Power Stone/Falcon: Difference between revisions

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|<small> Falcon grabs the opponent by the collar and judo throws them. The opponent<br/> is flung in the opposite direction he was facing.</small>
|<small> Falcon grabs the opponent by the collar and judo throws them. The opponent<br/> is flung in the opposite direction he was facing.</small>
|-
|-
| '''Spinning Pile Driver'''
| '''Izuna Drop'''
| {{cade|Punch}}+{{cade|Kick}}<small> in air near aerial opponent.</small>
| {{cade|Punch}}+{{cade|Kick}}<small> in air near aerial opponent.</small>
|<small> Falcon grabs the opponent and pile drives them into the ground. The opponent<br/> is smashed into the ground and sent bouncing away.</small>
|<small> Falcon grabs the opponent and performs a spinning suplex on them. The opponent<br/> is smashed into the ground and sent bouncing away.</small>
|}
 
<br/>'''<sup>Unique Attacks</sup>'''<br/>
For a middle-weight character, Falcon has very acrobatic attack moves. The following are some of his unique and environmental attacks.<br />
{| {{prettytable}}
|-
! Move Name
! Command
! Description
|-
| '''Torpedo Punch '''
| {{cade|Punch}}+{{cade|Kick}}<small> while moving towards a wall or surface.</small>
| <small>Falcon pushes off the wall and flies towards his opponent with a spinning stretch punch that can connect several times.The last hit knocks the target away. </small>
|-
| '''Flying Kick '''
| {{cade|Punch}}+{{cade|Kick}}<small> while airborne near a wall or surface.</small>
| <small>Falcon jumps off of the wall and goes into a flying overhead kick. If it hits, the opponent is knocked away. </small>
|-
| '''Baseball Slide '''
| {{cade|Punch}}+{{cade|Kick}}<small> while standing near a pole or tree.</small>
| <small>Falcon grabs the pole and swings around it, kicking any nearby foes. Then he flies towards his foe with a baseball slide that knocks them away. </small>
|-
| '''Shin Drop '''
| {{cade|Punch}}+{{cade|Kick}}<small> while climbing a pole or tree.</small>
| <small>Falcon back flips off the pole towards his opponent in an attempt to hit them with his shin. If it connects, the target is slammed into the ground and takes a good chunk of damage. </small>
|-
| '''Power Stomp'''
| {{cade|Punch}}+{{cade|Kick}}<small> when opponent is below falcon.</small>
|<small>Falcon falls down to stomp on the opponent's head. If the first hit connects, the opponent will be scrunched up, and Falcon will bounce off and stomp a second time, causing a bounce effect.</small>
|-
| '''Backhand'''
| {{cade|Punch}}<small> while facing away from opponent.</small>
|<small> Falcon turns to deliver a backhand punch to his opponent, knocking them straight back. </small>
|-
| '''Wild Roundhouse'''
| {{cade|Kick}}<small> while facing away from opponent.</small>
|<small> Falcon turns to deliver a spinning roundhouse to his oppenent. The attack does great damage and sends the opponent clear across the stage.</small>
|}
|}


