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* Diplomatic Proposal: [[Sid Meier's Alpha Centauri/Diplomacy#Melt Polar Caps|Melt Polar Caps]] | * Diplomatic Proposal: [[Sid Meier's Alpha Centauri/Diplomacy#Melt Polar Caps|Melt Polar Caps]] | ||
* Special Ability: [[Sid Meier's Alpha Centauri/Units#Super Former|Super Former]] | * Special Ability: [[Sid Meier's Alpha Centauri/Units#Super Former|Super Former]] | ||
*Sea Mining Platforms produce +1 Minerals | * Sea Mining Platforms produce +1 Minerals | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 7</span> | * Track and Level: <span style="color:Darkgoldenrod">Build 7</span> | ||
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*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Doctrine|Adaptive Doctrine]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Doctrine|Adaptive Doctrine]] | ||
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Pressure Dome|Pressure Dome]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Pressure Dome|Pressure Dome]] | ||
* Unit: [[Sid Meier's Alpha Centauri/ | * Unit: [[Sid Meier's Alpha Centauri/Weapon#Troop Transport|Transport]] [[Sid Meier's Alpha Centauri/Chassis#Foil|Foil]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/ | * Weapon: [[Sid Meier's Alpha Centauri/Weapon#Troop Transport|Troop Transport]] | ||
* Chassis: [[Sid Meier's Alpha Centauri/ | * Chassis: [[Sid Meier's Alpha Centauri/Chassis#Foil|Foil]] | ||
* Track and Level: <span style="color:green">Explore 2</span> | * Track and Level: <span style="color:green">Explore 2</span> | ||
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*Allows a tile's Mineral production to exceed 2. | *Allows a tile's Mineral production to exceed 2. | ||
* Track and Level: <span style="color:green">Explore 4</span> | * Track and Level: <span style="color:green">Explore 4</span> | ||
With this technology, your bases no longer have to rely on mineral bonuses to bypass the production limit. Mines on rocky tiles(+4) and thermal boreholes(+6) now provide full mineral bonuses, more than doubling your industrial output. Start using those crawlers on mines! | |||
==Environmental Economics== | ==Environmental Economics== | ||
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* Reactor: [[Sid Meier's Alpha Centauri/Units#Fusion Reactor|Fusion Reactor]] | * Reactor: [[Sid Meier's Alpha Centauri/Units#Fusion Reactor|Fusion Reactor]] | ||
* Track and Level: <span style="color:Lightblue">Discover 6</span> | * Track and Level: <span style="color:Lightblue">Discover 6</span> | ||
The advent of Fusion Reactors marks the beginning of the end. With double the resilience of Fission based units at a cheaper cost, Fusion based units will make short work of anything that are not mindworms or similar psy-based units. | |||
==Gene Splicing== | ==Gene Splicing== | ||
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*Allows a tile's Nutrient production to exceed 2. | *Allows a tile's Nutrient production to exceed 2. | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 3</span> | * Track and Level: <span style="color:Darkgoldenrod">Build 3</span> | ||
Starts the chain of unlocking hardcoded production limits. Allows your bases to benefit from condensers and farms on rainy terrain, causing them to grow at a much faster rate. | |||
==Graviton Theory== | ==Graviton Theory== | ||
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==Information Networks== | ==Information Networks== | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Nonlinear Mathematics|Nonlinear Mathematics]], [[Sid Meier's Alpha Centauri/Technology tree#Polymorphic Software|Polymorphic Software]], [[Sid Meier's Alpha Centauri/Technology tree#Planetary Networks|Planetary Networks]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Nonlinear Mathematics|Nonlinear Mathematics]], [[Sid Meier's Alpha Centauri/Technology tree#Polymorphic Software|Polymorphic Software]], [[Sid Meier's Alpha Centauri/Technology tree#Planetary Networks|Planetary Networks]] | ||
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Network Node|Network Node]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Network Node|Network Node]] | ||
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* Armor: [[Sid Meier's Alpha Centauri/Units#Antimatter Plate|Antimatter Plate]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Antimatter Plate|Antimatter Plate]] | ||
* Increases defense against gene warfare. | * Increases defense against gene warfare. | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 12</span> | |||
==Matter Transmission== | ==Matter Transmission== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Matter Editation|Matter Editation]], [[Sid Meier's Alpha Centauri/Technology tree#Secrets of Alpha Centauri|Secrets of Alpha Centauri]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Matter Editation|Matter Editation]], [[Sid Meier's Alpha Centauri/Technology tree#Secrets of Alpha Centauri|Secrets of Alpha Centauri]] | ||
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* Special Ability: [[Sid Meier's Alpha Centauri/Units#Blink Displacer|Blink Displacer]] | * Special Ability: [[Sid Meier's Alpha Centauri/Units#Blink Displacer|Blink Displacer]] | ||
* Increases Mineral production in fungus. | * Increases Mineral production in fungus. | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 13</span> | |||
==Mind/Machine Interface== | ==Mind/Machine Interface== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Neural Grafting|Neural Grafting]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Neural Grafting|Neural Grafting]] | ||
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*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Unified Field Theory|Unified Field Theory]], [[Sid Meier's Alpha Centauri/Technology tree#Nanominiaturization|Nanominiaturization]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Unified Field Theory|Unified Field Theory]], [[Sid Meier's Alpha Centauri/Technology tree#Nanominiaturization|Nanominiaturization]] | ||
* Terraforming: [[Sid Meier's Alpha Centauri/Terraforming#Mag Tube|Mag Tube]] | * Terraforming: [[Sid Meier's Alpha Centauri/Terraforming#Mag Tube|Mag Tube]] | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 6</span> | |||
==N-Space Compression== | ==N-Space Compression== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Orbital Spaceflight|Orbital Spaceflight]], [[Sid Meier's Alpha Centauri/Technology tree#Biomachinery|Biomachinery]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Orbital Spaceflight|Orbital Spaceflight]], [[Sid Meier's Alpha Centauri/Technology tree#Biomachinery|Biomachinery]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Self-Aware Machines|Self-Aware Machines]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Self-Aware Machines|Self-Aware Machines]] | ||
