Resident Evil 4/Weapons and upgrades: Difference between revisions

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{{Header Nav|game=Resident Evil 4}}
{{Header Nav|game=Resident Evil 4}}


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! Capacity<br />(Cost)
! Capacity<br />(Cost)
|-
|-
! 1
! 1  
| 1.0 (0)
| 1.0 (0) (1-1)
| 0.47 (0)
| 0.47 (0) (1-1)
| 1.73 (0)
| 1.73 (0) (1-1)
| 10 (0)
| 10 (0) (1-1)
|-
|-
! 2
! 2
| 1.2 (7,000)
| 1.2 (7,000) (1-2)
| 0.40 (5,000)
| 0.40 (5,000) (1-2)
| 1.47 (4,000)
| 1.47 (4,000) (1-2)
| 13 (4,000)
| 13 (4,000) (1-2)
|-
|-
! 3
! 3
| 1.4 (10,000)
| 1.4 (10,000) (2-1)
| 0.33 (12,000)
| 0.33 (12,000) (3-1)
| 0.87 (10,000)
| 0.87 (10,000) (3-1)
| 16 (6,000)
| 16 (6,000) (2-1)
|-
|-
! 4
! 4
| 1.6 (15,000)
| 1.6 (15,000) (3-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 19 (8,000)
| 19 (8,000) (3-1)
|-
|-
! 5
! 5
| 1.8 (18,000)
| 1.8 (18,000) (3-1:3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 22 (10,000)
| 22 (10,000) (3-1:3)
|-
|-
! 6
! 6
| 2.0 (20,000)
| 2.0 (20,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 25 (12,000)
| 25 (12,000) (4-1:2)
|-
! Subtotals
| 70,000
| 17,000
| 14,000
| 40,000
|}
|}
[[Image:RE4Weapon Handgun.jpg|left|thumb|Handgun]]
[[File:RE4Weapon Handgun.jpg|left|thumb|Handgun]]
This is Leon's starting pistol.  Weak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as often.  While it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed.
This is Leon's starting pistol.  Weak power, but when given its exclusive upgrade will cause critical hits from headshots (Either instantly killing a human enemy, or destroying the head and bringing the Plaga within to near-death) five times as often.  While it holds its own in the earliest sections of the game, it won't be long before bigger, bolder and all-round better guns start calling and this pea-shooter is sold and replaced. Nevertheless, players that prefer to keep flash grenades instead of selling them could benefit greatly from this handgun, due to the Exclusive upgrade multiplying the critical hit chance by 5. It's worth noting that regardless of the handgun you are equipped with, Leon will always be seen holding this gun in cutscenes where he is armed. May also increase chance
of critical hits on suplexes when held.
 
'''Exclusive Effect''': The chances of achieving a critical one-hit-kill is multiplied by five. (available at 4-3)
{{-}}
{{-}}
===Punisher===
===Punisher===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
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! Capacity<br />(Cost)
! Capacity<br />(Cost)
|-
|-
! 1
! 1  
| 0.9 (0)
| 0.9 (0) (1-3:last)
| 0.47 (0)
| 0.47 (0) (1-3:last)
| 1.70 (0)
| 1.70 (0) (1-3:last)
| 10 (0)
| 10 (0) (1-3:last)
|-
|-
! 2
! 2
| 1.1 (10,000)
| 1.1 (10,000) (1-3:last)
| 0.40 (10,000)
| 0.40 (10,000) (1-3:last)
| 1.47 (8,000)
| 1.47 (8,000) (1-3:last)
| 13 (8,000)
| 13 (8,000) (1-3:last)
|-
|-
! 3
! 3
| 1.3 (15,000)
| 1.3 (15,000) (2-2:1)
| 0.33 (20,000)
| 0.33 (20,000) (3-1:last)
| 0.83 (18,000)
| 0.83 (18,000) (3-1:last)
| 16 (10,000)
| 16 (10,000) (2-2:1)
|-
|-
! 4
! 4
| 1.5 (20,000)
| 1.5 (20,000) (3-1:last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 20 (15,000)
| 20 (15,000) (3-1:last)
|-
|-
! 5
! 5
| 1.7 (25,000)
| 1.7 (25,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (18,000)
| 24 (18,000) (4-1:2)
|-
|-
! 6
! 6
| 1.9 (35,000)
| 1.9 (35,000) (4-3:1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 28 (24,000)
| 28 (24,000) (4-3:1)
|-
! Subtotals
| 105,000
| 30,000
| 26,000
| 75,000
|}
|}
[[Image:RE4Weapon Punisher.jpg|left|thumb|Punisher]]
[[File:RE4Weapon Punisher.jpg|left|thumb|Punisher]]
A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade).  Any handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower.  It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher".  A special objective in the main game both allows you to have the Punisher for free if the 10 blue medallions are found and shot (dotted around the farm and the church perimeter), while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original Handgun). The best way to go is to upgrade this just marginally until you reach the castle and gain the Blacktail; but whatever pistol you choose won't affect you in the long run much (you can use the handgun all the way through if you want; not recommended).  You may buy this the first time you meet the Merchant.
A pistol that is able to pierce through two enemies at once (Five with the Exclusive Upgrade).  It is modeled after the FN Five-SeveN.  Any handgun ammo saved by the piercing ability, however, tends to be negated by the lowered Firepower.  It could be said that the gun's name may be a reference to the comic book anti-hero "The Punisher".  A special objective in the main game both allows you to have the Punisher for free if the 10 blue medallions are found and shot (dotted around the farm and the church perimeter), while shooting all 15 before visiting the Merchant allows you to buy it with a free firepower upgrade (which, in this case, is a clear upgrade to the original unupgraded Handgun). You may buy this the first time you meet the Merchant.


