Quest for Glory III: Wages of War: Difference between revisions

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{{Wikify|June 2007}}
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{{Header Nav|game=Quest for Glory III: Wages of War|num=0}}
{{Header Nav|game=Quest for Glory III: Wages of War|num=0}}
{{infobox
{{Infobox
|title=Quest for Glory III: Wages of War
|title=Quest for Glory III: Wages of War
|boxart= [[Image:Quest for Glory III.jpg|200px]]
|image=[[Image:Quest for Glory III.jpg|250px]]
|developer=
|developer=[[Sierra Entertainment]]
|publisher=
|publisher=[[Sierra Entertainment]]
|releasedates=
|designer=Lori Ann Cole
|genre=
|engine=SCI1.1
|released={{rd|1992}}
|genre=[[Adventure]], [[RPG]]
|platform=[[MS-DOS]]
|platform=[[MS-DOS]]
|ratings=
|ESRB=KA
|players=1
|preceded by=[[Quest for Glory II: Trial by Fire]]
|preceded by=[[Quest for Glory II: Trial by Fire]]
|followed by=[[Quest for Glory IV: Shadows of Darkness]]
|followed by=[[Quest for Glory IV: Shadows of Darkness]]
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'''Quest for Glory III:Wages of War''' is the third game in the series. It's a bit of an oddball title: the other games are based on a gradual progression of the seasons, from spring in Spielburg, to summer in Shapier, fall in Mordavia, and Winter in the mediterranean Silmaria. Quest for Glory III also breaks the continuity from the last game, where the promised sequel was Quest for Glory III: Shadows of Darkness, with a title and plot eventually to be re-used in the [[Quest for Glory/Quest for Glory IV|next game]]. It also violates a few conventions from the other titles, since the game contains no thieves guild and the plot is much more linear--based around travelling between feuding cities. That said, it's still a nice break between Shapier and Mordavia, and worth playing in its own right.
'''Quest for Glory III:Wages of War''' is the third game in the series. It's a bit of an oddball title: the other games are based on a gradual progression of the seasons, from spring in Spielburg, to summer in Shapier, fall in Mordavia, and Winter in the mediterranean Silmaria. Quest for Glory III also breaks the continuity from the last game, where the promised sequel was Quest for Glory III: Shadows of Darkness, with a title and plot eventually to be re-used in the [[Quest for Glory IV: Shadows of Darkness|next game]]. It also violates a few conventions from the other titles, since the game contains no thieves guild and the plot is much more linear--based around travelling between feuding cities. That said, it's still a nice break between Shapier and Mordavia, and worth playing in its own right.


Like most Sierra games based on an SCI engine timing issues can make this game difficult to play on modern computers. [http://www.geocities.com/belzorash/ Patches] have been developed by the Sierra fan community however, to deal with these issues. If you intend to play this game on a modern computer, '''apply the patch from the previous link''' and I would strongly recommend using an emulator for older drivers such as [http://sourceforge.net/projects/vdmsound/ VDMSound] or [http://dosbox.sourceforge.net/download.php?main=1&begaming_website_session=a2eb1ae3e2e48933a8a4ed333bf440ab DOSBox]
Like most Sierra games based on an SCI engine timing issues can make this game difficult to play on modern computers. [http://www.geocities.com/belzorash/ Patches] have been developed by the Sierra fan community however, to deal with these issues. If you intend to play this game on a modern computer, '''apply the patch from the previous link''' and I would strongly recommend using an emulator for older drivers such as [http://sourceforge.net/projects/vdmsound/ VDMSound] or [http://dosbox.sourceforge.net/download.php?main=1&begaming_website_session=a2eb1ae3e2e48933a8a4ed333bf440ab DOSBox]
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===Points Thieves can receive===
===Points Thieves can receive===
===Points Paladins can receive===
===Points Paladins can receive===
[[Category:Quest for Glory]]
[[Category:Quest for Glory]]
[[Category:MS-DOS]]
[[Category:MS-DOS]]
[[Category:Sierra Entertainment]]
[[Category:1992]]
[[Category:Adventure]]
[[Category:RPG]]
[[Category:Single player]]