Quest for Glory I: So You Want to Be a Hero: Difference between revisions

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{{Infobox
{{Infobox
|title=Quest for Glory I: So You Want To Be A Hero
|title=Quest for Glory I: So You Want To Be A Hero
|image=[[Image:Quest for Glory I.jpg]]
|image=Quest for Glory I.jpg
|developer=[[Sierra Entertainment]]
|developer=[[Sierra Entertainment]]
|publisher=[[Sierra Entertainment]]
|publisher=[[Sierra Entertainment]]
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===Characters===
===Characters===
==General Advice==
==General Advice==
When you start the game, you'll likely be extremely weak and without much capital or combat skill. The first thing you'll want to do is go to the adventurer's guild and learn of everything you can obtain for the healer in town to earn some more money, and stock up on her potions to stay alive. The Goblin training ground is also a great place to go to build up your stats, every time you return to fight there, there will be an additional goblin, of up to ten. You'll build up a lot of strength and vitality and make some money to boot. You can also make money, let the time pass, and build up strength by hiring yourself out as a stablehand in the castle. Another thing to keep in mind is that it's almost always a good idea to rest for an hour whenever you're able to, to keep your health and stamina up.
When you start the game, you'll likely be extremely weak and without much capital or combat skill. The first thing you'll want to do is go to the adventurer's guild and learn of everything you can obtain for the healer in town to earn some more money, and stock up on her potions to stay alive. The Goblin training ground is also a great place to go to build up your stats, every time you return to fight there, there will be an additional goblin, of up to ten. You'll build up a lot of strength and vitality and make some money to boot. You can also make money, let the time pass, and build up strength by hiring yourself out as a stablehand in the castle. Another thing to keep in mind is that it's almost always a good idea to rest for an hour whenever you're able to, to keep your health and stamina up.


===Surviving in Spielburg===
===Surviving in Spielburg===
 
'''Food and Shelter:'''
'''Food and Shelter:'''  


You're best off sleeping and eating the fruit at Erana's Garden to the north most nights if you don't mind wandering through monster infested lands to get there. Otherwise, you can get a cheap room and meal at the inn, and it's worth seeing Abdulla Doo over there as well. Buying some rations at the market will also keep if you alive if you forget to run out and get a meal each day.
You're best off sleeping and eating the fruit at Erana's Garden to the north most nights if you don't mind wandering through monster infested lands to get there. Otherwise, you can get a cheap room and meal at the inn, and it's worth seeing Abdulla Doo over there as well. Buying some rations at the market will also keep if you alive if you forget to run out and get a meal each day.


'''Combat/Survival:'''  
'''Combat/Survival:'''


If I'm not mistaken, tougher monsters will gradually start appearing as you gain more experience. Pick on the goblins initially, cast spells from a distance if you can, and get used to running away from anything bigger than you.
If I'm not mistaken, tougher monsters will gradually start appearing as you gain more experience. Pick on the goblins initially, cast spells from a distance if you can, and get used to running away from anything bigger than you.
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===Building up your Skills===
===Building up your Skills===
 
'''Strength'''. Strength can also be increased by most activities involving physical exertion or consuming stamina, including running and fighting.
'''Strength'''. Strength can also be increased by most activities involving physical exertion or consuming stamina, including running and fighting.  


Attributes such as '''Vitality''' can be increased by taking damage and engaging in combat, '''Intelligence''' can be increased by casting spells and solving puzzles, and '''Agility''' is increased by most any thief related action or dodging. '''Luck''' is increased by most random events including combat.
Attributes such as '''Vitality''' can be increased by taking damage and engaging in combat, '''Intelligence''' can be increased by casting spells and solving puzzles, and '''Agility''' is increased by most any thief related action or dodging. '''Luck''' is increased by most random events including combat.
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===Points Magic Users can receive===
===Points Magic Users can receive===
===Points Thieves can receive===
===Points Thieves can receive===
[[Category:Quest for Glory]]
[[Category:Quest for Glory]]
[[Category:MS-DOS]]
[[Category:MS-DOS]]