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Flechette Defense System|Flechette Defense System]], [[Sid Meier's Alpha Centauri/Facilities#Geosynchronous Survey Pod|Geosynchronous Survey Pod]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Flechette Defense System|Flechette Defense System]], [[Sid Meier's Alpha Centauri/Facilities#Geosynchronous Survey Pod|Geosynchronous Survey Pod]] | ||
* Track and Level: <span style="color:red">Conquer 8</span> | |||
==Nanometallurgy== | ==Nanometallurgy== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Probability Mechanics|Probability Mechanics]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Probability Mechanics|Probability Mechanics]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Matter Compression|Matter Compression]], [[Sid Meier's Alpha Centauri/Technology tree#Quantum Machinery|Quantum Machinery]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Matter Compression|Matter Compression]], [[Sid Meier's Alpha Centauri/Technology tree#Quantum Machinery|Quantum Machinery]] | ||
* Special Ability: [[Sid Meier's Alpha Centauri/Units#Repair Bay|Repair Bay]] | * Special Ability: [[Sid Meier's Alpha Centauri/Units#Repair Bay|Repair Bay]] | ||
* Track and Level: <span style="color:green">Explore 8</span> | |||
==Nanominiaturization== | ==Nanominiaturization== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]], [[Sid Meier's Alpha Centauri/Technology tree#Organic Superlubricant|Organic Superlubricant]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]], [[Sid Meier's Alpha Centauri/Technology tree#Organic Superlubricant|Organic Superlubricant]] | ||
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*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Neural Amplifier|The Neural Amplifier]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Neural Amplifier|The Neural Amplifier]] | ||
* Allows a unit to have two special abilities. | * Allows a unit to have two special abilities. | ||
* Track and Level: <span style="color:red">Conquer 4</span> | |||
==Nonlinear Mathematics== | ==Nonlinear Mathematics== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Applied Physics|Applied Physics]], [[Sid Meier's Alpha Centauri/Technology tree#Information Networks|Information Networks]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Applied Physics|Applied Physics]], [[Sid Meier's Alpha Centauri/Technology tree#Information Networks|Information Networks]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Superstring Theory|Superstring Theory]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Superstring Theory|Superstring Theory]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/ | * Weapon: [[Sid Meier's Alpha Centauri/Weapon#Particle Impactor|Particle Impactor]] | ||
* Track and Level: <span style="color:red">Conquer 2</span> | |||
Starts off the long era of impact rover warfare. | |||
==Optical Computers== | ==Optical Computers== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Applied Physics|Applied Physics]], [[Sid Meier's Alpha Centauri/Technology tree#Polymorphic Software|Polymorphic Software]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Applied Physics|Applied Physics]], [[Sid Meier's Alpha Centauri/Technology tree#Polymorphic Software|Polymorphic Software]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Superconductor|Superconductor]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Superconductor|Superconductor]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]] | ||
* Track and Level: <span style="color:Lightblue">Discover 3</span> | |||
==Orbital Spaceflight== | ==Orbital Spaceflight== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Pre-Sentient Algorithms|Pre-Sentient Algorithms]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Pre-Sentient Algorithms|Pre-Sentient Algorithms]] | ||
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*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Probability Mechanics|Probability Mechanics]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Probability Mechanics|Probability Mechanics]] | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Photon Wall|Photon Wall]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Photon Wall|Photon Wall]] | ||
* Track and Level: <span style="color:red">Conquer 6</span> | |||
==Planetary Economics== | ==Planetary Economics== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Economics|Adaptive Economics]], [[Sid Meier's Alpha Centauri/Technology tree#Intellectual Integrity|Intellectual Integrity]] in SMACAX, [[Sid Meier's Alpha Centauri/Technology tree#Environmental Economics|Environmental Economics]] and Intellectual Integrity in original | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Economics|Adaptive Economics]], [[Sid Meier's Alpha Centauri/Technology tree#Intellectual Integrity|Intellectual Integrity]] in SMACAX, [[Sid Meier's Alpha Centauri/Technology tree#Environmental Economics|Environmental Economics]] and Intellectual Integrity in original | ||
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* Unit: [[Sid Meier's Alpha Centauri/Units#Probe Team|Probe Team]] | * Unit: [[Sid Meier's Alpha Centauri/Units#Probe Team|Probe Team]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Probe Team|Probe Team]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Probe Team|Probe Team]] | ||
* Track and Level: <span style="color:Lightblue">Discover 2</span> | |||
==Polymorphic Software== | ==Polymorphic Software== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Industrial Base|Industrial Base]], [[Sid Meier's Alpha Centauri/Technology tree#Information Networks|Information Networks]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Industrial Base|Industrial Base]], [[Sid Meier's Alpha Centauri/Technology tree#Information Networks|Information Networks]] | ||
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* Special Ability: [[Sid Meier's Alpha Centauri/Units#Heavy Artillery|Heavy Artillery]] | * Special Ability: [[Sid Meier's Alpha Centauri/Units#Heavy Artillery|Heavy Artillery]] | ||
* Improves Probe Team success rate. | * Improves Probe Team success rate. | ||
* Track and Level: <span style="color:Lightblue">Discover 2</span> | |||
==Pre-Sentient Algorithms== | ==Pre-Sentient Algorithms== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]], [[Sid Meier's Alpha Centauri/Technology tree#Cyberethics|Cyberethics]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]], [[Sid Meier's Alpha Centauri/Technology tree#Cyberethics|Cyberethics]] | ||
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* Improves Probe Team success rate. | * Improves Probe Team success rate. | ||
* Track and Level: <span style="color:Lightblue">Discover 5</span> | * Track and Level: <span style="color:Lightblue">Discover 5</span> | ||
Unlocking the Hunter-Seeker Algorithm alone makes this one of the most highly sought out technologies. | |||