This is also the gun Ada Wong uses in the Assignment Ada scenario.
This is also the gun Ada Wong uses in the Assignment Ada scenario.
'''Exclusive Effect''': The ammo used can penetrate up to five enemies at once. (available at 4-4: last merchant for 40, 000)
{{-}}
{{-}}
===Red 9===
===Red 9===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
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|-
|-
! 1
! 1
| 1.6 (0)
| 1.6 (0) (2-2:1)
| 0.53 (0)
| 0.53 (0) (2-2:1)  
| 2.73 (0)
| 2.73 (0) (2-2:1)
| 8 (0)
| 8 (0)
|-
|-
! 2
! 2
| 1.8 (15,000)
| 1.8 (15,000) (2-2:1)
| 0.47 (10,000)
| 0.47 (10,000) (2-2:1)
| 2.20 (6,000)
| 2.20 (6,000) (2-2:1)
| 10 (6,000)
| 10 (6,000) (2-2:1)
|-
|-
! 3
! 3
| 2.0 (20,000)
| 2.0 (20,000) (3-1:1)
| 0.40 (15,000)
| 0.40 (15,000) (3-1:3)
| 1.67 (10,000)
| 1.67 (10,000) (3-1:3)
| 12 (8,000)
| 12 (8,000) (2-2:1)
|-
|-
! 4
! 4
| 2.4 (24,000)
| 2.4 (24,000) (3-1:3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 15 (12,000)
| 15 (12,000) (3-1:3)
|-
|-
! 5
! 5
| 2.8(28,000)
| 2.8(28,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 18 (16,000)
| 18 (16,000) (4-1:1)
|-
|-
! 6
! 6
| 3.7 (45,000)
| 3.7 (45,000) (4-4:last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 22 (22,000)
| 22 (22,000) (4-4:last)
|-
! Subtotals
| 132,000
| 25,000
| 16,000
| 64,000
|}
|}
[[Image:RE4Weapon Red9.jpg|left|thumb|Red 9]]
[[File:RE4Weapon Red9.jpg|left|thumb|Red 9]]
Modelled after the famous Mauser C-96, the Red9 is a large and, shot for shot, potentially the single highest firepower Pistol you may possess.  The drawback to this is the smallest magazine capacity, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than all other pistols.  While a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock).  The Red9's firepower surpasses any low-level shotgun with a maximum power of 6.5 (with the exclusive upgrade).  Some argue that the efficiency of ammo usage makes this a good weapon; you'd probably be best with a quick pistol and a powerful shotgun or magnum.  Choose this gun only if you like aiming over spraying, or if you'd like bit of a challenge.  You may buy this weapon once you find Ashley, and the stock just before the rope bridge.
Modelled after the famous Mauser C-96, the Red9 is a large and, shot for shot, potentially the single highest firepower Pistol you may possess.  The drawback to this is the smallest magazine capacity, slowest reload time, slowest refire rate, poor recoil, and a larger inventory footprint (2x4) than all other pistols.  While a stock can be bought to negate the recoil, this increases the inventory footprint to 11 spaces (2x4 for the weapon, 1x3 for the stock).  The Red9's firepower surpasses any low-level shotgun with a maximum power of 6.5 (with the exclusive upgrade).  Some argue that the efficiency of ammo usage makes this a good weapon.  Choose this gun if you like aiming over spraying.  You may buy this weapon and its stock once you rescue Ashley from the church.
 
'''Exclusive effect''': Firepower rises to 6.5 (5.0 in the GameCube version)
{{-}}
{{-}}
*'''Exclusive effect''': Firepower rises to 5.0 (6.5 in the PAL version)


===Blacktail===
===Blacktail===
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|- align="center"
|- align="center"
! 1
! 1
| 1.6 (0)
| 1.6 (0) (3-1)
| 0.47 (0)
| 0.47 (0) (3-1)
| 1.70 (0)
| 1.70 (0) (3-1)
| 15 (0)
| 15 (0) (3-1)
|-
|-
! 2
! 2
| 1.8 (10,000)
| 1.8 (10,000) (3-1)
| 0.40 (10,000)
| 0.40 (10,000) (3-1)
| 1.47 (8,000)
| 1.47 (8,000) (3-1)
| 18 (8,000)
| 18 (8,000) (3-1)
|-
|-
! 3
! 3
| 2.0 (15,000)
| 2.0 (15,000) (3-3)
| 0.27 (20,000)
| 0.27 (20,000) (4-1:2)
| 0.83 (15,000)
| 0.83 (15,000) (4-1:2)
| 21 (10,000)
| 21 (10,000) (3-3)
|-
|-
! 4
! 4
| 2.3 (20,000)
| 2.3 (20,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 25 (15,000)
| 25 (15,000) (4-1:2)
|-
|-
! 5
! 5
| 2.7 (25,000)
| 2.7 (25,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 30 (20,000)
| 30 (20,000) (4-3)
|-
|-
! 6
! 6
| 3.0 (35,000)
| 3.2 (35,000) (4-4: last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 35 (25,000)
| 35 (25,000) (4-4: last)
|-
! Subtotals
| 105,000
| 30,000
| 23,000
| 78,000
|}
|}
[[Image:RE4Weapon Blacktail.jpg|left|thumb|Blacktail]]
[[File:RE4Weapon Blacktail.jpg|left|thumb|Blacktail]]
The last of the standard semi-auto handguns to appear, the Blacktail is the most well-rounded (and fastest non-burst firing when upgraded) pistol available.  It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger magazine capacity.  However, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade.  You may buy this weapon once you enter the castle.
The last of the standard semi-auto handguns to appear, the Blacktail is the most well-rounded (and fastest non-burst firing when upgraded) pistol available.  It has the same reload time as the Handgun, fires even faster, has roughly twice the Firepower, and a larger magazine capacity.  However, it falls behind the Red9 in pure firepower, even after its Exclusive upgrade.  You may buy this weapon once you enter the castle.


In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).
In the main game, Ada carries this pistol with her at all times (despite not using it in Assignment Ada).


* '''Exclusive effect''': Firepower rises to 3.4
'''Exclusive effect''': Firepower rises to 4.5 (3.4 in the GameCube version). (available at 4-4: last)
{{-}}


{{-}}
===Matilda (unlockable)===
===Matilda (unlockable)===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
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| 65,000
| 65,000
|}
|}
[[Image:RE4Weapon Matilda.jpg|left|thumb|Matilda]]
[[File:RE4Weapon Matilda.jpg|left|thumb|Matilda]]
The Matilda takes on the form of a HK VP70 with attached stock which is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun.  It can be unlocked by beating the main game, purchasable immediately.  It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly in groups of three, meaning that your enemies can be felled in a third of the time.  However, some gamers find that it really does nothing but eat up ammunition three times as fast.  With its Exclusive upgrade, it gains a 100 round magazine.  The Matilda occupies a 2x5 space (the largest for a pistol) in your inventory.
The Matilda takes on the form of a HK VP70 with attached stock which is also the same gun that Leon used in Resident Evil 2 when you found upgrade parts for his handgun.  It can be unlocked by beating the main game, purchasable immediately.  It has somewhat average Firepower (on par with the regular Handgun), reloads quickly, and can belch out its bursts very rapidly in groups of three, meaning that your enemies can be felled in a third of the time.  However, most players find that it really does nothing but eat up ammunition three times as fast.  With its Exclusive upgrade, it gains a 100 round magazine.  The Matilda occupies a 2x5 space (the largest for a pistol) in your inventory.


