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*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Doctrine|Adaptive Doctrine]]
*Technology: [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Initiative|Doctrine: Initiative]], [[Sid Meier's Alpha Centauri/Technology tree#Doctrine: Air Power|Doctrine: Air Power]], [[Sid Meier's Alpha Centauri/Technology tree#Adaptive Doctrine|Adaptive Doctrine]]
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Pressure Dome|Pressure Dome]]
*Base Facility: [[Sid Meier's Alpha Centauri/Facilities#Pressure Dome|Pressure Dome]]
* Unit: [[Sid Meier's Alpha Centauri/Units#Transport Foil|Transport Foil]]
* Unit: [[Sid Meier's Alpha Centauri/Weapon#Troop Transport|Transport]] [[Sid Meier's Alpha Centauri/Chassis#Foil|Foil]]
* Weapon: [[Sid Meier's Alpha Centauri/Units#Troop Transport|Troop Transport]]
* Weapon: [[Sid Meier's Alpha Centauri/Weapon#Troop Transport|Troop Transport]]
* Chassis: [[Sid Meier's Alpha Centauri/Units#Foil|Foil]]
* Chassis: [[Sid Meier's Alpha Centauri/Chassis#Foil|Foil]]
* Track and Level: <span style="color:green">Explore 2</span>
* Track and Level: <span style="color:green">Explore 2</span>



Revision as of 22:34, 12 October 2012

Adaptive Doctrine

Adaptive Economics

Advanced Ecological Engineering

Advanced Military Algorithms

Advanced Spaceflight

Advanced Subatomic Theory

Applied Gravitonics

Applied Physics

Applied Relativity

Bio-Engineering

Bioadaptive Resonance

Biogenetics

Biomachinery

Centauri Ecology

Centauri Empathy

Centauri Genetics

Centauri Meditation

Centauri Psi

Controlled Singularity

Cyberethics

Digital Sentience

Doctrine: Air Power

Doctrine: Flexibility

Doctrine: Initiative

Doctrine: Loyalty

Doctrine: Mobility

Ecological Engineering

With this technology, your bases no longer have to rely on mineral bonuses to bypass the production limit. Mines on rocky tiles(+4) and thermal boreholes(+6) now provide full mineral bonuses, more than doubling your industrial output. Start using those crawlers on mines!

Environmental Economics

Ethical Calculus

Eudaimonia

Field Modulation

Frictionless Surfaces

Fusion Power

The advent of Fusion Reactors marks the beginning of the end. With double the resilience of Fission based units at a cheaper cost, Fusion based units will make short work of anything that are not mindworms or similar psy-based units.

Gene Splicing

Starts the chain of unlocking hardcoded production limits. Allows your bases to benefit from condensers and farms on rainy terrain, causing them to grow at a much faster rate.

Graviton Theory

High Energy Chemistry

Homo Superior

Industrial Automation

Easily one of the two or three most important technologies in the game. This technology allows you to build the Supply Crawler, a staple of virtually all advanced strategies, and additionally allows Wealth, which may be desirable, and the construction of Hab Complexes, which you'll need for bigger bases, and the Planetary Transit System, which is useful if you can spare the time and resources to grab it. On top of all that, you get more commerce. Getting this tech before anybody else does can easily swing the game in your favor even if you are otherwise behind in every other respect — but you must take full advantage of it.

Industrial Base

Industrial Economics

Industrial Nanorobotics

Information Networks

Intellectual Integrity

Matter Compression

Matter Editation

Matter Transmission

Mind/Machine Interface

Monopole Magnets

N-Space Compression

Nanometallurgy

Nanominiaturization

Neural Grafting

Nonlinear Mathematics

Starts off the long era of impact rover warfare.

Optical Computers

Orbital Spaceflight

Organic Superlubricant

Photon/Wave Mechanics

Planetary Economics

Planetary Networks

Polymorphic Software

Pre-Sentient Algorithms

Unlocking the Hunter-Seeker Algorithm alone makes this one of the most highly sought out technologies.

Probability Mechanics

Progenitor Psych

Quantum Machinery

Quantum Power

Retroviral Engineering

Secrets of Alpha Centauri

Secrets of Creation

Secrets of the Human Brain

Secrets of the Manifolds

Self-Aware Machines

Sentient Econometrics

Sentient Resonance

Silksteel Alloys

Singularity Mechanics

Social Psych

String Resonance

Super Tensile Solids

Superconductor

Superstring Theory

Synthetic Fossil Fuels

Synthetic Fossil Fuels provides Missile Launchers, usually considered the next step in weapons technology after a long era of impact rover warfare. Doctrine: Air Power will follow soon, resulting in a boom of cheap Missile Penetrators and turning the tide of war singlehandedly.

Temporal Mechanics

The Will to Power

Threshold of Transcendence

Transcendent Thought

Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.

  • Track and Level: Discover 16

Unified Field Theory