==Probability Mechanics== | ==Probability Mechanics== | ||
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*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Tachyon Field|Tachyon Field]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Tachyon Field|Tachyon Field]] | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Probability Sheath|Probability Sheath]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Probability Sheath|Probability Sheath]] | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 7</span> | |||
==Progenitor Psych== | ==Progenitor Psych== | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Field Modulation|Field Modulation]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Economics|Adaptive Economics]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Field Modulation|Field Modulation]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Economics|Adaptive Economics]] | ||
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Aquafarm|Aquafarm]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Aquafarm|Aquafarm]] | ||
* Track and Level: <span style="color:green">Explore 1</span> | |||
==Quantum Machinery== | ==Quantum Machinery== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Quantum Power|Quantum Power]], [[Sid Meier's Alpha Centauri/Technology tree#Nanometallurgy|Nanometallurgy]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Quantum Power|Quantum Power]], [[Sid Meier's Alpha Centauri/Technology tree#Nanometallurgy|Nanometallurgy]] | ||
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*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Quantum Converter|Quantum Converter]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Quantum Converter|Quantum Converter]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Quantum Laser|Quantum Laser]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Quantum Laser|Quantum Laser]] | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 12</span> | |||
==Quantum Power== | ==Quantum Power== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Frictionless Surfaces|Frictionless Surfaces]], [[Sid Meier's Alpha Centauri/Technology tree#Planetary Economics|Planetary Economics]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Frictionless Surfaces|Frictionless Surfaces]], [[Sid Meier's Alpha Centauri/Technology tree#Planetary Economics|Planetary Economics]] | ||
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*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Quantum Lab|Quantum Lab]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Quantum Lab|Quantum Lab]] | ||
* Reactor: [[Sid Meier's Alpha Centauri/Units#Quantum Chamber|Quantum Chamber]] | * Reactor: [[Sid Meier's Alpha Centauri/Units#Quantum Chamber|Quantum Chamber]] | ||
* Track and Level: <span style="color:Lightblue">Discover 11</span> | |||
==Retroviral Engineering== | ==Retroviral Engineering== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Bio-Engineering|Bio-Engineering]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Bio-Engineering|Bio-Engineering]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Military Algorithms|Advanced Military Algorithms]] | ||
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*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Manifold Harmonics|The Manifold Harmonics]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Manifold Harmonics|The Manifold Harmonics]] | ||
* Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance. | * Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance. | ||
* Track and Level: <span style="color:Lightblue">Discover 13</span> | |||
==Self-Aware Machines== | ==Self-Aware Machines== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#N-Space Compression|N-Space Compression]] ([[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]] in original), [[Sid Meier's Alpha Centauri/Technology tree#Digital Sentience|Digital Sentience]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#N-Space Compression|N-Space Compression]] ([[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]] in original), [[Sid Meier's Alpha Centauri/Technology tree#Digital Sentience|Digital Sentience]] | ||
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*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Nessus Mining Station|Nessus Mining Station]], [[Sid Meier's Alpha Centauri/Facilities#Orbital Defense Pod|Orbital Defense Pod]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Nessus Mining Station|Nessus Mining Station]], [[Sid Meier's Alpha Centauri/Facilities#Orbital Defense Pod|Orbital Defense Pod]] | ||
*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Self-Aware Colony|The Self-Aware Colony]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Self-Aware Colony|The Self-Aware Colony]] | ||
*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects# | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Net-Hack Terminus|The Net-Hack Terminus]] | ||
* Improves Probe Team success rate. | * Improves Probe Team success rate. | ||
* Track and Level: <span style="color:Lightblue">Discover 11</span> | |||
==Sentient Econometrics== | ==Sentient Econometrics== | ||
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* Increases commerce income from treaties and pacts. | * Increases commerce income from treaties and pacts. | ||
* [[Sid Meier's Alpha Centauri/Facilities#Recreation Commons |Recreation Commons ]] maintenance cost reduced from 1 to 0 | * [[Sid Meier's Alpha Centauri/Facilities#Recreation Commons |Recreation Commons ]] maintenance cost reduced from 1 to 0 | ||
* Track and Level: <span style="color:green">Explore 11</span> | |||
==Sentient Resonance== | ==Sentient Resonance== | ||
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* Weapon: [[Sid Meier's Alpha Centauri/Units#Resonance Bolt|Resonance Bolt]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Resonance Bolt|Resonance Bolt]] | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Resonance 8 Armor|Resonance 8 Armor]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Resonance 8 Armor|Resonance 8 Armor]] | ||
* Track and Level: <span style="color:red">Conquer 6</span> | |||
==Silksteel Alloys== | ==Silksteel Alloys== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Subatomic Theory|Advanced Subatomic Theory]], [[Sid Meier's Alpha Centauri/Technology tree#Industrial Automation|Industrial Automation]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Advanced Subatomic Theory|Advanced Subatomic Theory]], [[Sid Meier's Alpha Centauri/Technology tree#Industrial Automation|Industrial Automation]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]], [[Sid Meier's Alpha Centauri/Technology tree#Photon/Wave Mechanics|Photon/Wave Mechanics]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]], [[Sid Meier's Alpha Centauri/Technology tree#Photon/Wave Mechanics|Photon/Wave Mechanics]] | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Silksteel Armor|Silksteel Armor]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Silksteel Armor|Silksteel Armor]] | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 4</span> | |||