* '''Initial cost''': 70,000
* '''Initial cost''': 70,000
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* '''Total upgrades cost''': 233,000
* '''Total upgrades cost''': 233,000
* '''Total + initial''': 303,000
* '''Total + initial''': 303,000
* '''Maxed-out resale value''': 155,750
* '''Maxed-out resale value''': 152,000
{{-}}
{{-}}
==Shotguns==
==Shotguns==
Your shotgun is, in general, considered a crowd-clearing weapon.  Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells.  Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazine.  With the exclusion of the Striker, shotguns have a 8x2 inventory footprint.  Shotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds.  All shotguns can be bought from the Merchant.
Your shotgun is, in general, considered a crowd-clearing weapon.  Even the weakest one has a penchant for being able to catch large groups in the blast radius of its shells.  Note that, while the weapons are all hand-loaded weapons, the reload animation only has you loading two shells to get a full magazine.  With the exclusion of the Striker, shotguns have a 8x2 inventory footprint.  Shotguns use Shotgun shells, which use 2x1 spaces to hold 25 and in normal and pro each 2x1 holds 15 rounds.  All shotguns can be bought from the Merchant.
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|-
|-
! 1
! 1
| 4.0 (0)
| 4.0 (0) (1-1)
| 1.53 (0)
| 1.53 (0) (1-1)
| 3.03 (0)
| 3.03 (0) (1-1)
| 6 (0)
| 6 (0) (1-1)
|-
|-
! 2
! 2
| 4.5 (15,000)
| 4.5 (15,000) (1-2)
|{{n/a}}
|{{n/a}}
| 2.43 (7,000)
| 2.43 (7,000) (1-2)
| 8 (8,000)
| 8 (8,000) (1-2)
|-
|-
! 3
! 3
| 5.0 (20,000)
| 5.0 (20,000) (2-1)
|{{n/a}}
|{{n/a}}
| 1.50 (15,000)
| 1.50 (15,000) (3-1)
| 10 (10,000)
| 10 (10,000) (2-1)
|-
|-
! 4
! 4
| 6.0 (25,000)
| 6.0 (25,000) (3-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 12 (12,000)
| 12 (12,000) (3-1)
|-
|-
! 5
! 5
| 7.0 (30,000)
| 7.0 (30,000) (4-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 15 (15,000)
| 15 (15,000) (4-1)
|-
|-
! 6
! 6
| 8.0 (45,000)
| 8.0 (45,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 18 (20,000)
| 18 (20,000) (4-3)
|-
! Subtotals
| 135,000
| 0
| 22,000
| 65,000
|}
|}
[[Image:RE4Weapon Shotgun.jpg|left|thumb|Shotgun]]
[[File:RE4Weapon Shotgun.jpg|left|thumb|Shotgun]]
The Shotgun is your basic shotgun, of course.  Average attack power, good spread.  Unfortunately, it tends to be slower than other weapons.  Good for knocking ganados off their feet.  The Exclusive upgrade for the Shotgun allows it to do full damage from any range.  You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off Dr Salvador.
The Shotgun is your basic shotgun, of course.  Average attack power, good spread.  Unfortunately, it tends to be slower than other weapons.  Good for knocking ganados off their feet.  The Exclusive upgrade for the Shotgun allows it to do full damage from any range.  You can pick up a free shotgun off the wall of the trap house, in Chapter 1-1 - and you will need it, to fend off Dr Salvador.
'''Exclusive Effect''': The shotgun will give the same amount of damage at any range of fire. (available at 4-4: last)
{{-}}
{{-}}


Line 325: Line 365:
|-
|-
! 1
! 1
| 5.0 (0)
| 5.0 (0) (3-1)
| 1.53 (0)
| 1.53 (0) (3-1)
| 3.03 (0)
| 3.03 (0) (3-1)
| 7 (0)
| 7 (0) (3-1)
|-
|-
! 2
! 2
| 5.5 (20,000)
| 5.5 (20,000) (3-1)
|{{n/a}}
|{{n/a}}
| 2.43 (7,000)
| 2.43 (7,000) (3-1:3)
| 9 (10,000)
| 9 (10,000) (3-1:3)
|-
|-
! 3
! 3
| 6.0 (24,000)
| 6.0 (24,000) (3-1:2)
|{{n/a}}
|{{n/a}}
| 1.50 (20,000)
| 1.50 (20,000) (4-4: last)
| 11 (12,000)
| 11 (12,000) (3-3)
|-
|-
! 4
! 4
| 6.5 (28,000)
| 6.5 (28,000) (3-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 13 (15,000)
| 13 (15,000) (4-1:2)
|-
|-
! 5
! 5
| 7.0 (32,000)
| 7.0 (32,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 15 (20,000)
| 15 (20,000) (4-2)
|-
|-
! 6
! 6
| 8.0 (50,000)
| 8.0 (50,000) (4-4: last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 17 (25,000)
| 17 (25,000) (4-4: last)
|-
! Subtotals
| 154,000
| 0
| 27,000
| 82,000
|}
|}
[[Image:RE4Weapon RiotGun.jpg|left|thumb|Riot gun]]
[[File:RE4Weapon RiotGun.jpg|left|thumb|Riot gun]]
The Riot Gun is a very, very slight improvement on the Shotgun.  Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). It has a unique trait in that it actually aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.
The Riot Gun is a slight improvement over the regular [[#Shotgun|Shotgun]].  Larger magazine capacity, same spread, slightly greater attack power (unless you fully upgrade both weapons, but then don't get the Exclusive upgrade on the Riot Gun). Damage Drop-off is much more gentle compared to the Striker. It has a unique trait in that it aims slightly faster than other weapons (this is what "easy to handle" means).  You may buy the Riot Gun when you enter the Castle.


