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Edward Falcon

Power Stone Falcon.jpg
  • Age: 21
  • Hometown: Londo
  • Fighting Style: Boxing

Edward Falcon, known as Edward Fokker in the Japanese series, is the main character of the Power Stone series. He is a 21 year-old aviator hailing from the town of Londo. He circles the world in his beloved airplane Hockenheim, searching for the legendary Power Stones revealed to him by an ancient family artifact. Though he can be a bit of a flirt, he is generally regarded as being well mannered and gentlemanly. He has a strong sense of justice and vanquishes evil with explosive punches and sharp moves. In the anime, Falcon has a crush on Rouge.

Power Stone[edit]

Fighting Characteristics
Falcon is a balanced and easy to control character. He has no major strengths or weaknesses, though it should be noted that he is one of the two characters that can perform a double jump. This makes it a little easier for him to dodge certain attacks.

Combo Chains
Falcon has a boxing fighting style so his combos feature lots of powerful punches. His list of combos are as follows.

Finisher Commands Attributes
Heavy Cross Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png Sends opponent flying straight back and slightly upward. Good for knocking opponents into hazards directly behind them.
A useful move that is difficult to punish because of its fast recovery, even if it is easily sidestepped.
Back-flip Kick Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png
or
Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Kick.png
Sends opponent flying upwards in an arch. Useful for knocking opponents in hazards above them or onto a higher platform.
Since this move sends opponents arcing upward, they may have more opportunity to tech out of it before they hit a wall or an
object. This move is easily punished if whiffed or sidestepped.
Spinning Uppercut Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Punch.png
or
Arcade-Button-Kick.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png
or
Arcade-Button-Punch.png,Arcade-Button-Kick.png,Arcade-Button-Kick.png,Arcade-Button-Punch.png
Sends opponent flying to Edward's left. Good for punishing sidesteppers and for knocking opponents into hazzards on the
character's left side. The KPPP version is slightly more difficult to dodge because of the spinning backhand punch that
precedes the finisher.
Roundhouse Arcade-Button-Kick.png,Arcade-Button-Punch.png,Arcade-Button-Punch.png,Arcade-Button-Kick.png
Sends the opponent flying to Edward's right. Good for knocking opponents into hazards on the character's right. Both this
attack and the spinning backhand preceding it are difficult to sidestep.

Throws

Move Name Command Description
Axe Handle Combo Arcade-Button-Punch.png+Arcade-Button-Kick.png when opponent is facing Falcon. Falcon performs an uppercut followed by a gut shot and a double axe handle.
The opponent is slammed into the ground and bounces away.
Reverse Tomoe Nage Arcade-Button-Punch.png+Arcade-Button-Kick.png when opponent's back is toward Falcon. Falcon grabs the opponent by the collar and judo throws them. The opponent
is flung in the opposite direction he was facing.
Izuna Drop Arcade-Button-Punch.png+Arcade-Button-Kick.png in air near aerial opponent. Falcon grabs the opponent and performs a spinning suplex on them. The opponent
is smashed into the ground and sent bouncing away.


Unique Attacks
For a middle-weight character, Falcon has very acrobatic attack moves. The following are some of his unique and environmental attacks.

Move Name Command Description
Torpedo Punch Arcade-Button-Punch.png+Arcade-Button-Kick.png while moving towards a wall or surface. Falcon pushes off the wall and flies towards his opponent with a spinning stretch punch that can connect several times.The last hit knocks the target away.
Flying Kick Arcade-Button-Punch.png+Arcade-Button-Kick.png while airborne near a wall or surface. Falcon jumps off of the wall and goes into a flying overhead kick. If it hits, the opponent is knocked away.
Baseball Slide Arcade-Button-Punch.png+Arcade-Button-Kick.png while standing near a pole or tree. Falcon grabs the pole and swings around it, kicking any nearby foes. Then he flies towards his foe with a baseball slide that knocks them away.
Shin Drop Arcade-Button-Punch.png+Arcade-Button-Kick.png while climbing a pole or tree. Falcon back flips off the pole towards his opponent in an attempt to hit them with his shin. If it connects, the target is slammed into the ground and takes a good chunk of damage.
Power Stomp Arcade-Button-Punch.png+Arcade-Button-Kick.png when opponent is below falcon. Falcon falls down to stomp on the opponent's head. If the first hit connects, the opponent will be scrunched up, and Falcon will bounce off and stomp a second time, causing a bounce effect.
Backhand Arcade-Button-Punch.png while facing away from opponent. Falcon turns to deliver a backhand punch to his opponent, knocking them straight back.
Wild Roundhouse Arcade-Button-Kick.png while facing away from opponent. Falcon turns to deliver a spinning roundhouse to his oppenent. The attack does great damage and sends the opponent clear across the stage.

Power Transformation

Power Stone PowerFalcon.png

Falcon turns in to a rocket powered cyborg in his Power Change. Like in all Power Fusion modes, he gains access to powerful special and super attacks. Each attack is designed to be used at either close or long range. His attacks in this mode involve, rockets, explosives and fire.

Move Name Command Image Description
Homing Missile Arcade-Button-Punch.png
(Air OK)
Power Stone Falconmissile.gif Falcon fires a missile at his opponent. The missile has mild seeking capabilities. It can be fired in bursts of 3. Not extremely useful since it is easily dodged at almost any range. That said, the move is quite powerful in terms of damage output. The air version is recommended as it is safer and easier to hit with.
Hurricane Aura Arcade-Button-Kick.png
(Air OK)
Power Stone Falconhurricane.gif Falcon performs a rising, spinning uppercut surrounded by spiraling flames. It can connect multiple times and juggle the opponent. This move is more useful and easier to connect with than the Homing Missile. This is a high damage, high priority attack that is especially useful against opponents that like to evade attacks by jumping over you. Airborne foes have almost no defense against it.
Missile Explosion Arcade-Button-Punch.png+ Jump (Air OK) Power Stone Falconexplosion.gif Falcon releases a salvo of missiles that track the opponent. This move is extremely powerful and can wipe out a large portion of an opponent's life bar in one shot. However, it can be easily avoided if not used properly. This attack is one of Falcon's most useful okizeme tools as, if timed properly, it is almost impossible to avoid on wake-up. Generally, the closer the opponent is to Falcon when he launches the salvo, the more likely the attack will be successful. This move can be punished with a throw if the opponent is close enough to Falcon when he is charging up the attack.
Burst Rocket Arcade-Button-Kick.png+ Jump
(Air OK)
Power Stone Falconrocket.gif Falcon charges up his rocket booster and barrels into his opponent several times. This is most definitely Falcon's deadliest attack. When Falcon connects with a rush, it hits multiple times doing heavy damage and sends the victim hurtling in a random direction, open for the next rush. The virtue of this move is that even if the opponent manages to dodge one rush, there is a high probability that he will not be able to avoid the next one, thus making this attack very difficult to avoid completely. Though not as damaging as Missile Explosion, if more than one rush connects, the opponent can expect at least half his life bar gone.