==Singularity Mechanics== | ==Singularity Mechanics== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Secrets of Creation|Secrets of Creation]], [[Sid Meier's Alpha Centauri/Technology tree#Self-Aware Machines|Self-Aware Machines]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Secrets of Creation|Secrets of Creation]], [[Sid Meier's Alpha Centauri/Technology tree#Self-Aware Machines|Self-Aware Machines]] | ||
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*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Subspace Generator|Subspace Generator]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Subspace Generator|Subspace Generator]] | ||
* Reactor: [[Sid Meier's Alpha Centauri/Units#Singularity Engine|Singularity Engine]] | * Reactor: [[Sid Meier's Alpha Centauri/Units#Singularity Engine|Singularity Engine]] | ||
* Track and Level: <span style="color:Lightblue">Discover 12</span> | |||
==Social Psych== | ==Social Psych== | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Loyalty|Doctrine: Loyalty]], [[Sid Meier's Alpha Centauri/Technology tree#Ethical Calculus|Ethical Calculus]], [[Sid Meier's Alpha Centauri/Technology tree#Secrets of the Human Brain|Secrets of the Human Brain]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Loyalty|Doctrine: Loyalty]], [[Sid Meier's Alpha Centauri/Technology tree#Ethical Calculus|Ethical Calculus]], [[Sid Meier's Alpha Centauri/Technology tree#Secrets of the Human Brain|Secrets of the Human Brain]] | ||
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Recreation Commons|Recreation Commons]] | *Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Recreation Commons|Recreation Commons]] | ||
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*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Secrets of the Manifolds|Secrets of the Manifolds]], [[Sid Meier's Alpha Centauri/Technology tree#Controlled Singularity|Controlled Singularity]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Secrets of the Manifolds|Secrets of the Manifolds]], [[Sid Meier's Alpha Centauri/Technology tree#Controlled Singularity|Controlled Singularity]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#String Disruptor|String Disruptor]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#String Disruptor|String Disruptor]] | ||
* Track and Level: <span style="color:red">Conquer 16</span> | |||
==Super Tensile Solids== | ==Super Tensile Solids== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Matter Compression|Matter Compression]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Matter Compression|Matter Compression]], [[Sid Meier's Alpha Centauri/Technology tree#Advanced Spaceflight|Advanced Spaceflight]] | ||
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*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Space Elevator|The Space Elevator]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Space Elevator|The Space Elevator]] | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Pulse 8 Armor|Pulse 8 Armor]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Pulse 8 Armor|Pulse 8 Armor]] | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 10</span> | |||
==Superconductor== | ==Superconductor== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Optical Computers|Optical Computers]], [[Sid Meier's Alpha Centauri/Technology tree#Industrial Base|Industrial Base]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Optical Computers|Optical Computers]], [[Sid Meier's Alpha Centauri/Technology tree#Industrial Base|Industrial Base]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Applied Relativity|Applied Relativity]], [[Sid Meier's Alpha Centauri/Technology tree#Fusion Power|Fusion Power]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Applied Relativity|Applied Relativity]], [[Sid Meier's Alpha Centauri/Technology tree#Fusion Power|Fusion Power]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Gatling Laser|Gatling Laser]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Gatling Laser|Gatling Laser]] | ||
* Track and Level: <span style="color:red">Conquer 4</span> | |||
==Superstring Theory== | ==Superstring Theory== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Nonlinear Mathematics|Nonlinear Mathematics]], [[Sid Meier's Alpha Centauri/Technology tree#Cyberethics|Cyberethics]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Nonlinear Mathematics|Nonlinear Mathematics]], [[Sid Meier's Alpha Centauri/Technology tree#Cyberethics|Cyberethics]] | ||
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]] | *Technology: [[Sid Meier's Alpha Centauri/Technology tree#Monopole Magnets|Monopole Magnets]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Chaos Gun|Chaos Gun]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Chaos Gun|Chaos Gun]] | ||
* Track and Level: <span style="color:red">Conquer 5</span> | |||
==Synthetic Fossil Fuels== | ==Synthetic Fossil Fuels== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#High Energy Chemistry|High Energy Chemistry]], [[Sid Meier's Alpha Centauri/Technology tree#Gene Splicing|Gene Splicing]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#High Energy Chemistry|High Energy Chemistry]], [[Sid Meier's Alpha Centauri/Technology tree#Gene Splicing|Gene Splicing]] | ||
Line 572: | Line 627: | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Missile Launcher|Missile Launcher]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Missile Launcher|Missile Launcher]] | ||
* Special Ability: [[Sid Meier's Alpha Centauri/Units#Fungicide Tanks|Fungicide Tanks]] | * Special Ability: [[Sid Meier's Alpha Centauri/Units#Fungicide Tanks|Fungicide Tanks]] | ||
* Track and Level: <span style="color:green">Explore 4</span> | |||
Synthetic Fossil Fuels provides Missile Launchers, usually considered ''the'' next step in weapons technology after a long era of impact rover warfare. Doctrine: Air Power will follow soon, resulting in a boom of cheap Missile Penetrators and turning the tide of war singlehandedly. | |||
==Temporal Mechanics== | ==Temporal Mechanics== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Eudaimonia|Eudaimonia]], [[Sid Meier's Alpha Centauri/Technology tree#Matter Transmission|Matter Transmission]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Eudaimonia|Eudaimonia]], [[Sid Meier's Alpha Centauri/Technology tree#Matter Transmission|Matter Transmission]] | ||
Line 577: | Line 636: | ||
* Armor: [[Sid Meier's Alpha Centauri/Units#Stasis Generator|Stasis Generator]] | * Armor: [[Sid Meier's Alpha Centauri/Units#Stasis Generator|Stasis Generator]] | ||
* Increases Energy production in fungus. | * Increases Energy production in fungus. | ||
