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{{Header Nav|game=Resident Evil 5}}
{{Header Nav|game=Resident Evil 5}}


'''The Mercenaries''' is a score attack mode of Resident Evil 5 unlocked when you complete the game on Normal difficulty or higher.
'''The Mercenaries''' is a score attack mode which is unlocked when you complete the game. To begin with, only two characters and one level will be available, but others can be unlocked by achieving sufficiently high scores.
 
To begin with, only two characters and one level will be available, but others can be unlocked by achieving sufficiently high scores.


==Rankings==
==Rankings==
Your rank on any level is awarded based on the number of points you score.
{| {{prettytable|style=float:right|notwide=1}}
{|{{prettytable|notwide=1}}
! rowspan="2" | Rank
! Rank || Points
! colspan="2" | Score
! rowspan="2" | Reward
|-
|-
! Solo || Duo
|- style="text-align:center;"
! SS
| 90,000
| 150,000
| 5,000
|- style="text-align:center;"
! S
! S
| 50,000
| 60,000
|-
| 120,000
| 3,000
|- style="text-align:center;"
! A
! A
| 40,000
| 40,000
|-
| 80,000
| 1,500
|- style="text-align:center;"
! B
! B
| 30,000
| 20,000
|-
| 40,000
| 1,000
|- style="text-align:center;"
! C
! C
| 10,000
| 20,000
| 20,000
| 600
|- style="text-align:center;"
! D
| <10,000
| <20,000
| 200
|}
|}
Your rank on any level is awarded based on the number of points you score. In a Duo (co-op) game, both players' combined scores are counted for the rank.
Depending on the rank awarded, you will receive a number of Exchange Points to spend on [[Resident Evil 5/Bonus Features|Bonus Features]].
{{-}}


==Characters==
==Characters==
===Chris (BSAA)===
===Chris (BSAA)===
{|{{prettytable|not wide=1|float=right}}
{| {{prettytable|style=float:right|notwide=1}}
! colspan="3" | Equipment
! colspan="3" | Equipment
|-
|-
| Handgun Ammo (50)
| HG Ammo (50)
| First Aid Spray
| Hand Grenade (5)
| Shotgun Ammo (30)
| SG Ammo (30)
|-
|-
| M92F
| M92F (50)
| {{n/a}}
| {{n/a}}
| Ithaca M37
| Ithaca M37 (20)
|-
|-
| {{n/a}}
| {{n/a}}
| Hand Grenade (5)
| First Aid Spray
| {{n/a}}
| {{n/a}}
|}
|}
Line 44: Line 67:


===Chris (Safari)===
===Chris (Safari)===
beat the Village stage with an A rank or higher.
Beat the Village stage with an A rank or higher.


===Chris (S.T.A.R.S.)===
===Chris (S.T.A.R.S.)===
Line 50: Line 73:


===Sheva (BSAA)===
===Sheva (BSAA)===
{| {{prettytable|style=float:right|notwide=1}}
! colspan="3" | Equipment
|-
| HG Ammo (50)
| Dragunov (13)
| MG Ammo (30)
|-
| M92F (40)
| {{n/a}}
| VZ61 (260)
|-
| {{n/a}}
| First Aid Spray
| {{n/a}}
|}
Unlocked automatically with The Mercenaries.
Unlocked automatically with The Mercenaries.
{{-}}


===Sheva (Clubbin')===
===Sheva (Clubbin')===
Line 59: Line 98:


===Jill (BSAA)===
===Jill (BSAA)===
{| {{prettytable|style=float:right|notwide=1}}
! colspan="3" | Equipment
|-
| HG Ammo (50)
| Flash Grenade (5)
| MG Ammo (30)
|-
| Px4 (25)
| {{n/a}}
| H&K MP5 (150)
|-
| {{n/a}}
| First Aid Spray
| {{n/a}}
|}
Beat the Public Assembly stage with an A rank or higher.
Beat the Public Assembly stage with an A rank or higher.
{{-}}


===Jill (Combat)===
===Jill (Combat)===
Line 72: Line 127:
==Stages==
==Stages==
Each stage is unlocked by achieving a B rank or higher in the previous stage.
Each stage is unlocked by achieving a B rank or higher in the previous stage.
===Public Assembly===
===Public Assembly===
;Enemies: Majini (town), the Executioner and Cephalo.
This stage is already unlocked at the start. That's the location from the chapter 1-1.
===The Mines===
===The Mines===
;Enemies: Majini (town), Reaper and Cephalo.
That's from chapter 2-2 but now lighted up.
===Village===
===Village===
;Enemies: Majini (Wetland), Giant Majini, Bui Kichwa and Flying Plagas.
This is the Village from chapter 3-1. Flash grenades are useful, because it kills Bui Kichwa and the Flying Plagas instantly.
===Ancient Ruins===
===Ancient Ruins===
;Enemies: Majini (Wetland), Giant Majini, Cephalo and Duvalia.
That's the location from the chapter 4-2.
===Experimental Facility===
===Experimental Facility===
;Enemies: Majini (Base), Lickers
The first map that is not in the main game. Using Stun Rod and Rocket Launcher works well against Majini and after sometime only Lickers will spawn.
===Missile Area===
===Missile Area===
;Enemies: Majini (Base), Gattling Gun Majini and Cephalo.
It is the location from chapter 5-2.
===Ship Deck===
===Ship Deck===
;Enemies: Majini (Town), Chainsaw Majini (Red and Blue), Big Man Majini and Cephalo.
It's the starting deck from chapter 6-1.
===Prison===
===Prison===
;Enemies: Executioner Majini (Red), Majini (Town) and Big Man Majini.
It doesn't appears in the main game. Shotguns, Proximity Bombs, Hand Grenades are useful in this Stage.
The new enemy is the Executioner Majini that is very hard to kill. The best tactic is shooting his plaga weakpoint at his back with a powerful Weapon (Magnums, Shotguns, Snipers)