*'''Exclusive effect''': Firepower rises to 10.0
'''Exclusive effect''': Firepower rises to 10.0. (available at 4-4: last)
{{-}}
{{-}}
===Striker===
===Striker===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
Line 374: Line 421:
|-
|-
! 1
! 1
| 6.0 (0)
| 6.0 (0) (4-1;last)
| 0.73 (0)
| 0.73 (0) (4-1;last)
| 3.00 (0)
| 3.00 (0) (4-1;last)
| 12 (0)
| 12 (0) (4-1;last)
|-
|-
! 2
! 2
| 7.0 (25,000)
| 7.0 (25,000) (4-1;last)
|{{n/a}}
|{{n/a}}
| 2.40 (8,000)
| 2.40 (8,000) (4-1;last)
| 14 (10,000)
| 14 (10,000) (4-1;last)
|-
|-
! 3
! 3
| 8.0 (28,000)
| 8.0 (28,000) (4-3)
|{{n/a}}
|{{n/a}}
| 1.50 (15,000)
| 1.67 (15,000) (4-4;last)
| 16 (12,000)
| 16 (12,000) (4-3)
|-
|-
! 4
! 4
| 9.0 (32,000)
| 9.0 (32,000) (4-4;last)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 20 (16,000)
| 20 (16,000) (4-4;last)
|-
|-
! 5
! 5
| 10.0 (40,000)
| 10.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (18,000)
| 24 (18,000) (5-1)
|-
|-
! 6
! 6
| 12.0 (60,000)
| 12.0 (60,000) (5-1;2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 28 (25,000)
| 28 (25,000) (5-1;2)
|-
! Subtotals
| 185,000
| 0
| 23,000
| 81,000
|}
|}
[[Image:RE4Weapon Striker.jpg|left|thumb|Striker]]
[[File:RE4Weapon Striker.jpg|left|thumb|Striker]]
An automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds — highest attack power, highest refire rate, fastest reload, and a relatively massive magazine.  The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker when you are partway through the Island and when you get to the merchant in the sewer.
A semi-automatic, drum-fed shotgun.  The Striker is, in essence, the best of all worlds — highest attack power, highest fire rate, fastest reload, and a relatively massive magazine. The only downside is the very short range.  The Exclusive upgrade for this weapon is a 100 round magazine — perfect for those huge crowds.  The striker has a 5x2 inventory footprint.  You may buy the Striker from the merchant at the bottom of the spike trap.
 
'''Exclusive Effect''': Increases Capacity to 100.
{{-}}
{{-}}


Line 425: Line 480:
|-
|-
! 1
! 1
| 13.0 (0)
| 13.0 (0) (3-1)
| 0.70 (0)
| 0.70 (0) (3-1)
| 3.67 (0)
| 3.67 (0) (3-1)
| 6 (0)
| 6 (0) (3-1)
|-
|-
! 2
! 2
| 15.0 (25,000)
| 15.0 (25,000) (3-1)
|{{n/a}}
|{{n/a}}
| 3.00 (15,000)
| 3.00 (15,000) (3-3)
| 8 (15,000)
| 8 (15,000) (3-1)
|-
|-
! 3
! 3
| 17.0 (30,000)
| 17.0 (30,000) (3-3)
|{{n/a}}
|{{n/a}}
| 2.33 (20,000)
| 2.33 (20,000) (4-3)
| 10 (20,000)
| 10 (20,000) (4-1:2)
|-
|-
! 4
! 4
| 20.0 (35,000)
| 20.0 (35,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 12 (25,000)
| 12 (25,000) (5-1)
|-
|-
! 5
! 5
| 24.0 (50,000)
| 24.0 (50,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
Line 455: Line 510:
|-
|-
! 6
! 6
| 28.0 (70,000)
| 28.0 (70,000) (5-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
Line 466: Line 521:
| 60,000
| 60,000
|}
|}
[[Image:RE4Weapon Butterfly.jpg|left|thumb|Broken Butterfly]]
[[File:RE4Weapon Butterfly.jpg|left|thumb|Broken Butterfly]]
This .45 calibre revolver-style Magnum is the single most powerful ammo-based weapon in the game.  Its Exclusive upgrade makes its Firepower skyrocket (50.0).  Unfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest magazine size possible being 12 rounds; although you won't find excess amounts of ammo for this weapon.  Great weapon for bosses when maxed out.  You may buy the Broken Butterfly when you enter the Castle, or, when you are reunited with Ashley, you can find your way to a certain window that you can boost her through (also in the Castle).
This .45 calibre revolver-style Magnum is the second most powerful ammo-based weapon in the game.  Its Exclusive upgrade makes its Firepower skyrocket (50.0).  Unfortunately, the price for this is a slow reload even at maximum level, needing to pay for Exclusive upgrades in order to make it more effective than the Killer7, and the highest magazine size possible being 12 rounds.  This is generally not a concern, as ammo is scarce, and thus most players will reload the gun at their earliest convenience when they find magnum ammo.  Great weapon for bosses when maxed out.  You may buy the Broken Butterfly as soon as you enter the Castle, or you can get one for free after reuniting with Ashley by backtracking to a locked door before the maze area, next to the fountain.


* '''Initial cost''': 38,000
* '''Initial cost''': 38,000
* '''Exclusive cost''': 150,000
* '''Exclusive cost''': 150,000
* '''Exclusive effect''': Firepower becomes 50
* '''Exclusive effect''': Firepower becomes 50 (available at 5-3:2)
* '''Total cost''': 455,000
* '''Total cost''': 455,000
* '''Total + initial''': 493,000
* '''Total + initial''': 493,000
{{-}}
{{-}}
===Killer 7===
===Killer 7===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
Line 484: Line 540:
|-
|-
! 1
! 1
| 25.0 (0)
| 25.0 (0) (5-1)
| 0.70 (0)
| 0.70 (0) (5-1)
| 1.83 (0)
| 1.83 (0) (5-1)
| 7 (0)
| 7 (0) (5-1)
|-
|-
! 2
! 2
Line 507: Line 563:
| 70,000
| 70,000
|}
|}
[[Image:RE4Weapon Killer7.jpg|left|thumb|Killer 7]]
[[File:RE4Weapon Killer7.jpg|left|thumb|Killer 7]]
The Killer 7 is the second of the magnums - a m1911-style automatic with an attached scope.  The gun itself is a reference to another Capcom game called [[Killer7]]. While having no Exclusive Upgrade, the Killer7 is flatly superior to the Butterfly - the weapon does not kick as harshly, the raw firepower is superior, its magazine capacity is greater, and it reloads much, much fasterThe counterweight to this is the fact that the Killer7 possesses no Exclusive upgrade and you have to deal with more ammo in comparison with the Broken Butterfly.  Choosing between the two magnums is a preference between speed and power and how much money you're willing to part with.  You may buy the Killer7 at the first Merchant on the Island.
The Killer 7 is the second of the magnums - a 1911-style semi-automatic with an attached laser sight.  The gun itself is a reference to another Capcom game called [[Killer7]]. It has no Exclusive upgrade, and its firepower is weaker than a fully upgraded Broken Butterfly, but it sports a faster firing speed, a faster reload speed, a larger capacity, and reduced recoilWhile you will need to fire more shots to take something down with it, it is a very cost effective weapon.  You may buy the Killer7 at the first Merchant on the Island.