* Track and Level: <span style="color:Darkgoldenrod">Build 14</span> | |||
==The Will to Power== | ==The Will to Power== | ||
*Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Homo Superior|Homo Superior]], [[Sid Meier's Alpha Centauri/Technology tree#Centauri Psi|Centauri Psi]] | *Prerequisite: [[Sid Meier's Alpha Centauri/Technology tree#Homo Superior|Homo Superior]], [[Sid Meier's Alpha Centauri/Technology tree#Centauri Psi|Centauri Psi]] | ||
Line 590: | Line 651: | ||
*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Ascent to Transcendence|The Ascent to Transcendence]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Ascent to Transcendence|The Ascent to Transcendence]] | ||
* Increases Mineral production in fungus. | * Increases Mineral production in fungus. | ||
* Track and Level: <span style="color:green">Explore 15</span> | |||
==Transcendent Thought== | ==Transcendent Thought== | ||
Line 601: | Line 663: | ||
*Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Theory of Everything|The Theory of Everything]] | *Secret Project: [[Sid Meier's Alpha Centauri/Secret Projects#Theory of Everything|The Theory of Everything]] | ||
* Weapon: [[Sid Meier's Alpha Centauri/Units#Tachyon Bolt|Tachyon Bolt]] | * Weapon: [[Sid Meier's Alpha Centauri/Units#Tachyon Bolt|Tachyon Bolt]] | ||
* Track and Level: <span style="color:red">Conquer 7</span> |
Latest revision as of 23:02, 12 October 2012
Adaptive Doctrine[edit]
- Prerequisite: Polymorphic Software, Doctrine: Flexibility
- Technology: Advanced Military Algorithms
- Armor: Pulse 3 Armor
- Special Ability: Marine Detachment
- Track and Level: Conquer 3
Adaptive Economics[edit]
- Prerequisite: Progenitor Psych, Industrial Economics
- Technology: Planetary Economics
- Base Facility: Thermocline Transducer
- Secret Project: The Planetary Energy Grid
- Track and Level: Build 3
Advanced Ecological Engineering[edit]
- Prerequisite: Fusion Power, Environmental Economics
- Technology: Centauri Psi
- Terraforming: Soil Enricher
- Diplomatic Proposal: Melt Polar Caps
- Special Ability: Super Former
- Sea Mining Platforms produce +1 Minerals
- Track and Level: Build 7
Advanced Military Algorithms[edit]
- Prerequisite: Adaptive Doctrine (alien crossfire) Doctrine: Flexibility (original), Optical Computers
- Technology: Pre-Sentient Algorithms, Retroviral Engineering
- Base Facility: Punishment Sphere
- Socio/economic model: Power
- Terraforming: Bunker
- Diplomatic Proposal: Repeal U.N. Charter, Reinstate U.N. Charter
- Special Ability: AAA Tracking
- Track and Level: Conquer 4
Advanced Spaceflight[edit]
- Prerequisite: Orbital Spaceflight, Organic Superlubricant
- Technology: Super Tensile Solids
- Base Facility: Orbital Power Transmitter
- Secret Project: The Living Refinery
- Weapon: Plasma Shard
- Diplomatic Proposal: Launch Solar Shade, Increase Solar Shade
- Track and Level: Discover 8
Advanced Subatomic Theory[edit]
- Prerequisite: High Energy Chemistry, Polymorphic Software
- Technology: Applied Relativity, Silksteel Alloys
- Base Facility: Skunkworks
- Special Ability: Comm Jammer
- Track and Level: Discover 3
Applied Gravitonics[edit]
- Prerequisite: Graviton Theory, Digital Sentience
- Technology: Controlled Singularity
- Weapon: Graviton Gun
- Track and Level: Explore 14
Applied Physics[edit]
- Technology: Nonlinear Mathematics, High Energy Chemistry, Optical Computers
- Weapon: Laser
- Track and Level: Conquer 1
Applied Relativity[edit]
- Prerequisite: Superconductor, Advanced Subatomic Theory
- Technology: Unified Field Theory, Photon/Wave Mechanics
- Secret Project: The Supercollider
- Track and Level: Discover 5
Bio-Engineering[edit]
- Prerequisite: Gene Splicing, Neural Grafting
- Technology: Retroviral Engineering
- Secret Project: The Longevity Vaccine
- Special Ability: Clean Reactor
- Increases defense against gene warfare.
- Track and Level: Build 5
Bioadaptive Resonance[edit]
- Prerequisite: Field Modulation, Centauri Empathy
- Technology: Sentient Resonance
- Unit: Spore Launcher
- Weapon: Resonance Laser
- Special Ability: Soporific Gas Pods
- Track and Level: Conquer 4
Biogenetics[edit]
- Technology: Secrets of the Human Brain, Gene Splicing
- Base Facility: Recycling Tanks
- Secret Project: The Human Genome Project
- Increases defense against gene warfare.
- Track and Level: Discover 1
Biomachinery[edit]
- Prerequisite: Mind/Machine Interface, Retroviral Engineering
- Technology: Homo Superior, N-Space Compression
- Secret Project: The Cloning Vats
- Increases defense against gene warfare.
- Track and Level: Build 7
Centauri Ecology[edit]
- Technology: Centauri Empathy, Ecological Engineering, Field Modulation
- Secret Project: The Weather Paradigm
- Unit: Formers
- Weapon: Terraforming Unit
- Increases Nutrient production in fungus.
- Track and Level: Explore 1
Centauri Empathy[edit]
- Prerequisite: Secrets of the Human Brain, Centauri Ecology
- Technology: Centauri Meditation, Bioadaptive Resonance
- Base Facility: Biology Lab
- Secret Project: The Empath Guild
- Socio/economic model: Green
- Unit: Mind Worms
- Special Ability: Empath Song
- Allows roads to be built in fungus squares.
- Track and Level: Explore 3
Centauri Genetics[edit]
- Prerequisite: Centauri Meditation, Retroviral Engineering
- Technology: Centauri Psi
- Base Facility: Brood Pit
- Secret Project: The Pholus Mutagen
- Unit: Locusts of Chiron
- Increases Mineral production in fungus.
- Track and Level: Explore 7
Centauri Meditation[edit]
- Prerequisite: Ecological Engineering, Centauri Empathy
- Technology: Centauri Genetics
- Base Facility: Centauri Preserve
- Secret Project: The Xenoempathy Dome
- Citizens: Empath
- Unit: Isle of the Deep
- Increases Energy production in fungus.
- Track and Level: Explore 5
Centauri Psi[edit]
- Prerequisite: Centauri Genetics, Advanced Ecological Engineering
- Technology: The Will to Power, Secrets of Alpha Centauri, Sentient Resonance
- Unit: Sealurk
- Weapon: Psi Attack
- Special Ability: Dissociative Wave
- Increases Nutrient production in fungus.
- Allows terrain improvements in fungus squares and eases fungus movement restrictions.
- Track and Level: Explore 8
Controlled Singularity[edit]
- Prerequisite: Singularity Mechanics, Applied Gravitonics
- Technology: String Resonance, Transcendent Thought
- Secret Project: The Singularity Inductor
- Weapon: Singularity Laser
- Track and Level: Conquer 15
Cyberethics[edit]
- Prerequisite: Planetary Networks, Intellectual Integrity
- Technology: Superstring Theory, Pre-Sentient Algorithms
- Secret Project: The Planetary Datalinks
- Socio/economic model: Knowledge
- Track and Level: Build 4
Digital Sentience[edit]
- Prerequisite: Industrial Nanorobotics, Mind/Machine Interface
- Technology: Applied Gravitonics, Self-Aware Machines, Sentient Econometrics
- Secret Project: The Network Backbone
- Socio/economic model: Cybernetic
- Improves Probe Team success rate.
