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| [[Civ:The SMAC Factions#The Peacekeeping Forces|The Peacekeeping Forces]] || Pravin Lal || [[Civ:Social Engineering#Democractic|Democratic]] || [[Civ:Social Engineering#Police State|Police State]] || -1 Efficiency || [[Civ:SMAC Tech Tree#Biogenetics|Biogenetics]] || Receives double votes in elections for Planetary Governor and Supreme Leader; +2 hab<sup>3</sup>; extra talent every 4 citizens
| [[Civ:The SMAC Factions#The Peacekeeping Forces|The Peacekeeping Forces]] || Pravin Lal || [[Civ:Social Engineering#Democractic|Democratic]] || [[Civ:Social Engineering#Police State|Police State]] || -1 Efficiency || [[Civ:SMAC Tech Tree#Biogenetics|Biogenetics]] || Receives double votes in elections for Planetary Governor and Supreme Leader; +2 hab<sup>3</sup>; extra talent every 4 citizens
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|-
| [[Civ:The Alien Crossfire Factions#The Cybernetic Consciousness|The Cybernetic Consciousness]] || Aki Zeta-5 || [[Civ:Social Engineering#Cybernetic|Cybernetic]] || [[Civ:Social Engineering#Fundamentalist|Fundamentalist]] || +2 Efficiency +2 Research -1 Growth || [[Civ:SMAC Tech Tree#Information Networks|Information Networks]], [[Civ:SMAC Tech Tree#Applied Physics|Applied Physics]] || Steal tech on capturing a base; Impunity to the penalty of [[Civ:Social Engineering#Cybernetic|Cybernetic]] social choice
| [[Civ:The Alien Crossfire Factions#The Cybernetic Consciousness|The Cybernetic Consciousness]] || Aki Zeta-5 || [[Civ:Social Engineering#Cybernetic|Cybernetic]] || [[Civ:Social Engineering#Fundamentalist|Fundamentalist]] || +2 Efficiency +2 Research -1 Growth || [[Civ:SMAC Tech Tree#Information Networks|Information Networks]], [[Civ:SMAC Tech Tree#Applied Physics|Applied Physics]] || Steal tech on capturing a base; no penalty for [[Civ:Social Engineering#Cybernetic|Cybernetic]] social choice
|-
|-
| [[Civ:The Alien Crossfire Factions#The Free Drones|The Free Drones]] || Domai || [[Civ:Social Engineering#Eudaimonic|Eudaimonic]] || [[Civ:Social Engineering#Thought Control|Thought Control]] || +2 Industry -2 Research || [[Civ:SMAC Tech Tree#Industrial Base|Industrial Base]] || One fewer drone in each city; no research first 10 turns
| [[Civ:The Alien Crossfire Factions#The Free Drones|The Free Drones]] || Domai || [[Civ:Social Engineering#Eudaimonic|Eudaimonic]] || [[Civ:Social Engineering#Thought Control|Thought Control]] || +2 Industry -2 Research || [[Civ:SMAC Tech Tree#Industrial Base|Industrial Base]] || One fewer drone in each city; no research first 10 turns

Revision as of 08:35, 5 June 2004

All factions have distinct advantages and disadvantages. They have different society traits, start with different technologies, and sometimes even have oddities such as smaller maximum base sizes. This means that every faction has a different overall playstyle, although some factions are more suited to some playstyles than others. For instance, the Hive is more likely to ICS than the Peacekeepers, because Yang gets free Perimeter Defenses but little energy income, while Lal can get more population per base and may want to take advantage of it.

The factions

Velociryx wrote so much about the individual factions that we had to split it all up into two subchapters:

A table comparing all the factions follows. Note that a faction's "preference" is preferred by the AI but a human player can (and, under some circumstances, may want to) use something else. However, the faction's aversion, if any, is always enforced: a player may never choose a faction's aversion. It simply will not show up in the Social Engineering table.

Faction Leader Preference Aversion Society traits Free tech Other
Morgan Industries Nwabudike Morgan Free Market Planned +1 Economy -2 Support Industrial Base +1 commerce; begins with 100 extra energy; -3 hab1
The University of Planet Prokhor Zakharov Knowledge Fundamentalist +2 Research -2 Probe Information Networks Free extra starting tech; free Network Node at every base; extra drone every 4 citizens
The Spartan Federation Corazón Santiago Power Wealth +2 Morale +1 Police -1 Industry Doctrine: Mobility Free prototypes; extra Scout Rover at start
Gaia's Stepdaughters Dierdre Skye Green Free Market -1 Morale -1 Police +2 Efficiency +1 Planet Centauri Ecology First Mind Worm captured automatically; +1 nutrient in Xenofungus
The Lord's Believers Miriam Godwinson Fundamentalist Knowledge -2 Research +1 Probe +2 Support -1 Planet Social Psych 25% attack bonus; no research first 10 turns
The Human Hive Sheng-ji Yang Police State Democratic +1 Growth +1 Industry -2 Economy Doctrine: Loyalty Perimeter Defense at every base; immune to inefficiency2
The Peacekeeping Forces Pravin Lal Democratic Police State -1 Efficiency Biogenetics Receives double votes in elections for Planetary Governor and Supreme Leader; +2 hab3; extra talent every 4 citizens
The Cybernetic Consciousness Aki Zeta-5 Cybernetic Fundamentalist +2 Efficiency +2 Research -1 Growth Information Networks, Applied Physics Steal tech on capturing a base; no penalty for Cybernetic social choice
The Free Drones Domai Eudaimonic Thought Control +2 Industry -2 Research Industrial Base One fewer drone in each city; no research first 10 turns
The Nautilus Pirates Ulrik Svensgaard Power N/A -1 Efficiency -1 Growth Doctrine: Mobility, Doctrine: Flexibility Aquatic4; free Naval Yards with Doctrine: Initiative; free Marine Detachment on all units with Adaptive Doctrine
The Cult of Planet Cha'Dawn Green Wealth +2 Planet -1 Industry -1 Economy Centauri Ecology, Social Psych Free Mind Worm at start; Mind Worms count as having Non-Lethal Methods; free Brood Pits with Centauri Genetics
The Data Angels Sinder Roze Democratic Power +2 Probe -1 Police Information Networks, Planetary Networks -25% cost of probe actions; free Covert Ops Centers with Pre-Sentient Algorithms; free probe team at start; gains any tech known to three other factions
The Planetary Caretakers Lular H'minee Planned N/A +1 Planet Progenitor Psych, Field Modulation, Centauri Ecology Alien faction5; +25% defense bonus
The Planetary Usurpers Judaa Marr Planned Democratic +1 Growth +1 Morale Progenitor Psych, Field Modulation, Biogenetics Alien faction5; +25% attack bonus

[1] Meaning 4 population is the limit before a Hab Complex is built, and 11 population is the limit before Habitation Dome is built.

[2] Negative modifiers to efficiency in Social Engineering are ignored, while positive modifiers still take effect. Yang's bases can still suffer from inefficiency.

[3] Meaning 9 population is the limit before a Hab Complex is built, and 16 is the limit before a Habitation Dome is built.

[4] First base and starting units are in the sea. Ocean shelf tiles produce +1 mineral. Can improve non-shelf ocean tiles with Advanced Ecological Engineering.

[5] Alien factions all have a free recycling tank in every base, energy grid in lieu of commerce (every two facilities adds +1 energy per turn; secret projects add 2.5 energy per turn), Space Survey (all land masses revealed at start) regardless of game settings, non-blind research regardless of game settings.