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Latest revision as of 00:33, 20 May 2021
Stats[edit]
- St - Strength - Affects the strength of physical attacks
- Vi - Vitality - Affects defensive ability and HP gains
- Dx - Dexterity - Affects hit rate of sword and gun attacks
- Ag - Agility - Affects evasion rate and turn order
- Lu - Luck - Has a slight affect on various things
Conditions[edit]
Condition | Description |
---|---|
Happy | Happiness may often cause a failure to take action, and if allowed to worsen, may cause a complete inability to act, as well as decreased defense |
Freeze | Frozen characters are unable to act and become weak to electric attacks. Taking damage from fire attacks will speed recovery from this condition |
Shock | Shocked characters are unable to act or evade, and become weak to ice attacks |
Panic | Panic causes characters to become unpredictable and may cause them to attack allies. As the condition worsens, the character may switch positions as well |
Charm | Charmed characters attack their allies |
Bind | Bound characters cannot act |
Sleep | Sleeping characters cannot act or evade, and their defense suffers. Sustaining damage speeds recovery |
Unlucky | Decreases a character's luck stat, which may eventually cause them to be unable to evade attacks |
Mute | Increases the chance that SP-based attacks will fail |
Guilt | The character begins to lose the will to act |
Blind | Hit and evasion rates suffer, eventually causing an inability to perform SP-based attacks |
Terror | The character begins to lose the will to act, and may flee from battle |
Condition | Description |
---|---|
Poison | Attack strength is halved and character takes 1/16th of their maximum HP in damage each turn. After battle, the character loses 1 HP for every 2 steps taken |
Paralyze | Character cannot act or evade, and loses 1/16th of their maximum SP each turn |
Stone | Character cannot act or evade, defense suffers, and will suffer more critical hits |
Sick | Character takes 1/16th of their maximum HP in damage each turn. After battle, the character loses 1/8th of their maximum HP for every 4 steps taken |
KO | Character is taken out of battle, and recovers with 1 HP after battle |
Condition | Description |
---|---|
Cloak | Enemies will not target a cloaked character, but the character becomes weaker to spells and cannot invoke their persona |
Fury | Increases character's attack strength and hit rate, but renders them incapable of doing anything but weapon attacks |
Puppet | When KOd, a character may be controlled by the others as a puppet, but can not invoke their persona or be targeted by enemies |
Berserk | Magic attacks and hit rate are increased when the character's persona goes berserk, but the persona can not be controlled |
Counter | When attacked, the character will counter-attack |
Beast | Stats will be affected by the phase of the moon. The full moon increases stats, while the new moon decreases them |
Spells[edit]
Spells have types and sub-types. Personas and demons have particular types and sub-types of spells that they may use, and some may use a secondary type in addition to their primary type. All combatants have strengths and weaknesses towards certain types and sub-types. Element and Force are opposing types, as are Holy and Dark. Fire and Ice, Earth and Wind, Electricity and Nuclear, and Gravity and Blast are opposing sub-types.
Type | Sub-type |
---|---|
Normal | Normal |
Element | Fire/Ice/Wind/Earth |
Force | Electricity/Nuclear/Gravity/Blast |
Dark | Death/Nerve/Occult/Curse |
Holy | Expel/Prayer/Bless/Miracle |