{{Footer Nav|game=Resident Evil 5|prevpage=|nextpage=}}
{{Footer Nav|game=Resident Evil 5|prevpage=Treasures}}

Latest revision as of 05:56, 3 April 2023

The Mercenaries is a score attack mode which is unlocked when you complete the game. To begin with, only two characters and one level will be available, but others can be unlocked by achieving sufficiently high scores.

Rankings[edit]

Rank Score Reward
Solo Duo
SS 90,000 150,000 5,000
S 60,000 120,000 3,000
A 40,000 80,000 1,500
B 20,000 40,000 1,000
C 10,000 20,000 600
D <10,000 <20,000 200

Your rank on any level is awarded based on the number of points you score. In a Duo (co-op) game, both players' combined scores are counted for the rank.

Depending on the rank awarded, you will receive a number of Exchange Points to spend on Bonus Features.

Characters[edit]

Chris (BSAA)[edit]

Equipment
HG Ammo (50) Hand Grenade (5) SG Ammo (30)
M92F (50) N/A Ithaca M37 (20)
N/A First Aid Spray N/A

Unlocked automatically with The Mercenaries.

Chris (Safari)[edit]

Beat the Village stage with an A rank or higher.

Chris (S.T.A.R.S.)[edit]

Beat the Experimental Facility stage with an A rank or higher.

Sheva (BSAA)[edit]

Equipment
HG Ammo (50) Dragunov (13) MG Ammo (30)
M92F (40) N/A VZ61 (260)
N/A First Aid Spray N/A

Unlocked automatically with The Mercenaries.

Sheva (Clubbin')[edit]

Beat the Ancient Ruins stage with an A rank or higher.

Sheva (Tribal)[edit]

Beat the Missile Area stage with an A rank or higher.

Jill (BSAA)[edit]

Equipment
HG Ammo (50) Flash Grenade (5) MG Ammo (30)
Px4 (25) N/A H&K MP5 (150)
N/A First Aid Spray N/A

Beat the Public Assembly stage with an A rank or higher.

Jill (Combat)[edit]

Beat the Ship Deck stage with an A rank or higher.

Wesker[edit]

Beat the Mines stage with an A rank or higher.

Wesker (S.T.A.R.S.)[edit]

Beat the Prison stage with an A rank or higher.

Stages[edit]

Each stage is unlocked by achieving a B rank or higher in the previous stage.

Public Assembly[edit]

Enemies
Majini (town), the Executioner and Cephalo.

This stage is already unlocked at the start. That's the location from the chapter 1-1.

The Mines[edit]

Enemies
Majini (town), Reaper and Cephalo.

That's from chapter 2-2 but now lighted up.

Village[edit]

Enemies
Majini (Wetland), Giant Majini, Bui Kichwa and Flying Plagas.

This is the Village from chapter 3-1. Flash grenades are useful, because it kills Bui Kichwa and the Flying Plagas instantly.

Ancient Ruins[edit]

Enemies
Majini (Wetland), Giant Majini, Cephalo and Duvalia.

That's the location from the chapter 4-2.

Experimental Facility[edit]

Enemies
Majini (Base), Lickers

The first map that is not in the main game. Using Stun Rod and Rocket Launcher works well against Majini and after sometime only Lickers will spawn.

Missile Area[edit]

Enemies
Majini (Base), Gattling Gun Majini and Cephalo.

It is the location from chapter 5-2.

Ship Deck[edit]

Enemies
Majini (Town), Chainsaw Majini (Red and Blue), Big Man Majini and Cephalo.

It's the starting deck from chapter 6-1.

Prison[edit]

Enemies
Executioner Majini (Red), Majini (Town) and Big Man Majini.

It doesn't appears in the main game. Shotguns, Proximity Bombs, Hand Grenades are useful in this Stage. The new enemy is the Executioner Majini that is very hard to kill. The best tactic is shooting his plaga weakpoint at his back with a powerful Weapon (Magnums, Shotguns, Snipers)