* '''Initial cost''': 77,700
* '''Initial cost''': 77,700
* '''Exclusive cost''': N/A
* '''Exclusive cost''': N/A
* '''Exclusive effect''': N/A
* '''Exclusive effect''': N/A (Exclusive is not available for this weapon)
* '''Total cost''': 260,000
* '''Total cost''': 260,000
* '''Total + initial''': 337,700
* '''Total + initial''': 337,700
Line 567: Line 623:
| 145,000
| 145,000
|}
|}
[[Image:RE4Weapon Cannon.jpg|left|thumb|Handcannon]]
[[File:RE4Weapon Cannon.jpg|left|thumb|Handcannon]]
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 levels with 5 stars on every level.  While it is, to be blunt, an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which never appears within the main game - this means you must find it via enemy drops, or Random Item barrels.  Of course, after upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo (thus, either don't use it or spend the money!). The Exclusive Upgrade also gives the Hand cannon a 99.9 Fire-power rating on par with its Infinite ammunition.
Unlocked after beating the Mercenaries minigame with all unlocked characters on all 4 stages with 5 stars on every level.  While it is an astoundingly powerful weapon (even when not upgraded), it has the annoying disadvantage of requiring .50 caliber ammo, which rarely appears within the main game - this means you must find it via enemy drops, or Random Item barrels.  After upgrading it all the way to exclusive, this weapon gains the advantage of unlimited ammo. The Exclusive Upgrade also gives the Handcannon 99.9 firepower.


* '''Initial cost''': Free!
* '''Initial cost''': Free!
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==Rifles==
==Rifles==
These weapons possess a unique advantage over the other weapons - a zoomable scope.  Unfortunately, this comes with a nasty drawback - these weapons fire very slowly, and can take up plenty of room.  The primary advantage of the sniper rifles is long-range precision - with a little practice, you can take out targets from great distances.  They can also penetrate.  The rifles possess two drawbacks, however.  When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial.  All rifles, and their unique scopes, must be purchased from the Merchant.  Both scopes occupy a 1x3 footprint in your attache case.  Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.
These weapons possess a unique advantage over the other weapons - a zoom-able scope.  The primary use for the rifles is long-range precision shooting.  With a little practice, you can take out targets from great distances.  The rifles possess two drawbacks, however.  When aiming, you have a very, very small field of view, and the firing speed can, at times (especially with the bolt-action) be somewhat glacial.  All rifles, and their unique scopes, must be purchased from the Merchant.  Both scopes occupy a 1x3 footprint in your attache case.  Rifle boxes hold a maximum of 10 rounds, and, like all other ammunition, take up 1x2 spaces in your inventory.


===Bolt-action rifle===
===Bolt-Action Rifle===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Level
Line 588: Line 644:
|-
|-
! 1
! 1
| 4.0 (0)
| 4.0 (0) (1-2)
| 0.67 (0)
| 2.73 (0) (1-2)
| 4.00 (0)
| 4.00 (0) (1-2)
| 5 (0)
| 5 (0) (1-2)
|-
|-
! 2
! 2
| 5.0 (10,000)
| 5.0 (10,000) (1-2)
|{{n/a}}
|{{n/a}}
| 3.23 (8,000)
| 3.23 (8,000) (1-2)
| 7 (6,000)
| 7 (6,000) (1-2)
|-
|-
! 3
! 3
| 6.0 (12,000)
| 6.0 (12,000) (2-1)
|{{n/a}}
|{{n/a}}
| 2.33 (18,000)
| 2.33 (18,000) (3-1)
| 9 (8,000)
| 9 (8,000) (2-1)
|-
|-
! 4
! 4
| 8.0 (20,000)
| 8.0 (20,000) (3-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 12 (12,000)
| 12 (12,000) (3-1)
|-
|-
! 5
! 5
|  10.0 (25,000)
|  10.0 (25,000) (3-1:3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 15 (18,000)
| 15 (18,000) (3-1:3)
|-
|-
! 6
! 6
| 12.0 (35,000)
| 12.0 (35,000) (4-1:2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 18 (25,000)
| 18 (25,000) (4-1:2)
|-
! Subtotals
| 102,000
| 0
| 26,000
| 69,000
|}
|}
[[Image:RE4Weapon BARifle.jpg|left|thumb|Bolt-action rifle]]
[[File:RE4Weapon BARifle.jpg|left|thumb|Bolt-action rifle]]
The Bolt-Action Rifle is the weapon for those who value power over any other statistic.  Reload?  Slow, especially if your magazine is not empty - as you have to pull back the bolt, then jam the cartridge in, then rework the bolt, then you will raise the weapon again. Accuracy and re-fire? The bolt-action will have you needing to re-aim after every shot, because you will lift your eye away from the scope to manually work the bolt and chamber the next round.  Magazine size starts at 5, and remains much smaller than the semi-auto.  In exchange for this, an Exclusive Bolt-Action will do as much damage as a fully-upgraded Killer7 magnum.  The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit.  The Bolt-Action rifle occupies a 9x1 space in your inventory. Note that a Rifle is not needed again until you reach the castle, so if you want, you can sell the Rifle back to the Merchant-earning some cash and making some room in your attache case!
The Bolt-Action Rifle is the weapon for those who value power over any other statistic.  Reload?  Slow, especially if your magazine is not empty.  The bolt-action will have you needing to re-aim after every shot, as you will lift your eye away from the scope to manually work the bolt and chamber the next round.  Magazine size starts at 5, and remains smaller than the semi-auto.  In exchange for this, an Exclusive Bolt-Action will do as much damage as an unupgraded Handcannon.  Thus, the Bolt-Action Rifle is often referred to as the "Poor Man's Magnum".  The Bolt-Action Rifle and its scope may be bought from the Merchant from your first visit.  The Bolt-Action rifle occupies a 9x1 space in your inventory.
 
