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Adaptive Doctrine[edit | edit source]

Adaptive Economics[edit | edit source]

Advanced Ecological Engineering[edit | edit source]

Advanced Military Algorithms[edit | edit source]

Advanced Spaceflight[edit | edit source]

Advanced Subatomic Theory[edit | edit source]

Applied Gravitonics[edit | edit source]

Applied Physics[edit | edit source]

Applied Relativity[edit | edit source]

Bio-Engineering[edit | edit source]

Bioadaptive Resonance[edit | edit source]

Biogenetics[edit | edit source]

Biomachinery[edit | edit source]

Centauri Ecology[edit | edit source]

Centauri Empathy[edit | edit source]

Centauri Genetics[edit | edit source]

Centauri Meditation[edit | edit source]

Centauri Psi[edit | edit source]

Controlled Singularity[edit | edit source]

Cyberethics[edit | edit source]

Digital Sentience[edit | edit source]

Doctrine: Air Power[edit | edit source]

Doctrine: Flexibility[edit | edit source]

Doctrine: Initiative[edit | edit source]

Doctrine: Loyalty[edit | edit source]

Doctrine: Mobility[edit | edit source]

Ecological Engineering[edit | edit source]

With this technology, your bases no longer have to rely on mineral bonuses to bypass the production limit. Mines on rocky tiles(+4) and thermal boreholes(+6) now provide full mineral bonuses, more than doubling your industrial output. Start using those crawlers on mines!

Environmental Economics[edit | edit source]

Ethical Calculus[edit | edit source]

Eudaimonia[edit | edit source]

Field Modulation[edit | edit source]

Frictionless Surfaces[edit | edit source]

Fusion Power[edit | edit source]

The advent of Fusion Reactors marks the beginning of the end. With double the resilience of Fission based units at a cheaper cost, Fusion based units will make short work of anything that are not mindworms or similar psy-based units.

Gene Splicing[edit | edit source]

Starts the chain of unlocking hardcoded production limits. Allows your bases to benefit from condensers and farms on rainy terrain, causing them to grow at a much faster rate.

Graviton Theory[edit | edit source]

High Energy Chemistry[edit | edit source]

Homo Superior[edit | edit source]

Industrial Automation[edit | edit source]

Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it.

Industrial Base[edit | edit source]

Industrial Economics[edit | edit source]

Industrial Nanorobotics[edit | edit source]

Information Networks[edit | edit source]

Intellectual Integrity[edit | edit source]

Matter Compression[edit | edit source]

Matter Editation[edit | edit source]

Matter Transmission[edit | edit source]

Mind/Machine Interface[edit | edit source]

Monopole Magnets[edit | edit source]

N-Space Compression[edit | edit source]

Nanometallurgy[edit | edit source]

Nanominiaturization[edit | edit source]

Neural Grafting[edit | edit source]

Nonlinear Mathematics[edit | edit source]

Starts off the long era of impact rover warfare.

Optical Computers[edit | edit source]

Orbital Spaceflight[edit | edit source]

Organic Superlubricant[edit | edit source]

Photon/Wave Mechanics[edit | edit source]

Planetary Economics[edit | edit source]

Planetary Networks[edit | edit source]

Polymorphic Software[edit | edit source]

Pre-Sentient Algorithms[edit | edit source]

Unlocking the Hunter-Seeker Algorithm alone makes this one of the most highly sought out technologies.

Probability Mechanics[edit | edit source]

Progenitor Psych[edit | edit source]

Quantum Machinery[edit | edit source]

Quantum Power[edit | edit source]

Retroviral Engineering[edit | edit source]

Secrets of Alpha Centauri[edit | edit source]

Secrets of Creation[edit | edit source]

Secrets of the Human Brain[edit | edit source]

Secrets of the Manifolds[edit | edit source]

Self-Aware Machines[edit | edit source]

Sentient Econometrics[edit | edit source]

Sentient Resonance[edit | edit source]

Silksteel Alloys[edit | edit source]

Singularity Mechanics[edit | edit source]

Social Psych[edit | edit source]

String Resonance[edit | edit source]

Super Tensile Solids[edit | edit source]

Superconductor[edit | edit source]

Superstring Theory[edit | edit source]

Synthetic Fossil Fuels[edit | edit source]

Synthetic Fossil Fuels provides Missile Launchers, usually considered the next step in weapons technology after a long era of impact rover warfare. Doctrine: Air Power will follow soon, resulting in a boom of cheap Missile Penetrators and turning the tide of war singlehandedly.

Temporal Mechanics[edit | edit source]

The Will to Power[edit | edit source]

Threshold of Transcendence[edit | edit source]

Transcendent Thought[edit | edit source]

Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.

  • Track and Level: Discover 16

Unified Field Theory[edit | edit source]