleeping {{bp|Snorlax}} that was blocking the passage between [[../Route 11/]] outside of [[../Vermilion City/]] and [[../Route 12-13|Route 12]] south of [[../Lavender Town/]] or you can wake up the sleeping Snorlax on [[../Route 16-18|Route 16]] near [[../Celadon City/]]. You can see what's up ahead or you can pay a visit to [[../Saffron City/]].
 
==New Pokémon==


==New Pokémon==
{{ContentBoxContainer}}
{{ContentBoxContainer}}
{{Pokemon/New|title=#92 Gastly|contents={{PokePic|Gastly|left}}
{{Pokemon/New|title=#92 Gastly|contents={{PokePic|Gastly|left}}


Gastly is incredible!  
Gastly is incredible!


They're weak to the powerful Psychic and Ground-type attacks, but their Normal and Fighting-type immunities more than make up for that minor inconvenience. They have very good offensive stats with a great Special stat and a top-notch Speed stat. The Gastly evolution line is similar to the Abra line with Special sweeper qualities but weak defenses (Abra is slightly better as a sweeper but Gastly is a little more sturdy). Gastly evolves into Haunter at level 25 and it is required to trade Haunter to evolve into the amazing Gengar.
They're weak to the powerful Psychic and Ground-type attacks, but their Normal and Fighting-type immunities more than make up for that minor inconvenience. They have very good offensive stats with a great Special stat and a top-notch Speed stat. The Gastly evolution line is similar to the Abra line with Special sweeper qualities but weak defenses (Abra is slightly better as a sweeper but Gastly is a little more sturdy). Gastly evolves into Haunter at level 25 and it is required to trade Haunter to evolve into the amazing Gengar.
Line 407: Line 381:
{{Pokemon/New|title=#104 Cubone|contents={{PokePic|Cubone|right}}
{{Pokemon/New|title=#104 Cubone|contents={{PokePic|Cubone|right}}


As adorable as they are rare, Cubones are seen infrequently in Red and Blue and almost never in Yellow (although in that version only, they're also found in the [[Pokémon Red and Blue/Safari Zone|Safari Zone]]).
As adorable as they are rare, Cubones are seen infrequently in Red and Blue and almost never in Yellow (although in that version only, they're also found in the [[../Safari Zone/]]).


The decent Ground-type skill Bone Club comes built in, but better attacks like Bonemerang and Thrash (which does heavy damage  for 3-4 turns in a row, but confuses Cubone) don't come until higher levels. Cubone is better in Yellow, since he learns Headbutt at level 18!
The decent Ground-type skill Bone Club comes built in, but better attacks like Bonemerang and Thrash (which does heavy damage  for 3-4 turns in a row, but confuses Cubone) don't come until higher levels. Cubone is better in Yellow, since he learns Headbutt at level 18!