*'''Exclusive effect''': Firepower rises to 18.0 (30.0 in PAL version)


'''Exclusive effect''': Firepower rises to 30.0 (18.0 in the GameCube version). (available at 4-3)
{{-}}
{{-}}


Line 639: Line 700:
|-
|-
! 1
! 1
| 7.0 (0)
| 7.0 (0) (3-1)
| 1.43 (0)
| 1.83 (0) (3-1)
| 2.33 (0)
| 2.33 (0) (3-1)
| 10 (0)
| 10 (0) (3-1)
|-
|-
! 2
! 2
| 8.0 (15,000)
| 8.0 (15,000) (3-1)
|{{n/a}}
|{{n/a}}
| 1.90 (9,000)
| 1.90 (9,000) (3-1)
| 12 (10,000)
| 12 (10,000) (3-1)
|-
|-
! 3
! 3
| 9.0 (18,000)
| 9.0 (18,000) (3-1:3)
|{{n/a}}
|{{n/a}}
| 1.33 (18,000)
| 1.33 (18,000) (4-1)
| 14 (12,000)
| 14 (12,000) (3-1:3)
|-
|-
! 4
! 4
| 11.0 (24,000)
| 11.0 (24,000) (4-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 17 (15,000)
| 17 (15,000) (4-1)
|-
|-
! 5
! 5
| 13.0 (30,000)
| 13.0 (30,000) (4-3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 20 (20,000)
| 20 (20,000) (4-3)
|-
|-
! 6
! 6
| 15.0 (40,000)
| 15.0 (40,000) (5-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 24 (25,000)
| 24 (25,000) (5-1)
|-
! Subtotals
| 127,000
| 0
| 27,000
| 82,000
|}
|}
[[Image:RE4Weapon SARifle.jpg|left|thumb|Semi-automatic rifle]]
[[File:RE4Weapon SARifle.jpg|left|thumb|Semi-automatic rifle]]
The Semi-auto rifle is the well-rounded rifleTwo rounds per three seconds firing rate, a much faster reload (drop magazine, jam a new one in), no need to work the bolt, and magazine sizes starting at 10 rounds.  Until the Exclusive, the Semi-Automatic Rifle is also a far more powerful weapon, as well.  Instead of increasing the Firepower of the weapon, though, the Semi-Auto's firing rate rises to around two shots per second.  You may buy this weapon and its scope once you reach the Castle.  The Semi-auto rifle has a 7x2 inventory footprint.
The Semi-Automatic Rifle is the Bolt-Action Rifle's hyperactive brotherA high firing speed, a faster reload, no need to work the bolt, and a magazine size starting at 10 rounds.  Players playing the Gamecube version will most likely want to use this rifle over the Bolt-Action, but players on other platforms will want to consider the choice carefully.  You may buy this weapon and its scope once you reach the Castle.  The Semi-Automatic Rifle has a 7x2 inventory footprint.
 
*'''Exclusive effect''': Firing speed drops to 0.40


'''Exclusive effect''': Firing speed drops to 0.80 (0.40 on the GameCube). (available at 5-1)
{{-}}
{{-}}


===Infrared scope===
===Infrared scope===
You will find this in the Freezer on the Island.  This can be attached to either rifle (which is why it's being listed separately), and casts the world in an infrared light when you aim.  You may zoom, while this is in use, though it is not as effective as the special buyable scope.  While you can, if you're willing to burn lots of ammunition, kill Regenerators without it (LOTS of ammunition.  As in full magazines of Magnum ammo.  Multiple magazines.  You have been warned.), adding this to your rifle allows you to see the leeches on the Regenerators' bodies.  Sniping them off will kill the Regenerator with much less wasted ammo.  Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.
You will find this in the Freezer on the Island.  This can be attached to either rifle, and casts the world in an infrared light when you aim.  You may zoom, while this is in use, though it is not as effective as the buyable specialized scopes in this regard.  While you can, if you're willing to burn lots of ammunition, kill Regeneradors without it, adding this to your rifle allows you to see the parasites on the Regeneradors' bodies, allowing you to conserve ammunition.  Like the other scopes, the Infrared Scope occupies a 3x1 inventory footprint.


==Other weapons==
==Other weapons==
Line 692: Line 758:
The Knife is also different for the Characters it represents:
The Knife is also different for the Characters it represents:


Leon's and Ada's Knife are exactly the same in performance but they look different. Leon's Knife looks similar to that of the Survival Knife in Resident Evil: Rebirth, while Ada's looks similar to a Switch blade or a butter knife?
Leon's and Ada's Knife are exactly the same in performance but they look different. Leon's Knife looks similar to that of the Survival Knife in Resident Evil: Rebirth, while Ada's looks similar to a Switch blade or a butterfly knife.


Krauser in the Mercenaries sports a bigger knife with more power and damage but is restricted to the Mercenaries mode only.
Krauser in the Mercenaries sports a bigger knife with more power and damage but is restricted to the Mercenaries mode only.
Line 705: Line 771:
|-
|-
! 1
! 1
| 0.4 (0)
| 0.4 (0) (1-2)
| 0.10 (0)
| 0.10 (0) (1-2)
| 2.37 (0)
| 2.37 (0) (1-2)
| 30 (0)
| 30 (0) (1-2)
|-
|-
! 2
! 2
| 0.5 (7,000)
| 0.5 (7,000) (1-3:1)
|{{n/a}}
|{{n/a}}
| 1.93 (5,000)
| 1.93 (5,000) (1-3:1)
| 50 (7,000)
| 50 (7,000) (1-3:1)
|-
|-
! 3
! 3
| 0.6 (14,000)
| 0.6 (14,000) (2-2:1)
|{{n/a}}
|{{n/a}}
| 1.17 (15,000)
| 1.17 (15,000) (3-1:3)
| 100 (15,000)
| 100 (15,000) (2-2:1)
|-
|-
! 4
! 4
| 0.8 (18,000)
| 0.8 (18,000) (3-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 150 (20,000)
| 150 (20,000) (4-1)
|-
|-
! 5
! 5
| 1.0 (24,000)
| 1.0 (24,000) (3-1:3)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 200 (25,000)
| 200 (25,000) (4-3)
|-
|-
! 6
! 6
| 1.2 (35,000)
| 1.2 (35,000) (4-1)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 250 (35,000)
| 250 (35,000) (4-4:last)
|-
! Subtotals
| 98,000
| 0
| 20,000
| 102,000
|}
|}
[[Image:RE4Weapon TMP.jpg|left|thumb|TMP]]
[[File:RE4Weapon TMP.jpg|left|thumb|TMP]]
The TMP (Tactical Machine Pistol) is a submachine gun comparable with an Uzi.  It uses its own style of 9mm ammunition (100 to a box), has a very large magazine capacity, very, very rapid firing rate (yes, obvious, fully automatic weapon), and, unfortunately, compares unfavorably in raw power to the normal Handgun, even when given its Exclusive upgrade.  It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint).  If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets.  You may buy the TMP from the Merchant on your first meeting.  You may buy the stock from the Merchant on your second meeting.
The TMP (Tactical Machine Pistol) is a submachine gun based off of the Steyr TMP.  It uses special 9mm ammunition (100 to a box).  It occupies a 2x3 footprint in your inventory, and also has an optional stock (2x2 footprint).  If you choose to use the TMP, the stock is highly recommended, as it turns a highly inaccurate weapon into a fairly precise stream of bullets.  You may buy the TMP from the Merchant on your first meeting.  You may buy the stock from the Merchant on your second meeting.