- Track and Level: Discover 10
Doctrine: Air Power[edit]
- Prerequisite: Synthetic Fossil Fuels, Doctrine: Flexibility
- Technology: Mind/Machine Interface, Orbital Spaceflight
- Base Facility: Aerospace Complex
- Terraforming: Airbase
- Chassis: Needlejet
- Special Ability: Air Superiority
- Track and Level: Explore 5
Doctrine: Flexibility[edit]
- Prerequisite: Doctrine: Mobility
- Technology: Doctrine: Initiative, Doctrine: Air Power, Adaptive Doctrine
- Base Facility: Pressure Dome
- Unit: Transport Foil
- Weapon: Troop Transport
- Chassis: Foil
- Track and Level: Explore 2
Doctrine: Initiative[edit]
- Prerequisite: Doctrine: Flexibility, Industrial Automation
- Technology: Nanometallurgy, Homo Superior
- Base Facility: Naval Yard
- Secret Project: The Maritime Control Center
- Chassis: Cruiser
- Special Ability: Amphibious Pods
- Track and Level: Explore 4
Doctrine: Loyalty[edit]
- Prerequisite: Doctrine: Mobility, Social Psych
- Technology: Intellectual Integrity
- Base Facility: Perimeter Defense
- Secret Project: The Command Nexus
- Socio/economic model: Police State
- Track and Level: Conquer 2
Doctrine: Mobility[edit]
- Technology: Doctrine: Flexibility, Doctrine: Loyalty
- Base Facility: Command Center
- Chassis: Speeder
- Track and Level: Explore 1
Ecological Engineering[edit]
- Prerequisite: Centauri Ecology, Gene Splicing
- Technology: Centauri Meditation, Environmental Economics
- Terraforming: Plant Fungus, Condenser, Echelon Mirror, Thermal Borehole, Aquifer
- Allows a tile's Mineral production to exceed 2.
- Track and Level: Explore 4
With this technology, your bases no longer have to rely on mineral bonuses to bypass the production limit. Mines on rocky tiles(+4) and thermal boreholes(+6) now provide full mineral bonuses, more than doubling your industrial output. Start using those crawlers on mines!
Environmental Economics[edit]
- Prerequisite: Industrial Economics, Ecological Engineering
- Technology: Advanced Ecological Engineering
- Base Facility: Tree Farm
- Terraforming: Raise Land, Lower Land
- Increases commerce income from treaties and pacts.
- Allows a tile's Energy production to exceed 2.
- Track and Level: Build 5
Ethical Calculus[edit]
- Prerequisite: Social Psych
- Technology: Intellectual Integrity, Gene Splicing
- Base Facility: Children's Creche
- Socio/economic model: Democratic
- Track and Level: Explore 2
Eudaimonia[edit]
- Prerequisite: Sentient Econometrics, The Will to Power
- Technology: Temporal Mechanics
- Secret Project: The Telepathic Matrix
- Socio/economic model: Eudaimonic
- Armor: Psi Defense
- Track and Level: Explore 12
Field Modulation[edit]
- Prerequisite: Progenitor Psych, Centauri Ecology
- Technology: Bioadaptive Resonance
- Armor: Resonance 3 Armor
- Track and Level: Conquer 2
Frictionless Surfaces[edit]
- Prerequisite: Unified Field Theory, Industrial Nanorobotics
- Technology: Quantum Power
- Special Ability: Cloaking Device
- Track and Level: Discover 10
Fusion Power[edit]
- Prerequisite: Pre-Sentient Algorithms, Superconductor
- Technology: Advanced Ecological Engineering, Organic Superlubricant
- Base Facility: Fusion Lab
- Citizens: Engineer
- Reactor: Fusion Reactor
- Track and Level: Discover 6
The advent of Fusion Reactors marks the beginning of the end. With double the resilience of Fission based units at a cheaper cost, Fusion based units will make short work of anything that are not mindworms or similar psy-based units.
Gene Splicing[edit]
- Prerequisite: Biogenetics, Ethical Calculus
- Technology: Synthetic Fossil Fuels, Bio-Engineering, Ecological Engineering
- Base Facility: Research Hospital
- Increases defense against gene warfare.
- Allows a tile's Nutrient production to exceed 2.
- Track and Level: Build 3
Starts the chain of unlocking hardcoded production limits. Allows your bases to benefit from condensers and farms on rainy terrain, causing them to grow at a much faster rate.
Graviton Theory[edit]
- Prerequisite: Quantum Machinery, Mind/Machine Interface
- Technology: Applied Gravitonics
- Chassis: Gravship
- Special Ability: Antigrav Struts
- Allows units with drop pods to perform orbital insertions to any location.
- Track and Level: Explore 13
High Energy Chemistry[edit]
- Prerequisite: Industrial Base, Applied Physics
- Technology: Advanced Subatomic Theory, Synthetic Fossil Fuels
- Armor: Plasma Steel Armor
- Special Ability: Nerve Gas Pods
- Track and Level: Conquer 2
Homo Superior[edit]
- Prerequisite: Biomachinery, Doctrine: Initiative
- Technology: The Will to Power
- Base Facility: Nanohospital
- Secret Project: The Universal Translator
- Track and Level: Explore 8
Industrial Automation[edit]
- Prerequisite: Industrial Economics, Planetary Networks
- Technology: Silksteel Alloys, Doctrine: Initiative, Neural Grafting, Industrial Nanorobotics
- Base Facility: Hab Complex
- Secret Project: The Planetary Transit System
- Socio/economic model: Wealth
- Unit: Supply Crawler
- Weapon: Supply Transport
- Increases commerce income from treaties and pacts.
- Track and Level: Build 3
Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it.
Industrial Base[edit]
- Technology: Superconductor, High Energy Chemistry, Polymorphic Software, Industrial Economics
- Secret Project: The Merchant Exchange
- Armor: Synthmetal Armor
- Track and Level: Build 1
Industrial Economics[edit]
- Prerequisite: Industrial Base
- Technology: Industrial Automation, Environmental Economics, Adaptive Economics
- Base Facility: Energy Bank
- Socio/economic model: Free Market
- Increases commerce income from treaties and pacts.
- Track and Level: Build 2
Industrial Nanorobotics[edit]
- Prerequisite: Nanominiaturization, Industrial Automation
- Technology: Frictionless Surfaces, Digital Sentience
- Base Facility: Robotic Assembly Plant
- Secret Project: The Nano Factory
- Increases commerce income from treaties and pacts.
