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(more of velo's wisdom) |
m (move playstyle information to "understanding the game") |
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==The factions== | ==The factions== | ||
Velociryx wrote so much about the individual factions that we had to split it all up into two subchapters: | Velociryx wrote so much about the individual factions that we had to split it all up into two subchapters: |
Revision as of 15:50, 31 May 2004
The factions
Velociryx wrote so much about the individual factions that we had to split it all up into two subchapters:
Here you can also see a table comparing them all (Alien Crossfire factions not integrated yet):
Faction | Leader | Preference | Aversion | Society | Free tech | Other |
---|---|---|---|---|---|---|
Morgan Industries | Nwabudike Morgan | Free Market | Planned | +1 Economy -2 Support | Industrial Base | +1 commerce; begins with 100 energy; -3 hab1 |
The University of Planet | Prokhor Zakharov | Knowledge | Fundamentalist | +2 Research -2 Probe | Information Networks (plus random free tech) | Free Network Node at every base; extra drone every 4 citizens |
The Spartan Federation | Corazón Santiago | Power | Wealth | +2 Morale +1 Police -1 Industry | Doctrine: Mobility | Free prototypes |
Gaia's Stepdaughters | Dierdre Skye | Green | Free Market | -1 Morale -1 Police +2 Effic +1 Planet | Centauri Ecology | Can capture mind worms more easily; +1 nutrient in fungus |
The Lord's Believers | Miriam Godwinson | Fundamentalist | Knowledge | -2 Research +1 Probe +2 Support -1 Planet | Social Psych | 25% attack bonus; no research first 10 turns |
The Human Hive | Sheng-ji Yang | Police State | Democratic | +1 Growth +1 Industry -2 Economy | Doctrine: Loyalty | Perimeter Defense at every base; immune to inefficiency2 |
The Peacekeeping Forces | Pravin Lal | Democractic | Police State | -1 Efficiency | Biogenetics | Receives double votes in elections for Planetary Governor and Supreme Leader; +2 hab3; extra talent every 4 citizens |
[1] Meaning 4 population is the limit before a Hab Complex is built, and 11 population is the limit before Habitation Dome is built.
[2] Negative modifiers to efficiency are ignored, while positive modifiers still take effect.
[3] Meaning 9 population is the limit before a Hab Complex is built, and 16 is the limit before a Habitation Dome is built.
Portions of this chapter were originally written by Velociryx in his SMAC FAQ. Used with permission.