*''' Exclusive effect''': Firepower rises to 1.8
''' Exclusive effect''': Firepower rises to 1.8. (available at 4-4: last)
{{-}}


{{-}}
===Chicago Typewriter (unlockable)===
===Chicago Typewriter (unlockable)===
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
Line 760: Line 832:
| Infinite (0)
| Infinite (0)
|}
|}
[[Image:RE4Weapon Chicago.jpg|left|thumb|Chicago Typewriter]]
[[File:RE4Weapon Chicago.jpg|left|thumb|Chicago Typewriter]]
The Chicago Typewriter is a weapon that does 10 Firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition.  Strangely you are still able to reload the gun, but are not required to do so (although doing so while using Leon's mafia hitman outfit causes an amusing little animation). The ability to buy it is unlocked on completion of Assignment Ada on the Gamecube Version and Separate Ways on the PS2 version at the price of 1 million Pesetas. It has a 3x7 inventory footprint.
The Chicago Typewriter is a weapon that does 10 firepower worth of damage per round, and is a fully automatic, devastating weapon with unlimited ammunition.  Strangely, you are still able to reload the gun, but are not required to do so (although doing so while using Leon's mafia outfit causes an amusing little animation).
 
It costs 1,000,000 Pesetas from the merchant in the main game and 300,000 Pesetas in Separate Ways. It has a 3x7 inventory footprint.
 
;How to unlock
The ability to buy it is unlocked on completion of [[Resident Evil 4/Assignment Ada|Assignment Ada]] (GameCube/PC/Wii) and/or [[Resident Evil 4/Separate Ways|Separate Ways]] (PC/PS2/Wii). If you unlock it for the main game, it can only be purchased during a new game plus (based on a cleared game save). Unlocking specifics:
*GameCube: complete Assignment Ada.
*PC: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
*PS2: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
*Wii: complete Separate Ways to unlock it in the main game. Complete Assignment Ada to unlock it in Separate Ways.
{{-}}
{{-}}


Line 789: Line 870:
| 1,000,000
| 1,000,000
|}
|}
[[Image:RE4Weapon Rocket.jpg|left|thumb|Rocket launcher]]
[[File:RE4Weapon Rocket.jpg|left|thumb|Rocket launcher]]
The '''Rocket Launcher''' is a single-use weapon that devastates anything it hits.  It costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.)  No statistics are given for any of the launchers and thus are not available within the table.  Please note that the damage of the rocket launchers is actually a percentage, ranging from an unknown minimum to 100% damage on some enemies and bosses when hit dead on.  After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weapon.  All rocket launchers are equipped with zoom scopes.  They devour 8x2 spaces in your inventory.  
The '''Rocket Launcher''' is a single-use weapon that devastates anything it hits.  It costs 30,000 Pesetas to buy from the Merchant (You do find one in the Castle, however.)  No statistics are given for any of the launchers and thus are not available within the table.  Please note that the damage of the rocket launchers is actually a percentage, ranging from an unknown minimum to 100% damage on some enemies and bosses when hit dead on.  After using it once, Leon will automatically throw it away, and you will need to enter your inventory to choose a new weapon.  All rocket launchers are equipped with zoom scopes.  They devour 8x2 spaces in your inventory.  


Ada throws you the '''Special Launcher''' during your battle with Saddler.  When you are given this weapon, using it on Saddler will earn you a one shot kill - however hitting him can sometimes be difficult. You can also beat Saddler without this weapon and use it elsewhere in the game.
Ada throws you the '''Special Launcher''' during your battle with Saddler.  When you are given this weapon, using it on Saddler will earn you a one shot kill - however hitting him can sometimes be difficult. You can also beat Saddler without this weapon and use it elsewhere in the game. Some players recommend saving the special launcher and selling it when a new game is started from that data, as it is worth more than the regular rocket launcher.


The '''Infinite Launcher''' is, in essence, a rocket launcher that automatically reloads after every shot without any animation on your part.  Leon draws this quicker than the regular launcher, as well.  No statistics are given, and thus the exact reload speed and firing speed are unknown.  After your first play-through, you may buy it from the Merchant for 1 million Pesetas.
The '''Infinite Launcher''' is, in essence, a rocket launcher that automatically reloads after every shot without any animation on your part.  Leon draws this quicker than the regular launcher, as well.  No statistics are given, and thus the exact reload speed and firing speed are unknown.  After your first play-through, you may buy it from the Merchant for 1 million Pesetas.
Line 798: Line 879:


===Grenades===
===Grenades===
There are three types of grenades. All grenades take up a 2x1 space in your inventory.
There are three types of grenades. All grenades take up a 2x1 space in your inventory. None are for sale so use them wisely.