- Track and Level: Build 9
Information Networks[edit]
- Technology: Nonlinear Mathematics, Polymorphic Software, Planetary Networks
- Base Facility: Network Node
- Track and Level: Discover 1
Intellectual Integrity[edit]
- Prerequisite: Ethical Calculus, Doctrine: Loyalty
- Technology: Cyberethics, Planetary Economics
- Secret Project: The Citizens' Defense Force
- Special Ability: Non-Lethal Methods, High Morale
- Track and Level: Explore 3
Matter Compression[edit]
- Prerequisite: Nanometallurgy, Nanominiaturization
- Technology: Super Tensile Solids
- Armor: Neutronium Armor
- Special Ability: Fuel Nanocells
- Track and Level: Conquer 9
Matter Editation[edit]
- Prerequisite: Self-Aware Machines, Super Tensile Solids
- Technology: Matter Transmission
- Base Facility: Nanoreplicator
- Secret Project: Clinical Immortality
- Armor: Antimatter Plate
- Increases defense against gene warfare.
- Track and Level: Build 12
Matter Transmission[edit]
- Prerequisite: Matter Editation, Secrets of Alpha Centauri
- Technology: Temporal Mechanics
- Base Facility: Psi Gate
- Secret Project: The Bulk Matter Transmitter
- Special Ability: Blink Displacer
- Increases Mineral production in fungus.
- Track and Level: Build 13
Mind/Machine Interface[edit]
- Prerequisite: Doctrine: Air Power, Neural Grafting
- Technology: Graviton Theory, Digital Sentience, Biomachinery
- Secret Project: The Cyborg Factory
- Secret Project: The Cloudbase Academy
- Citizens: Thinker
- Chassis: Copter
- Diplomatic Proposal: Unite Behind Me As Supreme Leader
- Special Ability: Drop Pods
- Improves Probe Team success rate.
- Track and Level: Conquer 6
Monopole Magnets[edit]
- Prerequisite: Superstring Theory, Silksteel Alloys
- Technology: Unified Field Theory, Nanominiaturization
- Terraforming: Mag Tube
- Track and Level: Build 6
N-Space Compression[edit]
- Prerequisite: Orbital Spaceflight, Biomachinery
- Technology: Self-Aware Machines
- Base Facility: Flechette Defense System, Geosynchronous Survey Pod
- Track and Level: Conquer 8
Nanometallurgy[edit]
- Prerequisite: Probability Mechanics, Doctrine: Initiative
- Technology: Matter Compression, Quantum Machinery
- Special Ability: Repair Bay
- Track and Level: Explore 8
Nanominiaturization[edit]
- Prerequisite: Monopole Magnets, Organic Superlubricant
- Technology: Matter Compression, Industrial Nanorobotics
- Chassis: Hovertank
- Special Ability: Algorithmic Enhancement
- Track and Level: Build 8
Neural Grafting[edit]
- Prerequisite: Secrets of the Human Brain, Industrial Automation
- Technology: Mind/Machine Interface, Bio-Engineering
- Base Facility: Bioenhancement Center
- Secret Project: The Neural Amplifier
- Allows a unit to have two special abilities.
- Track and Level: Conquer 4
Nonlinear Mathematics[edit]
- Prerequisite: Applied Physics, Information Networks
- Technology: Superstring Theory
- Weapon: Particle Impactor
- Track and Level: Conquer 2
Starts off the long era of impact rover warfare.
Optical Computers[edit]
- Prerequisite: Applied Physics, Polymorphic Software
- Technology: Superconductor, Advanced Military Algorithms
- Track and Level: Discover 3
Orbital Spaceflight[edit]
- Prerequisite: Doctrine: Air Power, Pre-Sentient Algorithms
- Technology: Advanced Spaceflight, N-Space Compression
- Base Facility: Sky Hydroponics Lab
- Weapon: Planet Buster, Conventional Payload
- Chassis: Missile
- Diplomatic Proposal: Salvage Unity Fusion Core
- Track and Level: Discover 6
Organic Superlubricant[edit]
- Prerequisite: Fusion Power, Synthetic Fossil Fuels
- Technology: Nanominiaturization, Advanced Spaceflight
- Weapon: Fusion Laser
- Track and Level: Conquer 7
Photon/Wave Mechanics[edit]
- Prerequisite: Applied Relativity, Silksteel Alloys
- Technology: Probability Mechanics
- Armor: Photon Wall
- Track and Level: Conquer 6
Planetary Economics[edit]
- Prerequisite: Adaptive Economics, Intellectual Integrity in SMACAX, Environmental Economics and Intellectual Integrity in original
- Technology: Quantum Power, Sentient Econometrics
- Base Facility: Hybrid Forest, Subsea Trunkline
- Secret Project: The Ascetic Virtues
- Diplomatic Proposal: Global Trade Pact, Repeal Global Trade Pact
- Increases commerce income from treaties and pacts.
- Allows economic victory
- Track and Level: Build 6
Planetary Networks[edit]
- Prerequisite: Information Networks
- Technology: Industrial Automation, Cyberethics
- Base Facility: Hologram Theatre
- Secret Project: The Virtual World
- Socio/economic model: Planned
- Citizens: Librarian
- Unit: Probe Team
- Weapon: Probe Team
- Track and Level: Discover 2
Polymorphic Software[edit]
- Prerequisite: Industrial Base, Information Networks
- Technology: Advanced Subatomic Theory, Optical Computers, Adaptive Doctrine
- Special Ability: Heavy Artillery
- Improves Probe Team success rate.
- Track and Level: Discover 2
Pre-Sentient Algorithms[edit]
- Prerequisite: Advanced Military Algorithms, Cyberethics
- Technology: Fusion Power, Probability Mechanics, Orbital Spaceflight
- Base Facility: Covert Ops Center
- Secret Project: The Hunter-Seeker Algorithm
- Special Ability: Polymorphic Encryption
- Improves Probe Team success rate.
- Track and Level: Discover 5
Unlocking the Hunter-Seeker Algorithm alone makes this one of the most highly sought out technologies.