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| '''Homing Missile'''
| '''Homing Missile'''
| {{cade|Punch}}<br/> (Air OK)
| {{cade|Punch}}<br/> (Air OK)
|[[File:Power Stone Falconmissile.gif]]
|[[File:Power Stone Falconmissile.png]]
| <small>Falcon fires a missile at his opponent. The missile has mild seeking capabilities. It can be fired in bursts of 3. Not extremely useful since it is easily dodged at almost any range. That said, the move is quite powerful in terms of damage output. The air version is recommended as it is safer and easier to hit with.</small>
| <small>Falcon fires a missile at his opponent. The missile has mild seeking capabilities. It can be fired in bursts of 3. Not extremely useful since it is easily dodged at almost any range. That said, the move is quite powerful in terms of damage output. The air version is recommended as it is safer and easier to hit with.</small>
|-
|-
| '''Hurricane Aura'''
| '''Hurricane Aura'''
| {{cade|Kick}}<br/> (Air OK)
| {{cade|Kick}}<br/> (Air OK)
|[[File:Power_Stone_Falconhurricane.gif‎‎]]
|[[File:Power_Stone_Falconhurricane.png‎‎]]
| <small>Falcon performs a rising, spinning uppercut surrounded by spiraling flames. It can connect multiple times and juggle the opponent. This move is more useful and easier to connect with than the Homing Missile. This is a high damage, high priority attack that is especially useful against opponents that like to evade attacks by jumping over you. Airborne foes have almost no defense against it. </small>
| <small>Falcon performs a rising, spinning uppercut surrounded by spiraling flames. It can connect multiple times and juggle the opponent. This move is more useful and easier to connect with than the Homing Missile. This is a high damage, high priority attack that is especially useful against opponents that like to evade attacks by jumping over you. Airborne foes have almost no defense against it. </small>
|-
|-
| '''''Missile Explosion'''''
| '''''Missile Explosion'''''
| {{cade|Punch}}+ Jump (Air OK)
| {{cade|Punch}}+ Jump (Air OK)
|[[File:Power Stone Falconexplosion.gif‎]]
|[[File:Power Stone Falconexplosion.png]]
| <small>Falcon releases a salvo of missiles that track the opponent. This move is extremely powerful and can wipe out a large portion of an opponent's life bar in one shot. However, it can be easily avoided if not used properly. This attack is one of Falcon's most useful okizeme tools as, if timed properly, it is almost impossible to avoid on wake-up. Generally, the closer the opponent is to Falcon when he launches the salvo, the more likely the attack will be successful. This move can be punished with a throw if the opponent is close enough to Falcon when he is charging up the attack.</small>
| <small>Falcon releases a salvo of missiles that track the opponent. This move is extremely powerful and can wipe out a large portion of an opponent's life bar in one shot. However, it can be easily avoided if not used properly. This attack is one of Falcon's most useful okizeme tools as, if timed properly, it is almost impossible to avoid on wake-up. Generally, the closer the opponent is to Falcon when he launches the salvo, the more likely the attack will be successful. This move can be punished with a throw if the opponent is close enough to Falcon when he is charging up the attack.</small>
|-
|-
| '''''Burst Rocket'''''
| '''''Burst Rocket'''''
| {{cade|Kick}}+ Jump <br/>(Air OK)
| {{cade|Kick}}+ Jump <br/>(Air OK)
|[[File:Power Stone Falconrocket.gif‎]]
|[[File:Power Stone Falconrocket.png]]
|<small> Falcon charges up his rocket booster and barrels into his opponent several times. This is most definitely Falcon's deadliest attack. When Falcon connects with a rush, it hits multiple times doing heavy damage and sends the victim hurtling in a random direction, open for the next rush. The virtue of this move is that even if the opponent manages to dodge one rush, there is a high probability that he will not be able to avoid the next one, thus making this attack very difficult to avoid completely. Though not as damaging as Missile Explosion, if more than one rush connects, the opponent can expect at least half his life bar gone.</small>
|<small> Falcon charges up his rocket booster and barrels into his opponent several times. This is most definitely Falcon's deadliest attack. When Falcon connects with a rush, it hits multiple times doing heavy damage and sends the victim hurtling in a random direction, open for the next rush. The virtue of this move is that even if the opponent manages to dodge one rush, there is a high probability that he will not be able to avoid the next one, thus making this attack very difficult to avoid completely. Though not as damaging as Missile Explosion, if more than one rush connects, the opponent can expect at least half his life bar gone.</small>
|}
|}
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<br/>
==Moves==
{{Footer Nav|game=Power Stone|prevpage=Characters|nextpage=Characters/Ayame|nextname=Ayame}}
===[[Power Stone]]===
{{Movelist|Power Stone|Moves|[[Power Stone/Falcon|Falcon]]}}
 
{{Footer Nav|game=Power Stone|prevpage=Characters|nextpage=Ayame}}
[[Category:Character move lists]]
[[Category:Character move lists]]