[[Image:RE4Weapon FragG.jpg|left|thumb|Fragmentation Grenade]]
[[File:RE4Weapon FlashG.jpg|thumb|right|Flash Grenade.]]
[[Image:RE4Weapon IncenG.jpg|thumb|left|Incendiary Grenade.]]
;Flash Grenade: Sell: 500 PTAS
[[Image:RE4Weapon FlashG.jpg|thumb|left|Flashbang Grenade.]]
:These create a flash of bright light. Stuns or blinds enemies. Does little damage on its own but you can use the delay to make an escape or use melee attacks. Instantly kills exposed parasites
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[[File:RE4Weapon IncenG.jpg|thumb|right|Incendiary Grenade.]]
;Incendiary Grenade: Sell: 1000 PTAS
:These set an area on fire. Does moderate damage and distracts enemies while they frantically try to put the fire out.
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[[File:RE4Weapon FragG.jpg|right|thumb|Hand Grenade]]
;Hand Grenade: Sell: 2000 PTAS
:These are your stereotypical fragmentation grenades. They kill, or at least severely wound all enemies within the area of effect.
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Hand Grenades are your stereotypical fragmentation grenade.  They explosively make life miserable for large groups of enemies.
Incendiary Grenades light up significant areas before you, doing moderate damage and stunning opponents for a few moments while they frantically try to put the fire out.


Flashbang Grenades stun enemies..  And instantly kill them!  Any visible Plaga exposed to a flashbang is instantly fried, while any human enemy near a flashbang will be stunned while they try to clear their vision.  An enemy damaged while stunned shakes off the blindness and will begin attacking, even if his friends are still affected.
===Minethrower===
 
[[File:RE4Weapon Thrower.jpg|left|thumb|Mine Thrower.]]
===Mine thrower===
[[Image:RE4Weapon Thrower.jpg|left|thumb|Mine Thrower.]]
{| {{prettytable|sortable=1|notwide=1|float=right}}
{| {{prettytable|sortable=1|notwide=1|float=right}}
! Level
! Level
! Firepower<br />(Cost)
! Firepower<br />(Cost)
! Firing speed<br />(Cost)
! Firing Speed<br />(Cost)
! Reload speed<br />(Cost)
! Reload Speed<br />(Cost)
! Capacity<br />(Cost)
! Capacity<br />(Cost)
|-
|-
! 1
! 1
| 2.0 (0)
| 2.0 (0) (3-1)
| 1.33 (0)
| 1.33 (0) (3-1)
| 3.43 (0)
| 3.43 (0) (3-1)
| 5 (0)
| 5 (0) (3-1)
|-
|-
! 2
! 2
| 4.0 (25,000)
| 4.0 (25,000) (3-3)
|{{n/a}}
|{{n/a}}
| 2.57 (18,000)
| 2.57 (18,000) (4-1:2)
| 7 (25,000)
| 7 (25,000) (3-1)
|-
|-
! 3
! 3
| 6.0 (45,000)
| 6.0 (45,000) (4-2)
|{{n/a}}
|{{n/a}}
|{{n/a}}
|{{n/a}}
| 10 (40,000)
| 10 (40,000) (5-1)
|-
|-
! Subtotals
! Subtotals
Line 843: Line 927:
| 65,000
| 65,000
|}
|}
This weapon fires Mine-Darts at enemies, which will then detonate (wounding you, if you're too close!).  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  Most players agree that this is the worst weapon in the game for several reasons: 1) it has a large inventory footprint, 2) it has a slow firing rate and additional wait time for detonation, 3) requires the scope to be of any use, and 4) little to no additional ammo is ever found in game for it.
This weapon fires Mine-Darts at enemies which detonate after a short period of time.  You may purchase a scope for this weapon, which gives it increased accuracy and a first-person zoom view.  A large number of players despise this weapon, citing its low fire rate, large inventory footprint, lack of usefulness without a scope, and the relative scarcity of its ammunition.  While it is true that the Minethrower has a low fire rate and large footprint, it does not require the scope to be of any use, and the scope can even get in the way, and its ammunition is not as scarce as stated, due to how it drops.  If the player has a total of 8 or fewer darts, in the Mine Thrower and the inventory, there is a chance to drop more darts until the number of darts the player has in total is 9 or greater, at which point the game refuses to drop more.  It is worth noting that the firepower stat does not actually measure firepower, but rather the blast radius of the darts.  The actual firepower is on-par with that of a Hand Grenade.


* '''Initial cost''': 28,000
* '''Initial cost''': 28,000 (9,800 in the PAL version)
* '''Scope cost''': 8,000
* '''Scope cost''': 8,000
* '''Exclusive cost''': 30,000
* '''Exclusive cost''': 30,000
* '''Exclusive effect''': Heatseeking and blast radius increase
* '''Exclusive effect''': Homing darts and blast radius increase (available at 5-1)
* '''Total upgrade cost''': 183,000
* '''Total upgrade cost''': 183,000
* '''Total + initial + scope''': 219,000
* '''Total + initial + scope''': 219,000
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===P.R.L. 412 (PS2- and Wii-exclusive unlockable)===
 
This weapon is unlocked once you have completed the game on Professional. A weakly or uncharged shot acts as a flash-bang grenade that does a moderate amount of damage to enemies in front of the weapon. A fully charged shot will automatically fire at any enemy or breakable object in view, and will kill all enemies (and most bosses) in one shot. This weapon is free (0 pesetas from any merchant) upon completion of Professional, in any file that has completed the game. It occupies 3x7 spaces in your inventory.
===P.R.L. 412===
This weapon is unlocked once you have completed the game on Professional. The '''Plaga Removal Laser, Model 412''' is a condensed, weaponized version of the larger mechanism used to kill the Plagas inside Leon and Ashley near the game's climax. It uses a concentrated burst of radiated light energy to exterminate Plaga parasites, thereby killing their hosts from the inside out.
 
A weak or uncharged shot acts as a flash-bang grenade that does a moderate amount of damage to enemies in front of the weapon. A fully charged shot will automatically fire at any enemy or breakable object in view, and will kill all enemies (and most bosses) in one shot. This weapon is free upon completion of Professional in any file that has completed the game. It occupies 3x7 spaces in your inventory.
 
'''Not included in the GameCube version.''' Initially added as exclusive content for the PlayStation 2 version, it was later included in all future ports. The main weakness of the P.R.L. 412 as it is in the PlayStation 2 version is that it only has an effect on enemies directly in front of it, and accuracy tends to suffer, though it is possible to eliminate multiple enemies in one shot if they are all gathered along the beam's path at once. However, in later issues of the game (Beginning with Wii edition), the P.R.L. 412 is upgraded to allow it to fire a "scatter blast" upon a complete charge, which discharges multiple beams in one shot that instantly key in to destructible objects and enemies, destroying them easily at any distance with less of a need for perfect aim.
 
 


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