Probability Mechanics[edit]
- Prerequisite: Photon/Wave Mechanics, Pre-Sentient Algorithms
- Technology: Nanometallurgy
- Base Facility: Tachyon Field
- Armor: Probability Sheath
- Track and Level: Build 7
Progenitor Psych[edit]
- Technology: Field Modulation, Adaptive Economics
- Base Facility: Aquafarm
- Track and Level: Explore 1
Quantum Machinery[edit]
- Prerequisite: Quantum Power, Nanometallurgy
- Technology: Graviton Theory
- Base Facility: Quantum Converter
- Weapon: Quantum Laser
- Track and Level: Build 12
Quantum Power[edit]
- Prerequisite: Frictionless Surfaces, Planetary Economics
- Technology: Quantum Machinery
- Base Facility: Quantum Lab
- Reactor: Quantum Chamber
- Track and Level: Discover 11
Retroviral Engineering[edit]
- Prerequisite: Bio-Engineering, Advanced Military Algorithms
- Technology: Biomachinery, Centauri Genetics
- Base Facility: Genejack Factory
- Increases defense against gene warfare.
- Allows gene warfare to be committed by probe teams.
- Track and Level: Conquer 6
Secrets of Alpha Centauri[edit]
- Prerequisite: Centauri Psi, Sentient Econometrics
- Technology: Matter Transmission, Secrets of the Manifolds
- Base Facility: Temple of Planet
- Citizens: Transcend
- Increases Energy production in fungus.
- Reveals the entire map when discovered.
- Secrets: First faction to discover Secrets of Alpha Centauri gains a free technological advance.
- Track and Level: Discover 12
Secrets of Creation[edit]
- Prerequisite: Unified Field Theory, The Will to Power
- Technology: Singularity Mechanics
- Secrets: First faction to discover Secrets of Creation gains a free technological advance.
- Track and Level: Discover 10
Secrets of the Human Brain[edit]
- Prerequisite: Social Psych, Biogenetics
- Technology: Neural Grafting, Centauri Empathy
- Socio/economic model: Fundamentalist
- Special Ability: Hypnotic Trance
- Secrets: First faction to discover Secrets of the Human Brain gains a free technological advance.
- Track and Level: Discover 2
Secrets of the Manifolds[edit]
- Prerequisite: Sentient Resonance, Secrets of Alpha Centauri
- Technology: Threshold of Transcendence, String Resonance
- Secret Project: The Manifold Harmonics
- Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance.
- Track and Level: Discover 13
Self-Aware Machines[edit]
- Prerequisite: N-Space Compression (Advanced Spaceflight in original), Digital Sentience
- Technology: Singularity Mechanics, Matter Editation
- Base Facility: Nessus Mining Station, Orbital Defense Pod
- Secret Project: The Self-Aware Colony
- Secret Project: The Net-Hack Terminus
- Improves Probe Team success rate.
- Track and Level: Discover 11
Sentient Econometrics[edit]
- Prerequisite: Planetary Economics, Digital Sentience
- Technology: Eudaimonia, Secrets of Alpha Centauri
- Base Facility: Paradise Garden
- Increases commerce income from treaties and pacts.
- Recreation Commons maintenance cost reduced from 1 to 0
- Track and Level: Explore 11
Sentient Resonance[edit]
- Prerequisite: Bioadaptive Resonance, Centauri Psi
- Technology: Secrets of the Manifolds
- Weapon: Resonance Bolt
- Armor: Resonance 8 Armor
- Track and Level: Conquer 6
Silksteel Alloys[edit]
- Prerequisite: Advanced Subatomic Theory, Industrial Automation
- Technology: Monopole Magnets, Photon/Wave Mechanics
- Armor: Silksteel Armor
- Track and Level: Build 4
Singularity Mechanics[edit]
- Prerequisite: Secrets of Creation, Self-Aware Machines
- Technology: Controlled Singularity
- Base Facility: Subspace Generator
- Reactor: Singularity Engine
- Track and Level: Discover 12
Social Psych[edit]
- Technology: Doctrine: Loyalty, Ethical Calculus, Secrets of the Human Brain
- Base Facility: Recreation Commons
- Track and Level: Build 1
String Resonance[edit]
- Prerequisite: Secrets of the Manifolds, Controlled Singularity
- Weapon: String Disruptor
- Track and Level: Conquer 16
Super Tensile Solids[edit]
- Prerequisite: Matter Compression, Advanced Spaceflight
- Technology: Matter Editation
- Base Facility: Habitation Dome
- Secret Project: The Space Elevator
- Armor: Pulse 8 Armor
- Track and Level: Build 10
Superconductor[edit]
- Prerequisite: Optical Computers, Industrial Base
- Technology: Applied Relativity, Fusion Power
- Weapon: Gatling Laser
- Track and Level: Conquer 4
Superstring Theory[edit]
- Prerequisite: Nonlinear Mathematics, Cyberethics
- Technology: Monopole Magnets
- Weapon: Chaos Gun
- Track and Level: Conquer 5
Synthetic Fossil Fuels[edit]
- Prerequisite: High Energy Chemistry, Gene Splicing
- Technology: Doctrine: Air Power, Organic Superlubricant
- Weapon: Missile Launcher
- Special Ability: Fungicide Tanks
- Track and Level: Explore 4
Synthetic Fossil Fuels provides Missile Launchers, usually considered the next step in weapons technology after a long era of impact rover warfare. Doctrine: Air Power will follow soon, resulting in a boom of cheap Missile Penetrators and turning the tide of war singlehandedly.
Temporal Mechanics[edit]
- Prerequisite: Eudaimonia, Matter Transmission
- Technology: Threshold of Transcendence
- Armor: Stasis Generator
- Increases Energy production in fungus.
- Track and Level: Build 14
The Will to Power[edit]
- Prerequisite: Homo Superior, Centauri Psi
- Technology: Eudaimonia, Secrets of Creation
- Secret Project: The Dream Twister
- Socio/economic model: Thought Control
- Track and Level: Explore 9
Threshold of Transcendence[edit]
- Prerequisite: Secrets of the Manifolds (Secrets of Creation in original), Temporal Mechanics
- Technology: Transcendent Thought
- Secret Project: The Voice of Planet
- Secret Project: The Ascent to Transcendence
- Increases Mineral production in fungus.
- Track and Level: Explore 15
Transcendent Thought[edit]
- Prerequisite: Threshold of Transcendence, Controlled Singularity
Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.
- Track and Level: Discover 16
Unified Field Theory[edit]
- Prerequisite: Monopole Magnets, Applied Relativity
- Technology: Frictionless Surfaces, Secrets of Creation
- Secret Project: The Theory of Everything
- Weapon: Tachyon Bolt
- Track and Level: Conquer 7